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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkShader.h"
      9 #include "SkBitmap.h"
     10 #include "SkRegion.h"
     11 #include "SkString.h"
     12 
     13 class SK_API SkBitmapAlphaThresholdShader : public SkShader {
     14 public:
     15     /**
     16      * Creates a shader that samples a bitmap and a region. If the sample is inside the region
     17      * the alpha of the bitmap color is boosted up to a threshold value. If it is
     18      * outside the region then the bitmap alpha is decreased to the threshold value.
     19      * The 0,0 point of the region corresponds to the upper left corner of the bitmap
     20      * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap
     21      * filter setting, and always uses clamp mode.
     22      */
     23     static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold);
     24 };
     25