1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrGLSL.h" 9 #include "GrGLShaderVar.h" 10 #include "SkString.h" 11 12 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, const GrGLInterface* gl) { 13 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); 14 switch (binding) { 15 case kDesktop_GrGLBinding: 16 SkASSERT(ver >= GR_GLSL_VER(1,10)); 17 if (ver >= GR_GLSL_VER(1,50)) { 18 return k150_GrGLSLGeneration; 19 } else if (ver >= GR_GLSL_VER(1,40)) { 20 return k140_GrGLSLGeneration; 21 } else if (ver >= GR_GLSL_VER(1,30)) { 22 return k130_GrGLSLGeneration; 23 } else { 24 return k110_GrGLSLGeneration; 25 } 26 case kES_GrGLBinding: 27 // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL 28 SkASSERT(ver >= GR_GL_VER(1,00)); 29 return k110_GrGLSLGeneration; 30 default: 31 GrCrash("Unknown GL Binding"); 32 return k110_GrGLSLGeneration; // suppress warning 33 } 34 } 35 36 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { 37 switch (info.glslGeneration()) { 38 case k110_GrGLSLGeneration: 39 if (kES_GrGLBinding == info.binding()) { 40 // ES2s shader language is based on version 1.20 but is version 41 // 1.00 of the ES language. 42 return "#version 100\n"; 43 } else { 44 SkASSERT(kDesktop_GrGLBinding == info.binding()); 45 return "#version 110\n"; 46 } 47 case k130_GrGLSLGeneration: 48 SkASSERT(kDesktop_GrGLBinding == info.binding()); 49 return "#version 130\n"; 50 case k140_GrGLSLGeneration: 51 SkASSERT(kDesktop_GrGLBinding == info.binding()); 52 return "#version 140\n"; 53 case k150_GrGLSLGeneration: 54 SkASSERT(kDesktop_GrGLBinding == info.binding()); 55 if (info.caps()->isCoreProfile()) { 56 return "#version 150\n"; 57 } else { 58 return "#version 150 compatibility\n"; 59 } 60 default: 61 GrCrash("Unknown GL version."); 62 return ""; // suppress warning 63 } 64 } 65 66 namespace { 67 void append_tabs(SkString* outAppend, int tabCnt) { 68 static const char kTabs[] = "\t\t\t\t\t\t\t\t"; 69 while (tabCnt) { 70 int cnt = GrMin((int)GR_ARRAY_COUNT(kTabs), tabCnt); 71 outAppend->append(kTabs, cnt); 72 tabCnt -= cnt; 73 } 74 } 75 } 76 77 void GrGLSLMulVarBy4f(SkString* outAppend, 78 unsigned tabCnt, 79 const char* vec4VarName, 80 const GrGLSLExpr4& mulFactor) { 81 if (mulFactor.isOnes()) { 82 *outAppend = SkString(); 83 } 84 85 append_tabs(outAppend, tabCnt); 86 87 if (mulFactor.isZeros()) { 88 outAppend->appendf("%s = vec4(0);\n", vec4VarName); 89 } else { 90 outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor.c_str()); 91 } 92 } 93