1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrDistanceFieldTextureEffect.h" 9 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLSL.h" 11 #include "gl/GrGLTexture.h" 12 #include "gl/GrGLVertexEffect.h" 13 #include "GrTBackendEffectFactory.h" 14 #include "GrTexture.h" 15 16 // The distance field is constructed as unsigned char values, so that the zero value is at 128. 17 // Hence our zero threshold is 128/255. 18 #define THRESHOLD "0.50196078431" 19 20 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { 21 public: 22 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) 23 : INHERITED (factory) {} 24 25 virtual void emitCode(GrGLFullShaderBuilder* builder, 26 const GrDrawEffect& drawEffect, 27 EffectKey key, 28 const char* outputColor, 29 const char* inputColor, 30 const TransformedCoordsArray&, 31 const TextureSamplerArray& samplers) SK_OVERRIDE { 32 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs()); 33 34 SkString fsCoordName; 35 const char* vsVaryingName; 36 const char* fsVaryingNamePtr; 37 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr); 38 fsCoordName = fsVaryingNamePtr; 39 40 const char* attrName = 41 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); 42 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); 43 44 builder->fsCodeAppend("\tvec4 texColor = "); 45 builder->fsAppendTextureLookup(samplers[0], 46 fsCoordName.c_str(), 47 kVec2f_GrSLType); 48 builder->fsCodeAppend(";\n"); 49 builder->fsCodeAppend("\tfloat distance = texColor.r;\n"); 50 // this gives us a smooth step across approximately one fragment 51 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) 52 builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distance), dFdy(distance)));\n"); 53 builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "THRESHOLD"+afwidth, distance);\n"); 54 55 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 56 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str()); 57 } 58 59 virtual void setData(const GrGLUniformManager& uman, 60 const GrDrawEffect& drawEffect) SK_OVERRIDE {} 61 62 private: 63 typedef GrGLVertexEffect INHERITED; 64 }; 65 66 /////////////////////////////////////////////////////////////////////////////// 67 68 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, 69 const GrTextureParams& params) 70 : fTextureAccess(texture, params) { 71 this->addTextureAccess(&fTextureAccess); 72 this->addVertexAttrib(kVec2f_GrSLType); 73 } 74 75 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { 76 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other); 77 return fTextureAccess == cte.fTextureAccess; 78 } 79 80 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, 81 uint32_t* validFlags) const { 82 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && 83 GrPixelConfigIsOpaque(this->texture(0)->config())) { 84 *validFlags = kA_GrColorComponentFlag; 85 } else { 86 *validFlags = 0; 87 } 88 } 89 90 const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const { 91 return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance(); 92 } 93 94 /////////////////////////////////////////////////////////////////////////////// 95 96 GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); 97 98 GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, 99 GrContext*, 100 const GrDrawTargetCaps&, 101 GrTexture* textures[]) { 102 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 103 GrEffectUnitTest::kAlphaTextureIdx; 104 static const SkShader::TileMode kTileModes[] = { 105 SkShader::kClamp_TileMode, 106 SkShader::kRepeat_TileMode, 107 SkShader::kMirror_TileMode, 108 }; 109 SkShader::TileMode tileModes[] = { 110 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 111 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 112 }; 113 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : 114 GrTextureParams::kNone_FilterMode); 115 116 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params); 117 } 118