1 void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) { 2 CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha); 3 } 4 void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 5 CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha); 6 } 7 void API_ENTRY(glBlendEquationOES)(GLenum mode) { 8 CALL_GL_API(glBlendEquationOES, mode); 9 } 10 void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) { 11 CALL_GL_API(glDrawTexsOES, x, y, z, width, height); 12 } 13 void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) { 14 CALL_GL_API(glDrawTexiOES, x, y, z, width, height); 15 } 16 void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) { 17 CALL_GL_API(glDrawTexxOES, x, y, z, width, height); 18 } 19 void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) { 20 CALL_GL_API(glDrawTexsvOES, coords); 21 } 22 void API_ENTRY(glDrawTexivOES)(const GLint *coords) { 23 CALL_GL_API(glDrawTexivOES, coords); 24 } 25 void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) { 26 CALL_GL_API(glDrawTexxvOES, coords); 27 } 28 void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { 29 CALL_GL_API(glDrawTexfOES, x, y, z, width, height); 30 } 31 void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) { 32 CALL_GL_API(glDrawTexfvOES, coords); 33 } 34 void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { 35 CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); 36 } 37 void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { 38 CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); 39 } 40 void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLclampx ref) { 41 CALL_GL_API(glAlphaFuncxOES, func, ref); 42 } 43 void API_ENTRY(glClearColorxOES)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { 44 CALL_GL_API(glClearColorxOES, red, green, blue, alpha); 45 } 46 void API_ENTRY(glClearDepthxOES)(GLclampx depth) { 47 CALL_GL_API(glClearDepthxOES, depth); 48 } 49 void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) { 50 CALL_GL_API(glClipPlanexOES, plane, equation); 51 } 52 void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 53 CALL_GL_API(glColor4xOES, red, green, blue, alpha); 54 } 55 void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) { 56 CALL_GL_API(glDepthRangexOES, zNear, zFar); 57 } 58 void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) { 59 CALL_GL_API(glFogxOES, pname, param); 60 } 61 void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *params) { 62 CALL_GL_API(glFogxvOES, pname, params); 63 } 64 void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 65 CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar); 66 } 67 void API_ENTRY(glGetClipPlanexOES)(GLenum pname, GLfixed eqn[4]) { 68 CALL_GL_API(glGetClipPlanexOES, pname, eqn); 69 } 70 void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) { 71 CALL_GL_API(glGetFixedvOES, pname, params); 72 } 73 void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) { 74 CALL_GL_API(glGetLightxvOES, light, pname, params); 75 } 76 void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) { 77 CALL_GL_API(glGetMaterialxvOES, face, pname, params); 78 } 79 void API_ENTRY(glGetTexEnvxvOES)(GLenum env, GLenum pname, GLfixed *params) { 80 CALL_GL_API(glGetTexEnvxvOES, env, pname, params); 81 } 82 void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) { 83 CALL_GL_API(glGetTexParameterxvOES, target, pname, params); 84 } 85 void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) { 86 CALL_GL_API(glLightModelxOES, pname, param); 87 } 88 void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *params) { 89 CALL_GL_API(glLightModelxvOES, pname, params); 90 } 91 void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) { 92 CALL_GL_API(glLightxOES, light, pname, param); 93 } 94 void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) { 95 CALL_GL_API(glLightxvOES, light, pname, params); 96 } 97 void API_ENTRY(glLineWidthxOES)(GLfixed width) { 98 CALL_GL_API(glLineWidthxOES, width); 99 } 100 void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) { 101 CALL_GL_API(glLoadMatrixxOES, m); 102 } 103 void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) { 104 CALL_GL_API(glMaterialxOES, face, pname, param); 105 } 106 void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *params) { 107 CALL_GL_API(glMaterialxvOES, face, pname, params); 108 } 109 void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) { 110 CALL_GL_API(glMultMatrixxOES, m); 111 } 112 void API_ENTRY(glMultiTexCoord4xOES)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { 113 CALL_GL_API(glMultiTexCoord4xOES, target, s, t, r, q); 114 } 115 void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) { 116 CALL_GL_API(glNormal3xOES, nx, ny, nz); 117 } 118 void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 119 CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar); 120 } 121 void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) { 122 CALL_GL_API(glPointParameterxOES, pname, param); 123 } 124 void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) { 125 CALL_GL_API(glPointParameterxvOES, pname, params); 126 } 127 void API_ENTRY(glPointSizexOES)(GLfixed size) { 128 CALL_GL_API(glPointSizexOES, size); 129 } 130 void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) { 131 CALL_GL_API(glPolygonOffsetxOES, factor, units); 132 } 133 void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { 134 CALL_GL_API(glRotatexOES, angle, x, y, z); 135 } 136 void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) { 137 CALL_GL_API(glSampleCoveragexOES, value, invert); 138 } 139 void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) { 140 CALL_GL_API(glScalexOES, x, y, z); 141 } 142 void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) { 143 CALL_GL_API(glTexEnvxOES, target, pname, param); 144 } 145 void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) { 146 CALL_GL_API(glTexEnvxvOES, target, pname, params); 