1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkRRect.h" 9 #include "SkMatrix.h" 10 11 /////////////////////////////////////////////////////////////////////////////// 12 13 void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) { 14 if (rect.isEmpty()) { 15 this->setEmpty(); 16 return; 17 } 18 19 if (xRad <= 0 || yRad <= 0) { 20 // all corners are square in this case 21 this->setRect(rect); 22 return; 23 } 24 25 if (rect.width() < xRad+xRad || rect.height() < yRad+yRad) { 26 SkScalar scale = SkMinScalar(SkScalarDiv(rect.width(), xRad + xRad), 27 SkScalarDiv(rect.height(), yRad + yRad)); 28 SkASSERT(scale < SK_Scalar1); 29 xRad = SkScalarMul(xRad, scale); 30 yRad = SkScalarMul(yRad, scale); 31 } 32 33 fRect = rect; 34 for (int i = 0; i < 4; ++i) { 35 fRadii[i].set(xRad, yRad); 36 } 37 fType = kSimple_Type; 38 if (xRad >= SkScalarHalf(fRect.width()) && yRad >= SkScalarHalf(fRect.height())) { 39 fType = kOval_Type; 40 // TODO: assert that all the x&y radii are already W/2 & H/2 41 } 42 43 SkDEBUGCODE(this->validate();) 44 } 45 46 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { 47 if (rect.isEmpty()) { 48 this->setEmpty(); 49 return; 50 } 51 52 fRect = rect; 53 memcpy(fRadii, radii, sizeof(fRadii)); 54 55 bool allCornersSquare = true; 56 57 // Clamp negative radii to zero 58 for (int i = 0; i < 4; ++i) { 59 if (fRadii[i].fX <= 0 || fRadii[i].fY <= 0) { 60 // In this case we are being a little fast & loose. Since one of 61 // the radii is 0 the corner is square. However, the other radii 62 // could still be non-zero and play in the global scale factor 63 // computation. 64 fRadii[i].fX = 0; 65 fRadii[i].fY = 0; 66 } else { 67 allCornersSquare = false; 68 } 69 } 70 71 if (allCornersSquare) { 72 this->setRect(rect); 73 return; 74 } 75 76 // Proportionally scale down all radii to fit. Find the minimum ratio 77 // of a side and the radii on that side (for all four sides) and use 78 // that to scale down _all_ the radii. This algorithm is from the 79 // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping 80 // Curves: 81 // "Let f = min(Li/Si), where i is one of { top, right, bottom, left }, 82 // Si is the sum of the two corresponding radii of the corners on side i, 83 // and Ltop = Lbottom = the width of the box, 84 // and Lleft = Lright = the height of the box. 85 // If f < 1, then all corner radii are reduced by multiplying them by f." 86 SkScalar scale = SK_Scalar1; 87 88 if (fRadii[0].fX + fRadii[1].fX > rect.width()) { 89 scale = SkMinScalar(scale, 90 SkScalarDiv(rect.width(), fRadii[0].fX + fRadii[1].fX)); 91 } 92 if (fRadii[1].fY + fRadii[2].fY > rect.height()) { 93 scale = SkMinScalar(scale, 94 SkScalarDiv(rect.height(), fRadii[1].fY + fRadii[2].fY)); 95 } 96 if (fRadii[2].fX + fRadii[3].fX > rect.width()) { 97 scale = SkMinScalar(scale, 98 SkScalarDiv(rect.width(), fRadii[2].fX + fRadii[3].fX)); 99 } 100 if (fRadii[3].fY + fRadii[0].fY > rect.height()) { 101 scale = SkMinScalar(scale, 102 SkScalarDiv(rect.height(), fRadii[3].fY + fRadii[0].fY)); 103 } 104 105 if (scale < SK_Scalar1) { 106 for (int i = 0; i < 4; ++i) { 107 fRadii[i].fX = SkScalarMul(fRadii[i].fX, scale); 108 fRadii[i].fY = SkScalarMul(fRadii[i].fY, scale); 109 } 110 } 111 112 // At this point we're either oval, simple, or complex (not empty or rect) 113 // but we lazily resolve the type to avoid the work if the information 114 // isn't required. 