1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.gallery3d.common; 18 19 import android.content.Context; 20 import android.hardware.SensorManager; 21 import android.util.FloatMath; 22 import android.util.Log; 23 import android.view.ViewConfiguration; 24 import android.view.animation.AnimationUtils; 25 import android.view.animation.Interpolator; 26 27 /** 28 * This class encapsulates scrolling with the ability to overshoot the bounds 29 * of a scrolling operation. This class is a drop-in replacement for 30 * {@link android.widget.Scroller} in most cases. 31 */ 32 public class OverScroller { 33 private int mMode; 34 35 private final SplineOverScroller mScrollerX; 36 private final SplineOverScroller mScrollerY; 37 38 private Interpolator mInterpolator; 39 40 private final boolean mFlywheel; 41 42 private static final int DEFAULT_DURATION = 250; 43 private static final int SCROLL_MODE = 0; 44 private static final int FLING_MODE = 1; 45 46 /** 47 * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel. 48 * @param context 49 */ 50 public OverScroller(Context context) { 51 this(context, null); 52 } 53 54 /** 55 * Creates an OverScroller with flywheel enabled. 56 * @param context The context of this application. 57 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 58 * be used. 59 */ 60 public OverScroller(Context context, Interpolator interpolator) { 61 this(context, interpolator, true); 62 } 63 64 /** 65 * Creates an OverScroller. 66 * @param context The context of this application. 67 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 68 * be used. 69 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 70 * @hide 71 */ 72 public OverScroller(Context context, Interpolator interpolator, boolean flywheel) { 73 mInterpolator = interpolator; 74 mFlywheel = flywheel; 75 mScrollerX = new SplineOverScroller(); 76 mScrollerY = new SplineOverScroller(); 77 78 SplineOverScroller.initFromContext(context); 79 } 80 81 /** 82 * Creates an OverScroller with flywheel enabled. 83 * @param context The context of this application. 84 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 85 * be used. 86 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 87 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 88 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 89 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 90 * behavior is no longer supported and this coefficient has no effect. 91 * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead. 92 */ 93 public OverScroller(Context context, Interpolator interpolator, 94 float bounceCoefficientX, float bounceCoefficientY) { 95 this(context, interpolator, true); 96 } 97 98 /** 99 * Creates an OverScroller. 100 * @param context The context of this application. 101 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 102 * be used. 103 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 104 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 105 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 106 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 107 * behavior is no longer supported and this coefficient has no effect. 108 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 109 * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead. 110 */ 111 public OverScroller(Context context, Interpolator interpolator, 112 float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) { 113 this(context, interpolator, flywheel); 114 } 115 116 void setInterpolator(Interpolator interpolator) { 117 mInterpolator = interpolator; 118 } 119 120 /** 121 * The amount of friction applied to flings. The default value 122 * is {@link ViewConfiguration#getScrollFriction}. 123 * 124 * @param friction A scalar dimension-less value representing the coefficient of 125 * friction. 126 */ 127 public final void setFriction(float friction) { 128 mScrollerX.setFriction(friction); 129 mScrollerY.setFriction(friction); 130 } 131 132 /** 133 * 134 * Returns whether the scroller has finished scrolling. 135 * 136 * @return True if the scroller has finished scrolling, false otherwise. 137 */ 138 public final boolean isFinished() { 139 return mScrollerX.mFinished && mScrollerY.mFinished; 140 } 141 142 /** 143 * Force the finished field to a particular value. Contrary to 144 * {@link #abortAnimation()}, forcing the animation to finished 145 * does NOT cause the scroller to move to the final x and y 146 * position. 