1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef ANDROID_EMULATOR_CONSOLE_H 17 #define ANDROID_EMULATOR_CONSOLE_H 18 19 #include "iolooper.h" 20 #include "sockets.h" 21 22 #ifdef __cplusplus 23 extern "C" { 24 #endif 25 26 typedef struct EmulatorConsole EmulatorConsole; 27 28 /* Create a new EmulatorConsole object to connect asynchronously to 29 * a given emulator port. Note that this always succeeds since the 30 * connection is asynchronous. 31 */ 32 EmulatorConsole* emulatorConsole_new(int port, IoLooper* looper); 33 34 /* Call this after an iolooper_poll() or iolooper_wait() to check 35 * the status of the console's socket and act upon it. 36 * 37 * Returns 0 on success, or -1 on error (which indicates disconnection!) 38 */ 39 int emulatorConsole_poll( EmulatorConsole* console ); 40 41 /* Send a message to the console asynchronously. Any answer will be 42 * ignored. */ 43 void emulatorConsole_send( EmulatorConsole* console, const char* command ); 44 45 void emulatorConsole_sendMouseDown( EmulatorConsole* con, int x, int y ); 46 void emulatorConsole_sendMouseMotion( EmulatorConsole* con, int x, int y ); 47 void emulatorConsole_sendMouseUp( EmulatorConsole* con, int x, int y ); 48 49 void emulatorConsole_sendKey( EmulatorConsole* con, int keycode, int down ); 50 51 #ifdef __cplusplus 52 } 53 #endif 54 55 #endif /* ANDROID_EMULATOR_CONSOLE_H */ 56