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      1 /*
      2  * Copyright 2009 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 
      9 #include "SkBitmapProcState.h"
     10 #include "SkColorPriv.h"
     11 #include "SkPaint.h"
     12 #include "SkTypes.h"
     13 #include "SkUtils.h"
     14 #include "SkUtilsArm.h"
     15 
     16 #include "SkConvolver.h"
     17 
     18 #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
     19 void SI8_D16_nofilter_DX_arm(
     20     const SkBitmapProcState& s,
     21     const uint32_t* SK_RESTRICT xy,
     22     int count,
     23     uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
     24 
     25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
     26                              const uint32_t* SK_RESTRICT xy,
     27                              int count, uint16_t* SK_RESTRICT colors) {
     28     SkASSERT(count > 0 && colors != NULL);
     29     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
     30     SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
     31 
     32     const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
     33     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
     34 
     35     // buffer is y32, x16, x16, x16, x16, x16
     36     // bump srcAddr to the proper row, since we're told Y never changes
     37     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
     38     srcAddr = (const uint8_t*)((const char*)srcAddr +
     39                                xy[0] * s.fBitmap->rowBytes());
     40 
     41     uint8_t src;
     42 
     43     if (1 == s.fBitmap->width()) {
     44         src = srcAddr[0];
     45         uint16_t dstValue = table[src];
     46         sk_memset16(colors, dstValue, count);
     47     } else {
     48         int i;
     49         int count8 = count >> 3;
     50         const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
     51 
     52         asm volatile (
     53             "cmp        %[count8], #0                  \n\t"  // compare loop counter with 0
     54             "beq        2f                             \n\t"  // if loop counter == 0, exit
     55             "1:                                        \n\t"
     56             "ldmia      %[xx]!, {r5, r7, r9, r11}      \n\t"  // load ptrs to pixels 0-7
     57             "subs       %[count8], %[count8], #1       \n\t"  // decrement loop counter
     58             "uxth       r4, r5                         \n\t"  // extract ptr 0
     59             "mov        r5, r5, lsr #16                \n\t"  // extract ptr 1
     60             "uxth       r6, r7                         \n\t"  // extract ptr 2
     61             "mov        r7, r7, lsr #16                \n\t"  // extract ptr 3
     62             "ldrb       r4, [%[srcAddr], r4]           \n\t"  // load pixel 0 from image
     63             "uxth       r8, r9                         \n\t"  // extract ptr 4
     64             "ldrb       r5, [%[srcAddr], r5]           \n\t"  // load pixel 1 from image
     65             "mov        r9, r9, lsr #16                \n\t"  // extract ptr 5
     66             "ldrb       r6, [%[srcAddr], r6]           \n\t"  // load pixel 2 from image
     67             "uxth       r10, r11                       \n\t"  // extract ptr 6
     68             "ldrb       r7, [%[srcAddr], r7]           \n\t"  // load pixel 3 from image
     69             "mov        r11, r11, lsr #16              \n\t"  // extract ptr 7
     70             "ldrb       r8, [%[srcAddr], r8]           \n\t"  // load pixel 4 from image
     71             "add        r4, r4, r4                     \n\t"  // double pixel 0 for RGB565 lookup
     72             "ldrb       r9, [%[srcAddr], r9]           \n\t"  // load pixel 5 from image
     73             "add        r5, r5, r5                     \n\t"  // double pixel 1 for RGB565 lookup
     74             "ldrb       r10, [%[srcAddr], r10]         \n\t"  // load pixel 6 from image
     75             "add        r6, r6, r6                     \n\t"  // double pixel 2 for RGB565 lookup
     76             "ldrb       r11, [%[srcAddr], r11]         \n\t"  // load pixel 7 from image
     77             "add        r7, r7, r7                     \n\t"  // double pixel 3 for RGB565 lookup
     78             "ldrh       r4, [%[table], r4]             \n\t"  // load pixel 0 RGB565 from colmap
     79             "add        r8, r8, r8                     \n\t"  // double pixel 4 for RGB565 lookup
     80             "ldrh       r5, [%[table], r5]             \n\t"  // load pixel 1 RGB565 from colmap
     81             "add        r9, r9, r9                     \n\t"  // double pixel 5 for RGB565 lookup