147 * 148 * @param finished The new finished value. 149 */ 150 public final void forceFinished(boolean finished) { 151 mScrollerX.mFinished = mScrollerY.mFinished = finished; 152 } 153 154 /** 155 * Returns the current X offset in the scroll. 156 * 157 * @return The new X offset as an absolute distance from the origin. 158 */ 159 public final int getCurrX() { 160 return mScrollerX.mCurrentPosition; 161 } 162 163 /** 164 * Returns the current Y offset in the scroll. 165 * 166 * @return The new Y offset as an absolute distance from the origin. 167 */ 168 public final int getCurrY() { 169 return mScrollerY.mCurrentPosition; 170 } 171 172 /** 173 * Returns the absolute value of the current velocity. 174 * 175 * @return The original velocity less the deceleration, norm of the X and Y velocity vector. 176 */ 177 public float getCurrVelocity() { 178 float squaredNorm = mScrollerX.mCurrVelocity * mScrollerX.mCurrVelocity; 179 squaredNorm += mScrollerY.mCurrVelocity * mScrollerY.mCurrVelocity; 180 return FloatMath.sqrt(squaredNorm); 181 } 182 183 /** 184 * Returns the start X offset in the scroll. 185 * 186 * @return The start X offset as an absolute distance from the origin. 187 */ 188 public final int getStartX() { 189 return mScrollerX.mStart; 190 } 191 192 /** 193 * Returns the start Y offset in the scroll. 194 * 195 * @return The start Y offset as an absolute distance from the origin. 196 */ 197 public final int getStartY() { 198 return mScrollerY.mStart; 199 } 200 201 /** 202 * Returns where the scroll will end. Valid only for "fling" scrolls. 203 * 204 * @return The final X offset as an absolute distance from the origin. 205 */ 206 public final int getFinalX() { 207 return mScrollerX.mFinal; 208 } 209 210 /** 211 * Returns where the scroll will end. Valid only for "fling" scrolls. 212 * 213 * @return The final Y offset as an absolute distance from the origin. 214 */ 215 public final int getFinalY() { 216 return mScrollerY.mFinal; 217 } 218 219 /** 220 * Returns how long the scroll event will take, in milliseconds. 221 * 222 * @return The duration of the scroll in milliseconds. 223 * 224 * @hide Pending removal once nothing depends on it 225 * @deprecated OverScrollers don't necessarily have a fixed duration. 226 * This function will lie to the best of its ability. 227 */ 228 @Deprecated 229 public final int getDuration() { 230 return Math.max(mScrollerX.mDuration, mScrollerY.mDuration); 231 } 232 233 /** 234 * Extend the scroll animation. This allows a running animation to scroll 235 * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. 236 * 237 * @param extend Additional time to scroll in milliseconds. 238 * @see #setFinalX(int) 239 * @see #setFinalY(int) 240 * 241 * @hide Pending removal once nothing depends on it 242 * @deprecated OverScrollers don't necessarily have a fixed duration. 243 * Instead of setting a new final position and extending 244 * the duration of an existing scroll, use startScroll 245 * to begin a new animation. 246 */ 247 @Deprecated 248 public void extendDuration(int extend) { 249 mScrollerX.extendDuration(extend); 250 mScrollerY.extendDuration(extend); 251 } 252 253 /** 254 * Sets the final position (X) for this scroller. 255 * 256 * @param newX The new X offset as an absolute distance from the origin. 257 * @see #extendDuration(int) 258 * @see #setFinalY(int) 259 * 260 * @hide Pending removal once nothing depends on it 261 * @deprecated OverScroller's final position may change during an animation. 262 * Instead of setting a new final position and extending 263 * the duration of an existing scroll, use startScroll 264 * to begin a new animation. 265 */ 266 @Deprecated 267 public void setFinalX(int newX) { 268 mScrollerX.setFinalPosition(newX); 269 } 270 271 /** 272 * Sets the final position (Y) for this scroller. 273 * 274 * @param newY The new Y offset as an absolute distance from the origin. 275 * @see #extendDuration(int) 276 * @see #setFinalX(int) 277 * 278 * @hide Pending removal once nothing depends on it 279 * @deprecated OverScroller's final position may change during an animation. 280 * Instead of setting a new final position and extending 281 * the duration of an existing scroll, use startScroll 282 * to begin a new animation. 283 */ 284 @Deprecated 285 public void setFinalY(int newY) { 286 mScrollerY.setFinalPosition(newY); 287 } 288 289 /** 290 * Call this when you want to know the new location. If it returns true, the 291 * animation is not yet finished. 