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      1 page.title=JNI Tips
      2 page.tags="ndk","native"
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      4 page.article=true
      5 @jd:body
      6 
      7 <div id="tb-wrapper">
      8 <div id="tb">
      9 
     10 <h2>In this document</h2>
     11 <ol class="nolist">
     12   <li><a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a></li>
     13   <li><a href="#threads">Threads</a></li>
     14   <li><a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a></li>
     15   <li><a href="#local_and_global_references">Local and Global References</a></li>
     16   <li><a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a></li>
     17   <li><a href="#arrays">Primitive Arrays</a></li>
     18   <li><a href="#region_calls">Region Calls</a></li>
     19   <li><a href="#exceptions">Exceptions</a></li>
     20   <li><a href="#extended_checking">Extended Checking</a> </li>
     21   <li><a href="#native_libraries">Native Libraries</a></li>
     22   <li><a href="#64_bit">64-bit Considerations</a></li>
     23   <li><a href="#unsupported">Unsupported Features/Backwards Compatibility</a></li>
     24   <li><a href="#faq_ULE">FAQ: Why do I get <code>UnsatisfiedLinkError</code></a></li>
     25   <li><a href="#faq_FindClass">FAQ: Why didn't <code>FindClass</code> find my class?</a></li>
     26   <li><a href="#faq_sharing">FAQ: How do I share raw data with native code?</a></li>
     27 </ol>
     28 
     29 </div>
     30 </div>
     31 
     32 <p>JNI is the Java Native Interface.  It defines a way for managed code
     33 (written in the Java programming language) to interact with native
     34 code (written in C/C++).  It's vendor-neutral, has support for loading code from
     35 dynamic shared libraries, and while cumbersome at times is reasonably efficient.</p>
     36 
     37 <p>If you're not already familiar with it, read through the
     38 <a href="http://docs.oracle.com/javase/7/docs/technotes/guides/jni/spec/jniTOC.html">Java Native Interface Specification</a>
     39 to get a sense for how JNI works and what features are available.  Some
     40 aspects of the interface aren't immediately obvious on
     41 first reading, so you may find the next few sections handy.</p>
     42 
     43 
     44 <a name="JavaVM_and_JNIEnv" id="JavaVM_and_JNIEnv"></a>
     45 <h2>JavaVM and JNIEnv</h2>
     46 
     47 <p>JNI defines two key data structures, "JavaVM" and "JNIEnv".  Both of these are essentially
     48 pointers to pointers to function tables.  (In the C++ version, they're classes with a
     49 pointer to a function table and a member function for each JNI function that indirects through
     50 the table.)  The JavaVM provides the "invocation interface" functions,
     51 which allow you to create and destroy a JavaVM.  In theory you can have multiple JavaVMs per process,
     52 but Android only allows one.</p>
     53 
     54 <p>The JNIEnv provides most of the JNI functions.  Your native functions all receive a JNIEnv as
     55 the first argument.</p>
     56 
     57 <p>The JNIEnv is used for thread-local storage.  For this reason, <strong>you cannot share a JNIEnv between threads</strong>.
     58 If a piece of code has no other way to get its JNIEnv, you should share
     59 the JavaVM, and use <code>GetEnv</code> to discover the thread's JNIEnv. (Assuming it has one; see <code>AttachCurrentThread</code> below.)</p>
     60 
     61 <p>The C declarations of JNIEnv and JavaVM are different from the C++
     62 declarations.  The <code>"jni.h"</code> include file provides different typedefs
     63 depending on whether it's included into C or C++.  For this reason it's a bad idea to
     64 include JNIEnv arguments in header files included by both languages.  (Put another way: if your
     65 header file requires <code>#ifdef __cplusplus</code>, you may have to do some extra work if anything in
     66 that header refers to JNIEnv.)</p>
     67 
     68 <a name="threads" id="threads"></a>
     69 <h2>Threads</h2>
     70 
     71 <p>All threads are Linux threads, scheduled by the kernel.  They're usually
     72 started from managed code (using <code>Thread.start</code>),
     73 but they can also be created elsewhere and then attached to the JavaVM.  For
     74 example, a thread started with <code>pthread_create</code> can be attached
     75 with the JNI <code>AttachCurrentThread</code> or
     76 <code>AttachCurrentThreadAsDaemon</code> functions.  Until a thread is
     77 attached, it has no JNIEnv, and <strong>cannot make JNI calls</strong>.</p>
     78 
     79 <p>Attaching a natively-created thread causes a <code>java.lang.Thread</code>
     80 object to be constructed and added to the "main" <code>ThreadGroup</code>,
     81 making it visible to the debugger.  Calling <code>AttachCurrentThread</code>
     82 on an already-attached thread is a no-op.</p>
     83 
     84 <p>Android does not suspend threads executing native code.  If
     85 garbage collection is in progress, or the debugger has issued a suspend
     86 request, Android will pause the thread the next time it makes a JNI call.</p>
     87 
     88 <p>Threads attached through JNI <strong>must call
     89 <code>DetachCurrentThread</code> before they exit</strong>.
