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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.1
      4  *
      5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /**
     26  * \file glapi_getproc.c
     27  *
     28  * Code for implementing glXGetProcAddress(), etc.
     29  * This was originally in glapi.c but refactored out.
     30  */
     31 
     32 
     33 #include "glapi/glapi_priv.h"
     34 #include "glapi/glapitable.h"
     35 
     36 
     37 #define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
     38 
     39 
     40 /**********************************************************************
     41  * Static function management.
     42  */
     43 
     44 
     45 #if !defined(DISPATCH_FUNCTION_SIZE)
     46 # define NEED_FUNCTION_POINTER
     47 #endif
     48 #include "glapi/glprocs.h"
     49 
     50 
     51 /**
     52  * Search the table of static entrypoint functions for the named function
     53  * and return the corresponding glprocs_table_t entry.
     54  */
     55 static const glprocs_table_t *
     56 get_static_proc( const char * n )
     57 {
     58    GLuint i;
     59    for (i = 0; static_functions[i].Name_offset >= 0; i++) {
     60       const char *testName = gl_string_table + static_functions[i].Name_offset;
     61 #ifdef MANGLE
     62       /* skip the prefix on the name */
     63       if (strcmp(testName, n + 1) == 0)
     64 #else
     65       if (strcmp(testName, n) == 0)
     66 #endif
     67       {
     68 	 return &static_functions[i];
     69       }
     70    }
     71    return NULL;
     72 }
     73 
     74 
     75 /**
     76  * Return dispatch table offset of the named static (built-in) function.
     77  * Return -1 if function not found.
     78  */
     79 static GLint
     80 get_static_proc_offset(const char *funcName)
     81 {
     82    const glprocs_table_t * const f = get_static_proc( funcName );
     83    if (f == NULL) {
     84       return -1;
     85    }
     86 
     87    return f->Offset;
     88 }
     89 
     90 
     91 
     92 /**
     93  * Return dispatch function address for the named static (built-in) function.
     94  * Return NULL if function not found.
     95  */
     96 static _glapi_proc
     97 get_static_proc_address(const char *funcName)
     98 {
     99    const glprocs_table_t * const f = get_static_proc( funcName );
    100    if (f == NULL) {
    101       return NULL;
    102    }
    103 
    104 #if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
    105    return (f->Address == NULL)
    106       ? get_entrypoint_address(f->Offset)
    107       : f->Address;
    108 #elif defined(DISPATCH_FUNCTION_SIZE)
    109    return get_entrypoint_address(f->Offset);
    110 #else
    111    return f->Address;
    112 #endif
    113 }
    114 
    115 
    116 
    117 /**
    118  * Return the name of the function at the given offset in the dispatch
    119  * table.  For debugging only.
    120  */
    121 static const char *
    122 get_static_proc_name( GLuint offset )
    123 {
    124    GLuint i;
    125    for (i = 0; static_functions[i].Name_offset >= 0; i++) {
    126       if (static_functions[i].Offset == offset) {
    127 	 return gl_string_table + static_functions[i].Name_offset;
    128       }
    129    }
    130    return NULL;
    131 }
    132 
    133 
    134 
    135 /**********************************************************************
    136  * Extension function management.
    137  */
    138 
    139 
    140 /**
    141  * Track information about a function added to the GL API.
    142  */
    143 struct _glapi_function {
    144    /**
    145     * Name of the function.
    146     */
    147    const char * name;
    148 
    149 
    150    /**
    151     * Text string that describes the types of the parameters passed to the
    152     * named function.   Parameter types are converted to characters using the
    153     * following rules:
    154     *   - 'i' for \c GLint, \c GLuint, and \c GLenum
    155     *   - 'p' for any pointer type
    156     *   - 'f' for \c GLfloat and \c GLclampf
    157     *   - 'd' for \c GLdouble and \c GLclampd
    158     */
    159    const char * parameter_signature;
    160 
    161 
    162    /**
    163     * Offset in the dispatch table where the pointer to the real function is
    164     * located.  If the driver has not requested that the named function be
    165     * added to the dispatch table, this will have the value ~0.
    166     */
    167    unsigned dispatch_offset;
    168 
    169 
    170    /**
    171     * Pointer to the dispatch stub for the named function.
    172     *
    173     * \todo
    174     * The semantic of this field should be changed slightly.  Currently, it
    175     * is always expected to be non-\c NULL.  However, it would be better to
    176     * only allocate the entry-point stub when the application requests the
    177     * function via \c glXGetProcAddress.  This would save memory for all the
    178     * functions that the driver exports but that the application never wants
    179     * to call.
