1 /* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #include "glheader.h" 27 #include "imports.h" 28 #include "context.h" 29 #include "fbobject.h" 30 #include "formats.h" 31 #include "mtypes.h" 32 #include "renderbuffer.h" 33 34 35 /** 36 * Initialize the fields of a gl_renderbuffer to default values. 37 */ 38 void 39 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) 40 { 41 _glthread_INIT_MUTEX(rb->Mutex); 42 43 rb->ClassID = 0; 44 rb->Name = name; 45 rb->RefCount = 0; 46 rb->Delete = _mesa_delete_renderbuffer; 47 48 /* The rest of these should be set later by the caller of this function or 49 * the AllocStorage method: 50 */ 51 rb->AllocStorage = NULL; 52 53 rb->Width = 0; 54 rb->Height = 0; 55 rb->InternalFormat = GL_RGBA; 56 rb->Format = MESA_FORMAT_NONE; 57 } 58 59 60 /** 61 * Allocate a new gl_renderbuffer object. This can be used for user-created 62 * renderbuffers or window-system renderbuffers. 63 */ 64 struct gl_renderbuffer * 65 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) 66 { 67 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); 68 if (rb) { 69 _mesa_init_renderbuffer(rb, name); 70 } 71 return rb; 72 } 73 74 75 /** 76 * Delete a gl_framebuffer. 77 * This is the default function for renderbuffer->Delete(). 78 * Drivers which subclass gl_renderbuffer should probably implement their 79 * own delete function. But the driver might also call this function to 80 * free the object in the end. 81 */ 82 void 83 _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) 84 { 85 _glthread_DESTROY_MUTEX(rb->Mutex); 86 free(rb); 87 } 88 89 90 /** 91 * Attach a renderbuffer to a framebuffer. 92 * \param bufferName one of the BUFFER_x tokens 93 */ 94 void 95 _mesa_add_renderbuffer(struct gl_framebuffer *fb, 96 gl_buffer_index bufferName, struct gl_renderbuffer *rb) 97 { 98 assert(fb); 99 assert(rb); 100 assert(bufferName < BUFFER_COUNT); 101 102 /* There should be no previous renderbuffer on this attachment point, 103 * with the exception of depth/stencil since the same renderbuffer may 104 * be used for both. 105 */ 106 assert(bufferName == BUFFER_DEPTH || 107 bufferName == BUFFER_STENCIL || 108 fb->Attachment[bufferName].Renderbuffer == NULL); 109 110 /* winsys vs. user-created buffer cross check */ 111 if (_mesa_is_user_fbo(fb)) { 112 assert(rb->Name); 113 } 114 else { 115 assert(!rb->Name); 116 } 117 118 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; 119 fb->Attachment[bufferName].Complete = GL_TRUE; 120 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); 121 } 122 123 124 /** 125 * Remove the named renderbuffer from the given framebuffer. 126 * \param bufferName one of the BUFFER_x tokens 127 */ 128 void 129 _mesa_remove_renderbuffer(struct gl_framebuffer *fb, 130 gl_buffer_index bufferName) 131 { 132 assert(bufferName < BUFFER_COUNT); 133 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, 134 NULL); 135 } 136 137 138 /** 139 * Set *ptr to point to rb. If *ptr points to another renderbuffer, 140 * dereference that buffer first. The new renderbuffer's refcount will 141 * be incremented. The old renderbuffer's refcount will be decremented. 142 * This is normally only called from the _mesa_reference_renderbuffer() macro 143 * when there's a real pointer change. 144 */ 145 void 146 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, 147 struct gl_renderbuffer *rb) 148 { 149 if (*ptr) { 150 /* Unreference the old renderbuffer */ 151 GLboolean deleteFlag = GL_FALSE; 152 struct gl_renderbuffer *oldRb = *ptr; 153 154 _glthread_LOCK_MUTEX(oldRb->Mutex); 155 ASSERT(oldRb->RefCount > 0); 156 oldRb->RefCount--; 157 /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ 158 deleteFlag = (oldRb->RefCount == 0); 159 _glthread_UNLOCK_MUTEX(oldRb->Mutex); 160 161 if (deleteFlag) { 162 GET_CURRENT_CONTEXT(ctx); 163 oldRb->Delete(ctx, oldRb); 164 } 165 166 *ptr = NULL; 167 } 168 assert(!*ptr); 169 170 if (rb) { 171 /* reference new renderbuffer */ 172 _glthread_LOCK_MUTEX(rb->Mutex); 173 rb->RefCount++; 174 /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ 175 _glthread_UNLOCK_MUTEX(rb->Mutex); 176 *ptr = rb; 177 } 178 } 179