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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkBlurDrawLooper.h"
     10 #include "SkBlurMask.h"
     11 #include "SkBlurMaskFilter.h"
     12 #include "SkGradientShader.h"
     13 #include "SkMatrix.h"
     14 #include "SkTArray.h"
     15 
     16 namespace skiagm {
     17 
     18 class RectsGM : public GM {
     19 public:
     20     RectsGM() {
     21         this->setBGColor(0xFF000000);
     22         this->makePaints();
     23         this->makeMatrices();
     24         this->makeRects();
     25     }
     26 
     27 protected:
     28     virtual SkString onShortName() SK_OVERRIDE {
     29         return SkString("rects");
     30     }
     31 
     32     virtual SkISize onISize() SK_OVERRIDE {
     33         return make_isize(1200, 900);
     34     }
     35 
     36     void makePaints() {
     37         {
     38             // no AA
     39             SkPaint p;
     40             p.setColor(SK_ColorWHITE);
     41             fPaints.push_back(p);
     42         }
     43 
     44         {
     45             // AA
     46             SkPaint p;
     47             p.setColor(SK_ColorWHITE);
     48             p.setAntiAlias(true);
     49             fPaints.push_back(p);
     50         }
     51 
     52         {
     53             // AA with translucent
     54             SkPaint p;
     55             p.setColor(SK_ColorWHITE);
     56             p.setAntiAlias(true);
     57             p.setAlpha(0x66);
     58             fPaints.push_back(p);
     59         }
     60 
     61         {
     62             // AA with mask filter
     63             SkPaint p;
     64             p.setColor(SK_ColorWHITE);
     65             p.setAntiAlias(true);
     66             SkMaskFilter* mf = SkBlurMaskFilter::Create(
     67                                    SkBlurMaskFilter::kNormal_BlurStyle,
     68                                    SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
     69                                    SkBlurMaskFilter::kHighQuality_BlurFlag);
     70             p.setMaskFilter(mf)->unref();
     71             fPaints.push_back(p);
     72         }
     73 
     74         {
     75             // AA with radial shader
     76             SkPaint p;
     77             p.setColor(SK_ColorWHITE);
     78             p.setAntiAlias(true);
     79             SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30));
     80             SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
     81             SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
     82             SkShader* s = SkGradientShader::CreateRadial(center,
     83                                                          SkIntToScalar(20),
     84                                                          colors,
     85                                                          pos,
     86                                                          SK_ARRAY_COUNT(colors),
     87                                                          SkShader::kClamp_TileMode);
     88             p.setShader(s)->unref();
     89             fPaints.push_back(p);
     90         }
     91 
     92         {
     93             // AA with blur
     94             SkPaint p;
     95             p.setColor(SK_ColorWHITE);
     96             p.setAntiAlias(true);
     97             SkBlurDrawLooper* shadowLooper =
     98                 new SkBlurDrawLooper (SK_ColorWHITE,
     99                                       SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
    100                                       SkIntToScalar(5), SkIntToScalar(10),
    101                                       SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
    102                                       SkBlurDrawLooper::kOverrideColor_BlurFlag |
    103                                       SkBlurDrawLooper::kHighQuality_BlurFlag);
    104             SkAutoUnref aurL0(shadowLooper);
    105             p.setLooper(shadowLooper);
    106             fPaints.push_back(p);
    107         }
    108 
    109         {
    110             // AA with stroke style
    111             SkPaint p;
    112             p.setColor(SK_ColorWHITE);
    113             p.setAntiAlias(true);
    114             p.setStyle(SkPaint::kStroke_Style);
    115             p.setStrokeWidth(SkIntToScalar(3));
    116             fPaints.push_back(p);
    117         }
    118 
    119         {
    120             // AA with bevel-stroke style
    121             SkPaint p;
    122             p.setColor(SK_ColorWHITE);
    123             p.setAntiAlias(true);
    124             p.setStyle(SkPaint::kStroke_Style);
    125             p.setStrokeJoin(SkPaint::kBevel_Join);
    126             p.setStrokeWidth(SkIntToScalar(3));
    127             fPaints.push_back(p);
    128         }
    129 
    130         {
    131             // AA with round-stroke style
    132             SkPaint p;
    133             p.setColor(SK_ColorWHITE);
    134             p.setAntiAlias(true);
    135             p.setStyle(SkPaint::kStroke_Style);
    136             p.setStrokeJoin(SkPaint::kRound_Join);
    137             p.setStrokeWidth(SkIntToScalar(3));
    138             fPaints.push_back(p);
    139         }
    140 
    141         {
    142             // AA with stroke style, width = 0
