1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith (at) tungstengraphics.com> 31 * Brian Paul 32 * Zack Rusin 33 */ 34 35 36 #include <assert.h> 37 38 #include "st_context.h" 39 #include "st_atom.h" 40 #include "pipe/p_context.h" 41 #include "pipe/p_defines.h" 42 #include "cso_cache/cso_context.h" 43 44 45 /** 46 * Convert an OpenGL compare mode to a pipe tokens. 47 */ 48 GLuint 49 st_compare_func_to_pipe(GLenum func) 50 { 51 /* Same values, just biased */ 52 STATIC_ASSERT(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); 53 STATIC_ASSERT(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); 54 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); 55 STATIC_ASSERT(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); 56 STATIC_ASSERT(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); 57 STATIC_ASSERT(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); 58 STATIC_ASSERT(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); 59 STATIC_ASSERT(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); 60 assert(func >= GL_NEVER); 61 assert(func <= GL_ALWAYS); 62 return func - GL_NEVER; 63 } 64 65 66 /** 67 * Convert GLenum stencil op tokens to pipe tokens. 68 */ 69 static GLuint 70 gl_stencil_op_to_pipe(GLenum func) 71 { 72 switch (func) { 73 case GL_KEEP: 74 return PIPE_STENCIL_OP_KEEP; 75 case GL_ZERO: 76 return PIPE_STENCIL_OP_ZERO; 77 case GL_REPLACE: 78 return PIPE_STENCIL_OP_REPLACE; 79 case GL_INCR: 80 return PIPE_STENCIL_OP_INCR; 81 case GL_DECR: 82 return PIPE_STENCIL_OP_DECR; 83 case GL_INCR_WRAP: 84 return PIPE_STENCIL_OP_INCR_WRAP; 85 case GL_DECR_WRAP: 86 return PIPE_STENCIL_OP_DECR_WRAP; 87 case GL_INVERT: 88 return PIPE_STENCIL_OP_INVERT; 89 default: 90 assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL); 91 return 0; 92 } 93 } 94 95 static void 96 update_depth_stencil_alpha(struct st_context *st) 97 { 98 struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; 99 struct pipe_stencil_ref sr; 100 struct gl_context *ctx = st->ctx; 101 102 memset(dsa, 0, sizeof(*dsa)); 103 memset(&sr, 0, sizeof(sr)); 104 105 if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) { 106 dsa->depth.enabled = 1; 107 dsa->depth.writemask = ctx->Depth.Mask; 108 dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func); 109 } 110 111 if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { 112 dsa->stencil[0].enabled = 1; 113 dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); 114 dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); 115 dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); 116 dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); 117 dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; 118 dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; 119 sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; 120 121 if (ctx->Stencil._TestTwoSide) { 122 const GLuint back = ctx->Stencil._BackFace; 123 dsa->stencil[1].enabled = 1; 124 dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]); 125 dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]); 126 dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); 127 dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]); 128 dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; 129 dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; 130 sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; 131 } 132 else { 133 /* This should be unnecessary. Drivers must not expect this to 134 * contain valid data, except the enabled bit 135 */ 136 dsa->stencil[1] = dsa->stencil[0]; 137 dsa->stencil[1].enabled = 0; 138 sr.ref_value[1] = sr.ref_value[0]; 139 } 140 } 141 142 if (ctx->Color.AlphaEnabled) { 143 dsa->alpha.enabled = 1; 144 dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc); 145 dsa->alpha.ref_value = ctx->Color.AlphaRefUnclamped; 146 } 147 148 cso_set_depth_stencil_alpha(st->cso_context, dsa); 149 cso_set_stencil_ref(st->cso_context, &sr); 150 } 151 152 153 const struct st_tracked_state st_update_depth_stencil_alpha = { 154 "st_update_depth_stencil", /* name */ 155 { /* dirty */ 156 (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */ 157 0, /* st */ 158 }, 159 update_depth_stencil_alpha /* update */ 160 }; 161