1 LOCAL_PATH:= $(call my-dir) 2 3 # 4 # Build the software OpenGL ES library 5 # 6 7 include $(CLEAR_VARS) 8 9 LOCAL_SRC_FILES:= \ 10 egl.cpp \ 11 state.cpp \ 12 texture.cpp \ 13 Tokenizer.cpp \ 14 TokenManager.cpp \ 15 TextureObjectManager.cpp \ 16 BufferObjectManager.cpp \ 17 array.cpp.arm \ 18 fp.cpp.arm \ 19 light.cpp.arm \ 20 matrix.cpp.arm \ 21 mipmap.cpp.arm \ 22 primitives.cpp.arm \ 23 vertex.cpp.arm 24 25 LOCAL_CFLAGS += -DLOG_TAG=\"libagl\" 26 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES 27 LOCAL_CFLAGS += -fvisibility=hidden 28 29 LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui 30 LOCAL_LDLIBS := -lpthread -ldl 31 32 ifeq ($(TARGET_ARCH),arm) 33 LOCAL_SRC_FILES += fixed_asm.S iterators.S 34 LOCAL_CFLAGS += -fstrict-aliasing 35 endif 36 37 ifeq ($(TARGET_ARCH),mips) 38 LOCAL_SRC_FILES += arch-$(TARGET_ARCH)/fixed_asm.S 39 LOCAL_CFLAGS += -fstrict-aliasing 40 # The graphics code can generate division by zero 41 LOCAL_CFLAGS += -mno-check-zero-division 42 endif 43 44 # we need to access the private Bionic header <bionic_tls.h> 45 LOCAL_C_INCLUDES += bionic/libc/private 46 47 LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl 48 LOCAL_MODULE:= libGLES_android 49 50 include $(BUILD_SHARED_LIBRARY) 51