1 // Copyright 2011 Google Inc. All Rights Reserved. 2 // 3 // Use of this source code is governed by a BSD-style license 4 // that can be found in the COPYING file in the root of the source 5 // tree. An additional intellectual property rights grant can be found 6 // in the file PATENTS. All contributing project authors may 7 // be found in the AUTHORS file in the root of the source tree. 8 // ----------------------------------------------------------------------------- 9 // 10 // VP8Iterator: block iterator 11 // 12 // Author: Skal (pascal.massimino (at) gmail.com) 13 14 #include <string.h> 15 16 #include "./vp8enci.h" 17 18 #if defined(__cplusplus) || defined(c_plusplus) 19 extern "C" { 20 #endif 21 22 //------------------------------------------------------------------------------ 23 // VP8Iterator 24 //------------------------------------------------------------------------------ 25 26 static void InitLeft(VP8EncIterator* const it) { 27 const VP8Encoder* const enc = it->enc_; 28 enc->y_left_[-1] = enc->u_left_[-1] = enc->v_left_[-1] = 29 (it->y_ > 0) ? 129 : 127; 30 memset(enc->y_left_, 129, 16); 31 memset(enc->u_left_, 129, 8); 32 memset(enc->v_left_, 129, 8); 33 it->left_nz_[8] = 0; 34 } 35 36 static void InitTop(VP8EncIterator* const it) { 37 const VP8Encoder* const enc = it->enc_; 38 const size_t top_size = enc->mb_w_ * 16; 39 memset(enc->y_top_, 127, 2 * top_size); 40 memset(enc->nz_, 0, enc->mb_w_ * sizeof(*enc->nz_)); 41 } 42 43 void VP8IteratorReset(VP8EncIterator* const it) { 44 VP8Encoder* const enc = it->enc_; 45 it->x_ = 0; 46 it->y_ = 0; 47 it->y_offset_ = 0; 48 it->uv_offset_ = 0; 49 it->mb_ = enc->mb_info_; 50 it->preds_ = enc->preds_; 51 it->nz_ = enc->nz_; 52 it->bw_ = &enc->parts_[0]; 53 it->done_ = enc->mb_w_* enc->mb_h_; 54 InitTop(it); 55 InitLeft(it); 56 memset(it->bit_count_, 0, sizeof(it->bit_count_)); 57 it->do_trellis_ = 0; 58 } 59 60 void VP8IteratorInit(VP8Encoder* const enc, VP8EncIterator* const it) { 61 it->enc_ = enc; 62 it->y_stride_ = enc->pic_->y_stride; 63 it->uv_stride_ = enc->pic_->uv_stride; 64 // TODO(later): for multithreading, these should be owned by 'it'. 65 it->yuv_in_ = enc->yuv_in_; 66 it->yuv_out_ = enc->yuv_out_; 67 it->yuv_out2_ = enc->yuv_out2_; 68 it->yuv_p_ = enc->yuv_p_; 69 it->lf_stats_ = enc->lf_stats_; 70 it->percent0_ = enc->percent_; 71 VP8IteratorReset(it); 72 } 73 74 int VP8IteratorProgress(const VP8EncIterator* const it, int delta) { 75 VP8Encoder* const enc = it->enc_; 76 if (delta && enc->pic_->progress_hook) { 77 const int percent = (enc->mb_h_ <= 1) 78 ? it->percent0_ 79 : it->percent0_ + delta * it->y_ / (enc->mb_h_ - 1); 80 return WebPReportProgress(enc->pic_, percent, &enc->percent_); 81 } 82 return 1; 83 } 84 85 //------------------------------------------------------------------------------ 86 // Import the source samples into the cache. Takes care of replicating 87 // boundary pixels if necessary. 