     90 If coding this directly is awkward, in Android 2.0 (Eclair) and higher you
     91 can use <code>pthread_key_create</code> to define a destructor
     92 function that will be called before the thread exits, and
     93 call <code>DetachCurrentThread</code> from there.  (Use that
     94 key with <code>pthread_setspecific</code> to store the JNIEnv in
     95 thread-local-storage; that way it'll be passed into your destructor as
     96 the argument.)</p>
     97 
     98 
     99 <a name="jclass_jmethodID_and_jfieldID" id="jclass_jmethodID_and_jfieldID"></a>
    100 <h2>jclass, jmethodID, and jfieldID</h2>
    101 
    102 <p>If you want to access an object's field from native code, you would do the following:</p>
    103 
    104 <ul>
    105 <li> Get the class object reference for the class with <code>FindClass</code></li>
    106 <li> Get the field ID for the field with <code>GetFieldID</code></li>
    107 <li> Get the contents of the field with something appropriate, such as
    108 <code>GetIntField</code></li>
    109 </ul>
    110 
    111 <p>Similarly, to call a method, you'd first get a class object reference and then a method ID.  The IDs are often just
    112 pointers to internal runtime data structures.  Looking them up may require several string
    113 comparisons, but once you have them the actual call to get the field or invoke the method
    114 is very quick.</p>
    115 
    116 <p>If performance is important, it's useful to look the values up once and cache the results
    117 in your native code.  Because there is a limit of one JavaVM per process, it's reasonable
    118 to store this data in a static local structure.</p>
    119 
    120 <p>The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded.  Classes
    121 are only unloaded if all classes associated with a ClassLoader can be garbage collected,
    122 which is rare but will not be impossible in Android.  Note however that
    123 the <code>jclass</code>
    124 is a class reference and <strong>must be protected</strong> with a call
    125 to <code>NewGlobalRef</code> (see the next section).</p>
    126 
    127 <p>If you would like to cache the IDs when a class is loaded, and automatically re-cache them
    128 if the class is ever unloaded and reloaded, the correct way to initialize
    129 the IDs is to add a piece of code that looks like this to the appropriate class:</p>
    130 
    131 <pre>    /*
    132      * We use a class initializer to allow the native code to cache some
    133      * field offsets. This native function looks up and caches interesting
    134      * class/field/method IDs. Throws on failure.
    135      */
    136     private static native void nativeInit();
    137 
    138     static {
    139         nativeInit();
    140     }</pre>
    141 
    142 <p>Create a <code>nativeClassInit</code> method in your C/C++ code that performs the ID lookups.  The code
    143 will be executed once, when the class is initialized.  If the class is ever unloaded and
    144 then reloaded, it will be executed again.</p>
    145 
    146 <a name="local_and_global_references" id="local_and_global_references"></a>
    147 <h2>Local and Global References</h2>
    148 
    149 <p>Every argument passed to a native method, and almost every object returned
    150 by a JNI function is a "local reference".  This means that it's valid for the
    151 duration of the current native method in the current thread.
    152 <strong>Even if the object itself continues to live on after the native method
    153 returns, the reference is not valid.</strong>
    154 <p>This applies to all sub-classes of <code>jobject</code>, including
    155 <code>jclass</code>, <code>jstring</code>, and <code>jarray</code>.
    156 (The runtime will warn you about most reference mis-uses when extended JNI
    157 checks are enabled.)</p>
    158 <p>The only way to get non-local references is via the functions
    159 <code>NewGlobalRef</code> and <code>NewWeakGlobalRef</code>.
    160 
    161 <p>If you want to hold on to a reference for a longer period, you must use
    162 a "global" reference.  The <code>NewGlobalRef</code> function takes the
    163 local reference as an argument and returns a global one.
    164 The global reference is guaranteed to be valid until you call
    165 <code>DeleteGlobalRef</code>.</p>
    166 
    167 <p>This pattern is commonly used when caching a jclass returned
    168 from <code>FindClass</code>, e.g.:</p>
    169 <pre>jclass localClass = env-&gt;FindClass("MyClass");
    170 jclass globalClass = reinterpret_cast&lt;jclass&gt;(env-&gt;NewGlobalRef(localClass));</pre>
    171 
    172 <p>All JNI methods accept both local and global references as arguments.
    173 It's possible for references to the same object to have different values.
    174 For example, the return values from consecutive calls to
    175 <code>NewGlobalRef</code> on the same object may be different.
