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      1 /* -*- c++ -*- */
      2 /*
      3  * Copyright  2010 Intel Corporation
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     22  * DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 #pragma once
     26 #ifndef GLSL_SYMBOL_TABLE
     27 #define GLSL_SYMBOL_TABLE
     28 
     29 #include <new>
     30 
     31 extern "C" {
     32 #include "program/symbol_table.h"
     33 }
     34 #include "ir.h"
     35 #include "glsl_types.h"
     36 
     37 class symbol_table_entry;
     38 
     39 /**
     40  * Facade class for _mesa_symbol_table
     41  *
     42  * Wraps the existing \c _mesa_symbol_table data structure to enforce some
     43  * type safe and some symbol table invariants.
     44  */
     45 struct glsl_symbol_table {
     46 private:
     47    static void
     48    _glsl_symbol_table_destructor (glsl_symbol_table *table)
     49    {
     50       table->~glsl_symbol_table();
     51    }
     52 
     53 public:
     54    /* Callers of this ralloc-based new need not call delete. It's
     55     * easier to just ralloc_free 'ctx' (or any of its ancestors). */
     56    static void* operator new(size_t size, void *ctx)
     57    {
     58       void *table;
     59 
     60       table = ralloc_size(ctx, size);
     61       assert(table != NULL);
     62 
     63       ralloc_set_destructor(table, (void (*)(void*)) _glsl_symbol_table_destructor);
     64 
     65       return table;
     66    }
     67 
     68    /* If the user *does* call delete, that's OK, we will just
     69     * ralloc_free in that case. Here, C++ will have already called the
     70     * destructor so tell ralloc not to do that again. */
     71    static void operator delete(void *table)
     72    {
     73       ralloc_set_destructor(table, NULL);
     74       ralloc_free(table);
     75    }
     76 
     77    glsl_symbol_table();
     78    ~glsl_symbol_table();
     79 
     80    unsigned int language_version;
     81 
     82    void push_scope();
     83    void pop_scope();
     84 
     85    /**
     86     * Determine whether a name was declared at the current scope
     87     */
     88    bool name_declared_this_scope(const char *name);
     89 
     90    /**
     91     * \name Methods to add symbols to the table
     92     *
     93     * There is some temptation to rename all these functions to \c add_symbol
     94     * or similar.  However, this breaks symmetry with the getter functions and
     95     * reduces the clarity of the intention of code that uses these methods.
     96     */
     97    /*@{*/
     98    bool add_variable(ir_variable *v);
     99    bool add_type(const char *name, const glsl_type *t);
    100    bool add_function(ir_function *f);
    101    bool add_uniform_block(struct gl_uniform_block *u);
    102    /*@}*/
    103 
    104    /**
    105     * Add an function at global scope without checking for scoping conflicts.
    106     */
    107    void add_global_function(ir_function *f);
    108 
    109    /**
    110     * \name Methods to get symbols from the table
    111     */
    112    /*@{*/
    113    ir_variable *get_variable(const char *name);
    114    const glsl_type *get_type(const char *name);
    115    ir_function *get_function(const char *name);
    116    /*@}*/
    117 
    118 private:
    119    symbol_table_entry *get_entry(const char *name);
    120 
    121    struct _mesa_symbol_table *table;
    122    void *mem_ctx;
    123 };
    124 
    125 #endif /* GLSL_SYMBOL_TABLE */
    126