1 // Copyright 2008 The RE2 Authors. All Rights Reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 // Tested by search_test.cc, exhaustive_test.cc, tester.cc 6 7 // Prog::SearchBitState is a regular expression search with submatch 8 // tracking for small regular expressions and texts. Like 9 // testing/backtrack.cc, it allocates a bit vector with (length of 10 // text) * (length of prog) bits, to make sure it never explores the 11 // same (character position, instruction) state multiple times. This 12 // limits the search to run in time linear in the length of the text. 13 // 14 // Unlike testing/backtrack.cc, SearchBitState is not recursive 15 // on the text. 16 // 17 // SearchBitState is a fast replacement for the NFA code on small 18 // regexps and texts when SearchOnePass cannot be used. 19 20 #include "re2/prog.h" 21 #include "re2/regexp.h" 22 23 namespace re2 { 24 25 struct Job { 26 int id; 27 int arg; 28 const char* p; 29 }; 30 31 class BitState { 32 public: 33 explicit BitState(Prog* prog); 34 ~BitState(); 35 36 // The usual Search prototype. 37 // Can only call Search once per BitState. 38 bool Search(const StringPiece& text, const StringPiece& context, 39 bool anchored, bool longest, 40 StringPiece* submatch, int nsubmatch); 41 42 private: 43 inline bool ShouldVisit(int id, const char* p); 44 void Push(int id, const char* p, int arg); 45 bool GrowStack(); 46 bool TrySearch(int id, const char* p); 47 48 // Search parameters 49 Prog* prog_; // program being run 50 StringPiece text_; // text being searched 51 StringPiece context_; // greater context of text being searched 52 bool anchored_; // whether search is anchored at text.begin() 53 bool longest_; // whether search wants leftmost-longest match 54 bool endmatch_; // whether match must end at text.end() 55 StringPiece *submatch_; // submatches to fill in 56 int nsubmatch_; // # of submatches to fill in 57 58 // Search state 59 const char** cap_; // capture registers 60 int ncap_; 61 62 static const int VisitedBits = 32; 63 uint32 *visited_; // bitmap: (Inst*, char*) pairs already backtracked 64 int nvisited_; // # of words in bitmap 65 66 Job *job_; // stack of text positions to explore 67 int njob_; 68 int maxjob_; 69 }; 70 71 BitState::BitState(Prog* prog) 72 : prog_(prog), 73 anchored_(false), 74 longest_(false), 75 endmatch_(false), 76 submatch_(NULL), 77 nsubmatch_(0), 78 cap_(NULL), 79 ncap_(0), 80 visited_(NULL), 81 nvisited_(0), 82 job_(NULL), 83 njob_(0), 84 maxjob_(0) { 85 } 86 87 BitState::~BitState() { 88 delete[] visited_; 89 delete[] job_; 90 delete[] cap_; 91 } 92 93 // Should the search visit the pair ip, p? 94 // If so, remember that it was visited so that the next time, 95 // we don't repeat the visit. 96 bool BitState::ShouldVisit(int id, const char* p) { 97 uint n = id * (text_.size() + 1) + (p - text_.begin()); 98 if (visited_[n/VisitedBits] & (1 << (n & (VisitedBits-1)))) 99 return false; 100 visited_[n/VisitedBits] |= 1 << (n & (VisitedBits-1)); 101 return true; 102 } 103 104 // Grow the stack. 105 bool BitState::GrowStack() { 106 // VLOG(0) << "Reallocate."; 107 maxjob_ *= 2; 108 Job* newjob = new Job[maxjob_]; 109 memmove(newjob, job_, njob_*sizeof job_[0]); 110 delete[] job_; 111 job_ = newjob; 112 if (njob_ >= maxjob_) { 113 LOG(DFATAL) << "Job stack overflow."; 114 return false; 115 } 116 return true; 117 } 118 119 // Push the triple (id, p, arg) onto the stack, growing it if necessary. 