     82             "ldrh       r6, [%[table], r6]             \n\t"  // load pixel 2 RGB565 from colmap
     83             "add        r10, r10, r10                  \n\t"  // double pixel 6 for RGB565 lookup
     84             "ldrh       r7, [%[table], r7]             \n\t"  // load pixel 3 RGB565 from colmap
     85             "add        r11, r11, r11                  \n\t"  // double pixel 7 for RGB565 lookup
     86             "ldrh       r8, [%[table], r8]             \n\t"  // load pixel 4 RGB565 from colmap
     87             "ldrh       r9, [%[table], r9]             \n\t"  // load pixel 5 RGB565 from colmap
     88             "ldrh       r10, [%[table], r10]           \n\t"  // load pixel 6 RGB565 from colmap
     89             "ldrh       r11, [%[table], r11]           \n\t"  // load pixel 7 RGB565 from colmap
     90             "pkhbt      r5, r4, r5, lsl #16            \n\t"  // pack pixels 0 and 1
     91             "pkhbt      r6, r6, r7, lsl #16            \n\t"  // pack pixels 2 and 3
     92             "pkhbt      r8, r8, r9, lsl #16            \n\t"  // pack pixels 4 and 5
     93             "pkhbt      r10, r10, r11, lsl #16         \n\t"  // pack pixels 6 and 7
     94             "stmia      %[colors]!, {r5, r6, r8, r10}  \n\t"  // store last 8 pixels
     95             "bgt        1b                             \n\t"  // loop if counter > 0
     96             "2:                                        \n\t"
     97             : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
     98             : [table] "r" (table), [srcAddr] "r" (srcAddr)
     99             : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
    100         );
    101 
    102         for (i = (count & 7); i > 0; --i) {
    103             src = srcAddr[*xx++]; *colors++ = table[src];
    104         }
    105     }
    106 
    107     s.fBitmap->getColorTable()->unlock16BitCache();
    108 }
    109 
    110 void SI8_opaque_D32_nofilter_DX_arm(
    111     const SkBitmapProcState& s,
    112     const uint32_t* SK_RESTRICT xy,
    113     int count,
    114     SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
    115 
    116 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
    117                                     const uint32_t* SK_RESTRICT xy,
    118                                     int count, SkPMColor* SK_RESTRICT colors) {
    119     SkASSERT(count > 0 && colors != NULL);
    120     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
    121     SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
    122 
    123     const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
    124     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
    125 
    126     // buffer is y32, x16, x16, x16, x16, x16
    127     // bump srcAddr to the proper row, since we're told Y never changes
    128     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
    129     srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());
    130 
    131     if (1 == s.fBitmap->width()) {
    132         uint8_t src = srcAddr[0];
    133         SkPMColor dstValue = table[src];
    134         sk_memset32(colors, dstValue, count);
    135     } else {
    136         const uint16_t* xx = (const uint16_t*)(xy + 1);
    137 
    138         asm volatile (
    139             "subs       %[count], %[count], #8        \n\t"   // decrement count by 8, set flags
    140             "blt        2f                            \n\t"   // if count < 0, branch to singles
    141             "1:                                       \n\t"   // eights loop
    142             "ldmia      %[xx]!, {r5, r7, r9, r11}     \n\t"   // load ptrs to pixels 0-7
    143             "uxth       r4, r5                        \n\t"   // extract ptr 0
    144             "mov        r5, r5, lsr #16               \n\t"   // extract ptr 1
    145             "uxth       r6, r7                        \n\t"   // extract ptr 2
    146             "mov        r7, r7, lsr #16               \n\t"   // extract ptr 3
    147             "ldrb       r4, [%[srcAddr], r4]          \n\t"   // load pixel 0 from image
    148             "uxth       r8, r9                        \n\t"   // extract ptr 4
    149             "ldrb       r5, [%[srcAddr], r5]          \n\t"   // load pixel 1 from image
    150             "mov        r9, r9, lsr #16               \n\t"   // extract ptr 5
    151             "ldrb       r6, [%[srcAddr], r6]          \n\t"   // load pixel 2 from image
    152             "uxth       r10, r11                      \n\t"   // extract ptr 6
    153             "ldrb       r7, [%[srcAddr], r7]          \n\t"   // load pixel 3 from image