    180     */
    181    _glapi_proc dispatch_stub;
    182 };
    183 
    184 
    185 static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
    186 static GLuint NumExtEntryPoints = 0;
    187 
    188 
    189 static struct _glapi_function *
    190 get_extension_proc(const char *funcName)
    191 {
    192    GLuint i;
    193    for (i = 0; i < NumExtEntryPoints; i++) {
    194       if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
    195          return & ExtEntryTable[i];
    196       }
    197    }
    198    return NULL;
    199 }
    200 
    201 
    202 static GLint
    203 get_extension_proc_offset(const char *funcName)
    204 {
    205    const struct _glapi_function * const f = get_extension_proc( funcName );
    206    if (f == NULL) {
    207       return -1;
    208    }
    209 
    210    return f->dispatch_offset;
    211 }
    212 
    213 
    214 static _glapi_proc
    215 get_extension_proc_address(const char *funcName)
    216 {
    217    const struct _glapi_function * const f = get_extension_proc( funcName );
    218    if (f == NULL) {
    219       return NULL;
    220    }
    221 
    222    return f->dispatch_stub;
    223 }
    224 
    225 
    226 static const char *
    227 get_extension_proc_name(GLuint offset)
    228 {
    229    GLuint i;
    230    for (i = 0; i < NumExtEntryPoints; i++) {
    231       if (ExtEntryTable[i].dispatch_offset == offset) {
    232          return ExtEntryTable[i].name;
    233       }
    234    }
    235    return NULL;
    236 }
    237 
    238 
    239 /**
    240  * strdup() is actually not a standard ANSI C or POSIX routine.
    241  * Irix will not define it if ANSI mode is in effect.
    242  */
    243 static char *
    244 str_dup(const char *str)
    245 {
    246    char *copy;
    247    copy = (char*) malloc(strlen(str) + 1);
    248    if (!copy)
    249       return NULL;
    250    strcpy(copy, str);
    251    return copy;
    252 }
    253 
    254 
    255 /**
    256  * Generate new entrypoint
    257  *
    258  * Use a temporary dispatch offset of ~0 (i.e. -1).  Later, when the driver
    259  * calls \c _glapi_add_dispatch we'll put in the proper offset.  If that
    260  * never happens, and the user calls this function, he'll segfault.  That's
    261  * what you get when you try calling a GL function that doesn't really exist.
    262  *
    263  * \param funcName  Name of the function to create an entry-point for.
    264  *
    265  * \sa _glapi_add_entrypoint
    266  */
    267 
    268 static struct _glapi_function *
    269 add_function_name( const char * funcName )
    270 {
    271    struct _glapi_function * entry = NULL;
    272    _glapi_proc entrypoint = NULL;
    273    char * name_dup = NULL;
    274 
    275    if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS)
    276       return NULL;
    277 
    278    if (funcName == NULL)
    279       return NULL;
    280 
    281    name_dup = str_dup(funcName);
    282    if (name_dup == NULL)
    283       return NULL;
    284 
    285    entrypoint = generate_entrypoint(~0);
    286 
    287    if (entrypoint == NULL) {
    288       free(name_dup);
    289       return NULL;
    290    }
    291 
    292    entry = & ExtEntryTable[NumExtEntryPoints];
    293    NumExtEntryPoints++;
    294 
    295    entry->name = name_dup;
    296    entry->parameter_signature = NULL;
    297    entry->dispatch_offset = ~0;
    298    entry->dispatch_stub = entrypoint;
    299 
    300    return entry;
    301 }
    302 
    303 
    304 static struct _glapi_function *
    305 set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset )
    306 {
    307    char * sig_dup = NULL;
    308 
    309    if (signature == NULL)
    310       return NULL;
    311 
    312    sig_dup = str_dup(signature);
    313    if (sig_dup == NULL)
    314       return NULL;
    315 
    316    fill_in_entrypoint_offset(entry->dispatch_stub, offset);
    317 
    318    entry->parameter_signature = sig_dup;
    319    entry->dispatch_offset = offset;
    320 
    321    return entry;
    322 }
    323 
    324 
    325 /**
    326  * Fill-in the dispatch stub for the named function.
    327  *
    328  * This function is intended to be called by a hardware driver.  When called,
    329  * a dispatch stub may be created created for the function.  A pointer to this
    330  * dispatch function will be returned by glXGetProcAddress.
    331  *
    332  * \param function_names       Array of pointers to function names that should
    333  *                             share a common dispatch offset.
    334  * \param parameter_signature  String representing the types of the parameters
    335  *                             passed to the named function.  Parameter types
    336  *                             are converted to characters using the following
    337  *                             rules:
    338  *                               - 'i' for \c GLint, \c GLuint, and \c GLenum
    339  *                               - 'p' for any pointer type
    340  *                               - 'f' for \c GLfloat and \c GLclampf
    341  *                               - 'd' for \c GLdouble and \c GLclampd
    342  *
    343  * \returns
    344  * The offset in the dispatch table of the named function.  A pointer to the
    345  * driver's implementation of the named function should be stored at
    346  * \c dispatch_table[\c offset].  Return -1 if error/problem.
