1 page.title=JNI Tips 2 page.tags="ndk","native" 3 4 page.article=true 5 @jd:body 6 7 <div id="tb-wrapper"> 8 <div id="tb"> 9 10 <h2>In this document</h2> 11 <ol class="nolist"> 12 <li><a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a></li> 13 <li><a href="#threads">Threads</a></li> 14 <li><a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a></li> 15 <li><a href="#local_and_global_references">Local and Global References</a></li> 16 <li><a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a></li> 17 <li><a href="#arrays">Primitive Arrays</a></li> 18 <li><a href="#region_calls">Region Calls</a></li> 19 <li><a href="#exceptions">Exceptions</a></li> 20 <li><a href="#extended_checking">Extended Checking</a> </li> 21 <li><a href="#native_libraries">Native Libraries</a></li> 22 <li><a href="#64_bit">64-bit Considerations</a></li> 23 <li><a href="#unsupported">Unsupported Features/Backwards Compatibility</a></li> 24 <li><a href="#faq_ULE">FAQ: Why do I get <code>UnsatisfiedLinkError</code></a></li> 25 <li><a href="#faq_FindClass">FAQ: Why didn't <code>FindClass</code> find my class?</a></li> 26 <li><a href="#faq_sharing">FAQ: How do I share raw data with native code?</a></li> 27 </ol> 28 29 </div> 30 </div> 31 32 <p>JNI is the Java Native Interface. It defines a way for managed code 33 (written in the Java programming language) to interact with native 34 code (written in C/C++). It's vendor-neutral, has support for loading code from 35 dynamic shared libraries, and while cumbersome at times is reasonably efficient.</p> 36 37 <p>If you're not already familiar with it, read through the 38 <a href="http://docs.oracle.com/javase/7/docs/technotes/guides/jni/spec/jniTOC.html">Java Native Interface Specification</a> 39 to get a sense for how JNI works and what features are available. Some 40 aspects of the interface aren't immediately obvious on 41 first reading, so you may find the next few sections handy.</p> 42 43 44 <a name="JavaVM_and_JNIEnv" id="JavaVM_and_JNIEnv"></a> 45 <h2>JavaVM and JNIEnv</h2> 46 47 <p>JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially 48 pointers to pointers to function tables. (In the C++ version, they're classes with a 49 pointer to a function table and a member function for each JNI function that indirects through 50 the table.) The JavaVM provides the "invocation interface" functions, 51 which allow you to create and destroy a JavaVM. In theory you can have multiple JavaVMs per process, 52 but Android only allows one.</p> 53 54 <p>The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as 55 the first argument.</p> 56 57 <p>The JNIEnv is used for thread-local storage. For this reason, <strong>you cannot share a JNIEnv between threads</strong>. 58 If a piece of code has no other way to get its JNIEnv, you should share 59 the JavaVM, and use <code>GetEnv</code> to discover the thread's JNIEnv. (Assuming it has one; see <code>AttachCurrentThread</code> below.)</p> 60 61 <p>The C declarations of JNIEnv and JavaVM are different from the C++ 62 declarations. The <code>"jni.h"</code> include file provides different typedefs 63 depending on whether it's included into C or C++. For this reason it's a bad idea to 64 include JNIEnv arguments in header files included by both languages. (Put another way: if your 65 header file requires <code>#ifdef __cplusplus</code>, you may have to do some extra work if anything in 66 that header refers to JNIEnv.)</p> 67 68 <a name="threads" id="threads"></a> 69 <h2>Threads</h2> 70 71 <p>All threads are Linux threads, scheduled by the kernel. They're usually 72 started from managed code (using <code>Thread.start</code>), 73 but they can also be created elsewhere and then attached to the JavaVM. For 74 example, a thread started with <code>pthread_create</code> can be attached 75 with the JNI <code>AttachCurrentThread</code> or 76 <code>AttachCurrentThreadAsDaemon</code> functions. Until a thread is 77 attached, it has no JNIEnv, and <strong>cannot make JNI calls</strong>.</p> 78 79 <p>Attaching a natively-created thread causes a <code>java.lang.Thread</code> 80 object to be constructed and added to the "main" <code>ThreadGroup</code>, 81 making it visible to the debugger. Calling <code>AttachCurrentThread</code> 82 on an already-attached thread is a no-op.</p> 83 84 <p>Android does not suspend threads executing native code. If 85 garbage collection is in progress, or the debugger has issued a suspend 86 request, Android will pause the thread the next time it makes a JNI call.</p> 87 88 <p>Threads attached through JNI <strong>must call 89 <code>DetachCurrentThread</code> before they exit</strong>. 