Home | History | Annotate | Download | only in gl
      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrGLSL_DEFINED
      9 #define GrGLSL_DEFINED
     10 
     11 #include "gl/GrGLInterface.h"
     12 #include "GrColor.h"
     13 #include "GrTypesPriv.h"
     14 #include "SkString.h"
     15 
     16 class GrGLContextInfo;
     17 class GrGLShaderVar;
     18 
     19 // Limited set of GLSL versions we build shaders for. Caller should round
     20 // down the GLSL version to one of these enums.
     21 enum GrGLSLGeneration {
     22     /**
     23      * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
     24      */
     25     k110_GrGLSLGeneration,
     26     /**
     27      * Desktop GLSL 1.30
     28      */
     29     k130_GrGLSLGeneration,
     30     /**
     31      * Desktop GLSL 1.40
     32      */
     33     k140_GrGLSLGeneration,
     34     /**
     35      * Desktop GLSL 1.50
     36      */
     37     k150_GrGLSLGeneration,
     38 };
     39 
     40 /**
     41  * Gets the most recent GLSL Generation compatible with the OpenGL context.
     42  */
     43 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding,
     44                                      const GrGLInterface* gl);
     45 
     46 /**
     47  * Returns a string to include at the beginning of a shader to declare the GLSL
     48  * version.
     49  */
     50 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
     51 
     52 /**
     53  * Converts a GrSLType to a string containing the name of the equivalent GLSL type.
     54  */
     55 static inline const char* GrGLSLTypeString(GrSLType t) {
     56     switch (t) {
     57         case kVoid_GrSLType:
     58             return "void";
     59         case kFloat_GrSLType:
     60             return "float";
     61         case kVec2f_GrSLType:
     62             return "vec2";
     63         case kVec3f_GrSLType:
     64             return "vec3";
     65         case kVec4f_GrSLType:
     66             return "vec4";
     67         case kMat33f_GrSLType:
     68             return "mat3";
     69         case kMat44f_GrSLType:
     70             return "mat4";
     71         case kSampler2D_GrSLType:
     72             return "sampler2D";
     73         default:
     74             GrCrash("Unknown shader var type.");
     75             return ""; // suppress warning
     76     }
     77 }
     78 
     79 /** A generic base-class representing a GLSL expression.
     80  * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant
     81  * folding with help of 1 and 0.
     82  *
     83  * Clients should not use this class, rather the specific instantiations defined
     84  * later, for example GrGLSLExpr4.
     85  */
     86 template <typename Self>
     87 class GrGLSLExpr {
     88 public:
     89     bool isOnes() const { return kOnes_ExprType == fType; }
     90     bool isZeros() const { return kZeros_ExprType == fType; }
     91 
     92     const char* c_str() const {
     93         if (kZeros_ExprType == fType) {
     94             return Self::ZerosStr();
     95         } else if (kOnes_ExprType == fType) {
     96             return Self::OnesStr();
     97         }
     98         SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used.
     99         return fExpr.c_str();
    100     }
    101 
    102 protected:
    103     /** Constructs an invalid expression.
    104      * Useful only as a return value from functions that never actually return
    105      * this and instances that will be assigned to later. */
    106     GrGLSLExpr()
    107         : fType(kFullExpr_ExprType) {
    108         // The only constructor that is allowed to build an empty expression.
    109         SkASSERT(!this->isValid());
    110     }
    111 
    112     /** Constructs an expression with all components as value v */
    113     explicit GrGLSLExpr(int v) {
    114         if (v == 0) {
    115             fType = kZeros_ExprType;
    116         } else if (v == 1) {
    117             fType = kOnes_ExprType;
    118         } else {
    119             fType = kFullExpr_ExprType;
    120             fExpr.appendf(Self::CastIntStr(), v);
    121         }
    122     }
    123 
    124     /** Constructs an expression from a string.
    125      * Argument expr is a simple expression or a parenthesized expression. */
    126     // TODO: make explicit once effects input Exprs.
    127     GrGLSLExpr(const char expr[]) {
    128         if (NULL == expr) {  // TODO: remove this once effects input Exprs.
    129             fType = kOnes_ExprType;
    130         } else {
    131             fType = kFullExpr_ExprType;
    132             fExpr = expr;
    133         }
    134         SkASSERT(this->isValid());
    135     }
    136 
    137     /** Constructs an expression from a string.
    138      * Argument expr is a simple expression or a parenthesized expression. */
    139     // TODO: make explicit once effects input Exprs.
    140     GrGLSLExpr(const SkString& expr) {
    141         if (expr.isEmpty()) {  // TODO: remove this once effects input Exprs.
    142             fType = kOnes_ExprType;
    143         } else {
    144             fType = kFullExpr_ExprType;
    145             fExpr = expr;
    146         }
    147         SkASSERT(this->isValid());
    148     }
    149 
    150     /** Constructs an expression from a string with one substitution. */
    151     GrGLSLExpr(const char format[], const char in0[])
    152         : fType(kFullExpr_ExprType) {
    153         fExpr.appendf(format, in0);
    154     }
    155 
    156     /** Constructs an expression from a string with two substitutions. */
    157     GrGLSLExpr(const char format[], const char in0[], const char in1[])
    158         : fType(kFullExpr_ExprType) {
    159         fExpr.appendf(format, in0, in1);
    160     }
    161 
    162     bool isValid() const {
    163         return kFullExpr_ExprType != fType || !fExpr.isEmpty();
    164     }
    165 
    166     /** Returns expression casted to another type.
