Home | History | Annotate | Download | only in res
      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.content.res;
     18 
     19 import com.android.layoutlib.bridge.Bridge;
     20 
     21 import android.content.res.AssetManager;
     22 
     23 public class BridgeAssetManager extends AssetManager {
     24 
     25     /**
     26      * This initializes the static field {@link AssetManager#mSystem} which is used
     27      * by methods who get a global asset manager using {@link AssetManager#getSystem()}.
     28      * <p/>
     29      * They will end up using our bridge asset manager.
     30      * <p/>
     31      * {@link Bridge} calls this method after setting up a new bridge.
     32      */
     33     public static AssetManager initSystem() {
     34         if (!(AssetManager.sSystem instanceof BridgeAssetManager)) {
     35             // Note that AssetManager() creates a system AssetManager and we override it
     36             // with our BridgeAssetManager.
     37             AssetManager.sSystem = new BridgeAssetManager();
     38             AssetManager.sSystem.makeStringBlocks(false);
     39         }
     40         return AssetManager.sSystem;
     41     }
     42 
     43     /**
     44      * Clears the static {@link AssetManager#sSystem} to make sure we don't leave objects
     45      * around that would prevent us from unloading the library.
     46      */
     47     public static void clearSystem() {
     48         AssetManager.sSystem = null;
     49     }
     50 
     51     private BridgeAssetManager() {
     52     }
     53 }
     54