90 If coding this directly is awkward, in Android 2.0 (Eclair) and higher you 91 can use <code>pthread_key_create</code> to define a destructor 92 function that will be called before the thread exits, and 93 call <code>DetachCurrentThread</code> from there. (Use that 94 key with <code>pthread_setspecific</code> to store the JNIEnv in 95 thread-local-storage; that way it'll be passed into your destructor as 96 the argument.)</p> 97 98 99 <a name="jclass_jmethodID_and_jfieldID" id="jclass_jmethodID_and_jfieldID"></a> 100 <h2>jclass, jmethodID, and jfieldID</h2> 101 102 <p>If you want to access an object's field from native code, you would do the following:</p> 103 104 <ul> 105 <li> Get the class object reference for the class with <code>FindClass</code></li> 106 <li> Get the field ID for the field with <code>GetFieldID</code></li> 107 <li> Get the contents of the field with something appropriate, such as 108 <code>GetIntField</code></li> 109 </ul> 110 111 <p>Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just 112 pointers to internal runtime data structures. Looking them up may require several string 113 comparisons, but once you have them the actual call to get the field or invoke the method 114 is very quick.</p> 115 116 <p>If performance is important, it's useful to look the values up once and cache the results 117 in your native code. Because there is a limit of one JavaVM per process, it's reasonable 118 to store this data in a static local structure.</p> 119 120 <p>The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes 121 are only unloaded if all classes associated with a ClassLoader can be garbage collected, 122 which is rare but will not be impossible in Android. Note however that 123 the <code>jclass</code> 124 is a class reference and <strong>must be protected</strong> with a call 125 to <code>NewGlobalRef</code> (see the next section).</p> 126 127 <p>If you would like to cache the IDs when a class is loaded, and automatically re-cache them 128 if the class is ever unloaded and reloaded, the correct way to initialize 129 the IDs is to add a piece of code that looks like this to the appropriate class:</p> 130 131 <pre> /* 132 * We use a class initializer to allow the native code to cache some 133 * field offsets. This native function looks up and caches interesting 134 * class/field/method IDs. Throws on failure. 135 */ 136 private static native void nativeInit(); 137 138 static { 139 nativeInit(); 140 }</pre> 141 142 <p>Create a <code>nativeClassInit</code> method in your C/C++ code that performs the ID lookups. The code 143 will be executed once, when the class is initialized. If the class is ever unloaded and 144 then reloaded, it will be executed again.</p> 145 146 <a name="local_and_global_references" id="local_and_global_references"></a> 147 <h2>Local and Global References</h2> 148 149 <p>Every argument passed to a native method, and almost every object returned 150 by a JNI function is a "local reference". This means that it's valid for the 151 duration of the current native method in the current thread. 152 <strong>Even if the object itself continues to live on after the native method 153 returns, the reference is not valid.</strong> 154 <p>This applies to all sub-classes of <code>jobject</code>, including 155 <code>jclass</code>, <code>jstring</code>, and <code>jarray</code>. 156 (The runtime will warn you about most reference mis-uses when extended JNI 157 checks are enabled.)</p> 158 <p>The only way to get non-local references is via the functions 159 <code>NewGlobalRef</code> and <code>NewWeakGlobalRef</code>. 160 161 <p>If you want to hold on to a reference for a longer period, you must use 162 a "global" reference. The <code>NewGlobalRef</code> function takes the 163 local reference as an argument and returns a global one. 164 The global reference is guaranteed to be valid until you call 165 <code>DeleteGlobalRef</code>.</p> 166 167 <p>This pattern is commonly used when caching a jclass returned 168 from <code>FindClass</code>, e.g.:</p> 169 <pre>jclass localClass = env->FindClass("MyClass"); 170 jclass globalClass = reinterpret_cast<jclass>(env->NewGlobalRef(localClass));</pre> 171 172 <p>All JNI methods accept both local and global references as arguments. 173 It's possible for references to the same object to have different values. 174 For example, the return values from consecutive calls to 175 <code>NewGlobalRef</code> on the same object may be different. 176 <strong>To see if two references refer to the same object, 177 you must use the <code>IsSameObject</code> function.</strong> Never compare 178 references with <code>==</code> in native code.</p> 179 180 <p>One consequence of this is that you 181 <strong>must not assume object references are constant or unique</strong> 182 in native code. The 32-bit value representing an object may be different 183 from one invocation of a method to the next, and it's possible that two 184 different objects could have the same 32-bit value on consecutive calls. Do 185 not use <code>jobject</code> values as keys.