1 2 /* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #include "SkAnimateActive.h" 11 #include "SkAnimateBase.h" 12 #include "SkAnimateMaker.h" 13 #include "SkAnimateSet.h" 14 #include "SkDrawGroup.h" 15 #ifdef SK_DEBUG 16 #include "SkTime.h" 17 #endif 18 19 // SkActive holds array of interpolators 20 21 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply), 22 fMaxTime(0), fMaker(maker), fDrawIndex(0), fDrawMax(0) { 23 } 24 25 void SkActive::init() 26 { 27 fAnimators = fApply.fAnimators; 28 int animators = fAnimators.count(); 29 fInterpolators.setCount(animators); 30 memset(fInterpolators.begin(), 0, animators * sizeof(SkOperandInterpolator*)); 31 fState.setCount(animators); 32 int index; 33 for (index = 0; index < animators; index++) 34 fInterpolators[index] = SkNEW(SkOperandInterpolator); 35 initState(&fApply, 0); 36 // for (index = 0; index < animators; index++) 37 // fState[index].bumpSave(); 38 SkASSERT(fInterpolators.count() == fAnimators.count()); 39 } 40 41 SkActive::~SkActive() { 42 int index; 43 for (index = 0; index < fSaveRestore.count(); index++) 44 delete[] fSaveRestore[index]; 45 for (index = 0; index < fSaveInterpolators.count(); index++) 46 delete[] fSaveInterpolators[index]; 47 for (index = 0; index < fInterpolators.count(); index++) 48 delete fInterpolators[index]; 49 } 50 51 void SkActive::advance() { 52 if (fDrawMax < fDrawIndex) 53 fDrawMax = fDrawIndex; 54 fDrawIndex += fAnimators.count(); 55 } 56 57 void SkActive::append(SkApply* apply) { 58 int oldCount = fAnimators.count(); 59 SkTDAnimateArray& animates = apply->fAnimators; 60 int newCount = animates.count(); 61 int index; 62 int total = oldCount + newCount; 63 if (total == 0) 64 return; 65 fInterpolators.setCount(total); 66 memset(&fInterpolators.begin()[oldCount], 0, newCount * sizeof(SkOperandInterpolator*)); 67 for (index = oldCount; index < total; index++) 68 fInterpolators[index] = SkNEW(SkOperandInterpolator); 69 fAnimators.setCount(total); 70 memcpy(&fAnimators[oldCount], animates.begin(), sizeof(fAnimators[0]) * 71 newCount); 72 fState.setCount(total); 73 initState(apply, oldCount); 74 SkASSERT(fApply.scope == apply->scope); 75 for (index = 0; index < newCount; index++) { 76 SkAnimateBase* test = animates[index]; 77 // SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget)); 78 SkActive::SkState& testState = fState[oldCount + index]; 79 for (int inner = 0; inner < oldCount; inner++) { 80 SkAnimateBase* oldGuard = fAnimators[inner]; 81 SkActive::SkState& oldState = fState[inner]; 82 if (oldGuard->fTarget == test->fTarget && oldGuard->fFieldInfo == test->fFieldInfo && 83 testState.fBegin == oldState.fBegin) { 84 delete fInterpolators[inner]; 85 fInterpolators.remove(inner); 86 fAnimators.remove(inner); 87 testState.fSave = oldState.fSave; 88 if (oldState.fUnpostedEndEvent) { 89 // SkDEBUGF(("%8x %8x active append: post on end\n", this, oldGuard)); 90 fMaker.postOnEnd(oldGuard, oldState.fBegin + oldState.fDuration); 91 } 92 fState.remove(inner); 93 if (fApply.restore) { 94 int saveIndex = fSaveRestore.count(); 95 SkASSERT(fSaveInterpolators.count() == saveIndex); 96 saveIndex += inner; 97 do { 98 saveIndex -= oldCount; 99 delete[] fSaveRestore[saveIndex]; 100 fSaveRestore.remove(saveIndex); 101 delete[] fSaveInterpolators[saveIndex]; 102 fSaveInterpolators.remove(saveIndex); 103 } while (saveIndex > 0); 104 } 105 oldCount--; 106 break; 107 } 108 } 109 } 110 // total = oldCount + newCount; 111 // for (index = oldCount; index < total; index++) 112 // fState[index].bumpSave(); 113 SkASSERT(fInterpolators.count() == fAnimators.count()); 