    154             "mov        r11, r11, lsr #16             \n\t"   // extract ptr 7
    155             "ldrb       r8, [%[srcAddr], r8]          \n\t"   // load pixel 4 from image
    156             "ldrb       r9, [%[srcAddr], r9]          \n\t"   // load pixel 5 from image
    157             "ldrb       r10, [%[srcAddr], r10]        \n\t"   // load pixel 6 from image
    158             "ldrb       r11, [%[srcAddr], r11]        \n\t"   // load pixel 7 from image
    159             "ldr        r4, [%[table], r4, lsl #2]    \n\t"   // load pixel 0 SkPMColor from colmap
    160             "ldr        r5, [%[table], r5, lsl #2]    \n\t"   // load pixel 1 SkPMColor from colmap
    161             "ldr        r6, [%[table], r6, lsl #2]    \n\t"   // load pixel 2 SkPMColor from colmap
    162             "ldr        r7, [%[table], r7, lsl #2]    \n\t"   // load pixel 3 SkPMColor from colmap
    163             "ldr        r8, [%[table], r8, lsl #2]    \n\t"   // load pixel 4 SkPMColor from colmap
    164             "ldr        r9, [%[table], r9, lsl #2]    \n\t"   // load pixel 5 SkPMColor from colmap
    165             "ldr        r10, [%[table], r10, lsl #2]  \n\t"   // load pixel 6 SkPMColor from colmap
    166             "ldr        r11, [%[table], r11, lsl #2]  \n\t"   // load pixel 7 SkPMColor from colmap
    167             "subs       %[count], %[count], #8        \n\t"   // decrement loop counter
    168             "stmia      %[colors]!, {r4-r11}          \n\t"   // store 8 pixels
    169             "bge        1b                            \n\t"   // loop if counter >= 0
    170             "2:                                       \n\t"
    171             "adds       %[count], %[count], #8        \n\t"   // fix up counter, set flags
    172             "beq        4f                            \n\t"   // if count == 0, branch to exit
    173             "3:                                       \n\t"   // singles loop
    174             "ldrh       r4, [%[xx]], #2               \n\t"   // load pixel ptr
    175             "subs       %[count], %[count], #1        \n\t"   // decrement loop counter
    176             "ldrb       r5, [%[srcAddr], r4]          \n\t"   // load pixel from image
    177             "ldr        r6, [%[table], r5, lsl #2]    \n\t"   // load SkPMColor from colmap
    178             "str        r6, [%[colors]], #4           \n\t"   // store pixel, update ptr
    179             "bne        3b                            \n\t"   // loop if counter != 0
    180             "4:                                       \n\t"   // exit
    181             : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
    182             : [table] "r" (table), [srcAddr] "r" (srcAddr)
    183             : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
    184         );
    185     }
    186 
    187     s.fBitmap->getColorTable()->unlockColors();
    188 }
    189 #endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
    190 
    191 ///////////////////////////////////////////////////////////////////////////////
    192 
    193 /*  If we replace a sampleproc, then we null-out the associated shaderproc,
    194     otherwise the shader won't even look at the matrix/sampler
    195  */
    196 void SkBitmapProcState::platformProcs() {
    197     bool isOpaque = 256 == fAlphaScale;
    198     bool justDx = false;
    199 
    200     if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
    201         justDx = true;
    202     }
    203 
    204     switch (fBitmap->config()) {
    205         case SkBitmap::kIndex8_Config:
    206 #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
    207             if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) {
    208 #if 0   /* crashing on android device */
    209                 fSampleProc16 = SI8_D16_nofilter_DX_arm;
    210                 fShaderProc16 = NULL;
    211 #endif
    212                 if (isOpaque) {
    213                     // this one is only very slighty faster than the C version
    214                     fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
    215                     fShaderProc32 = NULL;
    216                 }
    217             }
    218 #endif
    219             break;
    220         default:
    221             break;
    222     }
    223 }
    224 
    225 ///////////////////////////////////////////////////////////////////////////////
    226 
    227 extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
    228 
    229 void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
    230 }
    231 
    232 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
    233     SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
    234 }
    235