</p> 186 187 <p>Programmers are required to "not excessively allocate" local references. In practical terms this means 188 that if you're creating large numbers of local references, perhaps while running through an array of 189 objects, you should free them manually with 190 <code>DeleteLocalRef</code> instead of letting JNI do it for you. The 191 implementation is only required to reserve slots for 192 16 local references, so if you need more than that you should either delete as you go or use 193 <code>EnsureLocalCapacity</code>/<code>PushLocalFrame</code> to reserve more.</p> 194 195 <p>Note that <code>jfieldID</code>s and <code>jmethodID</code>s are opaque 196 types, not object references, and should not be passed to 197 <code>NewGlobalRef</code>. The raw data 198 pointers returned by functions like <code>GetStringUTFChars</code> 199 and <code>GetByteArrayElements</code> are also not objects. (They may be passed 200 between threads, and are valid until the matching Release call.)</p> 201 202 <p>One unusual case deserves separate mention. If you attach a native 203 thread with <code>AttachCurrentThread</code>, the code you are running will 204 never automatically free local references until the thread detaches. Any local 205 references you create will have to be deleted manually. In general, any native 206 code that creates local references in a loop probably needs to do some manual 207 deletion.</p> 208 209 <a name="UTF_8_and_UTF_16_strings" id="UTF_8_and_UTF_16_strings"></a> 210 <h2>UTF-8 and UTF-16 Strings</h2> 211 212 <p>The Java programming language uses UTF-16. For convenience, JNI provides methods that work with <a href="http://en.wikipedia.org/wiki/UTF-8#Modified_UTF-8">Modified UTF-8</a> as well. The 213 modified encoding is useful for C code because it encodes \u0000 as 0xc0 0x80 instead of 0x00. 214 The nice thing about this is that you can count on having C-style zero-terminated strings, 215 suitable for use with standard libc string functions. The down side is that you cannot pass 216 arbitrary UTF-8 data to JNI and expect it to work correctly.</p> 217 218 <p>If possible, it's usually faster to operate with UTF-16 strings. Android 219 currently does not require a copy in <code>GetStringChars</code>, whereas 220 <code>GetStringUTFChars</code> requires an allocation and a conversion to 221 UTF-8. Note that 222 <strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed, 223 so you need to hang on to the string length as well as 224 the jchar pointer.</p> 225 226 <p><strong>Don't forget to <code>Release</code> the strings you <code>Get</code></strong>. The 227 string functions return <code>jchar*</code> or <code>jbyte*</code>, which 228 are C-style pointers to primitive data rather than local references. They 229 are guaranteed valid until <code>Release</code> is called, which means they are not 230 released when the native method returns.</p> 231 232 <p><strong>Data passed to NewStringUTF must be in Modified UTF-8 format</strong>. A 233 common mistake is reading character data from a file or network stream 234 and handing it to <code>NewStringUTF</code> without filtering it. 235 Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII 236 characters or convert them to proper Modified UTF-8 form. If you don't, 237 the UTF-16 conversion will likely not be what you expect. The extended 238 JNI checks will scan strings and warn you about invalid data, but they 239 won't catch everything.</p> 240 241 <a name="arrays" id="arrays"></a> 242 <h2>Primitive Arrays</h2> 243 244 <p>JNI provides functions for accessing the contents of array objects. 245 While arrays of objects must be accessed one entry at a time, arrays of 246 primitives can be read and written directly as if they were declared in C.</p> 247 248 <p>To make the interface as efficient as possible without constraining 249 the VM implementation, the <code>Get<PrimitiveType>ArrayElements</code> 250 family of calls allows the runtime to either return a pointer to the actual elements, or 251 allocate some memory and make a copy. Either way, the raw pointer returned 252 is guaranteed to be valid until the corresponding <code>Release</code> call 253 is issued (which implies that, if the data wasn't copied, the array object 254 will be pinned down and can't be relocated as part of compacting the heap). 255 <strong>You must <code>Release</code> every array you <code>Get</code>.</strong> Also, if the <code>Get</code> 256 call fails, you must ensure that your code doesn't try to <code>Release</code> a NULL 257 pointer later.