1 page.title=Media Playback 2 page.tags="mediaplayer","soundpool","audiomanager" 3 @jd:body 4 5 <div id="qv-wrapper"> 6 <div id="qv"> 7 8 <h2>In this document</h2> 9 <ol> 10 <li><a href="#basics">The Basics</a> 11 <li><a href="#manifest">Manifest Declarations</a></li> 12 <li><a href="#mediaplayer">Using MediaPlayer</a> 13 <ol> 14 <li><a href='#preparingasync'>Asynchronous Preparation</a></li> 15 <li><a href='#managestate'>Managing State</a></li> 16 <li><a href='#releaseplayer'>Releasing the MediaPlayer</a></li> 17 </ol> 18 </li> 19 <li><a href="#mpandservices">Using a Service with MediaPlayer</a> 20 <ol> 21 <li><a href="#asyncprepare">Running asynchronously</a></li> 22 <li><a href="#asyncerror">Handling asynchronous errors</a></li> 23 <li><a href="#wakelocks">Using wake locks</a></li> 24 <li><a href="#foregroundserv">Running as a foreground service</a></li> 25 <li><a href="#audiofocus">Handling audio focus</a></li> 26 <li><a href="#cleanup">Performing cleanup</a></li> 27 </ol> 28 </li> 29 <li><a href="#noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</a> 30 <li><a href="#viacontentresolver">Retrieving Media from a Content Resolver</a> 31 </ol> 32 33 <h2>Key classes</h2> 34 <ol> 35 <li>{@link android.media.MediaPlayer}</li> 36 <li>{@link android.media.AudioManager}</li> 37 <li>{@link android.media.SoundPool}</li> 38 </ol> 39 40 <h2>See also</h2> 41 <ol> 42 <li><a href="{@docRoot}guide/topics/media/jetplayer.html">JetPlayer</a></li> 43 <li><a href="{@docRoot}guide/topics/media/audio-capture.html">Audio Capture</a></li> 44 <li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li> 45 <li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li> 46 </ol> 47 48 </div> 49 </div> 50 51 <p>The Android multimedia framework includes support for playing variety of common media types, so 52 that you can easily integrate audio, video and images into your applications. You can play audio or 53 video from media files stored in your application's resources (raw resources), from standalone files 54 in the filesystem, or from a data stream arriving over a network connection, all using {@link 55 android.media.MediaPlayer} APIs.</p> 56 57 <p>This document shows you how to write a media-playing application that interacts with the user and 58 the system in order to obtain good performance and a pleasant user experience.</p> 59 60 <p class="note"><strong>Note:</strong> You can play back the audio data only to the standard output 61 device. Currently, that is the mobile device speaker or a Bluetooth headset. You cannot play sound 62 files in the conversation audio during a call.</p> 63 64 <h2 id="basics">The Basics</h2> 65 <p>The following classes are used to play sound and video in the Android framework:</p> 66 67 <dl> 68 <dt>{@link android.media.MediaPlayer}</dt> 69 <dd>This class is the primary API for playing sound and video.</dd> 70 <dt>{@link android.media.AudioManager}</dt> 71 <dd>This class manages audio sources and audio output on a device.</dd> 72 </dl> 73 74 <h2 id="manifest">Manifest Declarations</h2> 75 <p>Before starting development on your application using MediaPlayer, make sure your manifest has 76 the appropriate declarations to allow use of related features.</p> 77 78 <ul> 79 <li><strong>Internet Permission</strong> - If you are using MediaPlayer to stream network-based 80 content, your application must request network access. 81 <pre> 82 <uses-permission android:name="android.permission.INTERNET" /> 83 </pre> 84 </li> 85 <li><strong>Wake Lock Permission</strong> - If your player application needs to keep the screen 86 from dimming or the processor from sleeping, or uses the {@link 87 android.media.MediaPlayer#setScreenOnWhilePlaying(boolean) MediaPlayer.setScreenOnWhilePlaying()} or 88 {@link android.media.MediaPlayer#setWakeMode(android.content.Context, int) 89 MediaPlayer.setWakeMode()} methods, you must request this permission. 