292 */ 293 public boolean computeScrollOffset() { 294 if (isFinished()) { 295 return false; 296 } 297 298 switch (mMode) { 299 case SCROLL_MODE: 300 long time = AnimationUtils.currentAnimationTimeMillis(); 301 // Any scroller can be used for time, since they were started 302 // together in scroll mode. We use X here. 303 final long elapsedTime = time - mScrollerX.mStartTime; 304 305 final int duration = mScrollerX.mDuration; 306 if (elapsedTime < duration) { 307 float q = (float) (elapsedTime) / duration; 308 309 if (mInterpolator == null) { 310 q = Scroller.viscousFluid(q); 311 } else { 312 q = mInterpolator.getInterpolation(q); 313 } 314 315 mScrollerX.updateScroll(q); 316 mScrollerY.updateScroll(q); 317 } else { 318 abortAnimation(); 319 } 320 break; 321 322 case FLING_MODE: 323 if (!mScrollerX.mFinished) { 324 if (!mScrollerX.update()) { 325 if (!mScrollerX.continueWhenFinished()) { 326 mScrollerX.finish(); 327 } 328 } 329 } 330 331 if (!mScrollerY.mFinished) { 332 if (!mScrollerY.update()) { 333 if (!mScrollerY.continueWhenFinished()) { 334 mScrollerY.finish(); 335 } 336 } 337 } 338 339 break; 340 } 341 342 return true; 343 } 344 345 /** 346 * Start scrolling by providing a starting point and the distance to travel. 347 * The scroll will use the default value of 250 milliseconds for the 348 * duration. 349 * 350 * @param startX Starting horizontal scroll offset in pixels. Positive 351 * numbers will scroll the content to the left. 352 * @param startY Starting vertical scroll offset in pixels. Positive numbers 353 * will scroll the content up. 354 * @param dx Horizontal distance to travel. Positive numbers will scroll the 355 * content to the left. 356 * @param dy Vertical distance to travel. Positive numbers will scroll the 357 * content up. 358 */ 359 public void startScroll(int startX, int startY, int dx, int dy) { 360 startScroll(startX, startY, dx, dy, DEFAULT_DURATION); 361 } 362 363 /** 364 * Start scrolling by providing a starting point and the distance to travel. 365 * 366 * @param startX Starting horizontal scroll offset in pixels. Positive 367 * numbers will scroll the content to the left. 368 * @param startY Starting vertical scroll offset in pixels. Positive numbers 369 * will scroll the content up. 370 * @param dx Horizontal distance to travel. Positive numbers will scroll the 371 * content to the left. 372 * @param dy Vertical distance to travel. Positive numbers will scroll the 373 * content up. 374 * @param duration Duration of the scroll in milliseconds. 375 */ 376 public void startScroll(int startX, int startY, int dx, int dy, int duration) { 377 mMode = SCROLL_MODE; 378 mScrollerX.startScroll(startX, dx, duration); 379 mScrollerY.startScroll(startY, dy, duration); 380 } 381 382 /** 383 * Call this when you want to 'spring back' into a valid coordinate range. 384 * 385 * @param startX Starting X coordinate 386 * @param startY Starting Y coordinate 387 * @param minX Minimum valid X value 388 * @param maxX Maximum valid X value 389 * @param minY Minimum valid Y value 390 * @param maxY Minimum valid Y value 391 * @return true if a springback was initiated, false if startX and startY were 392 * already within the valid range. 393 */ 394 public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) { 395 mMode = FLING_MODE; 396 397 // Make sure both methods are called. 398 final boolean spingbackX = mScrollerX.springback(startX, minX, maxX); 399 final boolean spingbackY = mScrollerY.springback(startY, minY, maxY); 400 return spingbackX || spingbackY; 401 } 402 403 public void fling(int startX, int startY, int velocityX, int velocityY, 404 int minX, int maxX, int minY, int maxY) { 405 fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0); 406 } 407 408 /** 409 * Start scrolling based on a fling gesture. The distance traveled will 410 * depend on the initial velocity of the fling. 411 * 412 * @param startX Starting point of the scroll (X) 413 * @param startY Starting point of the scroll (Y) 414 * @param velocityX Initial velocity of the fling (X) measured in pixels per 415 * second. 416 * @param velocityY Initial velocity of the fling (Y) measured in pixels per 417 * second 418 * @param minX Minimum X value. The scroller will not scroll past this point 419 * unless overX > 0. If overfling is allowed, it will use minX as 420 * a springback boundary. 