</p> 258 259 <p>You can determine whether or not the data was copied by passing in a 260 non-NULL pointer for the <code>isCopy</code> argument. This is rarely 261 useful.</p> 262 263 <p>The <code>Release</code> call takes a <code>mode</code> argument that can 264 have one of three values. The actions performed by the runtime depend upon 265 whether it returned a pointer to the actual data or a copy of it:</p> 266 267 <ul> 268 <li><code>0</code> 269 <ul> 270 <li>Actual: the array object is un-pinned. 271 <li>Copy: data is copied back. The buffer with the copy is freed. 272 </ul> 273 <li><code>JNI_COMMIT</code> 274 <ul> 275 <li>Actual: does nothing. 276 <li>Copy: data is copied back. The buffer with the copy 277 <strong>is not freed</strong>. 278 </ul> 279 <li><code>JNI_ABORT</code> 280 <ul> 281 <li>Actual: the array object is un-pinned. Earlier 282 writes are <strong>not</strong> aborted. 283 <li>Copy: the buffer with the copy is freed; any changes to it are lost. 284 </ul> 285 </ul> 286 287 <p>One reason for checking the <code>isCopy</code> flag is to know if 288 you need to call <code>Release</code> with <code>JNI_COMMIT</code> 289 after making changes to an array — if you're alternating between making 290 changes and executing code that uses the contents of the array, you may be 291 able to 292 skip the no-op commit. Another possible reason for checking the flag is for 293 efficient handling of <code>JNI_ABORT</code>. For example, you might want 294 to get an array, modify it in place, pass pieces to other functions, and 295 then discard the changes. If you know that JNI is making a new copy for 296 you, there's no need to create another "editable" copy. If JNI is passing 297 you the original, then you do need to make your own copy.</p> 298 299 <p>It is a common mistake (repeated in example code) to assume that you can skip the <code>Release</code> call if 300 <code>*isCopy</code> is false. This is not the case. If no copy buffer was 301 allocated, then the original memory must be pinned down and can't be moved by 302 the garbage collector.</p> 303 304 <p>Also note that the <code>JNI_COMMIT</code> flag does <strong>not</strong> release the array, 305 and you will need to call <code>Release</code> again with a different flag 306 eventually.</p> 307 308 309 <a name="region_calls" id="region_calls"></a> 310 <h2>Region Calls</h2> 311 312 <p>There is an alternative to calls like <code>Get<Type>ArrayElements</code> 313 and <code>GetStringChars</code> that may be very helpful when all you want 314 to do is copy data in or out. Consider the following:</p> 315 316 <pre> jbyte* data = env->GetByteArrayElements(array, NULL); 317 if (data != NULL) { 318 memcpy(buffer, data, len); 319 env->ReleaseByteArrayElements(array, data, JNI_ABORT); 320 }</pre> 321 322 <p>This grabs the array, copies the first <code>len</code> byte 323 elements out of it, and then releases the array. Depending upon the 324 implementation, the <code>Get</code> call will either pin or copy the array 325 contents. 326 The code copies the data (for perhaps a second time), then calls <code>Release</code>; in this case 327 <code>JNI_ABORT</code> ensures there's no chance of a third copy.</p> 328 329 <p>One can accomplish the same thing more simply:</p> 330 <pre> env->GetByteArrayRegion(array, 0, len, buffer);</pre> 331 332 <p>This has several advantages:</p> 333 <ul> 334 <li>Requires one JNI call instead of 2, reducing overhead. 335 <li>Doesn't require pinning or extra data copies. 336 <li>Reduces the risk of programmer error — no risk of forgetting 337 to call <code>Release</code> after something fails. 338 </ul> 339 340 <p>Similarly, you can use the <code>Set<Type>ArrayRegion</code> call 341 to copy data into an array, and <code>GetStringRegion</code> or 342 <code>GetStringUTFRegion</code> to copy characters out of a 343 <code>String</code>. 344 345 346 <a name="exceptions" id="exceptions"></a> 347 <h2>Exceptions</h2> 348 349 <p><strong>You must not call most JNI functions while an exception is pending.</strong> 350 Your code is expected to notice the exception (via the function's return value, 351 <code>ExceptionCheck</code>, or <code>ExceptionOccurred</code>) and return, 352 or clear the exception and handle it.