115 fType = (SkRRect::Type) kUnknown_Type; 116 117 SkDEBUGCODE(this->validate();) 118 } 119 120 // This method determines if a point known to be inside the RRect's bounds is 121 // inside all the corners. 122 bool SkRRect::checkCornerContainment(SkScalar x, SkScalar y) const { 123 SkPoint canonicalPt; // (x,y) translated to one of the quadrants 124 int index; 125 126 if (kOval_Type == this->type()) { 127 canonicalPt.set(x - fRect.centerX(), y - fRect.centerY()); 128 index = kUpperLeft_Corner; // any corner will do in this case 129 } else { 130 if (x < fRect.fLeft + fRadii[kUpperLeft_Corner].fX && 131 y < fRect.fTop + fRadii[kUpperLeft_Corner].fY) { 132 // UL corner 133 index = kUpperLeft_Corner; 134 canonicalPt.set(x - (fRect.fLeft + fRadii[kUpperLeft_Corner].fX), 135 y - (fRect.fTop + fRadii[kUpperLeft_Corner].fY)); 136 SkASSERT(canonicalPt.fX < 0 && canonicalPt.fY < 0); 137 } else if (x < fRect.fLeft + fRadii[kLowerLeft_Corner].fX && 138 y > fRect.fBottom - fRadii[kLowerLeft_Corner].fY) { 139 // LL corner 140 index = kLowerLeft_Corner; 141 canonicalPt.set(x - (fRect.fLeft + fRadii[kLowerLeft_Corner].fX), 142 y - (fRect.fBottom - fRadii[kLowerLeft_Corner].fY)); 143 SkASSERT(canonicalPt.fX < 0 && canonicalPt.fY > 0); 144 } else if (x > fRect.fRight - fRadii[kUpperRight_Corner].fX && 145 y < fRect.fTop + fRadii[kUpperRight_Corner].fY) { 146 // UR corner 147 index = kUpperRight_Corner; 148 canonicalPt.set(x - (fRect.fRight - fRadii[kUpperRight_Corner].fX), 149 y - (fRect.fTop + fRadii[kUpperRight_Corner].fY)); 150 SkASSERT(canonicalPt.fX > 0 && canonicalPt.fY < 0); 151 } else if (x > fRect.fRight - fRadii[kLowerRight_Corner].fX && 152 y > fRect.fBottom - fRadii[kLowerRight_Corner].fY) { 153 // LR corner 154 index = kLowerRight_Corner; 155 canonicalPt.set(x - (fRect.fRight - fRadii[kLowerRight_Corner].fX), 156 y - (fRect.fBottom - fRadii[kLowerRight_Corner].fY)); 157 SkASSERT(canonicalPt.fX > 0 && canonicalPt.fY > 0); 158 } else { 159 // not in any of the corners 160 return true; 161 } 162 } 163 164 // A point is in an ellipse (in standard position) if: 165 // x^2 y^2 166 // ----- + ----- <= 1 167 // a^2 b^2 168 // or : 169 // b^2*x^2 + a^2*y^2 <= (ab)^2 170 SkScalar dist = SkScalarMul(SkScalarSquare(canonicalPt.fX), SkScalarSquare(fRadii[index].fY)) + 171 SkScalarMul(SkScalarSquare(canonicalPt.fY), SkScalarSquare(fRadii[index].fX)); 172 return dist <= SkScalarSquare(SkScalarMul(fRadii[index].fX, fRadii[index].fY)); 173 } 174 175 bool SkRRect::contains(const SkRect& rect) const { 176 if (!this->getBounds().contains(rect)) { 177 // If 'rect' isn't contained by the RR's bounds then the 178 // RR definitely doesn't contain it 179 return false; 180 } 181 182 if (this->isRect()) { 183 // the prior test was sufficient 184 return true; 185 } 186 187 // At this point we know all four corners of 'rect' are inside the 188 // bounds of of this RR. Check to make sure all the corners are inside 189 // all the curves 190 return this->checkCornerContainment(rect.fLeft, rect.fTop) && 191 this->checkCornerContainment(rect.fRight, rect.fTop) && 192 this->checkCornerContainment(rect.fRight, rect.fBottom) && 193 this->checkCornerContainment(rect.fLeft, rect.fBottom); 194 } 195 196 // There is a simplified version of this method in setRectXY 197 void SkRRect::computeType() const { 198 SkDEBUGCODE(this->validate();) 199 200 if (fRect.isEmpty()) { 201 fType = kEmpty_Type; 202 return; 203 } 204 205 bool allRadiiEqual = true; // are all x radii equal and all y radii? 