90 <pre> 91 <uses-permission android:name="android.permission.WAKE_LOCK" /> 92 </pre> 93 </li> 94 </ul> 95 96 <h2 id="mediaplayer">Using MediaPlayer</h2> 97 <p>One of the most important components of the media framework is the 98 {@link android.media.MediaPlayer MediaPlayer} 99 class. An object of this class can fetch, decode, and play both audio and video 100 with minimal setup. It supports several different media sources such as: 101 <ul> 102 <li>Local resources</li> 103 <li>Internal URIs, such as one you might obtain from a Content Resolver</li> 104 <li>External URLs (streaming)</li> 105 </ul> 106 </p> 107 108 <p>For a list of media formats that Android supports, 109 see the <a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media 110 Formats</a> document. </p> 111 112 <p>Here is an example 113 of how to play audio that's available as a local raw resource (saved in your application's 114 {@code res/raw/} directory):</p> 115 116 <pre>MediaPlayer mediaPlayer = MediaPlayer.create(context, R.raw.sound_file_1); 117 mediaPlayer.start(); // no need to call prepare(); create() does that for you 118 </pre> 119 120 <p>In this case, a "raw" resource is a file that the system does not 121 try to parse in any particular way. However, the content of this resource should not 122 be raw audio. It should be a properly encoded and formatted media file in one 123 of the supported formats.</p> 124 125 <p>And here is how you might play from a URI available locally in the system 126 (that you obtained through a Content Resolver, for instance):</p> 127 128 <pre>Uri myUri = ....; // initialize Uri here 129 MediaPlayer mediaPlayer = new MediaPlayer(); 130 mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); 131 mediaPlayer.setDataSource(getApplicationContext(), myUri); 132 mediaPlayer.prepare(); 133 mediaPlayer.start();</pre> 134 135 <p>Playing from a remote URL via HTTP streaming looks like this:</p> 136 137 <pre>String url = "http://........"; // your URL here 138 MediaPlayer mediaPlayer = new MediaPlayer(); 139 mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); 140 mediaPlayer.setDataSource(url); 141 mediaPlayer.prepare(); // might take long! (for buffering, etc) 142 mediaPlayer.start();</pre> 143 144 <p class="note"><strong>Note:</strong> 145 If you're passing a URL to stream an online media file, the file must be capable of 146 progressive download.</p> 147 148 <p class="caution"><strong>Caution:</strong> You must either catch or pass 149 {@link java.lang.IllegalArgumentException} and {@link java.io.IOException} when using 150 {@link android.media.MediaPlayer#setDataSource setDataSource()}, because 151 the file you are referencing might not exist.</p> 152 153 <h3 id='preparingasync'>Asynchronous Preparation</h3> 154 155 <p>Using {@link android.media.MediaPlayer MediaPlayer} can be straightforward in 156 principle. However, it's important to keep in mind that a few more things are 157 necessary to integrate it correctly with a typical Android application. For 158 example, the call to {@link android.media.MediaPlayer#prepare prepare()} can 159 take a long time to execute, because 160 it might involve fetching and decoding media data. So, as is the case with any 161 method that may take long to execute, you should <strong>never call it from your 162 application's UI thread</strong>. Doing that will cause the UI to hang until the method returns, 163 which is a very bad user experience and can cause an ANR (Application Not Responding) error. Even if 164 you expect your resource to load quickly, remember that anything that takes more than a tenth 165 of a second to respond in the UI will cause a noticeable pause and will give 166 the user the impression that your application is slow.</p> 167 168 <p>To avoid hanging your UI thread, spawn another thread to 169 prepare the {@link android.media.MediaPlayer} and notify the main thread when done. However, while 170 you could write the threading logic 171 yourself, this pattern is so common when using {@link android.media.MediaPlayer} that the framework 172 supplies a convenient way to accomplish this task by using the 173 {@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. This method 174 starts preparing the media in the background and returns immediately. When the media 175 is done preparing, the {@link android.media.MediaPlayer.OnPreparedListener#onPrepared onPrepared()} 176 method of the {@link android.media.MediaPlayer.OnPreparedListener 177 MediaPlayer.OnPreparedListener}, configured through 178 {@link android.media.MediaPlayer#setOnPreparedListener setOnPreparedListener()} is called.</p> 179 180 <h3 id='managestate'>Managing State</h3> 181 182 <p>Another aspect of a {@link android.media.MediaPlayer} that you should keep in mind is 183 that it's state-based. That is, the {@link android.media.MediaPlayer} has an internal state 184 that you must always be aware of when writing your code, because certain operations 185 are only valid when then player is in specific states. If you perform an operation while in the 186 wrong state, the system may throw an exception or cause other undesireable behaviors.