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Lines Matching defs:PLAYING

47     bool playing() const {
52 void set_playing(bool playing) {
54 playing_ = playing;
88 // is "playing", Pause() won't be called when the state already is "paused"
115 // Called when an audio renderer, either the main or a proxy, starts playing.
117 // playing so that the shared play state of all the streams can be reflected
131 PLAYING,
138 // Maps an audio source to a list of playing states that collectively hold
163 // Tracks a playing state. The state must be playing when this method
168 // Removes a playing state for an audio source.
178 // of playing renderers.
200 // Ref count for the MediaPlayers which are playing audio.
219 // Saved volume and playing state of the root renderer.
227 // associated renderer is actually playing the stream. Ownership of the
228 // state objects lies with the renderers and they must leave the playing state