1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.gallery3d.glrenderer; 18 19 import android.graphics.Bitmap; 20 import android.graphics.Rect; 21 import android.graphics.RectF; 22 23 import javax.microedition.khronos.opengles.GL11; 24 25 // 26 // GLCanvas gives a convenient interface to draw using OpenGL. 27 // 28 // When a rectangle is specified in this interface, it means the region 29 // [x, x+width) * [y, y+height) 30 // 31 public interface GLCanvas { 32 33 public GLId getGLId(); 34 35 // Tells GLCanvas the size of the underlying GL surface. This should be 36 // called before first drawing and when the size of GL surface is changed. 37 // This is called by GLRoot and should not be called by the clients 38 // who only want to draw on the GLCanvas. Both width and height must be 39 // nonnegative. 40 public abstract void setSize(int width, int height); 41 42 // Clear the drawing buffers. This should only be used by GLRoot. 43 public abstract void clearBuffer(); 44 45 public abstract void clearBuffer(float[] argb); 46 47 // Sets and gets the current alpha, alpha must be in [0, 1]. 48 public abstract void setAlpha(float alpha); 49 50 public abstract float getAlpha(); 51 52 // (current alpha) = (current alpha) * alpha 53 public abstract void multiplyAlpha(float alpha); 54 55 // Change the current transform matrix. 56 public abstract void translate(float x, float y, float z); 57 58 public abstract void translate(float x, float y); 59 60 public abstract void scale(float sx, float sy, float sz); 61 62 public abstract void rotate(float angle, float x, float y, float z); 63 64 public abstract void multiplyMatrix(float[] mMatrix, int offset); 65 66 // Pushes the configuration state (matrix, and alpha) onto 67 // a private stack. 68 public abstract void save(); 69 70 // Same as save(), but only save those specified in saveFlags. 71 public abstract void save(int saveFlags); 72 73 public static final int SAVE_FLAG_ALL = 0xFFFFFFFF; 74 public static final int SAVE_FLAG_ALPHA = 0x01; 75 public static final int SAVE_FLAG_MATRIX = 0x02; 76 77 // Pops from the top of the stack as current configuration state (matrix, 78 // alpha, and clip). This call balances a previous call to save(), and is 79 // used to remove all modifications to the configuration state since the 80 // last save call. 81 public abstract void restore(); 82 83 // Draws a line using the specified paint from (x1, y1) to (x2, y2). 84 // (Both end points are included). 85 public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint); 86 87 // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2). 88 // (Both end points are included). 89 public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint); 90 91 // Fills the specified rectangle with the specified color. 92 public abstract void fillRect(float x, float y, float width, float height, int color); 93 94 // Draws a texture to the specified rectangle. 95 public abstract void drawTexture( 96 BasicTexture texture, int x, int y, int width, int height); 97 98 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, 99 int uvBuffer, int indexBuffer, int indexCount); 100 101 // Draws the source rectangle part of the texture to the target rectangle. 102 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target); 103 104 // Draw a texture with a specified texture transform. 105 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform, 106 int x, int y, int w, int h); 107 108 // Draw two textures to the specified rectangle. The actual texture used is 109 // from * (1 - ratio) + to * ratio 110 // The two textures must have the same size. 111 public abstract void drawMixed(BasicTexture from, int toColor, 112 float ratio, int x, int y, int w, int h); 113 114 // Draw a region of a texture and a specified color to the specified 115 // rectangle. The actual color used is from * (1 - ratio) + to * ratio. 116 // The region of the texture is defined by parameter "src". The target 117 // rectangle is specified by parameter "target". 118 public abstract void drawMixed(BasicTexture from, int toColor, 119 float ratio, RectF src, RectF target); 120 121 // Unloads the specified texture from the canvas. The resource allocated 122 // to draw the texture will be released. The specified texture will return 123 // to the unloaded state. This function should be called only from 124 // BasicTexture or its descendant 125 public abstract boolean unloadTexture(BasicTexture texture); 126 127 // Delete the specified buffer object, similar to unloadTexture. 128 public abstract void deleteBuffer(int bufferId); 129 130 // Delete the textures and buffers in GL side. This function should only be 131 // called in the GL thread. 132 public abstract void deleteRecycledResources(); 133 134 // Dump statistics information and clear the counters. For debug only. 135 public abstract void dumpStatisticsAndClear(); 136 137 public abstract void beginRenderTarget(RawTexture texture); 138 139 public abstract void endRenderTarget(); 140 141 /** 142 * Sets texture parameters to use GL_CLAMP_TO_EDGE for both 143 * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be 144 * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER. 145 * bindTexture() must be called prior to this. 146 * 147 * @param texture The texture to set parameters on. 148 */ 149 public abstract void setTextureParameters(BasicTexture texture); 150 151 /** 152 * Initializes the texture to a size by calling texImage2D on it. 153 * 154 * @param texture The texture to initialize the size. 155 * @param format The texture format (e.g. GL_RGBA) 156 * @param type The texture type (e.g. GL_UNSIGNED_BYTE) 157 */ 158 public abstract void initializeTextureSize(BasicTexture texture, int format, int type); 159 160 /** 161 * Initializes the texture to a size by calling texImage2D on it. 162 * 163 * @param texture The texture to initialize the size. 164 * @param bitmap The bitmap to initialize the bitmap with. 165 */ 166 public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap); 167 168 /** 169 * Calls glTexSubImage2D to upload a bitmap to the texture. 170 * 171 * @param texture The target texture to write to. 172 * @param xOffset Specifies a texel offset in the x direction within the 173 * texture array. 174 * @param yOffset Specifies a texel offset in the y direction within the 175 * texture array. 176 * @param format The texture format (e.g. GL_RGBA) 177 * @param type The texture type (e.g. GL_UNSIGNED_BYTE) 178 */ 179 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, 180 Bitmap bitmap, 181 int format, int type); 182 183 /** 184 * Generates buffers and uploads the buffer data. 185 * 186 * @param buffer The buffer to upload 187 * @return The buffer ID that was generated. 188 */ 189 public abstract int uploadBuffer(java.nio.FloatBuffer buffer); 190 191 /** 192 * Generates buffers and uploads the element array buffer data. 193 * 194 * @param buffer The buffer to upload 195 * @return The buffer ID that was generated. 196 */ 197 public abstract int uploadBuffer(java.nio.ByteBuffer buffer); 198 199 /** 200 * After LightCycle makes GL calls, this method is called to restore the GL 201 * configuration to the one expected by GLCanvas. 202 */ 203 public abstract void recoverFromLightCycle(); 204 205 /** 206 * Gets the bounds given by x, y, width, and height as well as the internal 207 * matrix state. There is no special handling for non-90-degree rotations. 208 * It only considers the lower-left and upper-right corners as the bounds. 209 * 210 * @param bounds The output bounds to write to. 211 * @param x The left side of the input rectangle. 212 * @param y The bottom of the input rectangle. 213 * @param width The width of the input rectangle. 214 * @param height The height of the input rectangle. 215 */ 216 public abstract void getBounds(Rect bounds, int x, int y, int width, int height); 217 } 218