</p> 187 188 <p>The documentation in the 189 {@link android.media.MediaPlayer MediaPlayer} class shows a complete state diagram, 190 that clarifies which methods move the {@link android.media.MediaPlayer} from one state to another. 191 For example, when you create a new {@link android.media.MediaPlayer}, it is in the <em>Idle</em> 192 state. At that point, you should initialize it by calling 193 {@link android.media.MediaPlayer#setDataSource setDataSource()}, bringing it 194 to the <em>Initialized</em> state. After that, you have to prepare it using either the 195 {@link android.media.MediaPlayer#prepare prepare()} or 196 {@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. When 197 the {@link android.media.MediaPlayer} is done preparing, it will then enter the <em>Prepared</em> 198 state, which means you can call {@link android.media.MediaPlayer#start start()} 199 to make it play the media. At that point, as the diagram illustrates, 200 you can move between the <em>Started</em>, <em>Paused</em> and <em>PlaybackCompleted</em> states by 201 calling such methods as 202 {@link android.media.MediaPlayer#start start()}, 203 {@link android.media.MediaPlayer#pause pause()}, and 204 {@link android.media.MediaPlayer#seekTo seekTo()}, 205 amongst others. When you 206 call {@link android.media.MediaPlayer#stop stop()}, however, notice that you 207 cannot call {@link android.media.MediaPlayer#start start()} again until you 208 prepare the {@link android.media.MediaPlayer} again.</p> 209 210 <p>Always keep <a href='{@docRoot}images/mediaplayer_state_diagram.gif'>the state diagram</a> 211 in mind when writing code that interacts with a 212 {@link android.media.MediaPlayer} object, because calling its methods from the wrong state is a 213 common cause of bugs.</p> 214 215 <h3 id='releaseplayer'>Releasing the MediaPlayer</h3> 216 217 <p>A {@link android.media.MediaPlayer MediaPlayer} can consume valuable 218 system resources. 219 Therefore, you should always take extra precautions to make sure you are not 220 hanging on to a {@link android.media.MediaPlayer} instance longer than necessary. When you 221 are done with it, you should always call 222 {@link android.media.MediaPlayer#release release()} to make sure any 223 system resources allocated to it are properly released. For example, if you are 224 using a {@link android.media.MediaPlayer} and your activity receives a call to {@link 225 android.app.Activity#onStop onStop()}, you must release the {@link android.media.MediaPlayer}, 226 because it 227 makes little sense to hold on to it while your activity is not interacting with 228 the user (unless you are playing media in the background, which is discussed in the next section). 229 When your activity is resumed or restarted, of course, you need to 230 create a new {@link android.media.MediaPlayer} and prepare it again before resuming playback.</p> 231 232 <p>Here's how you should release and then nullify your {@link android.media.MediaPlayer}:</p> 233 <pre> 234 mediaPlayer.release(); 235 mediaPlayer = null; 236 </pre> 237 238 <p>As an example, consider the problems that could happen if you 239 forgot to release the {@link android.media.MediaPlayer} when your activity is stopped, but create a 240 new one when the activity starts again. As you may know, when the user changes the 241 screen orientation (or changes the device configuration in another way), 242 the system handles that by restarting the activity (by default), so you might quickly 243 consume all of the system resources as the user 244 rotates the device back and forth between portrait and landscape, because at each 245 orientation change, you create a new {@link android.media.MediaPlayer} that you never 246 release. (For more information about runtime restarts, see <a 247 href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a>.)</p> 248 249 <p>You may be wondering what happens if you want to continue playing 250 "background media" even when the user leaves your activity, much in the same 251 way that the built-in Music application behaves. In this case, what you need is 252 a {@link android.media.MediaPlayer MediaPlayer} controlled by a {@link android.app.Service}, as 253 discussed in <a href="#mpandservices">Using a Service with MediaPlayer</a>.