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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrInOrderDrawBuffer_DEFINED
      9 #define GrInOrderDrawBuffer_DEFINED
     10 
     11 #include "GrDrawTarget.h"
     12 #include "GrAllocPool.h"
     13 #include "GrAllocator.h"
     14 #include "GrPath.h"
     15 
     16 #include "SkClipStack.h"
     17 #include "SkTemplates.h"
     18 #include "SkTypes.h"
     19 
     20 class GrGpu;
     21 class GrIndexBufferAllocPool;
     22 class GrVertexBufferAllocPool;
     23 
     24 /**
     25  * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual
     26  * playback into a GrGpu. In theory one draw buffer could playback into another. When index or
     27  * vertex buffers are used as geometry sources it is the callers the draw buffer only holds
     28  * references to the buffers. It is the callers responsibility to ensure that the data is still
     29  * valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's
     30  * responsibility to ensure that all referenced textures, buffers, and render-targets are associated
     31  * in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to
     32  * store geometry.
     33  */
     34 class GrInOrderDrawBuffer : public GrDrawTarget {
     35 public:
     36 
     37     /**
     38      * Creates a GrInOrderDrawBuffer
     39      *
     40      * @param gpu        the gpu object that this draw buffer flushes to.
     41      * @param vertexPool pool where vertices for queued draws will be saved when
     42      *                   the vertex source is either reserved or array.
     43      * @param indexPool  pool where indices for queued draws will be saved when
     44      *                   the index source is either reserved or array.
     45      */
     46     GrInOrderDrawBuffer(GrGpu* gpu,
     47                         GrVertexBufferAllocPool* vertexPool,
     48                         GrIndexBufferAllocPool* indexPool);
     49 
     50     virtual ~GrInOrderDrawBuffer();
     51 
     52     /**
     53      * Empties the draw buffer of any queued up draws. This must not be called while inside an
     54      * unbalanced pushGeometrySource(). The current draw state and clip are preserved.
     55      */
     56     void reset();
     57 
     58     /**
     59      * This plays the queued up draws to its GrGpu target. It also resets this object (i.e. flushing
     60      * is destructive). This buffer must not have an active reserved vertex or index source. Any
     61      * reserved geometry on the target will be finalized because it's geometry source will be pushed
     62      * before flushing and popped afterwards.
     63      */
     64     void flush();
     65 
     66     // tracking for draws
     67     virtual DrawToken getCurrentDrawToken() { return DrawToken(this, fDrawID); }
     68 
     69     // overrides from GrDrawTarget
     70     virtual bool geometryHints(int* vertexCount,
     71                                int* indexCount) const SK_OVERRIDE;
     72     virtual void clear(const SkIRect* rect,
     73                        GrColor color,
     74                        bool canIgnoreRect,
     75                        GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
     76 
     77     virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) SK_OVERRIDE;
     78 
     79 protected:
     80     virtual void clipWillBeSet(const GrClipData* newClip) SK_OVERRIDE;
     81 
     82 private:
     83     enum Cmd {
     84         kDraw_Cmd           = 1,
     85         kStencilPath_Cmd    = 2,
     86         kSetState_Cmd       = 3,
     87         kSetClip_Cmd        = 4,
     88         kClear_Cmd          = 5,
     89         kCopySurface_Cmd    = 6,
     90         kDrawPath_Cmd       = 7,
     91     };
     92 
     93     class DrawRecord : public DrawInfo {
     94     public:
     95         DrawRecord(const DrawInfo& info) : DrawInfo(info) {}
     96         const GrVertexBuffer*   fVertexBuffer;
     97         const GrIndexBuffer*    fIndexBuffer;
     98     };
     99 
    100     struct StencilPath : public ::SkNoncopyable {
    101         StencilPath();
    102 
    103         SkAutoTUnref<const GrPath>  fPath;
    104         SkPath::FillType            fFill;
    105     };
    106 
    107     struct DrawPath : public ::SkNoncopyable {
    108         DrawPath();
    109 
    110         SkAutoTUnref<const GrPath>  fPath;
    111         SkPath::FillType            fFill;
    112         GrDeviceCoordTexture        fDstCopy;
    113     };
    114 
    115     struct Clear : public ::SkNoncopyable {
    116         Clear() : fRenderTarget(NULL) {}
    117         ~Clear() { SkSafeUnref(fRenderTarget); }
    118 
    119         SkIRect         fRect;
    120         GrColor         fColor;
    121         bool            fCanIgnoreRect;
    122         GrRenderTarget* fRenderTarget;
    123     };
    124 
    125     struct CopySurface : public ::SkNoncopyable {
    126         SkAutoTUnref<GrSurface> fDst;
    127         SkAutoTUnref<GrSurface> fSrc;
    128         SkIRect                 fSrcRect;
    129         SkIPoint                fDstPoint;
    130     };
    131 
    132     // overrides from GrDrawTarget
    133     virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
    134     virtual void onDrawRect(const SkRect& rect,
    135                             const SkMatrix* matrix,
    136                             const SkRect* localRect,
    137                             const SkMatrix* localMatrix) SK_OVERRIDE;
    138 
    139     virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
    140     virtual void onDrawPath(const GrPath*, SkPath::FillType,