    143             SkPaint p;
    144             p.setColor(SK_ColorWHITE);
    145             p.setAntiAlias(true);
    146             p.setStyle(SkPaint::kStroke_Style);
    147             fPaints.push_back(p);
    148         }
    149 
    150         {
    151             // AA with stroke style, width wider than rect width and/or height
    152             SkPaint p;
    153             p.setColor(SK_ColorWHITE);
    154             p.setAntiAlias(true);
    155             p.setStyle(SkPaint::kStroke_Style);
    156             p.setStrokeWidth(SkIntToScalar(40));
    157             fPaints.push_back(p);
    158         }
    159 
    160         {
    161             // AA with stroke and fill style
    162             SkPaint p;
    163             p.setColor(SK_ColorWHITE);
    164             p.setAntiAlias(true);
    165             p.setStyle(SkPaint::kStrokeAndFill_Style);
    166             p.setStrokeWidth(SkIntToScalar(2));
    167             fPaints.push_back(p);
    168         }
    169     }
    170 
    171     void makeMatrices() {
    172         {
    173             // 1x1.5 scale
    174             SkMatrix m;
    175             m.setScale(1, 1.5f);
    176             fMatrices.push_back(m);
    177         }
    178 
    179         {
    180             // 1.5x1.5 scale
    181             SkMatrix m;
    182             m.setScale(1.5f, 1.5f);
    183             fMatrices.push_back(m);
    184         }
    185 
    186         {
    187             // 1x1.5 skew
    188             SkMatrix m;
    189             m.setSkew(1, 1.5f);
    190             fMatrices.push_back(m);
    191         }
    192 
    193         {
    194             // 1.5x1.5 skew
    195             SkMatrix m;
    196             m.setSkew(1.5f, 1.5f);
    197             fMatrices.push_back(m);
    198         }
    199 
    200         {
    201             // 30 degree rotation
    202             SkMatrix m;
    203             m.setRotate(SkIntToScalar(30));
    204             fMatrices.push_back(m);
    205         }
    206 
    207         {
    208             // 90 degree rotation
    209             SkMatrix m;
    210             m.setRotate(SkIntToScalar(90));
    211             fMatrices.push_back(m);
    212         }
    213     }
    214 
    215     void makeRects() {
    216         {
    217             // small square
    218             SkRect r = SkRect::MakeLTRB(0, 0, 30, 30);
    219             fRects.push_back(r);
    220         }
    221 
    222         {
    223             // thin vertical
    224             SkRect r = SkRect::MakeLTRB(0, 0, 2, 40);
    225             fRects.push_back(r);
    226         }
    227 
    228         {
    229             // thin horizontal
    230             SkRect r = SkRect::MakeLTRB(0, 0, 40, 2);
    231             fRects.push_back(r);
    232         }
    233 
    234         {
    235             // very thin
    236             SkRect r = SkRect::MakeLTRB(0, 0, 0.25f, 10);
    237             fRects.push_back(r);
    238         }
    239 
    240         {
    241             // zaftig
    242             SkRect r = SkRect::MakeLTRB(0, 0, 60, 60);
    243             fRects.push_back(r);
    244         }
    245     }
    246 
    247     // position the current test on the canvas
    248     static void position(SkCanvas* canvas, int testCount) {
    249         canvas->translate(SK_Scalar1 * 100 * (testCount % 10) + SK_Scalar1 / 4,
    250                           SK_Scalar1 * 100 * (testCount / 10) + 3 * SK_Scalar1 / 4);
    251     }
    252 
    253     virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
    254         SkAutoCommentBlock acb(canvas, "onDraw");
    255 
    256         canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
    257 
    258         int testCount = 0;
    259 
    260         canvas->addComment("Test", "Various Paints");
    261 
    262         for (int i = 0; i < fPaints.count(); ++i) {
    263             for (int j = 0; j < fRects.count(); ++j, ++testCount) {
    264                 canvas->save();
    265                 this->position(canvas, testCount);
    266                 canvas->drawRect(fRects[j], fPaints[i]);
    267                 canvas->restore();
    268             }
    269         }
    270 
    271         canvas->addComment("Test", "Matrices");
    272 
    273         SkPaint paint;
    274         paint.setColor(SK_ColorWHITE);
    275         paint.setAntiAlias(true);
    276 
    277         for (int i = 0; i < fMatrices.count(); ++i) {
    278             for (int j = 0; j < fRects.count(); ++j, ++testCount) {
    279                 canvas->save();
    280                 this->position(canvas, testCount);
    281                 canvas->concat(fMatrices[i]);
    282                 canvas->drawRect(fRects[j], paint);
    283                 canvas->restore();
    284             }
    285         }
    286     }
    287 
    288 private:
    289     SkTArray<SkPaint>  fPaints;
    290     SkTArray<SkMatrix> fMatrices;
    291     SkTArray<SkRect>   fRects;
    292 
    293     typedef GM INHERITED;
    294 };
    295 
    296 //////////////////////////////////////////////////////////////////////////////
    297 
    298 static GM* MyFactory(void*) { return new RectsGM; }
    299 static GMRegistry reg(MyFactory);
    300 
    301 }
    302