88 89 static void ImportBlock(const uint8_t* src, int src_stride, 90 uint8_t* dst, int w, int h, int size) { 91 int i; 92 for (i = 0; i < h; ++i) { 93 memcpy(dst, src, w); 94 if (w < size) { 95 memset(dst + w, dst[w - 1], size - w); 96 } 97 dst += BPS; 98 src += src_stride; 99 } 100 for (i = h; i < size; ++i) { 101 memcpy(dst, dst - BPS, size); 102 dst += BPS; 103 } 104 } 105 106 void VP8IteratorImport(const VP8EncIterator* const it) { 107 const VP8Encoder* const enc = it->enc_; 108 const int x = it->x_, y = it->y_; 109 const WebPPicture* const pic = enc->pic_; 110 const uint8_t* const ysrc = pic->y + (y * pic->y_stride + x) * 16; 111 const uint8_t* const usrc = pic->u + (y * pic->uv_stride + x) * 8; 112 const uint8_t* const vsrc = pic->v + (y * pic->uv_stride + x) * 8; 113 uint8_t* const ydst = it->yuv_in_ + Y_OFF; 114 uint8_t* const udst = it->yuv_in_ + U_OFF; 115 uint8_t* const vdst = it->yuv_in_ + V_OFF; 116 int w = (pic->width - x * 16); 117 int h = (pic->height - y * 16); 118 119 if (w > 16) w = 16; 120 if (h > 16) h = 16; 121 122 // Luma plane 123 ImportBlock(ysrc, pic->y_stride, ydst, w, h, 16); 124 125 { // U/V planes 126 const int uv_w = (w + 1) >> 1; 127 const int uv_h = (h + 1) >> 1; 128 ImportBlock(usrc, pic->uv_stride, udst, uv_w, uv_h, 8); 129 ImportBlock(vsrc, pic->uv_stride, vdst, uv_w, uv_h, 8); 130 } 131 } 132 133 //------------------------------------------------------------------------------ 134 // Copy back the compressed samples into user space if requested. 135 136 static void ExportBlock(const uint8_t* src, uint8_t* dst, int dst_stride, 137 int w, int h) { 138 while (h-- > 0) { 139 memcpy(dst, src, w); 140 dst += dst_stride; 141 src += BPS; 142 } 143 } 144 145 void VP8IteratorExport(const VP8EncIterator* const it) { 146 const VP8Encoder* const enc = it->enc_; 147 if (enc->config_->show_compressed) { 148 const int x = it->x_, y = it->y_; 149 const uint8_t* const ysrc = it->yuv_out_ + Y_OFF; 150 const uint8_t* const usrc = it->yuv_out_ + U_OFF; 151 const uint8_t* const vsrc = it->yuv_out_ + V_OFF; 152 const WebPPicture* const pic = enc->pic_; 153 uint8_t* const ydst = pic->y + (y * pic->y_stride + x) * 16; 154 uint8_t* const udst = pic->u + (y * pic->uv_stride + x) * 8; 155 uint8_t* const vdst = pic->v + (y * pic->uv_stride + x) * 8; 156 int w = (pic->width - x * 16); 157 int h = (pic->height - y * 16); 158 159 if (w > 16) w = 16; 160 if (h > 16) h = 16; 161 162 // Luma plane 163 ExportBlock(ysrc, ydst, pic->y_stride, w, h); 164 165 { // U/V planes 166 const int uv_w = (w + 1) >> 1; 167 const int uv_h = (h + 1) >> 1; 168 ExportBlock(usrc, udst, pic->uv_stride, uv_w, uv_h); 169 ExportBlock(vsrc, vdst, pic->uv_stride, uv_w, uv_h); 170 } 171 } 172 } 173 174 //------------------------------------------------------------------------------ 175 // Non-zero contexts setup/teardown 176 177 // Nz bits: 178 // 0 1 2 3 Y 179 // 4 5 6 7 180 // 8 9 10 11 181 // 12 13 14 15 182 // 16 17 U 183 // 18 19 184 // 20 21 V 185 // 22 23 186 // 24 DC-intra16 187 188 // Convert packed context to byte array 189 #define BIT(nz, n) (!!((nz) & (1 << (n)))) 190 191 void VP8IteratorNzToBytes(VP8EncIterator* const it) { 192 const int tnz = it->nz_[0], lnz = it->nz_[-1]; 193 int* const top_nz = it->top_nz_; 194 int* const left_nz = it->left_nz_; 195 196 // Top-Y 197 top_nz[0] = BIT(tnz, 12); 198 top_nz[1] = BIT(tnz, 13); 199 top_nz[2] = BIT(tnz, 14); 200 top_nz[3] = BIT(tnz, 15); 201 // Top-U 202 top_nz[4] = BIT(tnz, 18); 203 top_nz[5] = BIT(tnz, 19); 204 // Top-V 205 top_nz[6] = BIT(tnz, 22); 206 top_nz[7] = BIT(tnz, 23); 207 // DC 208 top_nz[8] = BIT(tnz, 24); 209 210 // left-Y 211 left_nz[0] = BIT(lnz, 3); 212 left_nz[1] = BIT(lnz, 7); 213 left_nz[2] = BIT(lnz, 11); 214 left_nz[3] = BIT(lnz, 15); 215 // left-U 