1 #include "swrast/swrast.h" 2 #include "main/renderbuffer.h" 3 #include "main/texobj.h" 4 #include "main/teximage.h" 5 #include "main/mipmap.h" 6 #include "drivers/common/meta.h" 7 #include "intel_context.h" 8 #include "intel_mipmap_tree.h" 9 #include "intel_tex.h" 10 11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE 12 13 static struct gl_texture_image * 14 intelNewTextureImage(struct gl_context * ctx) 15 { 16 DBG("%s\n", __FUNCTION__); 17 (void) ctx; 18 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); 19 } 20 21 static void 22 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img) 23 { 24 /* nothing special (yet) for intel_texture_image */ 25 _mesa_delete_texture_image(ctx, img); 26 } 27 28 29 static struct gl_texture_object * 30 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) 31 { 32 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); 33 34 (void) ctx; 35 36 DBG("%s\n", __FUNCTION__); 37 _mesa_initialize_texture_object(&obj->base, name, target); 38 39 return &obj->base; 40 } 41 42 static void 43 intelDeleteTextureObject(struct gl_context *ctx, 44 struct gl_texture_object *texObj) 45 { 46 struct intel_texture_object *intelObj = intel_texture_object(texObj); 47 48 intel_miptree_release(&intelObj->mt); 49 _mesa_delete_texture_object(ctx, texObj); 50 } 51 52 static GLboolean 53 intel_alloc_texture_image_buffer(struct gl_context *ctx, 54 struct gl_texture_image *image) 55 { 56 struct intel_context *intel = intel_context(ctx); 57 struct intel_texture_image *intel_image = intel_texture_image(image); 58 struct gl_texture_object *texobj = image->TexObject; 59 struct intel_texture_object *intel_texobj = intel_texture_object(texobj); 60 GLuint slices; 61 62 assert(image->Border == 0); 63 64 /* Because the driver uses AllocTextureImageBuffer() internally, it may end 65 * up mismatched with FreeTextureImageBuffer(), but that is safe to call 66 * multiple times. 67 */ 68 ctx->Driver.FreeTextureImageBuffer(ctx, image); 69 70 /* Allocate the swrast_texture_image::ImageOffsets array now */ 71 switch (texobj->Target) { 72 case GL_TEXTURE_3D: 73 case GL_TEXTURE_2D_ARRAY: 74 slices = image->Depth; 75 break; 76 case GL_TEXTURE_1D_ARRAY: 77 slices = image->Height; 78 break; 79 default: 80 slices = 1; 81 } 82 assert(!intel_image->base.ImageOffsets); 83 intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint)); 84 85 _swrast_init_texture_image(image); 86 87 if (intel_texobj->mt && 88 intel_miptree_match_image(intel_texobj->mt, image)) { 89 intel_miptree_reference(&intel_image->mt, intel_texobj->mt); 90 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n", 91 __FUNCTION__, texobj, image->Level, 92 image->Width, image->Height, image->Depth, intel_texobj->mt); 93 } else { 94 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj, 95 intel_image, 96 false); 97 98 /* Even if the object currently has a mipmap tree associated 99 * with it, this one is a more likely candidate to represent the 100 * whole object since our level didn't fit what was there 101 * before, and any lower levels would fit into our miptree. 102 */ 103 intel_miptree_reference(&intel_texobj->mt, intel_image->mt); 104 105 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n", 106 __FUNCTION__, texobj, image->Level, 107 image->Width, image->Height, image->Depth, intel_image->mt); 108 } 109 110 return true; 111 } 112 113 /** 114 * Called via ctx->Driver.AllocTextureStorage() 115 * Just have to allocate memory for the texture images. 116 */ 117 static GLboolean 118 intel_alloc_texture_storage(struct gl_context *ctx, 119 struct gl_texture_object *texObj, 120 GLsizei levels, GLsizei width, 121 GLsizei height, GLsizei depth) 122 { 123 const int numFaces = _mesa_num_tex_faces(texObj->Target); 124 int face; 125 int level; 126 127 for (face = 0; face < numFaces; face++) { 128 for (level = 0; level < levels; level++) { 129 struct gl_texture_image *const texImage = texObj->Image[face][level]; 130 if (!intel_alloc_texture_image_buffer(ctx, texImage)) 131 return false; 132 } 133 } 134 135 return true; 136 } 137 138 static void 139 intel_free_texture_image_buffer(struct gl_context * ctx, 140 struct gl_texture_image *texImage) 141 { 142 struct intel_texture_image *intelImage = intel_texture_image(texImage); 143 144 DBG("%s\n", __FUNCTION__); 145 146 intel_miptree_release(&intelImage->mt); 147 148 if (intelImage->base.Buffer) { 149 _mesa_align_free(intelImage->base.Buffer); 150 intelImage->base.Buffer = NULL; 151 } 152 153 if (intelImage->base.ImageOffsets) { 154 free(intelImage->base.ImageOffsets); 155 intelImage->base.ImageOffsets = NULL; 156 } 157 } 158 159 /** 160 * Map texture memory/buffer into user space. 161 * Note: the region of interest parameters are ignored here. 162 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT 163 * \param mapOut returns start of mapping of region of interest 164 * \param rowStrideOut returns row stride in bytes 165 */ 166 static void 167 intel_map_texture_image(struct gl_context *ctx, 168 struct gl_texture_image *tex_image, 169 GLuint slice, 170 GLuint x, GLuint y, GLuint w, GLuint h, 171 GLbitfield mode, 172 GLubyte **map, 173 GLint *stride) 174 { 175 struct intel_context *intel = intel_context(ctx); 176 struct intel_texture_image *intel_image = intel_texture_image(tex_image); 177 struct intel_mipmap_tree *mt = intel_image->mt; 178 179 /* Our texture data is always stored in a miptree. */ 180 assert(mt); 181 182 /* Check that our caller wasn't confused about how to map a 1D texture. */ 183 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY || 184 h == 1); 185 186 /* intel_miptree_map operates on a unified "slice" number that references the 187 * cube face, since it's all just slices to the miptree code. 188 */ 189 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) 190 slice = tex_image->Face; 191 192 intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode, 193 (void **)map, stride); 194 } 195 196 static void 197 intel_unmap_texture_image(struct gl_context *ctx, 198 struct gl_texture_image *tex_image, GLuint slice) 199 { 200 struct intel_context *intel = intel_context(ctx); 201 struct intel_texture_image *intel_image = intel_texture_image(tex_image); 202 struct intel_mipmap_tree *mt = intel_image->mt; 203 204 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) 205 slice = tex_image->Face; 206 207 intel_miptree_unmap(intel, mt, tex_image->Level, slice); 208 } 209 210 void 211 intelInitTextureFuncs(struct dd_function_table *functions) 212 { 213 functions->NewTextureObject = intelNewTextureObject; 214 functions->NewTextureImage = intelNewTextureImage; 215 functions->DeleteTextureImage = intelDeleteTextureImage; 216 functions->DeleteTexture = intelDeleteTextureObject; 217 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer; 218 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer; 219 functions->AllocTextureStorage = intel_alloc_texture_storage; 220 functions->MapTextureImage = intel_map_texture_image; 221 functions->UnmapTextureImage = intel_unmap_texture_image; 222 } 223