421 * @param maxX Maximum X value. The scroller will not scroll past this point 422 * unless overX > 0. If overfling is allowed, it will use maxX as 423 * a springback boundary. 424 * @param minY Minimum Y value. The scroller will not scroll past this point 425 * unless overY > 0. If overfling is allowed, it will use minY as 426 * a springback boundary. 427 * @param maxY Maximum Y value. The scroller will not scroll past this point 428 * unless overY > 0. If overfling is allowed, it will use maxY as 429 * a springback boundary. 430 * @param overX Overfling range. If > 0, horizontal overfling in either 431 * direction will be possible. 432 * @param overY Overfling range. If > 0, vertical overfling in either 433 * direction will be possible. 434 */ 435 public void fling(int startX, int startY, int velocityX, int velocityY, 436 int minX, int maxX, int minY, int maxY, int overX, int overY) { 437 // Continue a scroll or fling in progress 438 if (mFlywheel && !isFinished()) { 439 float oldVelocityX = mScrollerX.mCurrVelocity; 440 float oldVelocityY = mScrollerY.mCurrVelocity; 441 if (Math.signum(velocityX) == Math.signum(oldVelocityX) && 442 Math.signum(velocityY) == Math.signum(oldVelocityY)) { 443 velocityX += oldVelocityX; 444 velocityY += oldVelocityY; 445 } 446 } 447 448 mMode = FLING_MODE; 449 mScrollerX.fling(startX, velocityX, minX, maxX, overX); 450 mScrollerY.fling(startY, velocityY, minY, maxY, overY); 451 } 452 453 /** 454 * Notify the scroller that we've reached a horizontal boundary. 455 * Normally the information to handle this will already be known 456 * when the animation is started, such as in a call to one of the 457 * fling functions. However there are cases where this cannot be known 458 * in advance. This function will transition the current motion and 459 * animate from startX to finalX as appropriate. 460 * 461 * @param startX Starting/current X position 462 * @param finalX Desired final X position 463 * @param overX Magnitude of overscroll allowed. This should be the maximum 464 * desired distance from finalX. Absolute value - must be positive. 465 */ 466 public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) { 467 mScrollerX.notifyEdgeReached(startX, finalX, overX); 468 } 469 470 /** 471 * Notify the scroller that we've reached a vertical boundary. 472 * Normally the information to handle this will already be known 473 * when the animation is started, such as in a call to one of the 474 * fling functions. However there are cases where this cannot be known 475 * in advance. This function will animate a parabolic motion from 476 * startY to finalY. 477 * 478 * @param startY Starting/current Y position 479 * @param finalY Desired final Y position 480 * @param overY Magnitude of overscroll allowed. This should be the maximum 481 * desired distance from finalY. Absolute value - must be positive. 482 */ 483 public void notifyVerticalEdgeReached(int startY, int finalY, int overY) { 484 mScrollerY.notifyEdgeReached(startY, finalY, overY); 485 } 486 487 /** 488 * Returns whether the current Scroller is currently returning to a valid position. 489 * Valid bounds were provided by the 490 * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method. 491 * 492 * One should check this value before calling 493 * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress 494 * to restore a valid position will then be stopped. The caller has to take into account 495 * the fact that the started scroll will start from an overscrolled position. 496 * 497 * @return true when the current position is overscrolled and in the process of 498 * interpolating back to a valid value. 499 */ 500 public boolean isOverScrolled() { 501 return ((!mScrollerX.mFinished && 502 mScrollerX.mState != SplineOverScroller.SPLINE) || 503 (!mScrollerY.mFinished && 504 mScrollerY.mState != SplineOverScroller.SPLINE)); 505 } 506 507 /** 508 * Stops the animation. Contrary to {@link #forceFinished(boolean)}, 509 * aborting the animating causes the scroller to move to the final x and y 510 * positions. 511 * 512 * @see #forceFinished(boolean) 513 */ 514 public void abortAnimation() { 515 mScrollerX.finish(); 516 mScrollerY.finish(); 517 } 518 519 /** 520 * Returns the time elapsed since the beginning of the scrolling. 521 * 522 * @return The elapsed time in milliseconds. 