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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "SkBlurDrawLooper.h"
      9 #include "SkBlurMask.h"     // just for SkBlurMask::ConvertRadiusToSigma
     10 #include "SkBlurMaskFilter.h"
     11 #include "SkCanvas.h"
     12 #include "SkColorFilter.h"
     13 #include "SkFlattenableBuffers.h"
     14 #include "SkMaskFilter.h"
     15 #include "SkPaint.h"
     16 #include "SkString.h"
     17 #include "SkStringUtils.h"
     18 
     19 SkBlurDrawLooper::SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy,
     20                                    SkColor color, uint32_t flags) {
     21     this->init(SkBlurMask::ConvertRadiusToSigma(radius), dx, dy, color, flags);
     22 }
     23 
     24 SkBlurDrawLooper::SkBlurDrawLooper(SkColor color, SkScalar sigma,
     25                                    SkScalar dx, SkScalar dy, uint32_t flags) {
     26     this->init(sigma, dx, dy, color, flags);
     27 }
     28 
     29 void SkBlurDrawLooper::init(SkScalar sigma, SkScalar dx, SkScalar dy,
     30                             SkColor color, uint32_t flags) {
     31     fDx = dx;
     32     fDy = dy;
     33     fBlurColor = color;
     34     fBlurFlags = flags;
     35     fState = kDone;
     36 
     37     SkASSERT(flags <= kAll_BlurFlag);
     38     if (sigma > 0) {
     39         uint32_t blurFlags = flags & kIgnoreTransform_BlurFlag ?
     40             SkBlurMaskFilter::kIgnoreTransform_BlurFlag :
     41             SkBlurMaskFilter::kNone_BlurFlag;
     42 
     43         blurFlags |= flags & kHighQuality_BlurFlag ?
     44             SkBlurMaskFilter::kHighQuality_BlurFlag :
     45             SkBlurMaskFilter::kNone_BlurFlag;
     46 
     47         fBlur = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
     48                                          sigma,
     49                                          blurFlags);
     50     } else {
     51         fBlur = NULL;
     52     }
     53 
     54     if (flags & kOverrideColor_BlurFlag) {
     55         // Set alpha to 1 for the override since transparency will already
     56         // be baked into the blurred mask.
     57         SkColor opaqueColor = SkColorSetA(color, 255);
     58         //The SrcIn xfer mode will multiply 'color' by the incoming alpha
     59         fColorFilter = SkColorFilter::CreateModeFilter(opaqueColor,
     60                                                        SkXfermode::kSrcIn_Mode);
     61     } else {
     62         fColorFilter = NULL;
     63     }
     64 }
     65 
     66 SkBlurDrawLooper::SkBlurDrawLooper(SkFlattenableReadBuffer& buffer)
     67 : INHERITED(buffer) {
     68 
     69     fDx = buffer.readScalar();
     70     fDy = buffer.readScalar();
     71     fBlurColor = buffer.readColor();
     72     fBlur = buffer.readMaskFilter();
     73     fColorFilter = buffer.readColorFilter();
     74     fBlurFlags = buffer.readUInt() & kAll_BlurFlag;
     75 }
     76 
     77 SkBlurDrawLooper::~SkBlurDrawLooper() {
     78     SkSafeUnref(fBlur);
     79     SkSafeUnref(fColorFilter);
     80 }
     81 
     82 void SkBlurDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const {
     83     this->INHERITED::flatten(buffer);
     84     buffer.writeScalar(fDx);
     85     buffer.writeScalar(fDy);
     86     buffer.writeColor(fBlurColor);
     87     buffer.writeFlattenable(fBlur);
     88     buffer.writeFlattenable(fColorFilter);
     89     buffer.writeUInt(fBlurFlags);
     90 }
     91 
     92 void SkBlurDrawLooper::init(SkCanvas*) {
     93     fState = kBeforeEdge;
     94 }
     95 
     96 bool SkBlurDrawLooper::next(SkCanvas* canvas, SkPaint* paint) {
     97     switch (fState) {
     98         case kBeforeEdge:
     99             // we do nothing if a maskfilter is already installed
    100             if (paint->getMaskFilter()) {
    101                 fState = kDone;
    102                 return false;
    103             }
    104 #ifdef SK_BUILD_FOR_ANDROID
    105             SkColor blurColor;
    106             blurColor = fBlurColor;
    107             if (SkColorGetA(blurColor) == 255) {
    108                 blurColor = SkColorSetA(blurColor, paint->getAlpha());
    109             }
    110             paint->setColor(blurColor);
    111 #else
    112             paint->setColor(fBlurColor);
    113 #endif
    114             paint->setMaskFilter(fBlur);
    115             paint->setColorFilter(fColorFilter);
    116             canvas->save(SkCanvas::kMatrix_SaveFlag);
    117             if (fBlurFlags & kIgnoreTransform_BlurFlag) {
    118                 SkMatrix transform(canvas->getTotalMatrix());
    119                 transform.postTranslate(fDx, fDy);
    120                 canvas->setMatrix(transform);
    121             } else {
    122                 canvas->translate(fDx, fDy);
    123             }
    124             fState = kAfterEdge;
    125             return true;
    126         case kAfterEdge:
    127             canvas->restore();
    128             fState = kDone;
    129             return true;
    130         default:
    131             SkASSERT(kDone == fState);
    132             return false;
    133     }
    134 }
    135 
    136 #ifdef SK_DEVELOPER
    137 void SkBlurDrawLooper::toString(SkString* str) const {
    138     str->append("SkBlurDrawLooper: ");
    139 
    140     str->append("dx: ");
    141     str->appendScalar(fDx);
    142 
    143     str->append(" dy: ");
    144     str->appendScalar(fDy);
    145 
    146     str->append(" color: ");
    147     str->appendHex(fBlurColor);
    148 
    149     str->append(" flags: (");
    150     if (kNone_BlurFlag == fBlurFlags) {
    151         str->append("None");
    152     } else {
    153         bool needsSeparator = false;
    154         SkAddFlagToString(str, SkToBool(kIgnoreTransform_BlurFlag & fBlurFlags), "IgnoreTransform",
    155                           &needsSeparator);
    156         SkAddFlagToString(str, SkToBool(kOverrideColor_BlurFlag & fBlurFlags), "OverrideColor",
    157                           &needsSeparator);
    158         SkAddFlagToString(str, SkToBool(kHighQuality_BlurFlag & fBlurFlags), "HighQuality",
    159                           &needsSeparator);
    160     }
    161     str->append(")");
    162 
    163     // TODO: add optional "fBlurFilter->toString(str);" when SkMaskFilter::toString is added
    164     // alternatively we could cache the radius in SkBlurDrawLooper and just add it here
    165 }
    166 #endif
    167