147 } 148 void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) { 149 CALL_GL_API(glTexParameterxOES, target, pname, param); 150 } 151 void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) { 152 CALL_GL_API(glTexParameterxvOES, target, pname, params); 153 } 154 void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) { 155 CALL_GL_API(glTranslatexOES, x, y, z); 156 } 157 GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) { 158 CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer); 159 } 160 void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) { 161 CALL_GL_API(glBindRenderbufferOES, target, renderbuffer); 162 } 163 void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) { 164 CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers); 165 } 166 void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) { 167 CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers); 168 } 169 void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 170 CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height); 171 } 172 void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params) { 173 CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params); 174 } 175 GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) { 176 CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer); 177 } 178 void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) { 179 CALL_GL_API(glBindFramebufferOES, target, framebuffer); 180 } 181 void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) { 182 CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers); 183 } 184 void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) { 185 CALL_GL_API(glGenFramebuffersOES, n, framebuffers); 186 } 187 GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) { 188 CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target); 189 } 190 void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { 191 CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer); 192 } 193 void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { 194 CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level); 195 } 196 void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params) { 197 CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params); 198 } 199 void API_ENTRY(glGenerateMipmapOES)(GLenum target) { 200 CALL_GL_API(glGenerateMipmapOES, target); 201 } 202 void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { 203 CALL_GL_API_RETURN(glMapBufferOES, target, access); 204 } 205 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { 206 CALL_GL_API_RETURN(glUnmapBufferOES, target); 207 } 208 void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) { 209 CALL_GL_API(glGetBufferPointervOES, target, pname, params); 210 } 211 void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) { 212 CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex); 213 } 214 void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) { 215 CALL_GL_API(glLoadPaletteFromModelViewMatrixOES); 216 } 217 void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { 218 CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer); 219 } 220 void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { 221 CALL_GL_API(glWeightPointerOES, size, type, stride, pointer); 222 } 223 GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed mantissa[16], GLint exponent[16]) { 224 CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent); 225 } 226 void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) { 227 CALL_GL_API(glDepthRangefOES, zNear, zFar); 228 } 229 void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 230 CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar); 231 } 232 void API_ENTRY(glOrthofOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 233 CALL_GL_API(glOrthofOES, left, right, bottom, top, zNear, zFar); 234 } 235 void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) { 236 CALL_GL_API(glClipPlanefOES, plane, equation); 237 } 238 void API_ENTRY(glGetClipPlanefOES)(GLenum pname, GLfloat eqn[4]) { 239 CALL_GL_API(glGetClipPlanefOES, pname, eqn); 240 } 241 void API_ENTRY(glClearDepthfOES)(GLclampf depth) { 242 CALL_GL_API(glClearDepthfOES, depth); 243 } 244 void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) { 245 CALL_GL_API(glTexGenfOES, coord, pname, param); 246 } 247 void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) { 248 CALL_GL_API(glTexGenfvOES, coord, pname, params); 249 } 250 void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) { 251 CALL_GL_API(glTexGeniOES, coord, pname, param); 252 } 253 void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) { 254 CALL_GL_API(glTexGenivOES, coord, pname, params); 255 } 256 void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) { 257 CALL_GL_API(glTexGenxOES, coord, pname, param); 258 } 259 void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) { 260 CALL_GL_API(glTexGenxvOES, coord, pname, params); 261 } 262 void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) { 263 CALL_GL_API(glGetTexGenfvOES, coord, pname, params); 264 } 265 void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) { 266 CALL_GL_API(glGetTexGenivOES, coord, pname, params); 267 } 268 void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) { 269 CALL_GL_API(glGetTexGenxvOES, coord, pname, params); 270 } 271 void API_ENTRY(glBindVertexArrayOES)(GLuint array) { 272 CALL_GL_API(glBindVertexArrayOES, array); 273 } 274 void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) { 275 CALL_GL_API(glDeleteVertexArraysOES, n, arrays); 276 } 277 void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) { 278 CALL_GL_API(glGenVertexArraysOES, n, arrays); 279 } 280 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) { 281 CALL_GL_API_RETURN(glIsVertexArrayOES, array); 282 } 283 void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 