523 * 524 * @hide 525 */ 526 public int timePassed() { 527 final long time = AnimationUtils.currentAnimationTimeMillis(); 528 final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime); 529 return (int) (time - startTime); 530 } 531 532 /** 533 * @hide 534 */ 535 public boolean isScrollingInDirection(float xvel, float yvel) { 536 final int dx = mScrollerX.mFinal - mScrollerX.mStart; 537 final int dy = mScrollerY.mFinal - mScrollerY.mStart; 538 return !isFinished() && Math.signum(xvel) == Math.signum(dx) && 539 Math.signum(yvel) == Math.signum(dy); 540 } 541 542 static class SplineOverScroller { 543 // Initial position 544 private int mStart; 545 546 // Current position 547 private int mCurrentPosition; 548 549 // Final position 550 private int mFinal; 551 552 // Initial velocity 553 private int mVelocity; 554 555 // Current velocity 556 private float mCurrVelocity; 557 558 // Constant current deceleration 559 private float mDeceleration; 560 561 // Animation starting time, in system milliseconds 562 private long mStartTime; 563 564 // Animation duration, in milliseconds 565 private int mDuration; 566 567 // Duration to complete spline component of animation 568 private int mSplineDuration; 569 570 // Distance to travel along spline animation 571 private int mSplineDistance; 572 573 // Whether the animation is currently in progress 574 private boolean mFinished; 575 576 // The allowed overshot distance before boundary is reached. 577 private int mOver; 578 579 // Fling friction 580 private float mFlingFriction = ViewConfiguration.getScrollFriction(); 581 582 // Current state of the animation. 583 private int mState = SPLINE; 584 585 // Constant gravity value, used in the deceleration phase. 586 private static final float GRAVITY = 2000.0f; 587 588 // A device specific coefficient adjusted to physical values. 589 private static float PHYSICAL_COEF; 590 591 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); 592 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) 593 private static final float START_TENSION = 0.5f; 594 private static final float END_TENSION = 1.0f; 595 private static final float P1 = START_TENSION * INFLEXION; 596 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION); 597 598 private static final int NB_SAMPLES = 100; 599 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; 600 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; 601 602 private static final int SPLINE = 0; 603 private static final int CUBIC = 1; 604 private static final int BALLISTIC = 2; 605 606 static { 607 float x_min = 0.0f; 608 float y_min = 0.0f; 609 for (int i = 0; i < NB_SAMPLES; i++) { 610 final float alpha = (float) i / NB_SAMPLES; 611 612 float x_max = 1.0f; 613 float x, tx, coef; 614 while (true) { 615 x = x_min + (x_max - x_min) / 2.0f; 616 coef = 3.0f * x * (1.0f - x); 617 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x; 618 if (Math.abs(tx - alpha) < 1E-5) break; 619 if (tx > alpha) x_max = x; 620 else x_min = x; 621 } 622 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x; 623 624 float y_max = 1.0f; 625 float y, dy; 626 while (true) { 627 y = y_min + (y_max - y_min) / 2.0f; 628 coef = 3.0f * y * (1.0f - y); 629 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y; 630 if (Math.abs(dy - alpha) < 1E-5) break; 631 if (dy > alpha) y_max = y; 632 else y_min = y; 633 } 634 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y; 635 } 636 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f; 637 } 638 639 static void initFromContext(Context context) { 640 final float ppi = context.getResources().getDisplayMetrics().density * 160.0f; 641 PHYSICAL_COEF = SensorManager.GRAVITY_EARTH // g (m/s^2) 642 * 39.37f // inch/meter 643 * ppi 644 * 0.84f; // look and feel tuning 645 } 646 647 void setFriction(float friction) { 648 mFlingFriction = friction; 649 } 650 651 SplineOverScroller() { 652 mFinished = true; 653 } 654 655 void updateScroll(float q) { 656 mCurrentPosition = mStart + Math.round(q * (mFinal - mStart)); 657 } 658 659 /* 660 * Get a signed deceleration that will reduce the velocity. 661 */ 662 static private float getDeceleration(int velocity) { 663 return velocity > 0 ? -GRAVITY : GRAVITY; 664 } 665 666 /* 667 * Modifies mDuration to the duration it takes to get from start to newFinal using the 668 * spline interpolation. The previous duration was needed to get to oldFinal. 