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      1 #ifndef foosimplehfoo
      2 #define foosimplehfoo
      3 
      4 /* $Id: simple.h 1999 2007-10-30 14:17:41Z lennart $ */
      5 
      6 /***
      7   This file is part of PulseAudio.
      8 
      9   Copyright 2004-2006 Lennart Poettering
     10   Copyright 2006 Pierre Ossman <ossman (at) cendio.se> for Cendio AB
     11 
     12   PulseAudio is free software; you can redistribute it and/or modify
     13   it under the terms of the GNU Lesser General Public License as published
     14   by the Free Software Foundation; either version 2 of the License,
     15   or (at your option) any later version.
     16 
     17   PulseAudio is distributed in the hope that it will be useful, but
     18   WITHOUT ANY WARRANTY; without even the implied warranty of
     19   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
     20   General Public License for more details.
     21 
     22   You should have received a copy of the GNU Lesser General Public License
     23   along with PulseAudio; if not, write to the Free Software
     24   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
     25   USA.
     26 ***/
     27 
     28 #include <sys/types.h>
     29 
     30 #include <pulse/sample.h>
     31 #include <pulse/channelmap.h>
     32 #include <pulse/def.h>
     33 #include <pulse/cdecl.h>
     34 
     35 /** \page simple Simple API
     36  *
     37  * \section overv_sec Overview
     38  *
     39  * The simple API is designed for applications with very basic sound
     40  * playback or capture needs. It can only support a single stream per
     41  * connection and has no handling of complex features like events, channel
     42  * mappings and volume control. It is, however, very simple to use and
     43  * quite sufficent for many programs.
     44  *
     45  * \section conn_sec Connecting
     46  *
     47  * The first step before using the sound system is to connect to the
     48  * server. This is normally done this way:
     49  *
     50  * \code
     51  * pa_simple *s;
     52  * pa_sample_spec ss;
     53  *
     54  * ss.format = PA_SAMPLE_S16NE;
     55  * ss.channels = 2;
     56  * ss.rate = 44100;
     57  *
     58  * s = pa_simple_new(NULL,               // Use the default server.
     59  *                   "Fooapp",           // Our application's name.
     60  *                   PA_STREAM_PLAYBACK,
     61  *                   NULL,               // Use the default device.
     62  *                   "Music",            // Description of our stream.
     63  *                   &ss,                // Our sample format.
     64  *                   NULL,               // Use default channel map
     65  *                   NULL,               // Use default buffering attributes.
     66  *                   NULL,               // Ignore error code.
     67  *                   );
     68  * \endcode
     69  *
     70  * At this point a connected object is returned, or NULL if there was a
     71  * problem connecting.
     72  *
     73  * \section transfer_sec Transferring data
     74  *
     75  * Once the connection is established to the server, data can start flowing.
     76  * Using the connection is very similar to the normal read() and write()
     77  * system calls. The main difference is that they're call pa_simple_read()
     78  * and pa_simple_write(). Note that these operations always block.
     79  *
     80  * \section ctrl_sec Buffer control
     81  *
     82  * If a playback stream is used then a few other operations are available:
     83  *
     84  * \li pa_simple_drain() - Will wait for all sent data to finish playing.
     85  * \li pa_simple_flush() - Will throw away all data currently in buffers.
     86  * \li pa_simple_get_playback_latency() - Will return the total latency of
     87  *                                        the playback pipeline.
     88  *
     89  * \section cleanup_sec Cleanup
     90  *
     91  * Once playback or capture is complete, the connection should be closed
     92  * and resources freed. This is done through:
     93  *
     94  * \code
     95  * pa_simple_free(s);
     96  * \endcode
     97  */
     98 
     99 /** \file
    100  * A simple but limited synchronous playback and recording
    101  * API. This is a synchronous, simplified wrapper around the standard
    102  * asynchronous API. */
    103 
    104 /** \example pacat-simple.c
    105  * A simple playback tool using the simple API */
    106 
    107 /** \example parec-simple.c
    108  * A simple recording tool using the simple API */
    109 
    110 PA_C_DECL_BEGIN
    111 
    112 /** \struct pa_simple
    113  * An opaque simple connection object */
    114 typedef struct pa_simple pa_simple;
    115 
    116 /** Create a new connection to the server */
    117 pa_simple* pa_simple_new(
    118     const char *server,                 /**< Server name, or NULL for default */
    119     const char *name,                   /**< A descriptive name for this client (application name, ...) */
    120     pa_stream_direction_t dir,          /**< Open this stream for recording or playback? */
    121     const char *dev,                    /**< Sink (resp. source) name, or NULL for default */
    122     const char *stream_name,            /**< A descriptive name for this client (application name, song title, ...) */
    123     const pa_sample_spec *ss,           /**< The sample type to use */
    124     const pa_channel_map *map,          /**< The channel map to use, or NULL for default */
    125     const pa_buffer_attr *attr,         /**< Buffering attributes, or NULL for default */
    126     int *error                          /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
    127     );
    128 
    129 /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
    130 void pa_simple_free(pa_simple *s);
    131 
    132 /** Write some data to the server */
    133 int pa_simple_write(pa_simple *s, const void*data, size_t bytes, int *error);
    134 
    135 /** Wait until all data already written is played by the daemon */
    136 int pa_simple_drain(pa_simple *s, int *error);
    137 
    138 /** Read some data from the server */
    139 int pa_simple_read(pa_simple *s, void*data, size_t bytes, int *error);
    140 
    141 /** Return the playback latency. \since 0.5 */
    142 pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
    143 
    144 /** Flush the playback buffer. \since 0.5 */
    145 int pa_simple_flush(pa_simple *s, int *error);
    146 
    147 PA_C_DECL_END
    148 
    149 #endif
    150