1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.launcher3; 18 19 import android.animation.TimeInterpolator; 20 import android.content.Context; 21 import android.hardware.SensorManager; 22 import android.os.Build; 23 import android.util.FloatMath; 24 import android.view.ViewConfiguration; 25 import android.view.animation.AnimationUtils; 26 import android.view.animation.Interpolator; 27 28 /** 29 * This class differs from the framework {@link android.widget.Scroller} in that 30 * you can modify the Interpolator post-construction. 31 */ 32 public class LauncherScroller { 33 private int mMode; 34 35 private int mStartX; 36 private int mStartY; 37 private int mFinalX; 38 private int mFinalY; 39 40 private int mMinX; 41 private int mMaxX; 42 private int mMinY; 43 private int mMaxY; 44 45 private int mCurrX; 46 private int mCurrY; 47 private long mStartTime; 48 private int mDuration; 49 private float mDurationReciprocal; 50 private float mDeltaX; 51 private float mDeltaY; 52 private boolean mFinished; 53 private TimeInterpolator mInterpolator; 54 private boolean mFlywheel; 55 56 private float mVelocity; 57 private float mCurrVelocity; 58 private int mDistance; 59 60 private float mFlingFriction = ViewConfiguration.getScrollFriction(); 61 62 private static final int DEFAULT_DURATION = 250; 63 private static final int SCROLL_MODE = 0; 64 private static final int FLING_MODE = 1; 65 66 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); 67 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) 68 private static final float START_TENSION = 0.5f; 69 private static final float END_TENSION = 1.0f; 70 private static final float P1 = START_TENSION * INFLEXION; 71 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION); 72 73 private static final int NB_SAMPLES = 100; 74 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; 75 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; 76 77 private float mDeceleration; 78 private final float mPpi; 79 80 // A context-specific coefficient adjusted to physical values. 81 private float mPhysicalCoeff; 82 83 static { 84 float x_min = 0.0f; 85 float y_min = 0.0f; 86 for (int i = 0; i < NB_SAMPLES; i++) { 87 final float alpha = (float) i / NB_SAMPLES; 88 89 float x_max = 1.0f; 90 float x, tx, coef; 91 while (true) { 92 x = x_min + (x_max - x_min) / 2.0f; 93 coef = 3.0f * x * (1.0f - x); 94 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x; 95 if (Math.abs(tx - alpha) < 1E-5) break; 96 if (tx > alpha) x_max = x; 97 else x_min = x; 98 } 99 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x; 100 101 float y_max = 1.0f; 102 float y, dy; 103 while (true) { 104 y = y_min + (y_max - y_min) / 2.0f; 105 coef = 3.0f * y * (1.0f - y); 106 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y; 107 if (Math.abs(dy - alpha) < 1E-5) break; 108 if (dy > alpha) y_max = y; 109 else y_min = y; 110 } 111 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y; 112 } 113 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f; 114 115 // This controls the viscous fluid effect (how much of it) 116 sViscousFluidScale = 8.0f; 117 // must be set to 1.0 (used in viscousFluid()) 118 sViscousFluidNormalize = 1.0f; 119 sViscousFluidNormalize = 1.0f / viscousFluid(1.0f); 120 121 } 122 123 private static float sViscousFluidScale; 124 private static float sViscousFluidNormalize; 125 126 public void setInterpolator(TimeInterpolator interpolator) { 127 mInterpolator = interpolator; 128 } 129 130 /** 131 * Create a Scroller with the default duration and interpolator. 132 */ 133 public LauncherScroller(Context context) { 134 this(context, null); 135 } 136 137 /** 138 * Create a Scroller with the specified interpolator. If the interpolator is 139 * null, the default (viscous) interpolator will be used. "Flywheel" behavior will 140 * be in effect for apps targeting Honeycomb or newer. 141 */ 142 public LauncherScroller(Context context, Interpolator interpolator) { 143 this(context, interpolator, 144 context.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.HONEYCOMB); 145 } 146 147 /** 148 * Create a Scroller with the specified interpolator. If the interpolator is 149 * null, the default (viscous) interpolator will be used. Specify whether or 150 * not to support progressive "flywheel" behavior in flinging. 