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      1 #include <stdio.h>
      2 #include <stdlib.h>
      3 
      4 #include "SDL.h"
      5 
      6 /* This is an example 16x16 cursor
      7 	top left :	black
      8 	top right : inverted color or black
      9 	bottom left: white
     10 	bottom right: transparent
     11 	(swap left and right for different endianness)
     12 */
     13 
     14 Uint16 cursor_data[16]={
     15 	0xffff,
     16 	0xffff,
     17 	0xffff,
     18 	0xffff,
     19 
     20 	0xffff,
     21 	0xffff,
     22 	0xffff,
     23 	0xffff,
     24 
     25 	0x0000,
     26 	0x0000,
     27 	0x0000,
     28 	0x0000,
     29 
     30 	0x0000,
     31 	0x0000,
     32 	0x0000,
     33 	0x0000
     34 };
     35 
     36 Uint16 cursor_mask[16]={
     37 	0xff00,
     38 	0xff00,
     39 	0xff00,
     40 	0xff00,
     41 
     42 	0xff00,
     43 	0xff00,
     44 	0xff00,
     45 	0xff00,
     46 
     47 	0xff00,
     48 	0xff00,
     49 	0xff00,
     50 	0xff00,
     51 
     52 	0xff00,
     53 	0xff00,
     54 	0xff00,
     55 	0xff00
     56 };
     57 
     58 /* another test cursor: smaller than 16x16, and with an odd height */
     59 
     60 Uint8 small_cursor_data[11] = { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 };
     61 Uint8 small_cursor_mask[11] = { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 };
     62 
     63 /* XPM */
     64 static const char *arrow[] = {
     65   /* width height num_colors chars_per_pixel */
     66   "    32    32        3            1",
     67   /* colors */
     68   "X c #000000",
     69   ". c #ffffff",
     70   "  c None",
     71   /* pixels */
     72   "X                               ",
     73   "XX                              ",
     74   "X.X                             ",
     75   "X..X                            ",
     76   "X...X                           ",
     77   "X....X                          ",
     78   "X.....X                         ",
     79   "X......X                        ",
     80   "X.......X                       ",
     81   "X........X                      ",
     82   "X.....XXXXX                     ",
     83   "X..X..X                         ",
     84   "X.X X..X                        ",
     85   "XX  X..X                        ",
     86   "X    X..X                       ",
     87   "     X..X                       ",
     88   "      X..X                      ",
     89   "      X..X                      ",
     90   "       XX                       ",
     91   "                                ",
     92   "                                ",
     93   "                                ",
     94   "                                ",
     95   "                                ",
     96   "                                ",
     97   "                                ",
     98   "                                ",
     99   "                                ",
    100   "                                ",
    101   "                                ",
    102   "                                ",
    103   "                                ",
    104   "0,0"
    105 };
    106 
    107 static SDL_Cursor *create_arrow_cursor()
    108 {
    109   int i, row, col;
    110   Uint8 data[4*32];
    111   Uint8 mask[4*32];
    112   int hot_x, hot_y;
    113 
    114   i = -1;
    115   for ( row=0; row<32; ++row ) {
    116     for ( col=0; col<32; ++col ) {
    117       if ( col % 8 ) {
    118         data[i] <<= 1;
    119         mask[i] <<= 1;
    120       } else {
    121         ++i;
    122         data[i] = mask[i] = 0;
    123       }
    124       switch (arrow[4+row][col]) {
    125         case 'X':
    126           data[i] |= 0x01;
    127           mask[i] |= 0x01;
    128           break;
    129         case '.':
    130           mask[i] |= 0x01;
    131           break;
    132         case ' ':
    133           break;
    134       }
    135     }
    136   }
    137   sscanf(arrow[4+row], "%d,%d", &hot_x, &hot_y);
    138   return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
    139 }
    140 
    141 
    142 int main(int argc, char *argv[])
    143 {
    144 	SDL_Surface *screen;
    145 	SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE;
    146 	SDL_Cursor *cursor[3];
    147 	int current;
    148 
    149 	/* Load the SDL library */
    150 	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
    151 		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
    152 		return(1);
    153 	}
    154 
    155 	screen = SDL_SetVideoMode(320,200,8,SDL_ANYFORMAT);
    156 	if (screen==NULL) {
    157 		fprintf(stderr, "Couldn't initialize video mode: %s\n",SDL_GetError());
    158 		return(1);
    159 	}
    160 
    161 	SDL_FillRect(screen, NULL, 0x664422);
    162 
    163 	cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask,
    164 		16, 16, 8, 8);
    165 	if (cursor[0]==NULL) {
    166 		fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError());
    167 		SDL_Quit();
    168 		return(1);
    169 	}
    170 	cursor[1] = create_arrow_cursor();
    171 	if (cursor[1]==NULL) {
    172 		fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",SDL_GetError());
    173 		SDL_FreeCursor(cursor[0]);
    174 		SDL_Quit();
    175 		return(1);
    176 	}
    177 	cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask,
    178 		8, 11, 3, 5);
    179 	if (cursor[2]==NULL) {
    180 		fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError());
    181 		SDL_Quit();
    182 		return(1);
    183 	}
    184 
    185 	current = 0;
    186 	SDL_SetCursor(cursor[current]);
    187 
    188 	while (!quit) {
    189 		SDL_Event	event;
    190 		while (SDL_PollEvent(&event)) {
    191 			switch(event.type) {
    192 				case SDL_MOUSEBUTTONDOWN:
    193 					current = (current + 1)%3;
    194 					SDL_SetCursor(cursor[current]);
    195 					break;
    196 				case SDL_KEYDOWN:
    197 					if (event.key.keysym.sym == SDLK_ESCAPE) {
    198 						quit = SDL_TRUE;
    199 					}
    200 					break;
    201 				case SDL_QUIT:
    202 					quit = SDL_TRUE;
    203 					break;
    204 			}
    205 		}
    206 		SDL_Flip(screen);
    207 		SDL_Delay(1);
    208 	}
    209 
    210 	SDL_FreeCursor(cursor[0]);
    211 	SDL_FreeCursor(cursor[1]);
    212 	SDL_FreeCursor(cursor[2]);
    213 
    214 	SDL_Quit();
    215 	return(0);
    216 }
    217