    176 <strong>To see if two references refer to the same object,
    177 you must use the <code>IsSameObject</code> function.</strong>  Never compare
    178 references with <code>==</code> in native code.</p>
    179 
    180 <p>One consequence of this is that you
    181 <strong>must not assume object references are constant or unique</strong>
    182 in native code.  The 32-bit value representing an object may be different
    183 from one invocation of a method to the next, and it's possible that two
    184 different objects could have the same 32-bit value on consecutive calls.  Do
    185 not use <code>jobject</code> values as keys.</p>
    186 
    187 <p>Programmers are required to "not excessively allocate" local references.  In practical terms this means
    188 that if you're creating large numbers of local references, perhaps while running through an array of
    189 objects, you should free them manually with
    190 <code>DeleteLocalRef</code> instead of letting JNI do it for you.  The
    191 implementation is only required to reserve slots for
    192 16 local references, so if you need more than that you should either delete as you go or use
    193 <code>EnsureLocalCapacity</code>/<code>PushLocalFrame</code> to reserve more.</p>
    194 
    195 <p>Note that <code>jfieldID</code>s and <code>jmethodID</code>s are opaque
    196 types, not object references, and should not be passed to
    197 <code>NewGlobalRef</code>.  The raw data
    198 pointers returned by functions like <code>GetStringUTFChars</code>
    199 and <code>GetByteArrayElements</code> are also not objects. (They may be passed
    200 between threads, and are valid until the matching Release call.)</p>
    201 
    202 <p>One unusual case deserves separate mention.  If you attach a native
    203 thread with <code>AttachCurrentThread</code>, the code you are running will
    204 never automatically free local references until the thread detaches.  Any local
    205 references you create will have to be deleted manually. In general, any native
    206 code that creates local references in a loop probably needs to do some manual
    207 deletion.</p>
    208 
    209 <a name="UTF_8_and_UTF_16_strings" id="UTF_8_and_UTF_16_strings"></a>
    210 <h2>UTF-8 and UTF-16 Strings</h2>
    211 
    212 <p>The Java programming language uses UTF-16.  For convenience, JNI provides methods that work with <a href="http://en.wikipedia.org/wiki/UTF-8#Modified_UTF-8">Modified UTF-8</a> as well.  The
    213 modified encoding is useful for C code because it encodes \u0000 as 0xc0 0x80 instead of 0x00.
    214 The nice thing about this is that you can count on having C-style zero-terminated strings,
    215 suitable for use with standard libc string functions.  The down side is that you cannot pass
    216 arbitrary UTF-8 data to JNI and expect it to work correctly.</p>
    217 
    218 <p>If possible, it's usually faster to operate with UTF-16 strings. Android
    219 currently does not require a copy in <code>GetStringChars</code>, whereas
    220 <code>GetStringUTFChars</code> requires an allocation and a conversion to
    221 UTF-8.  Note that
    222 <strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed,
    223 so you need to hang on to the string length as well as
    224 the jchar pointer.</p>
    225 
    226 <p><strong>Don't forget to <code>Release</code> the strings you <code>Get</code></strong>.  The
    227 string functions return <code>jchar*</code> or <code>jbyte*</code>, which
    228 are C-style pointers to primitive data rather than local references.  They
    229 are guaranteed valid until <code>Release</code> is called, which means they are not
    230 released when the native method returns.</p>
    231 
    232 <p><strong>Data passed to NewStringUTF must be in Modified UTF-8 format</strong>.  A
    233 common mistake is reading character data from a file or network stream
    234 and handing it to <code>NewStringUTF</code> without filtering it.
    235 Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII
    236 characters or convert them to proper Modified UTF-8 form.  If you don't,
    237 the UTF-16 conversion will likely not be what you expect.  The extended
    238 JNI checks will scan strings and warn you about invalid data, but they
    239 won't catch everything.</p>
    240 
    241 <a name="arrays" id="arrays"></a>
    242 <h2>Primitive Arrays</h2>
    243 
    244 <p>JNI provides functions for accessing the contents of array objects.
    245 While arrays of objects must be accessed one entry at a time, arrays of
    246 primitives can be read and written directly as if they were declared in C.</p>
    247 
    248 <p>To make the interface as efficient as possible without constraining
    249 the VM implementation, the <code>Get&lt;PrimitiveType&gt;ArrayElements</code>
    250 family of calls allows the runtime to either return a pointer to the actual elements, or
    251 allocate some memory and make a copy.  Either way, the raw pointer returned
    252 is guaranteed to be valid until the corresponding <code>Release</code> call
    253 is issued (which implies that, if the data wasn't copied, the array object
    254 will be pinned down and can't be relocated as part of compacting the heap).
    255 <strong>You must <code>Release</code> every array you <code>Get</code>.</strong>  Also, if the <code>Get</code>
    256 call fails, you must ensure that your code doesn't try to <code>Release</code> a NULL
    257 pointer later.</p>
    258 
    259 <p>You can determine whether or not the data was copied by passing in a
    260 non-NULL pointer for the <code>isCopy</code> argument.  This is rarely
    261 useful.</p>
    262 
    263 <p>The <code>Release</code> call takes a <code>mode</code> argument that can
    264 have one of three values.  The actions performed by the runtime depend upon
    265 whether it returned a pointer to the actual data or a copy of it:</p>
    266 
    267 <ul>
    268     <li><code>0</code>
    269     <ul>
    270         <li>Actual: the array object is un-pinned.