206 bool allCornersSquare = 0 == fRadii[0].fX || 0 == fRadii[0].fY; 207 208 for (int i = 1; i < 4; ++i) { 209 if (0 != fRadii[i].fX && 0 != fRadii[i].fY) { 210 // if either radius is zero the corner is square so both have to 211 // be non-zero to have a rounded corner 212 allCornersSquare = false; 213 } 214 if (fRadii[i].fX != fRadii[i-1].fX || fRadii[i].fY != fRadii[i-1].fY) { 215 allRadiiEqual = false; 216 } 217 } 218 219 if (allCornersSquare) { 220 fType = kRect_Type; 221 return; 222 } 223 224 if (allRadiiEqual) { 225 if (fRadii[0].fX >= SkScalarHalf(fRect.width()) && 226 fRadii[0].fY >= SkScalarHalf(fRect.height())) { 227 fType = kOval_Type; 228 } else { 229 fType = kSimple_Type; 230 } 231 return; 232 } 233 234 fType = kComplex_Type; 235 } 236 237 static bool matrix_only_scale_and_translate(const SkMatrix& matrix) { 238 const SkMatrix::TypeMask m = (SkMatrix::TypeMask) (SkMatrix::kAffine_Mask 239 | SkMatrix::kPerspective_Mask); 240 return (matrix.getType() & m) == 0; 241 } 242 243 bool SkRRect::transform(const SkMatrix& matrix, SkRRect* dst) const { 244 if (NULL == dst) { 245 return false; 246 } 247 248 // Assert that the caller is not trying to do this in place, which 249 // would violate const-ness. Do not return false though, so that 250 // if they know what they're doing and want to violate it they can. 251 SkASSERT(dst != this); 252 253 if (matrix.isIdentity()) { 254 *dst = *this; 255 return true; 256 } 257 258 // If transform supported 90 degree rotations (which it could), we could 259 // use SkMatrix::rectStaysRect() to check for a valid transformation. 260 if (!matrix_only_scale_and_translate(matrix)) { 261 return false; 262 } 263 264 SkRect newRect; 265 if (!matrix.mapRect(&newRect, fRect)) { 266 return false; 267 } 268 269 // At this point, this is guaranteed to succeed, so we can modify dst. 270 dst->fRect = newRect; 271 272 // Now scale each corner 273 SkScalar xScale = matrix.getScaleX(); 274 const bool flipX = xScale < 0; 275 if (flipX) { 276 xScale = -xScale; 277 } 278 SkScalar yScale = matrix.getScaleY(); 279 const bool flipY = yScale < 0; 280 if (flipY) { 281 yScale = -yScale; 282 } 283 284 // Scale the radii without respecting the flip. 285 for (int i = 0; i < 4; ++i) { 286 dst->fRadii[i].fX = SkScalarMul(fRadii[i].fX, xScale); 287 dst->fRadii[i].fY = SkScalarMul(fRadii[i].fY, yScale); 288 } 289 290 // Now swap as necessary. 291 if (flipX) { 292 if (flipY) { 293 // Swap with opposite corners 294 SkTSwap(dst->fRadii[kUpperLeft_Corner], dst->fRadii[kLowerRight_Corner]); 295 SkTSwap(dst->fRadii[kUpperRight_Corner], dst->fRadii[kLowerLeft_Corner]); 296 } else { 297 // Only swap in x 298 SkTSwap(dst->fRadii[kUpperRight_Corner], dst->fRadii[kUpperLeft_Corner]); 299 SkTSwap(dst->fRadii[kLowerRight_Corner], dst->fRadii[kLowerLeft_Corner]); 300 } 301 } else if (flipY) { 302 // Only swap in y 303 SkTSwap(dst->fRadii[kUpperLeft_Corner], dst->fRadii[kLowerLeft_Corner]); 304 SkTSwap(dst->fRadii[kUpperRight_Corner], dst->fRadii[kLowerRight_Corner]); 305 } 306 307 // Since the only transforms that were allowed are scale and translate, the type 308 // remains unchanged. 