669 */ 670 private void adjustDuration(int start, int oldFinal, int newFinal) { 671 final int oldDistance = oldFinal - start; 672 final int newDistance = newFinal - start; 673 final float x = Math.abs((float) newDistance / oldDistance); 674 final int index = (int) (NB_SAMPLES * x); 675 if (index < NB_SAMPLES) { 676 final float x_inf = (float) index / NB_SAMPLES; 677 final float x_sup = (float) (index + 1) / NB_SAMPLES; 678 final float t_inf = SPLINE_TIME[index]; 679 final float t_sup = SPLINE_TIME[index + 1]; 680 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf); 681 mDuration *= timeCoef; 682 } 683 } 684 685 void startScroll(int start, int distance, int duration) { 686 mFinished = false; 687 688 mStart = start; 689 mFinal = start + distance; 690 691 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 692 mDuration = duration; 693 694 // Unused 695 mDeceleration = 0.0f; 696 mVelocity = 0; 697 } 698 699 void finish() { 700 mCurrentPosition = mFinal; 701 // Not reset since WebView relies on this value for fast fling. 702 // TODO: restore when WebView uses the fast fling implemented in this class. 703 // mCurrVelocity = 0.0f; 704 mFinished = true; 705 } 706 707 void setFinalPosition(int position) { 708 mFinal = position; 709 mFinished = false; 710 } 711 712 void extendDuration(int extend) { 713 final long time = AnimationUtils.currentAnimationTimeMillis(); 714 final int elapsedTime = (int) (time - mStartTime); 715 mDuration = elapsedTime + extend; 716 mFinished = false; 717 } 718 719 boolean springback(int start, int min, int max) { 720 mFinished = true; 721 722 mStart = mFinal = start; 723 mVelocity = 0; 724 725 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 726 mDuration = 0; 727 728 if (start < min) { 729 startSpringback(start, min, 0); 730 } else if (start > max) { 731 startSpringback(start, max, 0); 732 } 733 734 return !mFinished; 735 } 736 737 private void startSpringback(int start, int end, int velocity) { 738 // mStartTime has been set 739 mFinished = false; 740 mState = CUBIC; 741 mStart = start; 742 mFinal = end; 743 final int delta = start - end; 744 mDeceleration = getDeceleration(delta); 745 // TODO take velocity into account 746 mVelocity = -delta; // only sign is used 747 mOver = Math.abs(delta); 748 mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration)); 749 } 750 751 void fling(int start, int velocity, int min, int max, int over) { 752 mOver = over; 753 mFinished = false; 754 mCurrVelocity = mVelocity = velocity; 755 mDuration = mSplineDuration = 0; 756 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 757 mCurrentPosition = mStart = start; 758 759 if (start > max || start < min) { 760 startAfterEdge(start, min, max, velocity); 761 return; 762 } 763 764 mState = SPLINE; 765 double totalDistance = 0.0; 766 767 if (velocity != 0) { 768 mDuration = mSplineDuration = getSplineFlingDuration(velocity); 769 totalDistance = getSplineFlingDistance(velocity); 770 } 771 772 mSplineDistance = (int) (totalDistance * Math.signum(velocity)); 773 mFinal = start + mSplineDistance; 774 775 // Clamp to a valid final position 776 if (mFinal < min) { 777 adjustDuration(mStart, mFinal, min); 778 mFinal = min; 779 } 780 781 if (mFinal > max) { 782 adjustDuration(mStart, mFinal, max); 783 mFinal = max; 784 } 785 } 786 787 private double getSplineDeceleration(int velocity) { 788 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF)); 789 } 790 791 private double getSplineFlingDistance(int velocity) { 792 final double l = getSplineDeceleration(velocity); 793 final double decelMinusOne = DECELERATION_RATE - 1.0; 794 return mFlingFriction * PHYSICAL_COEF * Math.exp(DECELERATION_RATE / decelMinusOne * l); 795 } 796 797 /* Returns the duration, expressed in milliseconds */ 798 private int getSplineFlingDuration(int velocity) { 799 final double l = getSplineDeceleration(velocity); 800 final double decelMinusOne = DECELERATION_RATE - 1.0; 801 return (int) (1000.0 * Math.exp(l / decelMinusOne)); 802 } 803 804 private void fitOnBounceCurve(int start, int end, int velocity) { 805 // Simulate a bounce that started from edge 806 final float durationToApex = - velocity / mDeceleration; 807 final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration); 808 final float distanceToEdge = Math.abs(end - start); 809 final float totalDuration = (float) Math.sqrt( 810 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); 811 mStartTime -= (int) (1000.0f * (totalDuration - durationToApex)); 812 mStart = end; 813 mVelocity = (int) (- mDeceleration * totalDuration); 814 } 815 816 private void startBounceAfterEdge(int start, int end, int velocity) { 817 mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity); 818 fitOnBounceCurve(start, end, velocity); 819 onEdgeReached(); 820 } 821 822 private void startAfterEdge(int start, int min, int max, int velocity) { 823 if (start > min && start < max) { 824 Log.e("OverScroller", "startAfterEdge called from a valid position"); 825 mFinished = true; 826 return; 827 } 828 final boolean positive = start > max; 829 final int edge = positive ? max : min; 830 final int overDistance = start - edge; 831 boolean keepIncreasing = overDistance * velocity >= 0; 832 if (keepIncreasing) { 833 // Will result in a bounce or a to_boundary depending on velocity. 