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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
      6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
      7 
      8 #include <string>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/containers/hash_tables.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "base/observer_list.h"
     15 #include "gpu/gpu_export.h"
     16 #include "third_party/angle/include/GLSLANG/ShaderLang.h"
     17 
     18 namespace gpu {
     19 namespace gles2 {
     20 
     21 // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just
     22 // validates GLSL ES 2.0 shaders on a true GLSL ES implementation.
     23 class ShaderTranslatorInterface {
     24  public:
     25   enum GlslImplementationType {
     26     kGlsl,
     27     kGlslES
     28   };
     29 
     30   struct VariableInfo {
     31     VariableInfo()
     32         : type(0),
     33           size(0),
     34           precision(SH_PRECISION_UNDEFINED),
     35           static_use(0) {
     36     }
     37 
     38     VariableInfo(int _type, int _size, int _precision,
     39                  int _static_use, std::string _name)
     40         : type(_type),
     41           size(_size),
     42           precision(_precision),
     43           static_use(_static_use),
     44           name(_name) {
     45     }
     46     bool operator==(
     47         const ShaderTranslatorInterface::VariableInfo& other) const {
     48       return type == other.type &&
     49           size == other.size &&
     50           precision == other.precision &&
     51           strcmp(name.c_str(), other.name.c_str()) == 0;
     52     }
     53 
     54     int type;
     55     int size;
     56     int precision;
     57     int static_use;
     58     std::string name;  // name in the original shader source.
     59   };
     60 
     61   // Mapping between variable name and info.
     62   typedef base::hash_map<std::string, VariableInfo> VariableMap;
     63   // Mapping between hashed name and original name.
     64   typedef base::hash_map<std::string, std::string> NameMap;
     65 
     66   // Initializes the translator.
     67   // Must be called once before using the translator object.
     68   virtual bool Init(
     69       ShShaderType shader_type,
     70       ShShaderSpec shader_spec,
     71       const ShBuiltInResources* resources,
     72       GlslImplementationType glsl_implementation_type,
     73       ShCompileOptions driver_bug_workarounds) = 0;
     74 
     75   // Translates the given shader source.
     76   // Returns true if translation is successful, false otherwise.
     77   virtual bool Translate(const char* shader) = 0;
     78 
     79   // The following functions return results from the last translation.
     80   // The results are NULL/empty if the translation was unsuccessful.
     81   // A valid info-log is always returned irrespective of whether translation
     82   // was successful or not.
     83   virtual const char* translated_shader() const = 0;
     84   virtual const char* info_log() const = 0;
     85 
     86   virtual const VariableMap& attrib_map() const = 0;
     87   virtual const VariableMap& uniform_map() const = 0;
     88   virtual const VariableMap& varying_map() const = 0;
     89   virtual const NameMap& name_map() const = 0;
     90 
     91   // Return a string that is unique for a specfic set of options that would
     92   // possibly affect compilation.
     93   virtual std::string GetStringForOptionsThatWouldAffectCompilation() const = 0;
     94 
     95  protected:
     96   virtual ~ShaderTranslatorInterface() {}
     97 };
     98 
     99 // Implementation of ShaderTranslatorInterface
    100 class GPU_EXPORT ShaderTranslator
    101     : public base::RefCounted<ShaderTranslator>,
    102       NON_EXPORTED_BASE(public ShaderTranslatorInterface) {
    103  public:
    104   class DestructionObserver {
    105    public:
    106     DestructionObserver();
    107     virtual ~DestructionObserver();
    108 
    109     virtual void OnDestruct(ShaderTranslator* translator) = 0;
    110 
    111    private:
    112     DISALLOW_COPY_AND_ASSIGN(DestructionObserver);
    113   };
    114 
    115   ShaderTranslator();
    116 
    117   // Overridden from ShaderTranslatorInterface.
    118   virtual bool Init(
    119       ShShaderType shader_type,
    120       ShShaderSpec shader_spec,
    121       const ShBuiltInResources* resources,
    122       GlslImplementationType glsl_implementation_type,
    123       ShCompileOptions driver_bug_workarounds) OVERRIDE;
    124 
    125   // Overridden from ShaderTranslatorInterface.
    126   virtual bool Translate(const char* shader) OVERRIDE;
    127 
    128   // Overridden from ShaderTranslatorInterface.
    129   virtual const char* translated_shader() const OVERRIDE;
    130   virtual const char* info_log() const OVERRIDE;
    131 
    132   // Overridden from ShaderTranslatorInterface.
    133   virtual const VariableMap& attrib_map() const OVERRIDE;
    134   virtual const VariableMap& uniform_map() const OVERRIDE;
    135   virtual const VariableMap& varying_map() const OVERRIDE;
    136   virtual const NameMap& name_map() const OVERRIDE;
    137 
    138   virtual std::string GetStringForOptionsThatWouldAffectCompilation() const
    139       OVERRIDE;
    140 
    141   void AddDestructionObserver(DestructionObserver* observer);
    142   void RemoveDestructionObserver(DestructionObserver* observer);
    143 
    144  private:
    145   friend class base::RefCounted<ShaderTranslator>;
    146 
    147   virtual ~ShaderTranslator();
    148   void ClearResults();
    149   int GetCompileOptions() const;
    150 
    151   ShHandle compiler_;
    152   ShBuiltInResources compiler_options_;
    153   scoped_ptr<char[]> translated_shader_;
    154   scoped_ptr<char[]> info_log_;
    155   VariableMap attrib_map_;
    156   VariableMap uniform_map_;
    157   VariableMap varying_map_;
    158   NameMap name_map_;
    159   bool implementation_is_glsl_es_;
    160   ShCompileOptions driver_bug_workarounds_;
    161   ObserverList<DestructionObserver> destruction_observers_;
    162 
    163   DISALLOW_COPY_AND_ASSIGN(ShaderTranslator);
    164 };
    165 
    166 }  // namespace gles2
    167 }  // namespace gpu
    168 
    169 #endif  // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
    170 
    171