1 2 /* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #include "SkPathEffect.h" 10 #include "SkPath.h" 11 #include "SkFlattenableBuffers.h" 12 13 /////////////////////////////////////////////////////////////////////////////// 14 15 void SkPathEffect::computeFastBounds(SkRect* dst, const SkRect& src) const { 16 *dst = src; 17 } 18 19 bool SkPathEffect::asPoints(PointData* results, const SkPath& src, 20 const SkStrokeRec&, const SkMatrix&, const SkRect*) const { 21 return false; 22 } 23 24 /////////////////////////////////////////////////////////////////////////////// 25 26 SkPairPathEffect::SkPairPathEffect(SkPathEffect* pe0, SkPathEffect* pe1) 27 : fPE0(pe0), fPE1(pe1) { 28 SkASSERT(pe0); 29 SkASSERT(pe1); 30 fPE0->ref(); 31 fPE1->ref(); 32 } 33 34 SkPairPathEffect::~SkPairPathEffect() { 35 SkSafeUnref(fPE0); 36 SkSafeUnref(fPE1); 37 } 38 39 /* 40 Format: [oe0-factory][pe1-factory][pe0-size][pe0-data][pe1-data] 41 */ 42 void SkPairPathEffect::flatten(SkFlattenableWriteBuffer& buffer) const { 43 this->INHERITED::flatten(buffer); 44 buffer.writeFlattenable(fPE0); 45 buffer.writeFlattenable(fPE1); 46 } 47 48 SkPairPathEffect::SkPairPathEffect(SkFlattenableReadBuffer& buffer) { 49 fPE0 = buffer.readPathEffect(); 50 fPE1 = buffer.readPathEffect(); 51 // either of these may fail, so we have to check for nulls later on 52 } 53 54 /////////////////////////////////////////////////////////////////////////////// 55 56 bool SkComposePathEffect::filterPath(SkPath* dst, const SkPath& src, 57 SkStrokeRec* rec, const SkRect* cullRect) const { 58 // we may have failed to unflatten these, so we have to check 59 if (!fPE0 || !fPE1) { 60 return false; 61 } 62 63 SkPath tmp; 64 const SkPath* ptr = &src; 65 66 if (fPE1->filterPath(&tmp, src, rec, cullRect)) { 67 ptr = &tmp; 68 } 69 return fPE0->filterPath(dst, *ptr, rec, cullRect); 70 } 71 72 /////////////////////////////////////////////////////////////////////////////// 73 74 bool SkSumPathEffect::filterPath(SkPath* dst, const SkPath& src, 75 SkStrokeRec* rec, const SkRect* cullRect) const { 76 // use bit-or so that we always call both, even if the first one succeeds 77 return fPE0->filterPath(dst, src, rec, cullRect) | 78 fPE1->filterPath(dst, src, rec, cullRect); 79 } 80