</p> 254 255 <h2 id="mpandservices">Using a Service with MediaPlayer</h2> 256 257 <p>If you want your media to play in the background even when your application 258 is not onscreen—that is, you want it to continue playing while the user is 259 interacting with other applications—then you must start a 260 {@link android.app.Service Service} and control the 261 {@link android.media.MediaPlayer MediaPlayer} instance from there. 262 You should be careful about this setup, because the user and the system have expectations 263 about how an application running a background service should interact with the rest of the 264 system. If your application does not fulfil those expectations, the user may 265 have a bad experience. This section describes the main issues that you should be 266 aware of and offers suggestions about how to approach them.</p> 267 268 269 <h3 id="asyncprepare">Running asynchronously</h3> 270 271 <p>First of all, like an {@link android.app.Activity Activity}, all work in a 272 {@link android.app.Service Service} is done in a single thread by 273 default—in fact, if you're running an activity and a service from the same application, they 274 use the same thread (the "main thread") by default. Therefore, services need to 275 process incoming intents quickly 276 and never perform lengthy computations when responding to them. If any heavy 277 work or blocking calls are expected, you must do those tasks asynchronously: either from 278 another thread you implement yourself, or using the framework's many facilities 279 for asynchronous processing.</p> 280 281 <p>For instance, when using a {@link android.media.MediaPlayer} from your main thread, 282 you should call {@link android.media.MediaPlayer#prepareAsync prepareAsync()} rather than 283 {@link android.media.MediaPlayer#prepare prepare()}, and implement 284 a {@link android.media.MediaPlayer.OnPreparedListener MediaPlayer.OnPreparedListener} 285 in order to be notified when the preparation is complete and you can start playing. 286 For example:</p> 287 288 <pre> 289 public class MyService extends Service implements MediaPlayer.OnPreparedListener { 290 private static final ACTION_PLAY = "com.example.action.PLAY"; 291 MediaPlayer mMediaPlayer = null; 292 293 public int onStartCommand(Intent intent, int flags, int startId) { 294 ... 295 if (intent.getAction().equals(ACTION_PLAY)) { 296 mMediaPlayer = ... // initialize it here 297 mMediaPlayer.setOnPreparedListener(this); 298 mMediaPlayer.prepareAsync(); // prepare async to not block main thread 299 } 300 } 301 302 /** Called when MediaPlayer is ready */ 303 public void onPrepared(MediaPlayer player) { 304 player.start(); 305 } 306 } 307 </pre> 308 309 310 <h3 id="asyncerror">Handling asynchronous errors</h3> 311 312 <p>On synchronous operations, errors would normally 313 be signaled with an exception or an error code, but whenever you use asynchronous 314 resources, you should make sure your application is notified 315 of errors appropriately. In the case of a {@link android.media.MediaPlayer MediaPlayer}, 316 you can accomplish this by implementing a 317 {@link android.media.MediaPlayer.OnErrorListener MediaPlayer.OnErrorListener} and 318 setting it in your {@link android.media.MediaPlayer} instance:</p> 319 320 <pre> 321 public class MyService extends Service implements MediaPlayer.OnErrorListener { 322 MediaPlayer mMediaPlayer; 323 324 public void initMediaPlayer() { 325 // ...initialize the MediaPlayer here... 326 327 mMediaPlayer.setOnErrorListener(this); 328 } 329 330 @Override 331 public boolean onError(MediaPlayer mp, int what, int extra) { 332 // ... react appropriately ... 333 // The MediaPlayer has moved to the Error state, must be reset! 334 } 335 } 336 </pre> 337 338 <p>It's important to remember that when an error occurs, the {@link android.media.MediaPlayer} 339 moves to the <em>Error</em> state (see the documentation for the 340 {@link android.media.MediaPlayer MediaPlayer} class for the full state diagram) 341 and you must reset it before you can use it again. 342 343 344 <h3 id="wakelocks">Using wake locks</h3> 345 346 <p>When designing applications that play media 347 in the background, the device may go to sleep 348 while your service is running. Because the Android system tries to conserve 349 battery while the device is sleeping, the system tries to shut off any 350 of the phone's features that are 351 not necessary, including the CPU and the WiFi hardware. 