120 void BitState::Push(int id, const char* p, int arg) { 121 if (njob_ >= maxjob_) { 122 if (!GrowStack()) 123 return; 124 } 125 int op = prog_->inst(id)->opcode(); 126 if (op == kInstFail) 127 return; 128 129 // Only check ShouldVisit when arg == 0. 130 // When arg > 0, we are continuing a previous visit. 131 if (arg == 0 && !ShouldVisit(id, p)) 132 return; 133 134 Job* j = &job_[njob_++]; 135 j->id = id; 136 j->p = p; 137 j->arg = arg; 138 } 139 140 // Try a search from instruction id0 in state p0. 141 // Return whether it succeeded. 142 bool BitState::TrySearch(int id0, const char* p0) { 143 bool matched = false; 144 const char* end = text_.end(); 145 njob_ = 0; 146 Push(id0, p0, 0); 147 while (njob_ > 0) { 148 // Pop job off stack. 149 --njob_; 150 int id = job_[njob_].id; 151 const char* p = job_[njob_].p; 152 int arg = job_[njob_].arg; 153 154 // Optimization: rather than push and pop, 155 // code that is going to Push and continue 156 // the loop simply updates ip, p, and arg 157 // and jumps to CheckAndLoop. We have to 158 // do the ShouldVisit check that Push 159 // would have, but we avoid the stack 160 // manipulation. 161 if (0) { 162 CheckAndLoop: 163 if (!ShouldVisit(id, p)) 164 continue; 165 } 166 167 // Visit ip, p. 168 // VLOG(0) << "Job: " << ip->id() << " " 169 // << (p - text_.begin()) << " " << arg; 170 Prog::Inst* ip = prog_->inst(id); 171 switch (ip->opcode()) { 172 case kInstFail: 173 default: 174 LOG(DFATAL) << "Unexpected opcode: " << ip->opcode() << " arg " << arg; 175 return false; 176 177 case kInstAlt: 178 // Cannot just 179 // Push(ip->out1(), p, 0); 180 // Push(ip->out(), p, 0); 181 // If, during the processing of ip->out(), we encounter 182 // ip->out1() via another path, we want to process it then. 183 // Pushing it here will inhibit that. Instead, re-push 184 // ip with arg==1 as a reminder to push ip->out1() later. 185 switch (arg) { 186 case 0: 187 Push(id, p, 1); // come back when we're done 188 id = ip->out(); 189 goto CheckAndLoop; 190 191 case 1: 192 // Finished ip->out(); try ip->out1(). 193 arg = 0; 194 id = ip->out1(); 195 goto CheckAndLoop; 196 } 197 LOG(DFATAL) << "Bad arg in kInstCapture: " << arg; 198 continue; 199 200 case kInstAltMatch: 201 // One opcode is byte range; the other leads to match. 202 if (ip->greedy(prog_)) { 203 // out1 is the match 204 Push(ip->out1(), p, 0); 205 id = ip->out1(); 206 p = end; 207 goto CheckAndLoop; 208 } 209 // out is the match - non-greedy 210 Push(ip->out(), end, 0); 211 id = ip->out(); 212 goto CheckAndLoop; 213 214 case kInstByteRange: { 215 int c = -1; 216 if (p < end) 217 c = *p & 0xFF; 218 if (ip->Matches(c)) { 219 id = ip->out(); 220 p++; 221 goto CheckAndLoop; 222 } 223 continue; 224 } 225 226 case kInstCapture: 227 switch (arg) { 228 case 0: 229 if (0 <= ip->cap() && ip->cap() < ncap_) { 230 // Capture p to register, but save old value. 231 Push(id, cap_[ip->cap()], 1); // come back when we're done 232 cap_[ip->cap()] = p; 233 } 234 // Continue on. 235 id = ip->out(); 236 goto CheckAndLoop; 237 case 1: 238 // Finished ip->out(); restore the old value. 239 cap_[ip->cap()] = p; 240 continue; 241 } 242 LOG(DFATAL) << "Bad arg in kInstCapture: " << arg; 243 continue; 244 245 case kInstEmptyWidth: 246 if (ip->empty() & ~Prog::EmptyFlags(context_, p)) 247 continue; 248 id = ip->out(); 249 goto CheckAndLoop; 250 251 case kInstNop: 252 id = ip->out(); 253 goto CheckAndLoop; 254 255 case kInstMatch: { 256 if (endmatch_ && p != text_.end()) 257 continue; 258 259 // VLOG(0) << "Found match."; 260 // We found a match. If the caller doesn't care 261 // where the match is, no point going further. 