151 */ 152 public LauncherScroller(Context context, Interpolator interpolator, boolean flywheel) { 153 mFinished = true; 154 mInterpolator = interpolator; 155 mPpi = context.getResources().getDisplayMetrics().density * 160.0f; 156 mDeceleration = computeDeceleration(ViewConfiguration.getScrollFriction()); 157 mFlywheel = flywheel; 158 159 mPhysicalCoeff = computeDeceleration(0.84f); // look and feel tuning 160 } 161 162 /** 163 * The amount of friction applied to flings. The default value 164 * is {@link ViewConfiguration#getScrollFriction}. 165 * 166 * @param friction A scalar dimension-less value representing the coefficient of 167 * friction. 168 */ 169 public final void setFriction(float friction) { 170 mDeceleration = computeDeceleration(friction); 171 mFlingFriction = friction; 172 } 173 174 private float computeDeceleration(float friction) { 175 return SensorManager.GRAVITY_EARTH // g (m/s^2) 176 * 39.37f // inch/meter 177 * mPpi // pixels per inch 178 * friction; 179 } 180 181 /** 182 * 183 * Returns whether the scroller has finished scrolling. 184 * 185 * @return True if the scroller has finished scrolling, false otherwise. 186 */ 187 public final boolean isFinished() { 188 return mFinished; 189 } 190 191 /** 192 * Force the finished field to a particular value. 193 * 194 * @param finished The new finished value. 195 */ 196 public final void forceFinished(boolean finished) { 197 mFinished = finished; 198 } 199 200 /** 201 * Returns how long the scroll event will take, in milliseconds. 202 * 203 * @return The duration of the scroll in milliseconds. 204 */ 205 public final int getDuration() { 206 return mDuration; 207 } 208 209 /** 210 * Returns the current X offset in the scroll. 211 * 212 * @return The new X offset as an absolute distance from the origin. 213 */ 214 public final int getCurrX() { 215 return mCurrX; 216 } 217 218 /** 219 * Returns the current Y offset in the scroll. 220 * 221 * @return The new Y offset as an absolute distance from the origin. 222 */ 223 public final int getCurrY() { 224 return mCurrY; 225 } 226 227 /** 228 * Returns the current velocity. 229 * 230 * @return The original velocity less the deceleration. Result may be 231 * negative. 232 */ 233 public float getCurrVelocity() { 234 return mMode == FLING_MODE ? 235 mCurrVelocity : mVelocity - mDeceleration * timePassed() / 2000.0f; 236 } 237 238 /** 239 * Returns the start X offset in the scroll. 240 * 241 * @return The start X offset as an absolute distance from the origin. 242 */ 243 public final int getStartX() { 244 return mStartX; 245 } 246 247 /** 248 * Returns the start Y offset in the scroll. 249 * 250 * @return The start Y offset as an absolute distance from the origin. 251 */ 252 public final int getStartY() { 253 return mStartY; 254 } 255 256 /** 257 * Returns where the scroll will end. Valid only for "fling" scrolls. 258 * 259 * @return The final X offset as an absolute distance from the origin. 260 */ 261 public final int getFinalX() { 262 return mFinalX; 263 } 264 265 /** 266 * Returns where the scroll will end. Valid only for "fling" scrolls. 267 * 268 * @return The final Y offset as an absolute distance from the origin. 269 */ 270 public final int getFinalY() { 271 return mFinalY; 272 } 273 274 /** 275 * Call this when you want to know the new location. If it returns true, 276 * the animation is not yet finished. 277 */ 278 public boolean computeScrollOffset() { 279 if (mFinished) { 280 return false; 281 } 282 283 int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime); 284 285 if (timePassed < mDuration) { 286 switch (mMode) { 287 case SCROLL_MODE: 288 float x = timePassed * mDurationReciprocal; 289 290 if (mInterpolator == null) 291 x = viscousFluid(x); 292 else 293 x = mInterpolator.getInterpolation(x); 294 295 mCurrX = mStartX + Math.round(x * mDeltaX); 296 mCurrY = mStartY + Math.round(x * mDeltaY); 297 break; 298 case FLING_MODE: 299 final float t = (float) timePassed / mDuration; 300 final int index = (int) (NB_SAMPLES * t); 301 float