114 } 115 116 void SkActive::appendSave(int oldCount) { 117 SkASSERT(fDrawMax == 0); // if true, we can optimize below quite a bit 118 int newCount = fAnimators.count(); 119 int saveIndex = fSaveRestore.count(); 120 SkASSERT(fSaveInterpolators.count() == saveIndex); 121 int records = saveIndex / oldCount; 122 int newTotal = records * newCount; 123 fSaveRestore.setCount(newTotal); 124 do { 125 saveIndex -= oldCount; 126 newTotal -= newCount; 127 SkASSERT(saveIndex >= 0); 128 SkASSERT(newTotal >= 0); 129 memmove(&fSaveRestore[newTotal], &fSaveRestore[saveIndex], oldCount); 130 memset(&fSaveRestore[newTotal + oldCount], 0, 131 sizeof(fSaveRestore[0]) * (newCount - oldCount)); 132 memmove(&fSaveInterpolators[newTotal], 133 &fSaveInterpolators[saveIndex], oldCount); 134 memset(&fSaveInterpolators[newTotal + oldCount], 0, 135 sizeof(fSaveRestore[0]) * (newCount - oldCount)); 136 } while (saveIndex > 0); 137 SkASSERT(newTotal == 0); 138 } 139 140 void SkActive::calcDurations(int index) 141 { 142 SkAnimateBase* animate = fAnimators[index]; 143 SkMSec duration = animate->dur; 144 SkState& state = fState[index]; 145 switch (state.fMode) { 146 case SkApply::kMode_immediate: 147 case SkApply::kMode_create: 148 duration = state.fSteps ? state.fSteps * SK_MSec1 : 1; 149 break; 150 // case SkApply::kMode_hold: { 151 // int entries = animate->entries(); 152 // SkScriptValue value; 153 // value.fOperand = animate->getValues()[entries - 1]; 154 // value.fType = animate->getValuesType(); 155 // bool result = SkScriptEngine::ConvertTo(NULL, SkType_Int, &value); 156 // SkASSERT(result); 157 // duration = value.fOperand.fS32 * SK_MSec1; 158 // break; 159 // } 160 } 161 state.fDuration = duration; 162 SkMSec maxTime = state.fBegin + duration; 163 if (fMaxTime < maxTime) 164 fMaxTime = maxTime; 165 } 166 167 void SkActive::create(SkDrawable* drawable, SkMSec time) { 168 fApply.fLastTime = time; 169 fApply.refresh(fMaker); 170 for (int index = 0; index < fAnimators.count(); index++) { 171 SkAnimateBase* animate = fAnimators[index]; 172 SkOperandInterpolator& interpolator = *fInterpolators[index]; 173 int count = animate->components(); 174 if (animate->formula.size() > 0) { 175 SkTDOperandArray values; 176 values.setCount(count); 177 SkDEBUGCODE(bool success = ) animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, 178 animate->getValuesType(), animate->formula); 179 SkASSERT(success); 180 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time); 181 } else { 182 SkAutoSTMalloc<16, SkOperand> values(count); 183 interpolator.timeToValues(time, values.get()); 184 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time); 185 } 186 } 187 drawable->enable(fMaker); 188 SkASSERT(fAnimators.count() == fInterpolators.count()); 189 } 190 191 bool SkActive::immediate(bool enable) { 192 SkMSec time = 0; 193 bool result = false; 194 SkDrawable* drawable = fApply.scope; 195 SkMSec final = fMaxTime; 196 do { 197 bool applied = fAnimators.count() == 0; 198 fApply.fLastTime = time; 199 fApply.refresh(fMaker); 200 for (int index = 0; index < fAnimators.count(); index++) { 201 SkAnimateBase* animate = fAnimators[index]; 202 SkState& state = fState[index]; 203 if (state.fMode != SkApply::kMode_immediate) 204 continue; 205 if (state.fBegin > time) 206 continue; 207 if (time > state.fBegin + state.fDuration) 208 continue; 209 applied = true; 210 SkOperandInterpolator& interpolator = *fInterpolators[index]; 211 int count = animate->components(); 212 if (animate->formula.size() > 0) { 213 SkTDOperandArray values; 214 