1 /* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.modelviewer; 18 19 import android.renderscript.RSSurfaceView; 20 import android.renderscript.RenderScript; 21 22 import android.app.Activity; 23 import android.content.res.Configuration; 24 import android.os.Bundle; 25 import android.os.Handler; 26 import android.os.Looper; 27 import android.os.Message; 28 import android.provider.Settings.System; 29 import android.util.Log; 30 import android.view.Menu; 31 import android.view.MenuItem; 32 import android.view.View; 33 import android.view.Window; 34 import android.widget.Button; 35 import android.widget.ListView; 36 37 import java.lang.Runtime; 38 39 public class SceneGraph extends Activity { 40 41 private SceneGraphView mView; 42 43 @Override 44 public void onCreate(Bundle icicle) { 45 super.onCreate(icicle); 46 47 // Create our Preview view and set it as the content of our 48 // Activity 49 mView = new SceneGraphView(this); 50 setContentView(mView); 51 } 52 53 @Override 54 protected void onResume() { 55 // Ideally a game should implement onResume() and onPause() 56 // to take appropriate action when the activity looses focus 57 super.onResume(); 58 mView.resume(); 59 } 60 61 @Override 62 protected void onPause() { 63 // Ideally a game should implement onResume() and onPause() 64 // to take appropriate action when the activity looses focus 65 super.onPause(); 66 mView.pause(); 67 } 68 69 } 70 71