    271         <li>Copy: data is copied back.  The buffer with the copy is freed.
    272     </ul>
    273     <li><code>JNI_COMMIT</code>
    274     <ul>
    275         <li>Actual: does nothing.
    276         <li>Copy: data is copied back.  The buffer with the copy
    277         <strong>is not freed</strong>.
    278     </ul>
    279     <li><code>JNI_ABORT</code>
    280     <ul>
    281         <li>Actual: the array object is un-pinned.  Earlier
    282         writes are <strong>not</strong> aborted.
    283         <li>Copy: the buffer with the copy is freed; any changes to it are lost.
    284     </ul>
    285 </ul>
    286 
    287 <p>One reason for checking the <code>isCopy</code> flag is to know if
    288 you need to call <code>Release</code> with <code>JNI_COMMIT</code>
    289 after making changes to an array &mdash; if you're alternating between making
    290 changes and executing code that uses the contents of the array, you may be
    291 able to
    292 skip the no-op commit.  Another possible reason for checking the flag is for
    293 efficient handling of <code>JNI_ABORT</code>.  For example, you might want
    294 to get an array, modify it in place, pass pieces to other functions, and
    295 then discard the changes.  If you know that JNI is making a new copy for
    296 you, there's no need to create another "editable" copy.  If JNI is passing
    297 you the original, then you do need to make your own copy.</p>
    298 
    299 <p>It is a common mistake (repeated in example code) to assume that you can skip the <code>Release</code> call if
    300 <code>*isCopy</code> is false.  This is not the case.  If no copy buffer was
    301 allocated, then the original memory must be pinned down and can't be moved by
    302 the garbage collector.</p>
    303 
    304 <p>Also note that the <code>JNI_COMMIT</code> flag does <strong>not</strong> release the array,
    305 and you will need to call <code>Release</code> again with a different flag
    306 eventually.</p>
    307 
    308 
    309 <a name="region_calls" id="region_calls"></a>
    310 <h2>Region Calls</h2>
    311 
    312 <p>There is an alternative to calls like <code>Get&lt;Type&gt;ArrayElements</code>
    313 and <code>GetStringChars</code> that may be very helpful when all you want
    314 to do is copy data in or out.  Consider the following:</p>
    315 
    316 <pre>    jbyte* data = env-&gt;GetByteArrayElements(array, NULL);
    317     if (data != NULL) {
    318         memcpy(buffer, data, len);
    319         env-&gt;ReleaseByteArrayElements(array, data, JNI_ABORT);
    320     }</pre>
    321 
    322 <p>This grabs the array, copies the first <code>len</code> byte
    323 elements out of it, and then releases the array.  Depending upon the
    324 implementation, the <code>Get</code> call will either pin or copy the array
    325 contents.
    326 The code copies the data (for perhaps a second time), then calls <code>Release</code>; in this case
    327 <code>JNI_ABORT</code> ensures there's no chance of a third copy.</p>
    328 
    329 <p>One can accomplish the same thing more simply:</p>
    330 <pre>    env-&gt;GetByteArrayRegion(array, 0, len, buffer);</pre>
    331 
    332 <p>This has several advantages:</p>
    333 <ul>
    334     <li>Requires one JNI call instead of 2, reducing overhead.
    335     <li>Doesn't require pinning or extra data copies.
    336     <li>Reduces the risk of programmer error &mdash; no risk of forgetting
    337     to call <code>Release</code> after something fails.
    338 </ul>
    339 
    340 <p>Similarly, you can use the <code>Set&lt;Type&gt;ArrayRegion</code> call
    341 to copy data into an array, and <code>GetStringRegion</code> or
    342 <code>GetStringUTFRegion</code> to copy characters out of a
    343 <code>String</code>.