values.setCount(count); 215 SkDEBUGCODE(bool success = ) animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, 216 animate->getValuesType(), animate->formula); 217 SkASSERT(success); 218 fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time); 219 } else { 220 SkAutoSTMalloc<16, SkOperand> values(count); 221 interpolator.timeToValues(time, values.get()); 222 fApply.applyValues(index, values.get(), count, animate->getValuesType(), time); 223 } 224 } 225 if (enable) 226 drawable->enable(fMaker); 227 else if (applied) 228 result |= drawable->draw(fMaker); 229 time += SK_MSec1; 230 } while (time <= final); 231 return result; 232 } 233 234 void SkActive::fixInterpolator(SkBool save) { 235 int animators = fAnimators.count(); 236 for (int index = 0; index < animators; index++) { 237 SkAnimateBase* animate = fAnimators[index]; 238 if (save) { // saved slots increased 239 animate->refresh(fMaker); 240 SkOperand* values = animate->getValues(); 241 setInterpolator(index, values); 242 saveInterpolatorValues(index); 243 } else 244 restoreInterpolatorValues(index); 245 } 246 } 247 248 SkMSec SkActive::getTime(SkMSec inTime, int animatorIndex) { 249 fState[animatorIndex].fTicks = inTime; 250 return inTime - fState[animatorIndex].fStartTime; 251 } 252 253 bool SkActive::initializeSave() { 254 int animators = fAnimators.count(); 255 int activeTotal = fDrawIndex + animators; 256 int oldCount = fSaveRestore.count(); 257 if (oldCount < activeTotal) { 258 fSaveRestore.setCount(activeTotal); 259 memset(&fSaveRestore[oldCount], 0, sizeof(fSaveRestore[0]) * (activeTotal - oldCount)); 260 SkASSERT(fSaveInterpolators.count() == oldCount); 261 fSaveInterpolators.setCount(activeTotal); 262 memset(&fSaveInterpolators[oldCount], 0, 263 sizeof(fSaveInterpolators[0]) * (activeTotal - oldCount)); 264 return true; 265 } 266 return false; 267 } 268 269 void SkActive::initState(SkApply* apply, int offset) { 270 int count = fState.count(); 271 for (int index = offset; index < count; index++) { 272 SkState& state = fState[index]; 273 SkAnimateBase* animate = fAnimators[index]; 274 #if 0 // def SK_DEBUG 275 if (animate->fHasEndEvent) 276 SkDebugf("%8x %8x active initState:\n", this, animate); 277 #endif 278 SkOperand* from = animate->getValues(); 279 state.fStartTime = state.fBegin = apply->begin + animate->begin; 280 state.fMode = apply->mode; 281 state.fTransition = apply->transition; 282 #if 0 283 state.fPickup = (SkBool8) apply->pickup; 284 #endif 285 state.fRestore = (SkBool8) apply->restore; 286 state.fSave = apply->begin; 287 state.fStarted = false; 288 state.fSteps = apply->steps; 289 state.fTicks = 0; 290 state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent; 291 calcDurations(index); 292 setInterpolator(index, from); 293 } 294 if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create)) 295 fMaxTime = apply->begin + apply->steps * SK_MSec1; 296 } 297 298 void SkActive::pickUp(SkActive* existing) { 299 SkTDOperandArray existingValues; 300 for (int index = 0; index < fAnimators.count(); index++) { 301 SkAnimateBase* animate = fAnimators[index]; 302 SkASSERT(animate->getValuesType() == SkType_Float); 303 int components = animate->components(); 304 SkOperand* from = animate->getValues(); 305 SkOperand* to = &from[animate->components()]; 306 existingValues.setCount(components); 307 existing->fInterpolators[index]->timeToValues( 308 existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin()); 309 SkScalar originalSum = 0; 310 SkScalar workingSum = 0; 311 for (int cIndex = 0; cIndex < components; cIndex++) { 312 SkScalar