1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2012 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 /* Being a nds driver, there's no event stream. We just define stubs for 25 most of the API. */ 26 #include <nds.h> 27 #include "SDL.h" 28 #include "../../events/SDL_sysevents.h" 29 #include "../../events/SDL_events_c.h" 30 #include "SDL_ndsvideo.h" 31 #include "SDL_ndsevents_c.h" 32 33 static SDLKey keymap[NDS_NUMKEYS]; 34 char keymem[NDS_NUMKEYS]; /* memorize states of buttons */ 35 36 void NDS_PumpEvents(_THIS) 37 { 38 scanKeys(); 39 int i; 40 SDL_keysym keysym; 41 keysym.mod=KMOD_NONE; 42 for(i=0;i<NDS_NUMKEYS;i++) 43 { 44 keysym.scancode=i; 45 keysym.sym=keymap[i]; 46 if(keysHeld()&(1<<i) && !keymem[i]) 47 { 48 keymem[i]=1; 49 //printf("key released %d\n",i); 50 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); 51 } 52 if(!(keysHeld()&(1<<i)) && keymem[i]) 53 { 54 keymem[i]=0; 55 //printf("key pressed %d\n",i); 56 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); 57 } 58 } 59 //touchPosition touch; 60 //touch=touchReadXY(); 61 //if (touch.px!=0 || touch.py!=0) 62 // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py); 63 } 64 65 void NDS_InitOSKeymap(_THIS) 66 { 67 SDL_memset(keymem,1,NDS_NUMKEYS); 68 keymap[KEY_A]=SDLK_a; 69 keymap[KEY_B]=SDLK_s; 70 keymap[KEY_X]=SDLK_w; 71 keymap[KEY_Y]=SDLK_d; 72 keymap[KEY_L]=SDLK_q; 73 keymap[KEY_R]=SDLK_e; 74 keymap[KEY_UP]=SDLK_UP; 75 keymap[KEY_DOWN]=SDLK_DOWN; 76 keymap[KEY_LEFT]=SDLK_LEFT; 77 keymap[KEY_RIGHT]=SDLK_RIGHT; 78 keymap[KEY_SELECT]=SDLK_SPACE; 79 keymap[KEY_START]=SDLK_RETURN; 80 } 81 82 /* end of SDL_gbaevents.c ... */ 83 84