    347  *
    348  * \sa glXGetProcAddress
    349  *
    350  * \warning
    351  * This function can only handle up to 8 names at a time.  As far as I know,
    352  * the maximum number of names ever associated with an existing GL function is
    353  * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
    354  * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
    355  * too painful of a limitation.
    356  *
    357  * \todo
    358  * Determine whether or not \c parameter_signature should be allowed to be
    359  * \c NULL.  It doesn't seem like much of a hardship for drivers to have to
    360  * pass in an empty string.
    361  *
    362  * \todo
    363  * Determine if code should be added to reject function names that start with
    364  * 'glX'.
    365  *
    366  * \bug
    367  * Add code to compare \c parameter_signature with the parameter signature of
    368  * a static function.  In order to do that, we need to find a way to \b get
    369  * the parameter signature of a static function.
    370  */
    371 
    372 int
    373 _glapi_add_dispatch( const char * const * function_names,
    374 		     const char * parameter_signature )
    375 {
    376    static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
    377    const char * const real_sig = (parameter_signature != NULL)
    378      ? parameter_signature : "";
    379    struct _glapi_function * entry[8];
    380    GLboolean is_static[8];
    381    unsigned i;
    382    int offset = ~0;
    383 
    384    init_glapi_relocs_once();
    385 
    386    (void) memset( is_static, 0, sizeof( is_static ) );
    387    (void) memset( entry, 0, sizeof( entry ) );
    388 
    389    /* Find the _single_ dispatch offset for all function names that already
    390     * exist (and have a dispatch offset).
    391     */
    392 
    393    for ( i = 0 ; function_names[i] != NULL ; i++ ) {
    394       const char * funcName = function_names[i];
    395       int static_offset;
    396       int extension_offset;
    397 
    398       if (funcName[0] != 'g' || funcName[1] != 'l')
    399          return -1;
    400 
    401       /* search built-in functions */
    402       static_offset = get_static_proc_offset(funcName);
    403 
    404       if (static_offset >= 0) {
    405 
    406 	 is_static[i] = GL_TRUE;
    407 
    408 	 /* FIXME: Make sure the parameter signatures match!  How do we get
    409 	  * FIXME: the parameter signature for static functions?
    410 	  */
    411 
    412 	 if ( (offset != ~0) && (static_offset != offset) ) {
    413 	    return -1;
    414 	 }
    415 
    416 	 offset = static_offset;
    417 
    418 	 continue;
    419       }
    420 
    421       /* search added extension functions */
    422       entry[i] = get_extension_proc(funcName);
    423 
    424       if (entry[i] != NULL) {
    425 	 extension_offset = entry[i]->dispatch_offset;
    426 
    427 	 /* The offset may be ~0 if the function name was added by
    428 	  * glXGetProcAddress but never filled in by the driver.
    429 	  */
    430 
    431 	 if (extension_offset == ~0) {
    432 	    continue;
    433 	 }
    434 
    435 	 if (strcmp(real_sig, entry[i]->parameter_signature) != 0) {
    436 	    return -1;
    437 	 }
    438 
    439 	 if ( (offset != ~0) && (extension_offset != offset) ) {
    440 	    return -1;
    441 	 }
    442 
    443 	 offset = extension_offset;
    444       }
    445    }
    446 
    447    /* If all function names are either new (or with no dispatch offset),
    448     * allocate a new dispatch offset.
    449     */
    450 
    451    if (offset == ~0) {
    452       offset = next_dynamic_offset;
    453       next_dynamic_offset++;
    454    }
    455 
    456    /* Fill in the dispatch offset for the new function names (and those with
    457     * no dispatch offset).
    458     */
    459 
    460    for ( i = 0 ; function_names[i] != NULL ; i++ ) {
    461       if (is_static[i]) {
    462 	 continue;
    463       }
    464 
    465       /* generate entrypoints for new function names */
    466       if (entry[i] == NULL) {
    467 	 entry[i] = add_function_name( function_names[i] );
    468 	 if (entry[i] == NULL) {
    469 	    /* FIXME: Possible memory leak here. */
    470 	    return -1;
    471 	 }
    472       }
    473 
    474       if (entry[i]->dispatch_offset == ~0) {
    475 	 set_entry_info( entry[i], real_sig, offset );
    476       }
    477    }
    478 
    479    return offset;
    480 }
    481 
    482 
    483 /**
    484  * Return offset of entrypoint for named function within dispatch table.