352 However, if your service is playing or streaming music, you want to prevent 353 the system from interfering with your playback.</p> 354 355 <p>In order to ensure that your service continues to run under 356 those conditions, you have to use "wake locks." A wake lock is a way to signal to 357 the system that your application is using some feature that should 358 stay available even if the phone is idle.</p> 359 360 <p class="caution"><strong>Notice:</strong> You should always use wake locks sparingly and hold them 361 only for as long as truly necessary, because they significantly reduce the battery life of the 362 device.</p> 363 364 <p>To ensure that the CPU continues running while your {@link android.media.MediaPlayer} is 365 playing, call the {@link android.media.MediaPlayer#setWakeMode 366 setWakeMode()} method when initializing your {@link android.media.MediaPlayer}. Once you do, 367 the {@link android.media.MediaPlayer} holds the specified lock while playing and releases the lock 368 when paused or stopped:</p> 369 370 <pre> 371 mMediaPlayer = new MediaPlayer(); 372 // ... other initialization here ... 373 mMediaPlayer.setWakeMode(getApplicationContext(), PowerManager.PARTIAL_WAKE_LOCK); 374 </pre> 375 376 <p>However, the wake lock acquired in this example guarantees only that the CPU remains awake. If 377 you are streaming media over the 378 network and you are using Wi-Fi, you probably want to hold a 379 {@link android.net.wifi.WifiManager.WifiLock WifiLock} as 380 well, which you must acquire and release manually. So, when you start preparing the 381 {@link android.media.MediaPlayer} with the remote URL, you should create and acquire the Wi-Fi lock. 382 For example:</p> 383 384 <pre> 385 WifiLock wifiLock = ((WifiManager) getSystemService(Context.WIFI_SERVICE)) 386 .createWifiLock(WifiManager.WIFI_MODE_FULL, "mylock"); 387 388 wifiLock.acquire(); 389 </pre> 390 391 <p>When you pause or stop your media, or when you no longer need the 392 network, you should release the lock:</p> 393 394 <pre> 395 wifiLock.release(); 396 </pre> 397 398 399 <h3 id="foregroundserv">Running as a foreground service</h3> 400 401 <p>Services are often used for performing background tasks, such as fetching emails, 402 synchronizing data, downloading content, amongst other possibilities. In these 403 cases, the user is not actively aware of the service's execution, and probably 404 wouldn't even notice if some of these services were interrupted and later restarted.</p> 405 406 <p>But consider the case of a service that is playing music. Clearly this is a service that the user 407 is actively aware of and the experience would be severely affected by any interruptions. 408 Additionally, it's a service that the user will likely wish to interact with during its execution. 409 In this case, the service should run as a "foreground service." A 410 foreground service holds a higher level of importance within the system—the system will 411 almost never kill the service, because it is of immediate importance to the user. When running 412 in the foreground, the service also must provide a status bar notification to ensure that users are 413 aware of the running service and allow them to open an activity that can interact with the 414 service.</p> 415 416 <p>In order to turn your service into a foreground service, you must create a 417 {@link android.app.Notification Notification} for the status bar and call 418 {@link android.app.Service#startForeground startForeground()} from the {@link 419 android.app.Service}. For example:</p> 420 421 <pre>String songName; 422 // assign the song name to songName 423 PendingIntent pi = PendingIntent.getActivity(getApplicationContext(), 0, 424 new Intent(getApplicationContext(), MainActivity.class), 425 PendingIntent.FLAG_UPDATE_CURRENT); 426 Notification notification = new Notification(); 427 notification.tickerText = text; 428 notification.icon = R.drawable.play0; 429 notification.flags |= Notification.FLAG_ONGOING_EVENT; 430 notification.setLatestEventInfo(getApplicationContext(), "MusicPlayerSample", 431 "Playing: " + songName, pi); 432 startForeground(NOTIFICATION_ID, notification); 433 </pre> 434 435 <p>While your service is running in the foreground, the notification you 436 configured is visible in the notification area of the device. If the user 437 selects the notification, the system invokes the {@link android.app.PendingIntent} you supplied. In 438 the example above, it opens an activity ({@code MainActivity}).