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      1 #include "DMTask.h"
      2 
      3 #include "DMTaskRunner.h"
      4 #include "DMUtil.h"
      5 #include "SkBitmap.h"
      6 #include "SkCommandLineFlags.h"
      7 
      8 namespace DM {
      9 
     10 Task::Task(Reporter* reporter, TaskRunner* taskRunner)
     11     : fReporter(reporter), fTaskRunner(taskRunner), fDepth(0) {
     12     fReporter->start();
     13 }
     14 
     15 Task::Task(const Task& parent)
     16     : INHERITED(parent)
     17     , fReporter(parent.fReporter)
     18     , fTaskRunner(parent.fTaskRunner)
     19     , fDepth(parent.depth()+1) {
     20     fReporter->start();
     21 }
     22 
     23 Task::~Task() {}
     24 
     25 void Task::run() {
     26     if (!this->shouldSkip()) {
     27         this->draw();
     28     }
     29     fReporter->finish();
     30     fReporter->updateStatusLine();
     31     delete this;
     32 }
     33 
     34 void Task::spawnChild(Task* task) {
     35     if (!task->usesGpu()) {
     36         fTaskRunner->add(task);
     37     } else {
     38         SkDEBUGFAIL("Sorry, we can't spawn GPU tasks. :(  See comment in TaskRunner::wait().");
     39     }
     40 }
     41 
     42 void Task::fail() {
     43     fReporter->fail(this->name());
     44 }
     45 
     46 }  // namespace DM
     47