    344 
    345 
    346 <a name="exceptions" id="exceptions"></a>
    347 <h2>Exceptions</h2>
    348 
    349 <p><strong>You must not call most JNI functions while an exception is pending.</strong>
    350 Your code is expected to notice the exception (via the function's return value,
    351 <code>ExceptionCheck</code>, or <code>ExceptionOccurred</code>) and return,
    352 or clear the exception and handle it.</p>
    353 
    354 <p>The only JNI functions that you are allowed to call while an exception is
    355 pending are:</p>
    356 <ul>
    357     <li><code>DeleteGlobalRef</code>
    358     <li><code>DeleteLocalRef</code>
    359     <li><code>DeleteWeakGlobalRef</code>
    360     <li><code>ExceptionCheck</code>
    361     <li><code>ExceptionClear</code>
    362     <li><code>ExceptionDescribe</code>
    363     <li><code>ExceptionOccurred</code>
    364     <li><code>MonitorExit</code>
    365     <li><code>PopLocalFrame</code>
    366     <li><code>PushLocalFrame</code>
    367     <li><code>Release&lt;PrimitiveType&gt;ArrayElements</code>
    368     <li><code>ReleasePrimitiveArrayCritical</code>
    369     <li><code>ReleaseStringChars</code>
    370     <li><code>ReleaseStringCritical</code>
    371     <li><code>ReleaseStringUTFChars</code>
    372 </ul>
    373 
    374 <p>Many JNI calls can throw an exception, but often provide a simpler way
    375 of checking for failure.  For example, if <code>NewString</code> returns
    376 a non-NULL value, you don't need to check for an exception.  However, if
    377 you call a method (using a function like <code>CallObjectMethod</code>),
    378 you must always check for an exception, because the return value is not
    379 going to be valid if an exception was thrown.</p>
    380 
    381 <p>Note that exceptions thrown by interpreted code do not unwind native stack
    382 frames, and Android does not yet support C++ exceptions.
    383 The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just
    384 set an exception pointer in the current thread.  Upon returning to managed
    385 from native code, the exception will be noted and handled appropriately.</p>
    386 
    387 <p>Native code can "catch" an exception by calling <code>ExceptionCheck</code> or
    388 <code>ExceptionOccurred</code>, and clear it with
    389 <code>ExceptionClear</code>.  As usual,
    390 discarding exceptions without handling them can lead to problems.</p>
    391 
    392 <p>There are no built-in functions for manipulating the <code>Throwable</code> object
    393 itself, so if you want to (say) get the exception string you will need to
    394 find the <code>Throwable</code> class, look up the method ID for
    395 <code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result
    396 is non-NULL use <code>GetStringUTFChars</code> to get something you can
    397 hand to <code>printf(3)</code> or equivalent.</p>
    398 
    399 
    400 <a name="extended_checking" id="extended_checking"></a>
    401 <h2>Extended Checking</h2>
    402 
    403 <p>JNI does very little error checking. Errors usually result in a crash. Android also offers a mode called CheckJNI, where the JavaVM and JNIEnv function table pointers are switched to tables of functions that perform an extended series of checks before calling the standard implementation.</p>
    404 
    405 <p>The additional checks include:</p>
    406 
    407 <ul>
    408 <li>Arrays: attempting to allocate a negative-sized array.</li>
    409 <li>Bad pointers: passing a bad jarray/jclass/jobject/jstring to a JNI call, or passing a NULL pointer to a JNI call with a non-nullable argument.</li>
    410 <li>Class names: passing anything but the java/lang/String style of class name to a JNI call.</li>
    411 <li>Critical calls: making a JNI call between a critical get and its corresponding release.</li>
    412 <li>Direct ByteBuffers: passing bad arguments to <code>NewDirectByteBuffer</code>.</li>
    413 <li>Exceptions: making a JNI call while theres an exception pending.</li>
    414 <li>JNIEnv*s: using a JNIEnv* from the wrong thread.</li>
    415 <li>jfieldIDs: using a NULL jfieldID, or using a jfieldID to set a field to a value of the wrong type (trying to assign a StringBuilder to a String field, say), or using a jfieldID for a static field to set an instance field or vice versa, or using a jfieldID from one class with instances of another class.</li>
    416 <li>jmethodIDs: using the wrong kind of jmethodID when making a <code>Call*Method</code> JNI call: incorrect return type, static/non-static mismatch, wrong type for this (for non-static calls) or wrong class (for static calls).</li>
    417 <li>References: using <code>DeleteGlobalRef</code>/<code>DeleteLocalRef</code> on the wrong kind of reference.</li>
    418 <li>Release modes: passing a bad release mode to a release call (something other than <code>0</code>, <code>JNI_ABORT</code>, or <code>JNI_COMMIT</code>).</li>
    419 <li>Type safety: returning an incompatible type from your native method (returning a StringBuilder from a method declared to return a String, say).</li>
    420 <li>UTF-8: passing an invalid <a href="http://en.wikipedia.org/wiki/UTF-8#Modified_UTF-8">Modified UTF-8</a> byte sequence to a JNI call.</li>
    421 </ul>
    422 
    423 <p>(Accessibility of methods and fields is still not checked: access restrictions don't apply to native code.)</p>
    424 
    425 <p>There are several ways to enable CheckJNI.</p>
    426 
    427 <p>If youre using the emulator, CheckJNI is on by default.</p>
    428 
    429 <p>If you have a rooted device, you can use the following sequence of commands to restart the runtime with CheckJNI enabled:</p>
    430 
    431 <pre>adb shell stop