distanceCoef = 1.f; 302 float velocityCoef = 0.f; 303 if (index < NB_SAMPLES) { 304 final float t_inf = (float) index / NB_SAMPLES; 305 final float t_sup = (float) (index + 1) / NB_SAMPLES; 306 final float d_inf = SPLINE_POSITION[index]; 307 final float d_sup = SPLINE_POSITION[index + 1]; 308 velocityCoef = (d_sup - d_inf) / (t_sup - t_inf); 309 distanceCoef = d_inf + (t - t_inf) * velocityCoef; 310 } 311 312 mCurrVelocity = velocityCoef * mDistance / mDuration * 1000.0f; 313 314 mCurrX = mStartX + Math.round(distanceCoef * (mFinalX - mStartX)); 315 // Pin to mMinX <= mCurrX <= mMaxX 316 mCurrX = Math.min(mCurrX, mMaxX); 317 mCurrX = Math.max(mCurrX, mMinX); 318 319 mCurrY = mStartY + Math.round(distanceCoef * (mFinalY - mStartY)); 320 // Pin to mMinY <= mCurrY <= mMaxY 321 mCurrY = Math.min(mCurrY, mMaxY); 322 mCurrY = Math.max(mCurrY, mMinY); 323 324 if (mCurrX == mFinalX && mCurrY == mFinalY) { 325 mFinished = true; 326 } 327 328 break; 329 } 330 } 331 else { 332 mCurrX = mFinalX; 333 mCurrY = mFinalY; 334 mFinished = true; 335 } 336 return true; 337 } 338 339 /** 340 * Start scrolling by providing a starting point and the distance to travel. 341 * The scroll will use the default value of 250 milliseconds for the 342 * duration. 343 * 344 * @param startX Starting horizontal scroll offset in pixels. Positive 345 * numbers will scroll the content to the left. 346 * @param startY Starting vertical scroll offset in pixels. Positive numbers 347 * will scroll the content up. 348 * @param dx Horizontal distance to travel. Positive numbers will scroll the 349 * content to the left. 350 * @param dy Vertical distance to travel. Positive numbers will scroll the 351 * content up. 352 */ 353 public void startScroll(int startX, int startY, int dx, int dy) { 354 startScroll(startX, startY, dx, dy, DEFAULT_DURATION); 355 } 356 357 /** 358 * Start scrolling by providing a starting point, the distance to travel, 359 * and the duration of the scroll. 360 * 361 * @param startX Starting horizontal scroll offset in pixels. Positive 362 * numbers will scroll the content to the left. 363 * @param startY Starting vertical scroll offset in pixels. Positive numbers 364 * will scroll the content up. 365 * @param dx Horizontal distance to travel. Positive numbers will scroll the 366 * content to the left. 367 * @param dy Vertical distance to travel. Positive numbers will scroll the 368 * content up. 369 * @param duration Duration of the scroll in milliseconds. 370 */ 371 public void startScroll(int startX, int startY, int dx, int dy, int duration) { 372 mMode = SCROLL_MODE; 373 mFinished = false; 374 mDuration = duration; 375 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 376 mStartX = startX; 377 mStartY = startY; 378 mFinalX = startX + dx; 379 mFinalY = startY + dy; 380 mDeltaX = dx; 381 mDeltaY = dy; 382 mDurationReciprocal = 1.0f / (float) mDuration; 383 } 384 385 /** 386 * Start scrolling based on a fling gesture. The distance travelled will 387 * depend on the initial velocity of the fling. 388 * 389 * @param startX Starting point of the scroll (X) 390 * @param startY Starting point of the scroll (Y) 391 * @param velocityX Initial velocity of the fling (X) measured in pixels per 392 * second. 393 * @param velocityY Initial velocity of the fling (Y) measured in pixels per 394 * second 395 * @param minX Minimum X value. The scroller will not scroll past this 396 * point. 397 * @param maxX Maximum X value. The scroller will not scroll past this 398 * point. 399 * @param minY Minimum Y value. The scroller will not scroll past this 400 * point. 401 * @param maxY Maximum Y value. The scroller will not scroll past this 402 * point. 