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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.modelviewer;
     18 
     19 import android.renderscript.RSSurfaceView;
     20 import android.renderscript.RenderScript;
     21 
     22 import android.app.Activity;
     23 import android.content.res.Configuration;
     24 import android.os.Bundle;
     25 import android.os.Handler;
     26 import android.os.Looper;
     27 import android.os.Message;
     28 import android.provider.Settings.System;
     29 import android.util.Log;
     30 import android.view.Menu;
     31 import android.view.MenuItem;
     32 import android.view.View;
     33 import android.view.Window;
     34 import android.widget.Button;
     35 import android.widget.ListView;
     36 
     37 import java.lang.Runtime;
     38 
     39 public class SceneGraph extends Activity {
     40 
     41     private SceneGraphView mView;
     42 
     43     @Override
     44     public void onCreate(Bundle icicle) {
     45         super.onCreate(icicle);
     46 
     47         // Create our Preview view and set it as the content of our
     48         // Activity
     49         mView = new SceneGraphView(this);
     50         setContentView(mView);
     51     }
     52 
     53     @Override
     54     protected void onResume() {
     55         // Ideally a game should implement onResume() and onPause()
     56         // to take appropriate action when the activity looses focus
     57         super.onResume();
     58         mView.resume();
     59     }
     60 
     61     @Override
     62     protected void onPause() {
     63         // Ideally a game should implement onResume() and onPause()
     64         // to take appropriate action when the activity looses focus
     65         super.onPause();
     66         mView.pause();
     67     }
     68 
     69 }
     70 
     71