</p> 353 354 <p>The only JNI functions that you are allowed to call while an exception is 355 pending are:</p> 356 <ul> 357 <li><code>DeleteGlobalRef</code> 358 <li><code>DeleteLocalRef</code> 359 <li><code>DeleteWeakGlobalRef</code> 360 <li><code>ExceptionCheck</code> 361 <li><code>ExceptionClear</code> 362 <li><code>ExceptionDescribe</code> 363 <li><code>ExceptionOccurred</code> 364 <li><code>MonitorExit</code> 365 <li><code>PopLocalFrame</code> 366 <li><code>PushLocalFrame</code> 367 <li><code>Release<PrimitiveType>ArrayElements</code> 368 <li><code>ReleasePrimitiveArrayCritical</code> 369 <li><code>ReleaseStringChars</code> 370 <li><code>ReleaseStringCritical</code> 371 <li><code>ReleaseStringUTFChars</code> 372 </ul> 373 374 <p>Many JNI calls can throw an exception, but often provide a simpler way 375 of checking for failure. For example, if <code>NewString</code> returns 376 a non-NULL value, you don't need to check for an exception. However, if 377 you call a method (using a function like <code>CallObjectMethod</code>), 378 you must always check for an exception, because the return value is not 379 going to be valid if an exception was thrown.</p> 380 381 <p>Note that exceptions thrown by interpreted code do not unwind native stack 382 frames, and Android does not yet support C++ exceptions. 383 The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just 384 set an exception pointer in the current thread. Upon returning to managed 385 from native code, the exception will be noted and handled appropriately.</p> 386 387 <p>Native code can "catch" an exception by calling <code>ExceptionCheck</code> or 388 <code>ExceptionOccurred</code>, and clear it with 389 <code>ExceptionClear</code>. As usual, 390 discarding exceptions without handling them can lead to problems.</p> 391 392 <p>There are no built-in functions for manipulating the <code>Throwable</code> object 393 itself, so if you want to (say) get the exception string you will need to 394 find the <code>Throwable</code> class, look up the method ID for 395 <code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result 396 is non-NULL use <code>GetStringUTFChars</code> to get something you can 397 hand to <code>printf(3)</code> or equivalent.</p> 398 399 400 <a name="extended_checking" id="extended_checking"></a> 401 <h2>Extended Checking</h2> 402 403 <p>JNI does very little error checking. Errors usually result in a crash. Android also offers a mode called CheckJNI, where the JavaVM and JNIEnv function table pointers are switched to tables of functions that perform an extended series of checks before calling the standard implementation.</p> 404 405 <p>The additional checks include:</p> 406 407 <ul> 408 <li>Arrays: attempting to allocate a negative-sized array.</li> 409 <li>Bad pointers: passing a bad jarray/jclass/jobject/jstring to a JNI call, or passing a NULL pointer to a JNI call with a non-nullable argument.</li> 410 <li>Class names: passing anything but the java/lang/String style of class name to a JNI call.</li> 411 <li>Critical calls: making a JNI call between a critical get and its corresponding release.</li> 412 <li>Direct ByteBuffers: passing bad arguments to <code>NewDirectByteBuffer</code>.</li> 413 <li>Exceptions: making a JNI call while theres an exception pending.</li> 414 <li>JNIEnv*s: using a JNIEnv* from the wrong thread.</li> 415 <li>jfieldIDs: using a NULL jfieldID, or using a jfieldID to set a field to a value of the wrong type (trying to assign a StringBuilder to a String field, say), or using a jfieldID for a static field to set an instance field or vice versa, or using a jfieldID from one class with instances of another class.</li> 416 <li>jmethodIDs: using the wrong kind of jmethodID when making a <code>Call*Method</code> JNI call: incorrect return type, static/non-static mismatch, wrong type for this (for non-static calls) or wrong class (for static calls).</li> 417 <li>References: using <code>DeleteGlobalRef</code>/<code>DeleteLocalRef</code> on the wrong kind of reference.</li> 418 <li>Release modes: passing a bad release mode to a release call (something other than <code>0</code>, <code>JNI_ABORT</code>, or <code>JNI_COMMIT</code>).</li> 419 <li>Type safety: returning an incompatible type from your native method (returning a StringBuilder from a method declared to return a String, say).</li> 420 <li>UTF-8: passing an invalid <a href="http://en.wikipedia.org/wiki/UTF-8#Modified_UTF-8">Modified UTF-8</a> byte sequence to a JNI call.</li> 421 </ul> 422 423 <p>(Accessibility of methods and fields is still not checked: access restrictions don't apply to native code.)</p> 424 425 <p>There are several ways to enable CheckJNI.</p> 426 427 <p>If youre using the emulator, CheckJNI is on by default.