    485  */
    486 GLint
    487 _glapi_get_proc_offset(const char *funcName)
    488 {
    489    GLint offset;
    490 
    491    /* search extension functions first */
    492    offset = get_extension_proc_offset(funcName);
    493    if (offset >= 0)
    494       return offset;
    495 
    496    /* search static functions */
    497    return get_static_proc_offset(funcName);
    498 }
    499 
    500 
    501 
    502 /**
    503  * Return pointer to the named function.  If the function name isn't found
    504  * in the name of static functions, try generating a new API entrypoint on
    505  * the fly with assembly language.
    506  */
    507 _glapi_proc
    508 _glapi_get_proc_address(const char *funcName)
    509 {
    510    _glapi_proc func;
    511    struct _glapi_function * entry;
    512 
    513    init_glapi_relocs_once();
    514 
    515 #ifdef MANGLE
    516    /* skip the prefix on the name */
    517    if (funcName[1] != 'g' || funcName[2] != 'l')
    518       return NULL;
    519 #else
    520    if (funcName[0] != 'g' || funcName[1] != 'l')
    521       return NULL;
    522 #endif
    523 
    524    /* search extension functions first */
    525    func = get_extension_proc_address(funcName);
    526    if (func)
    527       return func;
    528 
    529    /* search static functions */
    530    func = get_static_proc_address(funcName);
    531    if (func)
    532       return func;
    533 
    534    /* generate entrypoint, dispatch offset must be filled in by the driver */
    535    entry = add_function_name(funcName);
    536    if (entry == NULL)
    537       return NULL;
    538 
    539    return entry->dispatch_stub;
    540 }
    541 
    542 
    543 
    544 /**
    545  * Return the name of the function at the given dispatch offset.
    546  * This is only intended for debugging.
    547  */
    548 const char *
    549 _glapi_get_proc_name(GLuint offset)
    550 {
    551    const char * n;
    552 
    553    /* search built-in functions */
    554    n = get_static_proc_name(offset);
    555    if ( n != NULL ) {
    556       return n;
    557    }
    558 
    559    /* search added extension functions */
    560    return get_extension_proc_name(offset);
    561 }
    562 
    563 
    564 
    565 /**********************************************************************
    566  * GL API table functions.
    567  */
    568 
    569 
    570 /**
    571  * Return size of dispatch table struct as number of functions (or
    572  * slots).
    573  */
    574 GLuint
    575 _glapi_get_dispatch_table_size(void)
    576 {
    577    /*
    578     * The dispatch table size (number of entries) is the size of the
    579     * _glapi_table struct plus the number of dynamic entries we can add.
    580     * The extra slots can be filled in by DRI drivers that register new
    581     * extension functions.
    582     */
    583    return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
    584 }
    585 
    586 
    587 /**
    588  * Make sure there are no NULL pointers in the given dispatch table.
    589  * Intended for debugging purposes.
    590  */
    591 void
    592 _glapi_check_table_not_null(const struct _glapi_table *table)
    593 {
    594 #ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
    595    const GLuint entries = _glapi_get_dispatch_table_size();
    596    const void **tab = (const void **) table;
    597    GLuint i;
    598    for (i = 1; i < entries; i++) {
    599       assert(tab[i]);
    600    }
    601 #else
    602    (void) table;
    603 #endif
    604 }
    605 
    606 
    607 /**
    608  * Do some spot checks to be sure that the dispatch table
    609  * slots are assigned correctly. For debugging only.
    610  */
    611 void
    612 _glapi_check_table(const struct _glapi_table *table)
    613 {
    614 #ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
    615    {
    616       GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
    617       char *BeginFunc = (char*) &table->Begin;
    618       GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
    619       assert(BeginOffset == offset);
    620    }
    621    {
    622       GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
    623       char *viewportFunc = (char*) &table->Viewport;
    624       GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
    625       assert(viewportOffset == offset);
    626    }
    627    {
    628       GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
    629       char *VertexPointerFunc = (char*) &table->VertexPointer;
    630       GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
    631       assert(VertexPointerOffset == offset);
    632    }
    633    {
    634       GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
    635       char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
    636       GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
    637       assert(ResetMinMaxOffset == offset);
    638    }
    639    {
    640       GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
    641       char *blendColorFunc = (char*) &table->BlendColor;
    642       GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
    643       assert(blendColorOffset == offset);
    644    }
    645    {
    646       GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
    647       char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
    648       GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
    649       assert(secondaryColor3fOffset == offset);
    650    }
    651    {
    652       GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
    653       char *pointParameterivFunc = (char*) &table->PointParameterivNV;
    654       GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
    655       assert(pointParameterivOffset == offset);
    656    }
    657    {
    658       GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
    659       char *setFenceFunc = (char*) &table->SetFenceNV;
    660       GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
    661       assert(setFenceOffset == offset);
    662    }
    663 #else
    664    (void) table;
    665 #endif
    666 }
    667