1 /* 2 * Copyright (C) 2009 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27 #include "nouveau_driver.h" 28 #include "nouveau_context.h" 29 #include "nouveau_gldefs.h" 30 #include "nouveau_util.h" 31 #include "nv10_3d.xml.h" 32 #include "nv10_driver.h" 33 34 void 35 nv10_emit_cull_face(struct gl_context *ctx, int emit) 36 { 37 struct nouveau_pushbuf *push = context_push(ctx); 38 GLenum mode = ctx->Polygon.CullFaceMode; 39 40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); 41 PUSH_DATAb(push, ctx->Polygon.CullFlag); 42 43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); 44 PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT : 45 mode == GL_BACK ? NV10_3D_CULL_FACE_BACK : 46 NV10_3D_CULL_FACE_FRONT_AND_BACK)); 47 } 48 49 void 50 nv10_emit_front_face(struct gl_context *ctx, int emit) 51 { 52 struct nouveau_pushbuf *push = context_push(ctx); 53 54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); 55 PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ? 56 NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW); 57 } 58 59 void 60 nv10_emit_line_mode(struct gl_context *ctx, int emit) 61 { 62 struct nouveau_pushbuf *push = context_push(ctx); 63 GLboolean smooth = ctx->Line.SmoothFlag && 64 ctx->Hint.LineSmooth == GL_NICEST; 65 66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); 67 PUSH_DATA (push, MAX2(smooth ? 0 : 1, 68 ctx->Line.Width) * 8); 69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); 70 PUSH_DATAb(push, smooth); 71 } 72 73 void 74 nv10_emit_line_stipple(struct gl_context *ctx, int emit) 75 { 76 } 77 78 void 79 nv10_emit_point_mode(struct gl_context *ctx, int emit) 80 { 81 struct nouveau_pushbuf *push = context_push(ctx); 82 83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); 84 PUSH_DATA (push, (uint32_t)(ctx->Point.Size * 8)); 85 86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); 87 PUSH_DATAb(push, ctx->Point.SmoothFlag); 88 } 89 90 void 91 nv10_emit_polygon_mode(struct gl_context *ctx, int emit) 92 { 93 struct nouveau_pushbuf *push = context_push(ctx); 94 95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); 96 PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.FrontMode)); 97 PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode)); 98 99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); 100 PUSH_DATAb(push, ctx->Polygon.SmoothFlag); 101 } 102 103 void 104 nv10_emit_polygon_offset(struct gl_context *ctx, int emit) 105 { 106 struct nouveau_pushbuf *push = context_push(ctx); 107 108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); 109 PUSH_DATAb(push, ctx->Polygon.OffsetPoint); 110 PUSH_DATAb(push, ctx->Polygon.OffsetLine); 111 PUSH_DATAb(push, ctx->Polygon.OffsetFill); 112 113 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); 114 PUSH_DATAf(push, ctx->Polygon.OffsetFactor); 115 PUSH_DATAf(push, ctx->Polygon.OffsetUnits); 116 } 117 118 void 119 nv10_emit_polygon_stipple(struct gl_context *ctx, int emit) 120 { 121 } 122