262 if (nsubmatch_ == 0) 263 return true; 264 265 // Record best match so far. 266 // Only need to check end point, because this entire 267 // call is only considering one start position. 268 matched = true; 269 cap_[1] = p; 270 if (submatch_[0].data() == NULL || 271 (longest_ && p > submatch_[0].end())) { 272 for (int i = 0; i < nsubmatch_; i++) 273 submatch_[i] = StringPiece(cap_[2*i], cap_[2*i+1] - cap_[2*i]); 274 } 275 276 // If going for first match, we're done. 277 if (!longest_) 278 return true; 279 280 // If we used the entire text, no longer match is possible. 281 if (p == text_.end()) 282 return true; 283 284 // Otherwise, continue on in hope of a longer match. 285 continue; 286 } 287 } 288 } 289 return matched; 290 } 291 292 // Search text (within context) for prog_. 293 bool BitState::Search(const StringPiece& text, const StringPiece& context, 294 bool anchored, bool longest, 295 StringPiece* submatch, int nsubmatch) { 296 // Search parameters. 297 text_ = text; 298 context_ = context; 299 if (context_.begin() == NULL) 300 context_ = text; 301 if (prog_->anchor_start() && context_.begin() != text.begin()) 302 return false; 303 if (prog_->anchor_end() && context_.end() != text.end()) 304 return false; 305 anchored_ = anchored || prog_->anchor_start(); 306 longest_ = longest || prog_->anchor_end(); 307 endmatch_ = prog_->anchor_end(); 308 submatch_ = submatch; 309 nsubmatch_ = nsubmatch; 310 for (int i = 0; i < nsubmatch_; i++) 311 submatch_[i] = NULL; 312 313 // Allocate scratch space. 314 nvisited_ = (prog_->size() * (text.size()+1) + VisitedBits-1) / VisitedBits; 315 visited_ = new uint32[nvisited_]; 316 memset(visited_, 0, nvisited_*sizeof visited_[0]); 317 // VLOG(0) << "nvisited_ = " << nvisited_; 318 319 ncap_ = 2*nsubmatch; 320 if (ncap_ < 2) 321 ncap_ = 2; 322 cap_ = new const char*[ncap_]; 323 memset(cap_, 0, ncap_*sizeof cap_[0]); 324 325 maxjob_ = 256; 326 job_ = new Job[maxjob_]; 327 328 // Anchored search must start at text.begin(). 329 if (anchored_) { 330 cap_[0] = text.begin(); 331 return TrySearch(prog_->start(), text.begin()); 332 } 333 334 // Unanchored search, starting from each possible text position. 335 // Notice that we have to try the empty string at the end of 336 // the text, so the loop condition is p <= text.end(), not p < text.end(). 337 // This looks like it's quadratic in the size of the text, 338 // but we are not clearing visited_ between calls to TrySearch, 339 // so no work is duplicated and it ends up still being linear. 340 for (const char* p = text.begin(); p <= text.end(); p++) { 341 cap_[0] = p; 342 if (TrySearch(prog_->start(), p)) // Match must be leftmost; done. 343 return true; 344 } 345 return false; 346 } 347 348 // Bit-state search. 349 bool Prog::SearchBitState(const StringPiece& text, 350 const StringPiece& context, 351 Anchor anchor, 352 MatchKind kind, 353 StringPiece* match, 354 int nmatch) { 355 // If full match, we ask for an anchored longest match 356 // and then check that match[0] == text. 357 // So make sure match[0] exists. 358 StringPiece sp0; 359 if (kind == kFullMatch) { 360 anchor = kAnchored; 361 if (nmatch < 1) { 362 match = &sp0; 363 nmatch = 1; 364 } 365 } 366 367 // Run the search. 368 BitState b(this); 369 bool anchored = anchor == kAnchored; 370 bool longest = kind != kFirstMatch; 371 if (!b.Search(text, context, anchored, longest, match, nmatch)) 372 return false; 373 if (kind == kFullMatch && match[0].end() != text.end()) 374 return false; 375 return true; 376 } 377 378 } // namespace re2 379