    167      * Generic implementation that is called for non-trivial cases of casts. */
    168     template <typename T>
    169     static Self VectorCastImpl(const T& other);
    170 
    171     /** Returns a GLSL multiplication: component-wise or component-by-scalar.
    172      * The multiplication will be component-wise or multiply each component by a scalar.
    173      *
    174      * The returned expression will compute the value of:
    175      *    vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise)
    176      *    vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar)
    177      *    vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector)
    178      */
    179     template <typename T0, typename T1>
    180     static Self Mul(T0 in0, T1 in1);
    181 
    182     /** Returns a GLSL addition: component-wise or add a scalar to each component.
    183      * Return value computes:
    184      *   vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...).
    185      */
    186     template <typename T0, typename T1>
    187     static Self Add(T0 in0, T1 in1);
    188 
    189     /** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar.
    190      * Return value computes
    191      *   vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...).
    192      */
    193     template <typename T0, typename T1>
    194     static Self Sub(T0 in0, T1 in1);
    195 
    196     /** Returns expression that accesses component(s) of the expression.
    197      * format should be the form "%s.x" where 'x' is the component(s) to access.
    198      * Caller is responsible for making sure the amount of components in the
    199      * format string is equal to dim(T).
    200      */
    201     template <typename T>
    202     T extractComponents(const char format[]) const;
    203 
    204 private:
    205     enum ExprType {
    206         kZeros_ExprType,
    207         kOnes_ExprType,
    208         kFullExpr_ExprType,
    209     };
    210     ExprType fType;
    211     SkString fExpr;
    212 };
    213 
    214 class GrGLSLExpr1;
    215 class GrGLSLExpr4;
    216 
    217 /** Class representing a float GLSL expression. */
    218 class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> {
    219 public:
    220     GrGLSLExpr1()
    221         : INHERITED() {
    222     }
    223     explicit GrGLSLExpr1(int v)
    224         : INHERITED(v) {
    225     }
    226     GrGLSLExpr1(const char* expr)
    227         : INHERITED(expr) {
    228     }
    229     GrGLSLExpr1(const SkString& expr)
    230         : INHERITED(expr) {
    231     }
    232 
    233     static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr);
    234 
    235 private:
    236     GrGLSLExpr1(const char format[], const char in0[])
    237         : INHERITED(format, in0) {
    238     }
    239     GrGLSLExpr1(const char format[], const char in0[], const char in1[])
    240         : INHERITED(format, in0, in1) {
    241     }
    242 
    243     static const char* ZerosStr();
    244     static const char* OnesStr();
    245     static const char* CastStr();
    246     static const char* CastIntStr();
    247 
    248     friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
    249     friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
    250     friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
    251 
    252     friend class GrGLSLExpr<GrGLSLExpr1>;
    253     friend class GrGLSLExpr<GrGLSLExpr4>;
    254 
    255     typedef GrGLSLExpr<GrGLSLExpr1> INHERITED;
    256 };
    257 
    258 /** Class representing a float vector (vec4) GLSL expression. */
    259 class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
    260 public:
    261     GrGLSLExpr4()
    262         : INHERITED() {
    263     }
    264     explicit GrGLSLExpr4(int v)
    265         : INHERITED(v) {
    266     }
    267     GrGLSLExpr4(const char* expr)
    268         : INHERITED(expr) {
    269     }
    270     GrGLSLExpr4(const SkString& expr)
    271         : INHERITED(expr) {
    272     }
    273 
    274     typedef GrGLSLExpr1 AExpr;
    275     AExpr a() const;
    276 
    277     /** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */
    278     static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr);
    279     static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr);
    280 
    281 private:
    282     GrGLSLExpr4(const char format[], const char in0[])
    283         : INHERITED(format, in0) {
    284     }
    285     GrGLSLExpr4(const char format[], const char in0[], const char in1[])
    286         : INHERITED(format, in0, in1) {
    287     }
    288 
    289     static const char* ZerosStr();
    290     static const char* OnesStr();
    291     static const char* CastStr();
    292     static const char* CastIntStr();
    293 
    294     // The vector-by-scalar and scalar-by-vector binary operations.
    295     friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
    296     friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
    297     friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
    298     friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
    299     friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
    300     friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
    301 
    302     // The vector-by-vector, i.e. component-wise, binary operations.
    303     friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
    304     friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
    305     friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
    306 
    307     friend class GrGLSLExpr<GrGLSLExpr4>;
    308 
    309     typedef GrGLSLExpr<GrGLSLExpr4> INHERITED;
    310 };
    311 
    312 /**
    313  * Does an inplace mul, *=, of vec4VarName by mulFactor.
    314  * A semicolon and newline are added after the assignment.
    315  */
    316 void GrGLSLMulVarBy4f(SkString* outAppend, unsigned tabCnt,
    317                       const char* vec4VarName, const GrGLSLExpr4& mulFactor);
    318 
    319 #include "GrGLSL_impl.h"
    320 
    321 #endif
    322