</p> 428 429 <p>If you have a rooted device, you can use the following sequence of commands to restart the runtime with CheckJNI enabled:</p> 430 431 <pre>adb shell stop 432 adb shell setprop dalvik.vm.checkjni true 433 adb shell start</pre> 434 435 <p>In either of these cases, youll see something like this in your logcat output when the runtime starts:</p> 436 437 <pre>D AndroidRuntime: CheckJNI is ON</pre> 438 439 <p>If you have a regular device, you can use the following command:</p> 440 441 <pre>adb shell setprop debug.checkjni 1</pre> 442 443 <p>This wont affect already-running apps, but any app launched from that point on will have CheckJNI enabled. (Change the property to any other value or simply rebooting will disable CheckJNI again.) In this case, youll see something like this in your logcat output the next time an app starts:</p> 444 445 <pre>D Late-enabling CheckJNI</pre> 446 447 448 449 450 <a name="native_libraries" id="native_libraries"></a> 451 <h2>Native Libraries</h2> 452 453 <p>You can load native code from shared libraries with the standard 454 <code>System.loadLibrary</code> call. The 455 preferred way to get at your native code is:</p> 456 457 <ul> 458 <li> Call <code>System.loadLibrary</code> from a static class 459 initializer. (See the earlier example, where one is used to call 460 <code>nativeClassInit</code>.) The argument is the "undecorated" 461 library name, so to load "libfubar.so" you would pass in "fubar".</li> 462 <li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code></li> 463 <li>In <code>JNI_OnLoad</code>, register all of your native methods. You 464 should declare 465 the methods "static" so the names don't take up space in the symbol table 466 on the device.</li> 467 </ul> 468 469 <p>The <code>JNI_OnLoad</code> function should look something like this if 470 written in C++:</p> 471 <pre>jint JNI_OnLoad(JavaVM* vm, void* reserved) 472 { 473 JNIEnv* env; 474 if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) { 475 return -1; 476 } 477 478 // Get jclass with env->FindClass. 479 // Register methods with env->RegisterNatives. 480 481 return JNI_VERSION_1_6; 482 }</pre> 483 484 <p>You can also call <code>System.load</code> with the full path name of the 485 shared library. For Android apps, you may find it useful to get the full 486 path to the application's private data storage area from the context object.</p> 487 488 <p>This is the recommended approach, but not the only approach. Explicit 489 registration is not required, nor is it necessary that you provide a 490 <code>JNI_OnLoad</code> function. 491 You can instead use "discovery" of native methods that are named in a 492 specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">the JNI spec</a> for details), though this is less desirable because if a method signature is wrong you won't know 493 about it until the first time the method is actually used.</p> 494 495 <p>One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code> 496 calls you make from there will happen in the context of the class loader 497 that was used to load the shared library. Normally <code>FindClass</code> 498 uses the loader associated with the method at the top of the interpreted 499 stack, or if there isn't one (because the thread was just attached) it uses 500 the "system" class loader. This makes 501 <code>JNI_OnLoad</code> a convenient place to look up and cache class 502 object references.</p> 503 504 505 <a name="64_bit" id="64_bit"></a> 506 <h2>64-bit Considerations</h2> 507 508 <p>Android is currently expected to run on 32-bit platforms. In theory it 509 could be built for a 64-bit system, but that is not a goal at this time. 510 For the most part this isn't something that you will need to worry about 511 when interacting with native code, 512 but it becomes significant if you plan to store pointers to native 513 structures in integer fields in an object. To support architectures 514 that use 64-bit pointers, <strong>you need to stash your native pointers in a 515 <code>long</code> field rather than an <code>int</code></strong>. 516 517 518 <a name="unsupported" id="unsupported"></a> 519 <h2>Unsupported Features/Backwards Compatibility</h2> 520 521 <p>All JNI 1.6 features are supported, with the following exception:</p> 522 <ul> 523 <li><code>DefineClass</code> is not implemented. Android does not use 524 Java bytecodes or class files, so passing in binary class data 525 doesn't work.</li> 526 </ul> 527 528 <p>For backward compatibility with older Android releases, you may need to 529 be aware of:</p> 530 <ul> 531 <li><b>Dynamic lookup of native functions</b> 532 <p>Until Android 2.0 (Eclair), the '$' character was not properly 533 converted to "_00024" during searches for method names. Working 534 around this requires using explicit registration or moving the 535 native methods out of inner classes. 536 <li><b>Detaching threads</b> 537 <p>Until Android 2.0 (Eclair), it was not possible to use a <code>pthread_key_create</code> 538 destructor function to avoid the "thread must be detached before 539 exit" check. (The runtime also uses a pthread key destructor function, 540 so it'd be a race to see which gets called first.) 541 <li><b>Weak global references</b> 542 <p>Until Android 2.2 (Froyo), weak global references were not implemented. 