216 left_nz[4] = BIT(lnz, 17); 217 left_nz[5] = BIT(lnz, 19); 218 // left-V 219 left_nz[6] = BIT(lnz, 21); 220 left_nz[7] = BIT(lnz, 23); 221 // left-DC is special, iterated separately 222 } 223 224 void VP8IteratorBytesToNz(VP8EncIterator* const it) { 225 uint32_t nz = 0; 226 const int* const top_nz = it->top_nz_; 227 const int* const left_nz = it->left_nz_; 228 // top 229 nz |= (top_nz[0] << 12) | (top_nz[1] << 13); 230 nz |= (top_nz[2] << 14) | (top_nz[3] << 15); 231 nz |= (top_nz[4] << 18) | (top_nz[5] << 19); 232 nz |= (top_nz[6] << 22) | (top_nz[7] << 23); 233 nz |= (top_nz[8] << 24); // we propagate the _top_ bit, esp. for intra4 234 // left 235 nz |= (left_nz[0] << 3) | (left_nz[1] << 7); 236 nz |= (left_nz[2] << 11); 237 nz |= (left_nz[4] << 17) | (left_nz[6] << 21); 238 239 *it->nz_ = nz; 240 } 241 242 #undef BIT 243 244 //------------------------------------------------------------------------------ 245 // Advance to the next position, doing the bookeeping. 246 247 int VP8IteratorNext(VP8EncIterator* const it, 248 const uint8_t* const block_to_save) { 249 VP8Encoder* const enc = it->enc_; 250 if (block_to_save) { 251 const int x = it->x_, y = it->y_; 252 const uint8_t* const ysrc = block_to_save + Y_OFF; 253 const uint8_t* const usrc = block_to_save + U_OFF; 254 if (x < enc->mb_w_ - 1) { // left 255 int i; 256 for (i = 0; i < 16; ++i) { 257 enc->y_left_[i] = ysrc[15 + i * BPS]; 258 } 259 for (i = 0; i < 8; ++i) { 260 enc->u_left_[i] = usrc[7 + i * BPS]; 261 enc->v_left_[i] = usrc[15 + i * BPS]; 262 } 263 // top-left (before 'top'!) 264 enc->y_left_[-1] = enc->y_top_[x * 16 + 15]; 265 enc->u_left_[-1] = enc->uv_top_[x * 16 + 0 + 7]; 266 enc->v_left_[-1] = enc->uv_top_[x * 16 + 8 + 7]; 267 } 268 if (y < enc->mb_h_ - 1) { // top 269 memcpy(enc->y_top_ + x * 16, ysrc + 15 * BPS, 16); 270 memcpy(enc->uv_top_ + x * 16, usrc + 7 * BPS, 8 + 8); 271 } 272 } 273 274 it->mb_++; 275 it->preds_ += 4; 276 it->nz_++; 277 it->x_++; 278 if (it->x_ == enc->mb_w_) { 279 it->x_ = 0; 280 it->y_++; 281 it->bw_ = &enc->parts_[it->y_ & (enc->num_parts_ - 1)]; 282 it->preds_ = enc->preds_ + it->y_ * 4 * enc->preds_w_; 283 it->nz_ = enc->nz_; 284 InitLeft(it); 285 } 286 return (0 < --it->done_); 287 } 288 289 //------------------------------------------------------------------------------ 290 // Helper function to set mode properties 291 292 void VP8SetIntra16Mode(const VP8EncIterator* const it, int mode) { 293 uint8_t* preds = it->preds_; 294 int y; 295 for (y = 0; y < 4; ++y) { 296 memset(preds, mode, 4); 297 preds += it->enc_->preds_w_; 298 } 299 it->mb_->type_ = 1; 300 } 301 302 void VP8SetIntra4Mode(const VP8EncIterator* const it, const uint8_t* modes) { 303 uint8_t* preds = it->preds_; 304 int y; 305 for (y = 4; y > 0; --y) { 306 memcpy(preds, modes, 4 * sizeof(*modes)); 307 preds += it->enc_->preds_w_; 308 modes += 4; 309 } 310 it->mb_->type_ = 0; 311 } 312 313 void VP8SetIntraUVMode(const VP8EncIterator* const it, int mode) { 314 it->mb_->uv_mode_ = mode; 315 } 316 317 void VP8SetSkip(const VP8EncIterator* const it, int skip) { 318 it->mb_->skip_ = skip; 319 } 320 321 void VP8SetSegment(const VP8EncIterator* const it, int segment) { 322 it->mb_->segment_ = segment; 323 } 324 325 //------------------------------------------------------------------------------ 326 // Intra4x4 sub-blocks iteration 