284 CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height); 285 } 286 void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) { 287 CALL_GL_API(glResolveMultisampleFramebufferAPPLE); 288 } 289 void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) { 290 CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments); 291 } 292 void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 293 CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height); 294 } 295 void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 296 CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples); 297 } 298 void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) { 299 CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount); 300 } 301 void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) { 302 CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount); 303 } 304 GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) { 305 CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT); 306 } 307 void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { 308 CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data); 309 } 310 void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) { 311 CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params); 312 } 313 void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 314 CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params); 315 } 316 void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 317 CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width); 318 } 319 void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 320 CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height); 321 } 322 void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 323 CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth); 324 } 325 void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 326 CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width); 327 } 328 void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 329 CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height); 330 } 331 void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 332 CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth); 333 } 334 void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) { 335 CALL_GL_API(glClipPlanefIMG, p, eqn); 336 } 337 void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) { 338 CALL_GL_API(glClipPlanexIMG, p, eqn); 339 } 340 void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 341 CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height); 342 } 343 void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 344 CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples); 345 } 346 void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) { 347 CALL_GL_API(glDeleteFencesNV, n, fences); 348 } 349 void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) { 350 CALL_GL_API(glGenFencesNV, n, fences); 351 } 352 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 353 CALL_GL_API_RETURN(glIsFenceNV, fence); 354 } 355 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 356 CALL_GL_API_RETURN(glTestFenceNV, fence); 357 } 358 void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { 359 CALL_GL_API(glGetFenceivNV, fence, pname, params); 360 } 361 void API_ENTRY(glFinishFenceNV)(GLuint fence) { 362 CALL_GL_API(glFinishFenceNV, fence); 363 } 364 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 365 CALL_GL_API(glSetFenceNV, fence, condition); 366 } 367 void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) { 368 CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); 369 } 370 void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) { 371 CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); 372 } 373 void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { 374 CALL_GL_API(glEnableDriverControlQCOM, driverControl); 375 } 376 void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { 377 CALL_GL_API(glDisableDriverControlQCOM, driverControl); 378 } 379 void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) { 380 CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures); 381 } 382 void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) { 383 CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers); 384 } 385 void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) { 386 CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers); 387 } 388 void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) { 389 CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers); 390 } 391 void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) { 392 CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params); 393 } 394 void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) { 395 CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param); 396 } 397 void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) { 398 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); 399 } 400 void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) { 401 CALL_GL_API(glExtGetBufferPointervQCOM, target, params); 402 } 403 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 404 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders); 405 } 406 void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) { 407 CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms); 408 } 409 GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) { 410 CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program); 411 } 412 void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) { 413 CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length); 414 } 415 void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { 416 CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask); 417 } 418 void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) { 419 CALL_GL_API(glEndTilingQCOM, preserveMask); 420 } 421