    141                             const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
    142 
    143     virtual bool onReserveVertexSpace(size_t vertexSize,
    144                                       int vertexCount,
    145                                       void** vertices) SK_OVERRIDE;
    146     virtual bool onReserveIndexSpace(int indexCount,
    147                                      void** indices) SK_OVERRIDE;
    148     virtual void releaseReservedVertexSpace() SK_OVERRIDE;
    149     virtual void releaseReservedIndexSpace() SK_OVERRIDE;
    150     virtual void onSetVertexSourceToArray(const void* vertexArray,
    151                                           int vertexCount) SK_OVERRIDE;
    152     virtual void onSetIndexSourceToArray(const void* indexArray,
    153                                          int indexCount) SK_OVERRIDE;
    154     virtual void releaseVertexArray() SK_OVERRIDE;
    155     virtual void releaseIndexArray() SK_OVERRIDE;
    156     virtual void geometrySourceWillPush() SK_OVERRIDE;
    157     virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
    158     virtual void willReserveVertexAndIndexSpace(int vertexCount,
    159                                                 int indexCount) SK_OVERRIDE;
    160     virtual bool onCopySurface(GrSurface* dst,
    161                                GrSurface* src,
    162                                const SkIRect& srcRect,
    163                                const SkIPoint& dstPoint)  SK_OVERRIDE;
    164     virtual bool onCanCopySurface(GrSurface* dst,
    165                                   GrSurface* src,
    166                                   const SkIRect& srcRect,
    167                                   const SkIPoint& dstPoint) SK_OVERRIDE;
    168 
    169     bool quickInsideClip(const SkRect& devBounds);
    170 
    171     // Attempts to concat instances from info onto the previous draw. info must represent an
    172     // instanced draw. The caller must have already recorded a new draw state and clip if necessary.
    173     int concatInstancedDraw(const DrawInfo& info);
    174 
    175     // we lazily record state and clip changes in order to skip clips and states that have no
    176     // effect.
    177     bool needsNewState() const;
    178     bool needsNewClip() const;
    179 
    180     // these functions record a command
    181     void            recordState();
    182     void            recordClip();
    183     DrawRecord*     recordDraw(const DrawInfo&);
    184     StencilPath*    recordStencilPath();
    185     DrawPath*       recordDrawPath();
    186     Clear*          recordClear();
    187     CopySurface*    recordCopySurface();
    188 
    189     // TODO: Use a single allocator for commands and records
    190     enum {
    191         kCmdPreallocCnt          = 32,
    192         kDrawPreallocCnt         = 8,
    193         kStencilPathPreallocCnt  = 8,
    194         kDrawPathPreallocCnt     = 8,
    195         kStatePreallocCnt        = 8,
    196         kClipPreallocCnt         = 8,
    197         kClearPreallocCnt        = 4,
    198         kGeoPoolStatePreAllocCnt = 4,
    199         kCopySurfacePreallocCnt  = 4,
    200     };
    201 
    202     SkSTArray<kCmdPreallocCnt, uint8_t, true>                          fCmds;
    203     GrSTAllocator<kDrawPreallocCnt, DrawRecord>                        fDraws;
    204     GrSTAllocator<kStatePreallocCnt, StencilPath>                      fStencilPaths;
    205     GrSTAllocator<kStatePreallocCnt, DrawPath>                         fDrawPaths;
    206     GrSTAllocator<kStatePreallocCnt, GrDrawState::DeferredState>       fStates;
    207     GrSTAllocator<kClearPreallocCnt, Clear>                            fClears;
    208     GrSTAllocator<kCopySurfacePreallocCnt, CopySurface>                fCopySurfaces;
    209     GrSTAllocator<kClipPreallocCnt, SkClipStack>                       fClips;
    210     GrSTAllocator<kClipPreallocCnt, SkIPoint>                          fClipOrigins;
    211 
    212     GrDrawTarget*                   fDstGpu;
    213 
    214     bool                            fClipSet;
    215 
    216     enum ClipProxyState {
    217         kUnknown_ClipProxyState,
    218         kValid_ClipProxyState,
    219         kInvalid_ClipProxyState
    220     };
    221     ClipProxyState                  fClipProxyState;
    222     SkRect                          fClipProxy;
    223 
    224     GrVertexBufferAllocPool&        fVertexPool;
    225 
    226     GrIndexBufferAllocPool&         fIndexPool;
    227 
    228     struct GeometryPoolState {
    229         const GrVertexBuffer*           fPoolVertexBuffer;
    230         int                             fPoolStartVertex;
    231         const GrIndexBuffer*            fPoolIndexBuffer;
    232         int                             fPoolStartIndex;
    233         // caller may conservatively over reserve vertices / indices.
    234         // we release unused space back to allocator if possible
    235         // can only do this if there isn't an intervening pushGeometrySource()
    236         size_t                          fUsedPoolVertexBytes;
    237         size_t                          fUsedPoolIndexBytes;
    238     };
    239     SkSTArray<kGeoPoolStatePreAllocCnt, GeometryPoolState> fGeoPoolStateStack;
    240 
    241     virtual bool       isIssued(uint32_t drawID) { return drawID != fDrawID; }
    242 
    243     bool                            fFlushing;
    244     uint32_t                        fDrawID;
    245 
    246     typedef GrDrawTarget INHERITED;
    247 };
    248 
    249 #endif
    250