    432 adb shell setprop dalvik.vm.checkjni true
    433 adb shell start</pre>
    434 
    435 <p>In either of these cases, youll see something like this in your logcat output when the runtime starts:</p>
    436 
    437 <pre>D AndroidRuntime: CheckJNI is ON</pre>
    438 
    439 <p>If you have a regular device, you can use the following command:</p>
    440 
    441 <pre>adb shell setprop debug.checkjni 1</pre>
    442 
    443 <p>This wont affect already-running apps, but any app launched from that point on will have CheckJNI enabled. (Change the property to any other value or simply rebooting will disable CheckJNI again.) In this case, youll see something like this in your logcat output the next time an app starts:</p>
    444 
    445 <pre>D Late-enabling CheckJNI</pre>
    446 
    447 
    448 
    449 
    450 <a name="native_libraries" id="native_libraries"></a>
    451 <h2>Native Libraries</h2>
    452 
    453 <p>You can load native code from shared libraries with the standard
    454 <code>System.loadLibrary</code> call.  The
    455 preferred way to get at your native code is:</p>
    456 
    457 <ul>
    458 <li> Call <code>System.loadLibrary</code> from a static class
    459 initializer.  (See the earlier example, where one is used to call
    460 <code>nativeClassInit</code>.)  The argument is the "undecorated"
    461 library name, so to load "libfubar.so" you would pass in "fubar".</li>
    462 <li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code></li>
    463 <li>In <code>JNI_OnLoad</code>, register all of your native methods.  You
    464 should declare
    465 the methods "static" so the names don't take up space in the symbol table
    466 on the device.</li>
    467 </ul>
    468 
    469 <p>The <code>JNI_OnLoad</code> function should look something like this if
    470 written in C++:</p>
    471 <pre>jint JNI_OnLoad(JavaVM* vm, void* reserved)
    472 {
    473     JNIEnv* env;
    474     if (vm-&gt;GetEnv(reinterpret_cast&lt;void**&gt;(&env), JNI_VERSION_1_6) != JNI_OK) {
    475         return -1;
    476     }
    477 
    478     // Get jclass with env-&gt;FindClass.
    479     // Register methods with env-&gt;RegisterNatives.
    480 
    481     return JNI_VERSION_1_6;
    482 }</pre>
    483 
    484 <p>You can also call <code>System.load</code> with the full path name of the
    485 shared library.  For Android apps, you may find it useful to get the full
    486 path to the application's private data storage area from the context object.</p>
    487 
    488 <p>This is the recommended approach, but not the only approach.  Explicit
    489 registration is not required, nor is it necessary that you provide a
    490 <code>JNI_OnLoad</code> function.
    491 You can instead use "discovery" of native methods that are named in a
    492 specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">the JNI spec</a> for details), though this is less desirable because if a method signature is wrong you won't know
    493 about it until the first time the method is actually used.</p>
    494 
    495 <p>One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code>
    496 calls you make from there will happen in the context of the class loader
    497 that was used to load the shared library.  Normally <code>FindClass</code>
    498 uses the loader associated with the method at the top of the interpreted
    499 stack, or if there isn't one (because the thread was just attached) it uses
    500 the "system" class loader.  This makes
    501 <code>JNI_OnLoad</code> a convenient place to look up and cache class
    502 object references.</p>
    503 
    504 
    505 <a name="64_bit" id="64_bit"></a>
    506 <h2>64-bit Considerations</h2>
    507 
    508 <p>Android is currently expected to run on 32-bit platforms.  In theory it
    509 could be built for a 64-bit system, but that is not a goal at this time.
    510 For the most part this isn't something that you will need to worry about
    511 when interacting with native code,
    512 but it becomes significant if you plan to store pointers to native
    513 structures in integer fields in an object.  To support architectures
    514 that use 64-bit pointers, <strong>you need to stash your native pointers in a
    515 <code>long</code> field rather than an <code>int</code></strong>.
    516 
    517 
    518 <a name="unsupported" id="unsupported"></a>
    519 <h2>Unsupported Features/Backwards Compatibility</h2>
    520 
    521 <p>All JNI 1.6 features are supported, with the following exception:</p>
    522 <ul>
    523     <li><code>DefineClass</code> is not implemented.  Android does not use
    524     Java bytecodes or class files, so passing in binary class data
    525     doesn't work.</li>
    526 </ul>
    527 
    528 <p>For backward compatibility with older Android releases, you may need to
    529 be aware of:</p>
    530 <ul>
    531     <li><b>Dynamic lookup of native functions</b>
    532     <p>Until Android 2.0 (Eclair), the '$' character was not properly
    533     converted to "_00024" during searches for method names.  Working
    534     around this requires using explicit registration or moving the
    535     native methods out of inner classes.
    536     <li><b>Detaching threads</b>
    537     <p>Until Android 2.0 (Eclair), it was not possible to use a <code>pthread_key_create</code>
    538     destructor function to avoid the "thread must be detached before
    539     exit" check.  (The runtime also uses a pthread key destructor function,
    540     so it'd be a race to see which gets called first.)
    541     <li><b>Weak global references</b>
    542     <p>Until Android 2.2 (Froyo), weak global references were not implemented.