543 Older versions will vigorously reject attempts to use them. You can use 544 the Android platform version constants to test for support. 545 <p>Until Android 4.0 (Ice Cream Sandwich), weak global references could only 546 be passed to <code>NewLocalRef</code>, <code>NewGlobalRef</code>, and 547 <code>DeleteWeakGlobalRef</code>. (The spec strongly encourages 548 programmers to create hard references to weak globals before doing 549 anything with them, so this should not be at all limiting.) 550 <p>From Android 4.0 (Ice Cream Sandwich) on, weak global references can be 551 used like any other JNI references.</li> 552 <li><b>Local references</b> 553 <p>Until Android 4.0 (Ice Cream Sandwich), local references were 554 actually direct pointers. Ice Cream Sandwich added the indirection 555 necessary to support better garbage collectors, but this means that lots 556 of JNI bugs are undetectable on older releases. See 557 <a href="http://android-developers.blogspot.com/2011/11/jni-local-reference-changes-in-ics.html">JNI Local Reference Changes in ICS</a> for more details. 558 <li><b>Determining reference type with <code>GetObjectRefType</code></b> 559 <p>Until Android 4.0 (Ice Cream Sandwich), as a consequence of the use of 560 direct pointers (see above), it was impossible to implement 561 <code>GetObjectRefType</code> correctly. Instead we used a heuristic 562 that looked through the weak globals table, the arguments, the locals 563 table, and the globals table in that order. The first time it found your 564 direct pointer, it would report that your reference was of the type it 565 happened to be examining. This meant, for example, that if 566 you called <code>GetObjectRefType</code> on a global jclass that happened 567 to be the same as the jclass passed as an implicit argument to your static 568 native method, you'd get <code>JNILocalRefType</code> rather than 569 <code>JNIGlobalRefType</code>. 570 </ul> 571 572 573 <a name="faq_ULE" id="faq_ULE"></a> 574 <h2>FAQ: Why do I get <code>UnsatisfiedLinkError</code>?</h2> 575 576 <p>When working on native code it's not uncommon to see a failure like this:</p> 577 <pre>java.lang.UnsatisfiedLinkError: Library foo not found</pre> 578 579 <p>In some cases it means what it says — the library wasn't found. In 580 other cases the library exists but couldn't be opened by <code>dlopen(3)</code>, and 581 the details of the failure can be found in the exception's detail message.</p> 582 583 <p>Common reasons why you might encounter "library not found" exceptions:</p> 584 <ul> 585 <li>The library doesn't exist or isn't accessible to the app. Use 586 <code>adb shell ls -l <path></code> to check its presence 587 and permissions. 588 <li>The library wasn't built with the NDK. This can result in 589 dependencies on functions or libraries that don't exist on the device. 590 </ul> 591 592 <p>Another class of <code>UnsatisfiedLinkError</code> failures looks like:</p> 593 <pre>java.lang.UnsatisfiedLinkError: myfunc 594 at Foo.myfunc(Native Method) 595 at Foo.main(Foo.java:10)</pre> 596 597 <p>In logcat, you'll see:</p> 598 <pre>W/dalvikvm( 880): No implementation found for native LFoo;.myfunc ()V</pre> 599 600 <p>This means that the runtime tried to find a matching method but was 601 unsuccessful. Some common reasons for this are:</p> 602 <ul> 603 <li>The library isn't getting loaded. Check the logcat output for 604 messages about library loading. 605 <li>The method isn't being found due to a name or signature mismatch. This 606 is commonly caused by: 607 <ul> 608 <li>For lazy method lookup, failing to declare C++ functions 609 with <code>extern "C"</code> and appropriate 610 visibility (<code>JNIEXPORT</code>). Note that prior to Ice Cream 611 Sandwich, the JNIEXPORT macro was incorrect, so using a new GCC with 612 an old <code>jni.h</code> won't work. 613 You can use <code>arm-eabi-nm</code> 614 to see the symbols as they appear in the library; if they look 615 mangled (something like <code>_Z15Java_Foo_myfuncP7_JNIEnvP7_jclass</code> 616 rather than <code>Java_Foo_myfunc</code>), or if the symbol type is 617 a lowercase 't' rather than an uppercase 'T', then you need to 618 adjust the declaration. 619 <li>For explicit registration, minor errors when entering the 620 method signature. Make sure that what you're passing to the 621 registration call matches the signature in the log file. 622 Remember that 'B' is <code>byte</code> and 'Z' is <code>boolean</code>. 623 Class name components in signatures start with 'L', end with ';', 624 use '/' to separate package/class names, and use '$' to separate 625 inner-class names (<code>Ljava/util/Map$Entry;</code>, say). 626 </ul> 627 </ul> 628 629 <p>Using <code>javah</code> to automatically generate JNI headers may help 630 avoid some problems. 