</p> 439 440 <p>Figure 1 shows how your notification appears to the user:</p> 441 442 <img src='images/notification1.png' /> 443 444 <img src='images/notification2.png' /> 445 <p class="img-caption"><strong>Figure 1.</strong> Screenshots of a foreground service's 446 notification, showing the notification icon in the status bar (left) and the expanded view 447 (right).</p> 448 449 <p>You should only hold on to the "foreground service" status while your 450 service is actually performing something the user is actively aware of. Once 451 that is no longer true, you should release it by calling 452 {@link android.app.Service#stopForeground stopForeground()}:</p> 453 454 <pre> 455 stopForeground(true); 456 </pre> 457 458 <p>For more information, see the documentation about <a 459 href="{@docRoot}guide/components/services.html#Foreground">Services</a> and 460 <a href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p> 461 462 463 <h3 id="audiofocus">Handling audio focus</h3> 464 465 <p>Even though only one activity can run at any given time, Android is a 466 multi-tasking environment. This poses a particular challenge to applications 467 that use audio, because there is only one audio output and there may be several 468 media services competing for its use. Before Android 2.2, there was no built-in 469 mechanism to address this issue, which could in some cases lead to a bad user 470 experience. For example, when a user is listening to 471 music and another application needs to notify the user of something very important, 472 the user might not hear the notification tone due to the loud music. Starting with 473 Android 2.2, the platform offers a way for applications to negotiate their 474 use of the device's audio output. This mechanism is called Audio Focus.</p> 475 476 <p>When your application needs to output audio such as music or a notification, 477 you should always request audio focus. Once it has focus, it can use the sound output freely, but it 478 should 479 always listen for focus changes. If it is notified that it has lost the audio 480 focus, it should immediately either kill the audio or lower it to a quiet level 481 (known as "ducking"—there is a flag that indicates which one is appropriate) and only resume 482 loud playback after it receives focus again.</p> 483 484 <p>Audio Focus is cooperative in nature. That is, applications are expected 485 (and highly encouraged) to comply with the audio focus guidelines, but the 486 rules are not enforced by the system. If an application wants to play loud 487 music even after losing audio focus, nothing in the system will prevent that. 488 However, the user is more likely to have a bad experience and will be more 489 likely to uninstall the misbehaving application.</p> 490 491 <p>To request audio focus, you must call 492 {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} from the {@link 493 android.media.AudioManager}, as the example below demonstrates:</p> 494 495 <pre> 496 AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); 497 int result = audioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC, 498 AudioManager.AUDIOFOCUS_GAIN); 499 500 if (result != AudioManager.AUDIOFOCUS_REQUEST_GRANTED) { 501 // could not get audio focus. 502 } 503 </pre> 504 505 <p>The first parameter to {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} 506 is an {@link android.media.AudioManager.OnAudioFocusChangeListener 507 AudioManager.OnAudioFocusChangeListener}, 508 whose {@link android.media.AudioManager.OnAudioFocusChangeListener#onAudioFocusChange 509 onAudioFocusChange()} method is called whenever there is a change in audio focus. Therefore, you 510 should also implement this interface on your service and activities. For example:</p> 511 512 <pre> 513 class MyService extends Service 514 implements AudioManager.OnAudioFocusChangeListener { 515 // .... 516 public void onAudioFocusChange(int focusChange) { 517 // Do something based on focus change... 518 } 519 } 520 </pre> 521 522 <p>The <code>focusChange</code> parameter tells you how the audio focus has changed, and 523 can be one of the following values (they are all constants defined in 524 {@link android.media.AudioManager AudioManager}):</p> 525 526 <ul> 527 <li>{@link android.media.AudioManager#AUDIOFOCUS_GAIN}: You have gained the audio focus.