    543     Older versions will vigorously reject attempts to use them.  You can use
    544     the Android platform version constants to test for support.
    545     <p>Until Android 4.0 (Ice Cream Sandwich), weak global references could only
    546     be passed to <code>NewLocalRef</code>, <code>NewGlobalRef</code>, and
    547     <code>DeleteWeakGlobalRef</code>. (The spec strongly encourages
    548     programmers to create hard references to weak globals before doing
    549     anything with them, so this should not be at all limiting.)
    550     <p>From Android 4.0 (Ice Cream Sandwich) on, weak global references can be
    551     used like any other JNI references.</li>
    552     <li><b>Local references</b>
    553     <p>Until Android 4.0 (Ice Cream Sandwich), local references were
    554     actually direct pointers. Ice Cream Sandwich added the indirection
    555     necessary to support better garbage collectors, but this means that lots
    556     of JNI bugs are undetectable on older releases. See
    557     <a href="http://android-developers.blogspot.com/2011/11/jni-local-reference-changes-in-ics.html">JNI Local Reference Changes in ICS</a> for more details.
    558     <li><b>Determining reference type with <code>GetObjectRefType</code></b>
    559     <p>Until Android 4.0 (Ice Cream Sandwich), as a consequence of the use of
    560     direct pointers (see above), it was impossible to implement
    561     <code>GetObjectRefType</code> correctly. Instead we used a heuristic
    562     that looked through the weak globals table, the arguments, the locals
    563     table, and the globals table in that order. The first time it found your
    564     direct pointer, it would report that your reference was of the type it
    565     happened to be examining. This meant, for example, that if 
    566     you called <code>GetObjectRefType</code> on a global jclass that happened
    567     to be the same as the jclass passed as an implicit argument to your static 
    568     native method, you'd get <code>JNILocalRefType</code> rather than
    569     <code>JNIGlobalRefType</code>.
    570 </ul>
    571 
    572 
    573 <a name="faq_ULE" id="faq_ULE"></a>
    574 <h2>FAQ: Why do I get <code>UnsatisfiedLinkError</code>?</h2>
    575 
    576 <p>When working on native code it's not uncommon to see a failure like this:</p>
    577 <pre>java.lang.UnsatisfiedLinkError: Library foo not found</pre>
    578 
    579 <p>In some cases it means what it says &mdash; the library wasn't found.  In
    580 other cases the library exists but couldn't be opened by <code>dlopen(3)</code>, and
    581 the details of the failure can be found in the exception's detail message.</p>
    582 
    583 <p>Common reasons why you might encounter "library not found" exceptions:</p>
    584 <ul>
    585     <li>The library doesn't exist or isn't accessible to the app.  Use
    586     <code>adb shell ls -l &lt;path&gt;</code> to check its presence
    587     and permissions.
    588     <li>The library wasn't built with the NDK.  This can result in
    589     dependencies on functions or libraries that don't exist on the device.
    590 </ul>
    591 
    592 <p>Another class of <code>UnsatisfiedLinkError</code> failures looks like:</p>
    593 <pre>java.lang.UnsatisfiedLinkError: myfunc
    594         at Foo.myfunc(Native Method)
    595         at Foo.main(Foo.java:10)</pre>
    596 
    597 <p>In logcat, you'll see:</p>
    598 <pre>W/dalvikvm(  880): No implementation found for native LFoo;.myfunc ()V</pre>
    599 
    600 <p>This means that the runtime tried to find a matching method but was
    601 unsuccessful.  Some common reasons for this are:</p>
    602 <ul>
    603     <li>The library isn't getting loaded.  Check the logcat output for
    604     messages about library loading.
    605     <li>The method isn't being found due to a name or signature mismatch.  This
    606     is commonly caused by:
    607     <ul>
    608         <li>For lazy method lookup, failing to declare C++ functions
    609         with <code>extern "C"</code> and appropriate
    610         visibility (<code>JNIEXPORT</code>). Note that prior to Ice Cream
    611         Sandwich, the JNIEXPORT macro was incorrect, so using a new GCC with
    612         an old <code>jni.h</code> won't work.
    613         You can use <code>arm-eabi-nm</code>
    614         to see the symbols as they appear in the library; if they look
    615         mangled (something like <code>_Z15Java_Foo_myfuncP7_JNIEnvP7_jclass</code>
    616         rather than <code>Java_Foo_myfunc</code>), or if the symbol type is
    617         a lowercase 't' rather than an uppercase 'T', then you need to
    618         adjust the declaration.
    619         <li>For explicit registration, minor errors when entering the
    620         method signature.  Make sure that what you're passing to the
    621         registration call matches the signature in the log file.
    622         Remember that 'B' is <code>byte</code> and 'Z' is <code>boolean</code>.
    623         Class name components in signatures start with 'L', end with ';',
    624         use '/' to separate package/class names, and use '$' to separate
    625         inner-class names (<code>Ljava/util/Map$Entry;</code>, say).
