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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_TEXTURE_LAYER_H
     18 #define ANDROID_SURFACE_TEXTURE_LAYER_H
     19 
     20 #include <stdlib.h>
     21 #include <stdint.h>
     22 #include <sys/types.h>
     23 
     24 #include <utils/Errors.h>
     25 #include <gui/BufferQueue.h>
     26 
     27 namespace android {
     28 // ---------------------------------------------------------------------------
     29 
     30 class Layer;
     31 class SurfaceFlinger;
     32 
     33 /*
     34  * This is a thin wrapper around BufferQueue, used by the Layer class.
     35  */
     36 class SurfaceTextureLayer : public BufferQueue {
     37     sp<SurfaceFlinger> flinger;
     38 public:
     39     SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger);
     40     virtual ~SurfaceTextureLayer();
     41 };
     42 
     43 // ---------------------------------------------------------------------------
     44 }; // namespace android
     45 
     46 #endif // ANDROID_SURFACE_TEXTURE_LAYER_H
     47