1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "SkBitmap.h" 10 #include "SkCanvas.h" 11 #include "SkColor.h" 12 #include "SkShader.h" 13 14 namespace skiagm { 15 16 // This GM draws a 3x3 grid (with the center element excluded) of rectangles 17 // filled with a bitmap shader. The bitmap shader is transformed so that the 18 // pattern cell is at the center (excluded) region. 19 // 20 // In Repeat and Mirror mode, this tests that the bitmap shader still draws 21 // even though the pattern cell is outside the clip. 22 // 23 // In Clamp mode, this tests that the clamp is handled properly. For PDF, 24 // (and possibly other exported formats) this also "tests" that the image itself 25 // is not stored (well, you'll need to open it up with an external tool to 26 // verify that). 27 28 static SkBitmap create_bitmap() { 29 SkBitmap bmp; 30 bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2); 31 bmp.allocPixels(); 32 bmp.lockPixels(); 33 uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels()); 34 pixels[0] = SkPreMultiplyColor(SK_ColorRED); 35 pixels[1] = SkPreMultiplyColor(SK_ColorGREEN); 36 pixels[2] = SkPreMultiplyColor(SK_ColorBLACK); 37 pixels[3] = SkPreMultiplyColor(SK_ColorBLUE); 38 bmp.unlockPixels(); 39 40 return bmp; 41 } 42 43 static const SkScalar RECT_SIZE = 64; 44 static const SkScalar SLIDE_SIZE = 300; 45 46 class ClippedBitmapShadersGM : public GM { 47 public: 48 ClippedBitmapShadersGM(SkShader::TileMode mode, bool hq=false) 49 : fMode(mode), fHQ(hq) { 50 } 51 52 protected: 53 SkShader::TileMode fMode; 54 bool fHQ; 55 56 virtual SkString onShortName() { 57 SkString descriptor; 58 switch (fMode) { 59 case SkShader::kRepeat_TileMode: 60 descriptor = "tile"; 61 break; 62 case SkShader::kMirror_TileMode: 63 descriptor = "mirror"; 64 break; 65 case SkShader::kClamp_TileMode: 66 descriptor = "clamp"; 67 break; 68 default: 69 SkASSERT(false); 70 } 71 descriptor.prepend("clipped-bitmap-shaders-"); 72 if (fHQ) { 73 descriptor.append("-hq"); 74 } 75 return descriptor; 76 } 77 78 virtual SkISize onISize() { 79 return SkISize::Make(300, 300); 80 } 81 82 virtual void onDraw(SkCanvas* canvas) { 83 SkBitmap bmp = create_bitmap(); 84 SkShader* shader = SkShader::CreateBitmapShader( 85 bmp, fMode, fMode); 86 87 SkPaint paint; 88 SkMatrix s; 89 s.reset(); 90 s.setScale(8, 8); 91 s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); 92 shader->setLocalMatrix(s); 93 paint.setShader(shader)->unref(); 94 95 if (fHQ) { 96 paint.setFilterLevel(SkPaint::kHigh_FilterLevel); 97 } 98 99 SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; 100 for (int i = 0; i < 3; i++) { 101 SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; 102 for (int j = 0; j < 3; j++) { 103 SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin; 104 if (i == 1 && j == 1) { 105 continue; // skip center element 106 } 107 SkRect rect = SkRect::MakeXYWH(xOrigin, yOrigin, 108 RECT_SIZE, RECT_SIZE); 109 canvas->save(); 110 canvas->clipRect(rect); 111 canvas->drawRect(rect, paint); 112 canvas->restore(); 113 } 114 } 115 } 116 117 private: 118 typedef GM INHERITED; 119 }; 120 121 ////////////////////////////////////////////////////////////////////////////// 122 123 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) 124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) 125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) 126 127 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) 128 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) 129 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) 130 131 132 } 133