delta = to[cIndex].fScalar - from[cIndex].fScalar; 313 originalSum += SkScalarMul(delta, delta); 314 delta = to[cIndex].fScalar - existingValues[cIndex].fScalar; 315 workingSum += SkScalarMul(delta, delta); 316 } 317 if (workingSum < originalSum) { 318 SkScalar originalDistance = SkScalarSqrt(originalSum); 319 SkScalar workingDistance = SkScalarSqrt(workingSum); 320 existing->fState[index].fDuration = (SkMSec) SkScalarMulDiv(fState[index].fDuration, 321 workingDistance, originalDistance); 322 } 323 fInterpolators[index]->reset(components, 2, SkType_Float); 324 fInterpolators[index]->setKeyFrame(0, 0, existingValues.begin(), animate->blend[0]); 325 fInterpolators[index]->setKeyFrame(1, fState[index].fDuration, to, animate->blend[0]); 326 } 327 } 328 329 void SkActive::resetInterpolators() { 330 int animators = fAnimators.count(); 331 for (int index = 0; index < animators; index++) { 332 SkAnimateBase* animate = fAnimators[index]; 333 SkOperand* values = animate->getValues(); 334 setInterpolator(index, values); 335 } 336 } 337 338 void SkActive::resetState() { 339 fDrawIndex = 0; 340 int count = fState.count(); 341 for (int index = 0; index < count; index++) { 342 SkState& state = fState[index]; 343 SkAnimateBase* animate = fAnimators[index]; 344 #if 0 // def SK_DEBUG 345 if (animate->fHasEndEvent) 346 SkDebugf("%8x %8x active resetState: has end event\n", this, animate); 347 #endif 348 state.fStartTime = state.fBegin = fApply.begin + animate->begin; 349 state.fStarted = false; 350 state.fTicks = 0; 351 } 352 } 353 354 void SkActive::restoreInterpolatorValues(int index) { 355 SkOperandInterpolator& interpolator = *fInterpolators[index]; 356 index += fDrawIndex ; 357 int count = interpolator.getValuesCount(); 358 memcpy(interpolator.getValues(), fSaveInterpolators[index], count * sizeof(SkOperand)); 359 } 360 361 void SkActive::saveInterpolatorValues(int index) { 362 SkOperandInterpolator& interpolator = *fInterpolators[index]; 363 index += fDrawIndex ; 364 int count = interpolator.getValuesCount(); 365 SkOperand* cache = new SkOperand[count]; // this should use sk_malloc/sk_free since SkOperand does not have a constructor/destructor 366 fSaveInterpolators[index] = cache; 367 memcpy(cache, interpolator.getValues(), count * sizeof(SkOperand)); 368 } 369 370 void SkActive::setInterpolator(int index, SkOperand* from) { 371 if (from == NULL) // legitimate for set string 372 return; 373 SkAnimateBase* animate = fAnimators[index]; 374 int entries = animate->entries(); 375 SkASSERT(entries > 0); 376 SkMSec duration = fState[index].fDuration; 377 int components = animate->components(); 378 SkOperandInterpolator& interpolator = *fInterpolators[index]; 379 interpolator.reset(components, entries == 1 ? 2 : entries, animate->getValuesType()); 380 interpolator.setMirror(SkToBool(animate->fMirror)); 381 interpolator.setReset(SkToBool(animate->fReset)); 382 interpolator.setRepeatCount(animate->repeat); 383 if (entries == 1) { 384 interpolator.setKeyFrame(0, 0, from, animate->blend[0]); 385 interpolator.setKeyFrame(1, duration, from, animate->blend[0]); 386 return; 387 } 388 for (int entry = 0; entry < entries; entry++) { 389 int blendIndex = SkMin32(animate->blend.count() - 1, entry); 390 interpolator.setKeyFrame(entry, entry * duration / (entries - 1), from, 391 animate->blend[blendIndex]); 392 from += components; 393 } 394 } 395 396 void SkActive::setSteps(int steps) { 397 int count = fState.count(); 398 fMaxTime = 0; 399 for (int index = 0; index < count; index++) { 400 SkState& state = fState[index]; 401 state.fSteps = steps; 402 calcDurations(index); 403 } 404 } 405 406 void SkActive::start() { 407 int count = fState.count(); 408 SkASSERT(count == fAnimators.count()); 409 SkASSERT(count == fInterpolators.count()); 410 for (int index = 0; index < count; index++) { 411 SkState& state = fState[index]; 412 if (state.fStarted) 413 continue; 414 state.fStarted = true; 415 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING 416 SkString debugOut; 417 SkMSec time = fMaker.getAppTime(); 418 debugOut.appendS32(time - fMaker.fDebugTimeBase); 419 debugOut.append(" active start adjust delay id="); 420 debugOut.append(fApply._id); 421 debugOut.append("; "); 422 debugOut.append(fAnimators[index]->_id); 423 debugOut.append("="); 424 debugOut.appendS32(fAnimators[index]->fStart - fMaker.fDebugTimeBase); 425 debugOut.append(":"); 426 debugOut.appendS32(state.fStartTime); 427 #endif 428 if (state.fStartTime > 0) { 429 SkMSec future = fAnimators[index]->fStart + state.fStartTime; 430 if (future > fMaker.fEnableTime) 431 fMaker.notifyInvalTime(future); 432 else 433 fMaker.notifyInval(); 434 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING 435 debugOut.append(":"); 436 debugOut.appendS32(future - fMaker.fDebugTimeBase); 437 #endif 438 } 439 if (state.fStartTime >= fMaker.fAdjustedStart) { 440 state.fStartTime -= fMaker.fAdjustedStart; 441 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING 442 debugOut.append(" (less adjust = "); 443 debugOut.appendS32(fMaker.fAdjustedStart); 444 #endif 445 } 446 state.fStartTime += fAnimators[index]->fStart; 447 #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING 448 debugOut.append(") new start = "); 449 debugOut.appendS32(state.fStartTime - fMaker.fDebugTimeBase); 450 SkDebugf("%s\n", debugOut.c_str()); 451 // SkASSERT((int) (state.fStartTime - fMaker.fDebugTimeBase) >= 0); 452 #endif 453 } 454 SkASSERT(fAnimators.count() == fInterpolators.count()); 455 } 456 457 #ifdef SK_DEBUG 458 void SkActive::validate() { 459 int count = fState.count(); 460 SkASSERT(count == fAnimators.count()); 461 SkASSERT(count == fInterpolators.count()); 462 for (int index = 0; index < count; index++) { 463 SkASSERT(fAnimators[index]); 464 SkASSERT(fInterpolators[index]); 465 // SkAnimateBase* test = fAnimators[index]; 466 // SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget)); 467 } 468 } 469 #endif 470 471 // think about this 472 // there should only be one animate object, not two, to go up and down 473 // when the apply with reverse came into play, it needs to pick up the value 474 // of the existing animate object then remove it from the list 475 // the code below should only be bumping fSave, and there shouldn't be anything 476 // it needs to be synchronized with 477 478 // however, if there are two animates both operating on the same field, then 479 // when one replaces the other, it may make sense to pick up the old value as a starting 480 // value for the new one somehow. 481 482 //void SkActive::SkState::bumpSave() { 483 // if (fMode != SkApply::kMode_hold) 484 // return; 485 // if (fTransition == SkApply::kTransition_reverse) { 486 // if (fSave > 0) 487 // fSave -= SK_MSec1; 488 // } else if (fSave < fDuration) 489 // fSave += SK_MSec1; 490 //} 491 492 SkMSec SkActive::SkState::getRelativeTime(SkMSec time) { 493 SkMSec result = time; 494 // if (fMode == SkApply::kMode_hold) 495 // result = fSave; 496 // else 497 if (fTransition == SkApply::kTransition_reverse) { 498 if (SkMSec_LT(fDuration, time)) 499 result = 0; 500 else 501 result = fDuration - time; 502 } 503 return result; 504 } 505