</li> 528 529 <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS}: You have lost the audio focus for a 530 presumably long time. 531 You must stop all audio playback. Because you should expect not to have focus back 532 for a long time, this would be a good place to clean up your resources as much 533 as possible. For example, you should release the {@link android.media.MediaPlayer}.</li> 534 535 <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}: You have 536 temporarily lost audio focus, but should receive it back shortly. You must stop 537 all audio playback, but you can keep your resources because you will probably get 538 focus back shortly.</li> 539 540 <li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}: You have temporarily 541 lost audio focus, 542 but you are allowed to continue to play audio quietly (at a low volume) instead 543 of killing audio completely.</li> 544 </ul> 545 546 <p>Here is an example implementation:</p> 547 548 <pre> 549 public void onAudioFocusChange(int focusChange) { 550 switch (focusChange) { 551 case AudioManager.AUDIOFOCUS_GAIN: 552 // resume playback 553 if (mMediaPlayer == null) initMediaPlayer(); 554 else if (!mMediaPlayer.isPlaying()) mMediaPlayer.start(); 555 mMediaPlayer.setVolume(1.0f, 1.0f); 556 break; 557 558 case AudioManager.AUDIOFOCUS_LOSS: 559 // Lost focus for an unbounded amount of time: stop playback and release media player 560 if (mMediaPlayer.isPlaying()) mMediaPlayer.stop(); 561 mMediaPlayer.release(); 562 mMediaPlayer = null; 563 break; 564 565 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT: 566 // Lost focus for a short time, but we have to stop 567 // playback. We don't release the media player because playback 568 // is likely to resume 569 if (mMediaPlayer.isPlaying()) mMediaPlayer.pause(); 570 break; 571 572 case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: 573 // Lost focus for a short time, but it's ok to keep playing 574 // at an attenuated level 575 if (mMediaPlayer.isPlaying()) mMediaPlayer.setVolume(0.1f, 0.1f); 576 break; 577 } 578 } 579 </pre> 580 581 <p>Keep in mind that the audio focus APIs are available only with API level 8 (Android 2.2) 582 and above, so if you want to support previous 583 versions of Android, you should adopt a backward compatibility strategy that 584 allows you to use this feature if available, and fall back seamlessly if not.</p> 585 586 <p>You can achieve backward compatibility either by calling the audio focus methods by reflection 587 or by implementing all the audio focus features in a separate class (say, 588 <code>AudioFocusHelper</code>). Here is an example of such a class:</p> 589 590 <pre> 591 public class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener { 592 AudioManager mAudioManager; 593 594 // other fields here, you'll probably hold a reference to an interface 595 // that you can use to communicate the focus changes to your Service 596 597 public AudioFocusHelper(Context ctx, /* other arguments here */) { 598 mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE); 599 // ... 600 } 601 602 public boolean requestFocus() { 603 return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == 604 mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC, 605 AudioManager.AUDIOFOCUS_GAIN); 606 } 607 608 public boolean abandonFocus() { 609 return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == 610 mAudioManager.abandonAudioFocus(this); 611 } 612 613 @Override 614 public void onAudioFocusChange(int focusChange) { 615 // let your service know about the focus change 616 } 617 } 618 </pre> 619 620 621 <p>You can create an instance of <code>AudioFocusHelper</code> class only if you detect that 622 the system is running API level 8 or above. For example:</p> 623 624 <pre> 625 if (android.os.Build.VERSION.SDK_INT >= 8) { 626 mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this); 627 } else { 628 mAudioFocusHelper = null; 629 } 630 </pre> 631 632 633 <h3 id="cleanup">Performing cleanup</h3> 634 635 <p>As mentioned earlier, a {@link android.media.MediaPlayer} object can consume a significant 636 amount of system resources, so you should keep it only for as long as you need and call 637 {@link android.media.MediaPlayer#release release()} when you are done with it. It's important 638 to call this cleanup method explicitly rather than rely on system garbage collection because 639 it might take some time before the garbage collector reclaims the {@link android.media.MediaPlayer}, 640 as it's only sensitive to memory needs and not to shortage of other media-related resources. 