    626     </ul>
    627 </ul>
    628 
    629 <p>Using <code>javah</code> to automatically generate JNI headers may help
    630 avoid some problems.
    631 
    632 
    633 <a name="faq_FindClass" id="faq_FindClass"></a>
    634 <h2>FAQ: Why didn't <code>FindClass</code> find my class?</h2>
    635 
    636 <p>Make sure that the class name string has the correct format.  JNI class
    637 names start with the package name and are separated with slashes,
    638 such as <code>java/lang/String</code>.  If you're looking up an array class,
    639 you need to start with the appropriate number of square brackets and
    640 must also wrap the class with 'L' and ';', so a one-dimensional array of
    641 <code>String</code> would be <code>[Ljava/lang/String;</code>.</p>
    642 
    643 <p>If the class name looks right, you could be running into a class loader
    644 issue.  <code>FindClass</code> wants to start the class search in the
    645 class loader associated with your code.  It examines the call stack,
    646 which will look something like:
    647 <pre>    Foo.myfunc(Native Method)
    648     Foo.main(Foo.java:10)
    649     dalvik.system.NativeStart.main(Native Method)</pre>
    650 
    651 <p>The topmost method is <code>Foo.myfunc</code>.  <code>FindClass</code>
    652 finds the <code>ClassLoader</code> object associated with the <code>Foo</code>
    653 class and uses that.</p>
    654 
    655 <p>This usually does what you want.  You can get into trouble if you
    656 create a thread yourself (perhaps by calling <code>pthread_create</code>
    657 and then attaching it with <code>AttachCurrentThread</code>).
    658 Now the stack trace looks like this:</p>
    659 <pre>    dalvik.system.NativeStart.run(Native Method)</pre>
    660 
    661 <p>The topmost method is <code>NativeStart.run</code>, which isn't part of
    662 your application.  If you call <code>FindClass</code> from this thread, the
    663 JavaVM will start in the "system" class loader instead of the one associated
    664 with your application, so attempts to find app-specific classes will fail.</p>
    665 
    666 <p>There are a few ways to work around this:</p>
    667 <ul>
    668     <li>Do your <code>FindClass</code> lookups once, in
    669     <code>JNI_OnLoad</code>, and cache the class references for later
    670     use.  Any <code>FindClass</code> calls made as part of executing
    671     <code>JNI_OnLoad</code> will use the class loader associated with
    672     the function that called <code>System.loadLibrary</code> (this is a
    673     special rule, provided to make library initialization more convenient).
    674     If your app code is loading the library, <code>FindClass</code>
    675     will use the correct class loader.
    676     <li>Pass an instance of the class into the functions that need
    677     it, by declaring your native method to take a Class argument and
    678     then passing <code>Foo.class</code> in.
    679     <li>Cache a reference to the <code>ClassLoader</code> object somewhere
    680     handy, and issue <code>loadClass</code> calls directly.  This requires
    681     some effort.
    682 </ul>
    683 
    684 
    685 <a name="faq_sharing" id="faq_sharing"></a>
    686 <h2>FAQ: How do I share raw data with native code?</h2>
    687 
    688 <p>You may find yourself in a situation where you need to access a large
    689 buffer of raw data from both managed and native code.  Common examples
    690 include manipulation of bitmaps or sound samples.  There are two
    691 basic approaches.</p>
    692 
    693 <p>You can store the data in a <code>byte[]</code>.  This allows very fast
    694 access from managed code.  On the native side, however, you're
    695 not guaranteed to be able to access the data without having to copy it.  In
    696 some implementations, <code>GetByteArrayElements</code> and
    697 <code>GetPrimitiveArrayCritical</code> will return actual pointers to the
    698 raw data in the managed heap, but in others it will allocate a buffer
    699 on the native heap and copy the data over.</p>
    700 
    701 <p>The alternative is to store the data in a direct byte buffer.  These
    702 can be created with <code>java.nio.ByteBuffer.allocateDirect</code>, or
    703 the JNI <code>NewDirectByteBuffer</code> function.  Unlike regular
    704 byte buffers, the storage is not allocated on the managed heap, and can
    705 always be accessed directly from native code (get the address
    706 with <code>GetDirectBufferAddress</code>).  Depending on how direct
    707 byte buffer access is implemented, accessing the data from managed code
    708 can be very slow.</p>
    709 
    710 <p>The choice of which to use depends on two factors:</p>
    711 <ol>
    712     <li>Will most of the data accesses happen from code written in Java
    713     or in C/C++?
    714     <li>If the data is eventually being passed to a system API, what form
    715     must it be in?  (For example, if the data is eventually passed to a
    716     function that takes a byte[], doing processing in a direct
    717     <code>ByteBuffer</code> might be unwise.)
    718 </ol>
    719 
    720 <p>If there's no clear winner, use a direct byte buffer.  Support for them
    721 is built directly into JNI, and performance should improve in future releases.</p>
    722