403 */ 404 public void fling(int startX, int startY, int velocityX, int velocityY, 405 int minX, int maxX, int minY, int maxY) { 406 // Continue a scroll or fling in progress 407 if (mFlywheel && !mFinished) { 408 float oldVel = getCurrVelocity(); 409 410 float dx = (float) (mFinalX - mStartX); 411 float dy = (float) (mFinalY - mStartY); 412 float hyp = FloatMath.sqrt(dx * dx + dy * dy); 413 414 float ndx = dx / hyp; 415 float ndy = dy / hyp; 416 417 float oldVelocityX = ndx * oldVel; 418 float oldVelocityY = ndy * oldVel; 419 if (Math.signum(velocityX) == Math.signum(oldVelocityX) && 420 Math.signum(velocityY) == Math.signum(oldVelocityY)) { 421 velocityX += oldVelocityX; 422 velocityY += oldVelocityY; 423 } 424 } 425 426 mMode = FLING_MODE; 427 mFinished = false; 428 429 float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY); 430 431 mVelocity = velocity; 432 mDuration = getSplineFlingDuration(velocity); 433 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 434 mStartX = startX; 435 mStartY = startY; 436 437 float coeffX = velocity == 0 ? 1.0f : velocityX / velocity; 438 float coeffY = velocity == 0 ? 1.0f : velocityY / velocity; 439 440 double totalDistance = getSplineFlingDistance(velocity); 441 mDistance = (int) (totalDistance * Math.signum(velocity)); 442 443 mMinX = minX; 444 mMaxX = maxX; 445 mMinY = minY; 446 mMaxY = maxY; 447 448 mFinalX = startX + (int) Math.round(totalDistance * coeffX); 449 // Pin to mMinX <= mFinalX <= mMaxX 450 mFinalX = Math.min(mFinalX, mMaxX); 451 mFinalX = Math.max(mFinalX, mMinX); 452 453 mFinalY = startY + (int) Math.round(totalDistance * coeffY); 454 // Pin to mMinY <= mFinalY <= mMaxY 455 mFinalY = Math.min(mFinalY, mMaxY); 456 mFinalY = Math.max(mFinalY, mMinY); 457 } 458 459 private double getSplineDeceleration(float velocity) { 460 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); 461 } 462 463 private int getSplineFlingDuration(float velocity) { 464 final double l = getSplineDeceleration(velocity); 465 final double decelMinusOne = DECELERATION_RATE - 1.0; 466 return (int) (1000.0 * Math.exp(l / decelMinusOne)); 467 } 468 469 private double getSplineFlingDistance(float velocity) { 470 final double l = getSplineDeceleration(velocity); 471 final double decelMinusOne = DECELERATION_RATE - 1.0; 472 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); 473 } 474 475 static float viscousFluid(float x) 476 { 477 x *= sViscousFluidScale; 478 if (x < 1.0f) { 479 x -= (1.0f - (float)Math.exp(-x)); 480 } else { 481 float start = 0.36787944117f; // 1/e == exp(-1) 482 x = 1.0f - (float)Math.exp(1.0f - x); 483 x = start + x * (1.0f - start); 484 } 485 x *= sViscousFluidNormalize; 486 return x; 487 } 488 489 /** 490 * Stops the animation. Contrary to {@link #forceFinished(boolean)}, 491 * aborting the animating cause the scroller to move to the final x and y 492 * position 493 * 494 * @see #forceFinished(boolean) 495 */ 496 public void abortAnimation() { 497 mCurrX = mFinalX; 498 mCurrY = mFinalY; 499 mFinished = true; 500 } 501 502 /** 503 * Extend the scroll animation. This allows a running animation to scroll 504 * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. 505 * 506 * @param extend Additional time to scroll in milliseconds. 507 * @see #setFinalX(int) 508 * @see #setFinalY(int) 509 */ 510 public void extendDuration(int extend) { 511 int passed = timePassed(); 512 mDuration = passed + extend; 513 mDurationReciprocal = 1.0f / mDuration; 514 mFinished = false; 515 } 516 517 /** 518 * Returns the time elapsed since the beginning of the scrolling. 519 * 520 * @return The elapsed time in milliseconds. 521 */ 522 public int timePassed() { 523 return (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime); 524 } 525 526 /** 527 * Sets the final position (X) for this scroller. 528 * 529 * @param newX The new X offset as an absolute distance from the origin. 530 * @see #extendDuration(int) 531 * @see #setFinalY(int) 532 */ 533 public void setFinalX(int newX) { 534 mFinalX = newX; 535 mDeltaX = mFinalX - mStartX; 536 mFinished = false; 537 } 538 539 /** 540 * Sets the final position (Y) for this scroller. 541 * 542 * @param newY The new Y offset as an absolute distance from the origin. 543 * @see #extendDuration(int) 544 * @see #setFinalX(int) 545 */ 546 public void setFinalY(int newY) { 547 mFinalY = newY; 548 mDeltaY = mFinalY - mStartY; 549 mFinished = false; 550 } 551 552 /** 553 * @hide 554 */ 555 public boolean isScrollingInDirection(float xvel, float yvel) { 556 return !mFinished && Math.signum(xvel) == Math.signum(mFinalX - mStartX) && 557 Math.signum(yvel) == Math.signum(mFinalY - mStartY); 558 } 559 } 560