641 So, in the case when you're using a service, you should always override the 642 {@link android.app.Service#onDestroy onDestroy()} method to make sure you are releasing 643 the {@link android.media.MediaPlayer}:</p> 644 645 <pre> 646 public class MyService extends Service { 647 MediaPlayer mMediaPlayer; 648 // ... 649 650 @Override 651 public void onDestroy() { 652 if (mMediaPlayer != null) mMediaPlayer.release(); 653 } 654 } 655 </pre> 656 657 <p>You should always look for other opportunities to release your {@link android.media.MediaPlayer} 658 as well, apart from releasing it when being shut down. For example, if you expect not 659 to be able to play media for an extended period of time (after losing audio focus, for example), 660 you should definitely release your existing {@link android.media.MediaPlayer} and create it again 661 later. On the 662 other hand, if you only expect to stop playback for a very short time, you should probably 663 hold on to your {@link android.media.MediaPlayer} to avoid the overhead of creating and preparing it 664 again.</p> 665 666 667 668 <h2 id="noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</h2> 669 670 <p>Many well-written applications that play audio automatically stop playback when an event 671 occurs that causes the audio to become noisy (ouput through external speakers). For instance, 672 this might happen when a user is listening to music through headphones and accidentally 673 disconnects the headphones from the device. However, this behavior does not happen automatically. 674 If you don't implement this feature, audio plays out of the device's external speakers, which 675 might not be what the user wants.</p> 676 677 <p>You can ensure your app stops playing music in these situations by handling 678 the {@link android.media.AudioManager#ACTION_AUDIO_BECOMING_NOISY} intent, for which you can 679 register a receiver by 680 adding the following to your manifest:</p> 681 682 <pre> 683 <receiver android:name=".MusicIntentReceiver"> 684 <intent-filter> 685 <action android:name="android.media.AUDIO_BECOMING_NOISY" /> 686 </intent-filter> 687 </receiver> 688 </pre> 689 690 <p>This registers the <code>MusicIntentReceiver</code> class as a broadcast receiver for that 691 intent. You should then implement this class:</p> 692 693 <pre> 694 public class MusicIntentReceiver implements android.content.BroadcastReceiver { 695 @Override 696 public void onReceive(Context ctx, Intent intent) { 697 if (intent.getAction().equals( 698 android.media.AudioManager.ACTION_AUDIO_BECOMING_NOISY)) { 699 // signal your service to stop playback 700 // (via an Intent, for instance) 701 } 702 } 703 } 704 </pre> 705 706 707 708 709 <h2 id="viacontentresolver">Retrieving Media from a Content Resolver</h2> 710 711 <p>Another feature that may be useful in a media player application is the ability to 712 retrieve music that the user has on the device. You can do that by querying the {@link 713 android.content.ContentResolver} for external media:</p> 714 715 <pre> 716 ContentResolver contentResolver = getContentResolver(); 717 Uri uri = android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; 718 Cursor cursor = contentResolver.query(uri, null, null, null, null); 719 if (cursor == null) { 720 // query failed, handle error. 721 } else if (!cursor.moveToFirst()) { 722 // no media on the device 723 } else { 724 int titleColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media.TITLE); 725 int idColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media._ID); 726 do { 727 long thisId = cursor.getLong(idColumn); 728 String thisTitle = cursor.getString(titleColumn); 729 // ...process entry... 730 } while (cursor.moveToNext()); 731 } 732 </pre> 733 734 <p>To use this with the {@link android.media.MediaPlayer}, you can do this:</p> 735 736 <pre> 737 long id = /* retrieve it from somewhere */; 738 Uri contentUri = ContentUris.withAppendedId( 739 android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI, id); 740 741 mMediaPlayer = new MediaPlayer(); 742 mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); 743 mMediaPlayer.setDataSource(getApplicationContext(), contentUri); 744 745 // ...prepare and start... 746 </pre>