834 startBounceAfterEdge(start, edge, velocity); 835 } else { 836 final double totalDistance = getSplineFlingDistance(velocity); 837 if (totalDistance > Math.abs(overDistance)) { 838 fling(start, velocity, positive ? min : start, positive ? start : max, mOver); 839 } else { 840 startSpringback(start, edge, velocity); 841 } 842 } 843 } 844 845 void notifyEdgeReached(int start, int end, int over) { 846 // mState is used to detect successive notifications 847 if (mState == SPLINE) { 848 mOver = over; 849 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 850 // We were in fling/scroll mode before: current velocity is such that distance to 851 // edge is increasing. This ensures that startAfterEdge will not start a new fling. 852 startAfterEdge(start, end, end, (int) mCurrVelocity); 853 } 854 } 855 856 private void onEdgeReached() { 857 // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached. 858 float distance = mVelocity * mVelocity / (2.0f * Math.abs(mDeceleration)); 859 final float sign = Math.signum(mVelocity); 860 861 if (distance > mOver) { 862 // Default deceleration is not sufficient to slow us down before boundary 863 mDeceleration = - sign * mVelocity * mVelocity / (2.0f * mOver); 864 distance = mOver; 865 } 866 867 mOver = (int) distance; 868 mState = BALLISTIC; 869 mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance); 870 mDuration = - (int) (1000.0f * mVelocity / mDeceleration); 871 } 872 873 boolean continueWhenFinished() { 874 switch (mState) { 875 case SPLINE: 876 // Duration from start to null velocity 877 if (mDuration < mSplineDuration) { 878 // If the animation was clamped, we reached the edge 879 mStart = mFinal; 880 // TODO Better compute speed when edge was reached 881 mVelocity = (int) mCurrVelocity; 882 mDeceleration = getDeceleration(mVelocity); 883 mStartTime += mDuration; 884 onEdgeReached(); 885 } else { 886 // Normal stop, no need to continue 887 return false; 888 } 889 break; 890 case BALLISTIC: 891 mStartTime += mDuration; 892 startSpringback(mFinal, mStart, 0); 893 break; 894 case CUBIC: 895 return false; 896 } 897 898 update(); 899 return true; 900 } 901 902 /* 903 * Update the current position and velocity for current time. Returns 904 * true if update has been done and false if animation duration has been 905 * reached. 906 */ 907 boolean update() { 908 final long time = AnimationUtils.currentAnimationTimeMillis(); 909 final long currentTime = time - mStartTime; 910 911 if (currentTime > mDuration) { 912 return false; 913 } 914 915 double distance = 0.0; 916 switch (mState) { 917 case SPLINE: { 918 final float t = (float) currentTime / mSplineDuration; 919 final int index = (int) (NB_SAMPLES * t); 920 float distanceCoef = 1.f; 921 float velocityCoef = 0.f; 922 if (index < NB_SAMPLES) { 923 final float t_inf = (float) index / NB_SAMPLES; 924 final float t_sup = (float) (index + 1) / NB_SAMPLES; 925 final float d_inf = SPLINE_POSITION[index]; 926 final float d_sup = SPLINE_POSITION[index + 1]; 927 velocityCoef = (d_sup - d_inf) / (t_sup - t_inf); 928 distanceCoef = d_inf + (t - t_inf) * velocityCoef; 929 } 930 931 distance = distanceCoef * mSplineDistance; 932 mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f; 933 break; 934 } 935 936 case BALLISTIC: { 937 final float t = currentTime / 1000.0f; 938 mCurrVelocity = mVelocity + mDeceleration * t; 939 distance = mVelocity * t + mDeceleration * t * t / 2.0f; 940 break; 941 } 942 943 case CUBIC: { 944 final float t = (float) (currentTime) / mDuration; 945 final float t2 = t * t; 946 final float sign = Math.signum(mVelocity); 947 distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2); 948 mCurrVelocity = sign * mOver * 6.0f * (- t + t2); 949 break; 950 } 951 } 952 953 mCurrentPosition = mStart + (int) Math.round(distance); 954 955 return true; 956 } 957 } 958 } 959