309 dst->fType = fType; 310 311 SkDEBUGCODE(dst->validate();) 312 313 return true; 314 } 315 316 /////////////////////////////////////////////////////////////////////////////// 317 318 void SkRRect::inset(SkScalar dx, SkScalar dy, SkRRect* dst) const { 319 SkRect r = fRect; 320 321 r.inset(dx, dy); 322 if (r.isEmpty()) { 323 dst->setEmpty(); 324 return; 325 } 326 327 SkVector radii[4]; 328 memcpy(radii, fRadii, sizeof(radii)); 329 for (int i = 0; i < 4; ++i) { 330 if (radii[i].fX) { 331 radii[i].fX -= dx; 332 } 333 if (radii[i].fY) { 334 radii[i].fY -= dy; 335 } 336 } 337 dst->setRectRadii(r, radii); 338 } 339 340 /////////////////////////////////////////////////////////////////////////////// 341 342 size_t SkRRect::writeToMemory(void* buffer) const { 343 SkASSERT(kSizeInMemory == sizeof(SkRect) + sizeof(fRadii)); 344 345 memcpy(buffer, &fRect, sizeof(SkRect)); 346 memcpy((char*)buffer + sizeof(SkRect), fRadii, sizeof(fRadii)); 347 return kSizeInMemory; 348 } 349 350 size_t SkRRect::readFromMemory(const void* buffer, size_t length) { 351 if (length < kSizeInMemory) { 352 return 0; 353 } 354 355 SkScalar storage[12]; 356 SkASSERT(sizeof(storage) == kSizeInMemory); 357 358 // we make a local copy, to ensure alignment before we cast 359 memcpy(storage, buffer, kSizeInMemory); 360 361 this->setRectRadii(*(const SkRect*)&storage[0], 362 (const SkVector*)&storage[4]); 363 return kSizeInMemory; 364 } 365 366 /////////////////////////////////////////////////////////////////////////////// 367 368 #ifdef SK_DEBUG 369 void SkRRect::validate() const { 370 bool allRadiiZero = (0 == fRadii[0].fX && 0 == fRadii[0].fY); 371 bool allCornersSquare = (0 == fRadii[0].fX || 0 == fRadii[0].fY); 372 bool allRadiiSame = true; 373 374 for (int i = 1; i < 4; ++i) { 375 if (0 != fRadii[i].fX || 0 != fRadii[i].fY) { 376 allRadiiZero = false; 377 } 378 379 if (fRadii[i].fX != fRadii[i-1].fX || fRadii[i].fY != fRadii[i-1].fY) { 380 allRadiiSame = false; 381 } 382 383 if (0 != fRadii[i].fX && 0 != fRadii[i].fY) { 384 allCornersSquare = false; 385 } 386 } 387 388 switch (fType) { 389 case kEmpty_Type: 390 SkASSERT(fRect.isEmpty()); 391 SkASSERT(allRadiiZero && allRadiiSame && allCornersSquare); 392 393 SkASSERT(0 == fRect.fLeft && 0 == fRect.fTop && 394 0 == fRect.fRight && 0 == fRect.fBottom); 395 break; 396 case kRect_Type: 397 SkASSERT(!fRect.isEmpty()); 398 SkASSERT(allRadiiZero && allRadiiSame && allCornersSquare); 399 break; 400 case kOval_Type: 401 SkASSERT(!fRect.isEmpty()); 402 SkASSERT(!allRadiiZero && allRadiiSame && !allCornersSquare); 403 404 for (int i = 0; i < 4; ++i) { 405 SkASSERT(SkScalarNearlyEqual(fRadii[i].fX, SkScalarHalf(fRect.width()))); 406 SkASSERT(SkScalarNearlyEqual(fRadii[i].fY, SkScalarHalf(fRect.height()))); 407 } 408 break; 409 case kSimple_Type: 410 SkASSERT(!fRect.isEmpty()); 411 SkASSERT(!allRadiiZero && allRadiiSame && !allCornersSquare); 412 break; 413 case kComplex_Type: 414 SkASSERT(!fRect.isEmpty()); 415 SkASSERT(!allRadiiZero && !allRadiiSame && !allCornersSquare); 416 break; 417 case kUnknown_Type: 418 // no limits on this 419 break; 420 } 421 } 422 #endif // SK_DEBUG 423 424 /////////////////////////////////////////////////////////////////////////////// 425