1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #include "RenderServer.h" 17 #include <stdio.h> 18 #include <string.h> 19 #include <stdlib.h> 20 #include "FrameBuffer.h" 21 22 #include <sys/types.h> 23 #include <unistd.h> 24 #include <codec_defs.h> 25 #ifdef _WIN32 26 #include <winsock2.h> 27 #endif 28 29 #ifdef __linux__ 30 #include <X11/Xlib.h> 31 #endif 32 33 static void printUsage(const char *progName) 34 { 35 fprintf(stderr, "Usage: %s -windowid <windowid> [options]\n", progName); 36 fprintf(stderr, " -windowid <windowid> - window id to render into\n"); 37 fprintf(stderr, " -x <num> - render subwindow x position\n"); 38 fprintf(stderr, " -y <num> - render subwindow y position\n"); 39 fprintf(stderr, " -width <num> - render subwindow width\n"); 40 fprintf(stderr, " -height <num> - render subwindow height\n"); 41 exit(-1); 42 } 43 44 int main(int argc, char *argv[]) 45 { 46 int winX = 0; 47 int winY = 0; 48 int winWidth = 320; 49 int winHeight = 480; 50 FBNativeWindowType windowId = NULL; 51 int iWindowId = 0; 52 53 // 54 // Parse command line arguments 55 // 56 for (int i=1; i<argc; i++) { 57 if (!strcmp(argv[i], "-windowid")) { 58 if (++i >= argc || sscanf(argv[i],"%d", &iWindowId) != 1) { 59 printUsage(argv[0]); 60 } 61 } 62 else if (!strncmp(argv[i], "-x", 2)) { 63 if (++i >= argc || sscanf(argv[i],"%d", &winX) != 1) { 64 printUsage(argv[0]); 65 } 66 } 67 else if (!strncmp(argv[i], "-y", 2)) { 68 if (++i >= argc || sscanf(argv[i],"%d", &winY) != 1) { 69 printUsage(argv[0]); 70 } 71 } 72 else if (!strncmp(argv[i], "-width", 6)) { 73 if (++i >= argc || sscanf(argv[i],"%d", &winWidth) != 1) { 74 printUsage(argv[0]); 75 } 76 } 77 else if (!strncmp(argv[i], "-height", 7)) { 78 if (++i >= argc || sscanf(argv[i],"%d", &winHeight) != 1) { 79 printUsage(argv[0]); 80 } 81 } 82 } 83 84 windowId = (FBNativeWindowType)iWindowId; 85 if (!windowId) { 86 // window id must be provided 87 printUsage(argv[0]); 88 } 89 90 #if 0 //Enable to attach gdb to renderer on startup 91 fprintf(stderr, "renderer pid %d , press any key to continue...\n", getpid()); 92 getchar(); 93 #else 94 fprintf(stderr, "renderer pid %d \n", getpid()); 95 #endif 96 97 #ifdef _WIN32 98 WSADATA wsaData; 99 int rc = WSAStartup( MAKEWORD(2,2), &wsaData); 100 if (rc != 0) { 101 printf( "could not initialize Winsock\n" ); 102 } 103 #endif 104 105 #ifdef __linux__ 106 // some OpenGL implementations may call X functions 107 // it is safer to synchronize all X calls made by all the 108 // rendering threads. (although the calls we do are locked 109 // in the FrameBuffer singleton object). 110 XInitThreads(); 111 #endif 112 113 // 114 // initialize Framebuffer 115 // 116 bool inited = FrameBuffer::initialize(winWidth, winHeight); 117 if (!inited) { 118 fprintf(stderr,"Failed to initialize Framebuffer\n"); 119 return -1; 120 } 121 122 inited = FrameBuffer::setupSubWindow(windowId, 123 winX, winY, winWidth, winHeight, 0.0); 124 if (!inited) { 125 fprintf(stderr,"Failed to create subwindow Framebuffer\n"); 126 return -1; 127 } 128 129 // 130 // Create and run a render server listening to the given port number 131 // 132 char addr[256]; 133 RenderServer *server = RenderServer::create(addr, sizeof(addr)); 134 if (!server) { 135 fprintf(stderr,"Cannot initialize render server\n"); 136 return -1; 137 } 138 printf("render server listening at '%s'\n", addr); 139 140 #ifndef _WIN32 141 // 142 // run the server listener loop 143 // 144 server->Main(); 145 #else 146 // 147 // on windows we need to handle messages for the 148 // created subwindow. So we run the server on a seperate 149 // thread and running the windows message pump loop 150 // in this main thread. 151 // 152 server->start(); 153 154 // 155 // Dispatch events for the subwindow 156 // During termination of the render server, the FrameBuffer 157 // will be finalized, the Framebuffer subwindow will 158 // get destroyed and the following loop will exit. 159 // 160 MSG msg; 161 HWND hWnd = FrameBuffer::getFB()->getSubWindow(); 162 while( GetMessage(&msg, hWnd, 0, 0) > 0 ) { 163 TranslateMessage(&msg); 164 DispatchMessage(&msg); 165 } 166 #endif 167 168 return 0; 169 } 170