327 // 328 // We store and update the boundary samples into an array of 37 pixels. They 329 // are updated as we iterate and reconstructs each intra4x4 blocks in turn. 330 // The position of the samples has the following snake pattern: 331 // 332 // 16|17 18 19 20|21 22 23 24|25 26 27 28|29 30 31 32|33 34 35 36 <- Top-right 333 // --+-----------+-----------+-----------+-----------+ 334 // 15| 19| 23| 27| 31| 335 // 14| 18| 22| 26| 30| 336 // 13| 17| 21| 25| 29| 337 // 12|13 14 15 16|17 18 19 20|21 22 23 24|25 26 27 28| 338 // --+-----------+-----------+-----------+-----------+ 339 // 11| 15| 19| 23| 27| 340 // 10| 14| 18| 22| 26| 341 // 9| 13| 17| 21| 25| 342 // 8| 9 10 11 12|13 14 15 16|17 18 19 20|21 22 23 24| 343 // --+-----------+-----------+-----------+-----------+ 344 // 7| 11| 15| 19| 23| 345 // 6| 10| 14| 18| 22| 346 // 5| 9| 13| 17| 21| 347 // 4| 5 6 7 8| 9 10 11 12|13 14 15 16|17 18 19 20| 348 // --+-----------+-----------+-----------+-----------+ 349 // 3| 7| 11| 15| 19| 350 // 2| 6| 10| 14| 18| 351 // 1| 5| 9| 13| 17| 352 // 0| 1 2 3 4| 5 6 7 8| 9 10 11 12|13 14 15 16| 353 // --+-----------+-----------+-----------+-----------+ 354 355 // Array to record the position of the top sample to pass to the prediction 356 // functions in dsp.c. 357 static const uint8_t VP8TopLeftI4[16] = { 358 17, 21, 25, 29, 359 13, 17, 21, 25, 360 9, 13, 17, 21, 361 5, 9, 13, 17 362 }; 363 364 void VP8IteratorStartI4(VP8EncIterator* const it) { 365 const VP8Encoder* const enc = it->enc_; 366 int i; 367 368 it->i4_ = 0; // first 4x4 sub-block 369 it->i4_top_ = it->i4_boundary_ + VP8TopLeftI4[0]; 370 371 // Import the boundary samples 372 for (i = 0; i < 17; ++i) { // left 373 it->i4_boundary_[i] = enc->y_left_[15 - i]; 374 } 375 for (i = 0; i < 16; ++i) { // top 376 it->i4_boundary_[17 + i] = enc->y_top_[it->x_ * 16 + i]; 377 } 378 // top-right samples have a special case on the far right of the picture 379 if (it->x_ < enc->mb_w_ - 1) { 380 for (i = 16; i < 16 + 4; ++i) { 381 it->i4_boundary_[17 + i] = enc->y_top_[it->x_ * 16 + i]; 382 } 383 } else { // else, replicate the last valid pixel four times 384 for (i = 16; i < 16 + 4; ++i) { 385 it->i4_boundary_[17 + i] = it->i4_boundary_[17 + 15]; 386 } 387 } 388 VP8IteratorNzToBytes(it); // import the non-zero context 389 } 390 391 int VP8IteratorRotateI4(VP8EncIterator* const it, 392 const uint8_t* const yuv_out) { 393 const uint8_t* const blk = yuv_out + VP8Scan[it->i4_]; 394 uint8_t* const top = it->i4_top_; 395 int i; 396 397 // Update the cache with 7 fresh samples 398 for (i = 0; i <= 3; ++i) { 399 top[-4 + i] = blk[i + 3 * BPS]; // store future top samples 400 } 401 if ((it->i4_ & 3) != 3) { // if not on the right sub-blocks #3, #7, #11, #15 402 for (i = 0; i <= 2; ++i) { // store future left samples 403 top[i] = blk[3 + (2 - i) * BPS]; 404 } 405 } else { // else replicate top-right samples, as says the specs. 406 for (i = 0; i <= 3; ++i) { 407 top[i] = top[i + 4]; 408 } 409 } 410 // move pointers to next sub-block 411 ++it->i4_; 412 if (it->i4_ == 16) { // we're done 413 return 0; 414 } 415 416 it->i4_top_ = it->i4_boundary_ + VP8TopLeftI4[it->i4_]; 417 return 1; 418 } 419 420 //------------------------------------------------------------------------------ 421 422 #if defined(__cplusplus) || defined(c_plusplus) 423 } // extern "C" 424 #endif 425