631 632 633 <a name="faq_FindClass" id="faq_FindClass"></a> 634 <h2>FAQ: Why didn't <code>FindClass</code> find my class?</h2> 635 636 <p>Make sure that the class name string has the correct format. JNI class 637 names start with the package name and are separated with slashes, 638 such as <code>java/lang/String</code>. If you're looking up an array class, 639 you need to start with the appropriate number of square brackets and 640 must also wrap the class with 'L' and ';', so a one-dimensional array of 641 <code>String</code> would be <code>[Ljava/lang/String;</code>.</p> 642 643 <p>If the class name looks right, you could be running into a class loader 644 issue. <code>FindClass</code> wants to start the class search in the 645 class loader associated with your code. It examines the call stack, 646 which will look something like: 647 <pre> Foo.myfunc(Native Method) 648 Foo.main(Foo.java:10) 649 dalvik.system.NativeStart.main(Native Method)</pre> 650 651 <p>The topmost method is <code>Foo.myfunc</code>. <code>FindClass</code> 652 finds the <code>ClassLoader</code> object associated with the <code>Foo</code> 653 class and uses that.</p> 654 655 <p>This usually does what you want. You can get into trouble if you 656 create a thread yourself (perhaps by calling <code>pthread_create</code> 657 and then attaching it with <code>AttachCurrentThread</code>). 658 Now the stack trace looks like this:</p> 659 <pre> dalvik.system.NativeStart.run(Native Method)</pre> 660 661 <p>The topmost method is <code>NativeStart.run</code>, which isn't part of 662 your application. If you call <code>FindClass</code> from this thread, the 663 JavaVM will start in the "system" class loader instead of the one associated 664 with your application, so attempts to find app-specific classes will fail.</p> 665 666 <p>There are a few ways to work around this:</p> 667 <ul> 668 <li>Do your <code>FindClass</code> lookups once, in 669 <code>JNI_OnLoad</code>, and cache the class references for later 670 use. Any <code>FindClass</code> calls made as part of executing 671 <code>JNI_OnLoad</code> will use the class loader associated with 672 the function that called <code>System.loadLibrary</code> (this is a 673 special rule, provided to make library initialization more convenient). 674 If your app code is loading the library, <code>FindClass</code> 675 will use the correct class loader. 676 <li>Pass an instance of the class into the functions that need 677 it, by declaring your native method to take a Class argument and 678 then passing <code>Foo.class</code> in. 679 <li>Cache a reference to the <code>ClassLoader</code> object somewhere 680 handy, and issue <code>loadClass</code> calls directly. This requires 681 some effort. 682 </ul> 683 684 685 <a name="faq_sharing" id="faq_sharing"></a> 686 <h2>FAQ: How do I share raw data with native code?</h2> 687 688 <p>You may find yourself in a situation where you need to access a large 689 buffer of raw data from both managed and native code. Common examples 690 include manipulation of bitmaps or sound samples. There are two 691 basic approaches.</p> 692 693 <p>You can store the data in a <code>byte[]</code>. This allows very fast 694 access from managed code. On the native side, however, you're 695 not guaranteed to be able to access the data without having to copy it. In 696 some implementations, <code>GetByteArrayElements</code> and 697 <code>GetPrimitiveArrayCritical</code> will return actual pointers to the 698 raw data in the managed heap, but in others it will allocate a buffer 699 on the native heap and copy the data over.</p> 700 701 <p>The alternative is to store the data in a direct byte buffer. These 702 can be created with <code>java.nio.ByteBuffer.allocateDirect</code>, or 703 the JNI <code>NewDirectByteBuffer</code> function. Unlike regular 704 byte buffers, the storage is not allocated on the managed heap, and can 705 always be accessed directly from native code (get the address 706 with <code>GetDirectBufferAddress</code>). Depending on how direct 707 byte buffer access is implemented, accessing the data from managed code 708 can be very slow.</p> 709 710 <p>The choice of which to use depends on two factors:</p> 711 <ol> 712 <li>Will most of the data accesses happen from code written in Java 713 or in C/C++? 714 <li>If the data is eventually being passed to a system API, what form 715 must it be in? (For example, if the data is eventually passed to a 716 function that takes a byte[], doing processing in a direct 717 <code>ByteBuffer</code> might be unwise.) 718 </ol> 719 720 <p>If there's no clear winner, use a direct byte buffer. Support for them 721 is built directly into JNI, and performance should improve in future releases.</p> 722