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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #include "core/html/canvas/WebGLDrawBuffers.h"
     29 
     30 namespace WebCore {
     31 
     32 WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase* context)
     33     : WebGLExtension(context)
     34 {
     35     ScriptWrappable::init(this);
     36     context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_draw_buffers");
     37 }
     38 
     39 WebGLDrawBuffers::~WebGLDrawBuffers()
     40 {
     41 }
     42 
     43 WebGLExtensionName WebGLDrawBuffers::name() const
     44 {
     45     return WebGLDrawBuffersName;
     46 }
     47 
     48 PassRefPtr<WebGLDrawBuffers> WebGLDrawBuffers::create(WebGLRenderingContextBase* context)
     49 {
     50     return adoptRef(new WebGLDrawBuffers(context));
     51 }
     52 
     53 // static
     54 bool WebGLDrawBuffers::supported(WebGLRenderingContextBase* context)
     55 {
     56     return (context->extensionsUtil()->supportsExtension("GL_EXT_draw_buffers")
     57         && satisfiesWebGLRequirements(context));
     58 }
     59 
     60 const char* WebGLDrawBuffers::extensionName()
     61 {
     62     return "WEBGL_draw_buffers";
     63 }
     64 
     65 void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GLenum>& buffers)
     66 {
     67     if (isLost())
     68         return;
     69     GLsizei n = buffers.size();
     70     const GLenum* bufs = buffers.data();
     71     if (!m_context->m_framebufferBinding) {
     72         if (n != 1) {
     73             m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than one buffer");
     74             return;
     75         }
     76         if (bufs[0] != GL_BACK && bufs[0] != GL_NONE) {
     77             m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "BACK or NONE");
     78             return;
     79         }
     80         // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0.
     81         GLenum value = (bufs[0] == GL_BACK) ? GL_COLOR_ATTACHMENT0 : GL_NONE;
     82         m_context->webContext()->drawBuffersEXT(1, &value);
     83         m_context->setBackDrawBuffer(bufs[0]);
     84     } else {
     85         if (n > m_context->maxDrawBuffers()) {
     86             m_context->synthesizeGLError(GL_INVALID_VALUE, "drawBuffersWEBGL", "more than max draw buffers");
     87             return;
     88         }
     89         for (GLsizei i = 0; i < n; ++i) {
     90             if (bufs[i] != GL_NONE && bufs[i] != static_cast<GLenum>(GL_COLOR_ATTACHMENT0_EXT + i)) {
     91                 m_context->synthesizeGLError(GL_INVALID_OPERATION, "drawBuffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE");
     92                 return;
     93             }
     94         }
     95         m_context->m_framebufferBinding->drawBuffers(buffers);
     96     }
     97 }
     98 
     99 // static
    100 bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase* webglContext)
    101 {
    102     blink::WebGraphicsContext3D* context = webglContext->webContext();
    103     Extensions3DUtil* extensionsUtil = webglContext->extensionsUtil();
    104 
    105     // This is called after we make sure GL_EXT_draw_buffers is supported.
    106     GLint maxDrawBuffers = 0;
    107     GLint maxColorAttachments = 0;
    108     context->getIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers);
    109     context->getIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments);
    110     if (maxDrawBuffers < 4 || maxColorAttachments < 4)
    111         return false;
    112 
    113     Platform3DObject fbo = context->createFramebuffer();
    114     context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
    115 
    116     const unsigned char* buffer = 0; // Chromium doesn't allow init data for depth/stencil tetxures.
    117     bool supportsDepth = (extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture")
    118         || extensionsUtil->supportsExtension("GL_OES_depth_texture")
    119         || extensionsUtil->supportsExtension("GL_ARB_depth_texture"));
    120     bool supportsDepthStencil = (extensionsUtil->supportsExtension("GL_EXT_packed_depth_stencil")
    121         || extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"));
    122     Platform3DObject depthStencil = 0;
    123     if (supportsDepthStencil) {
    124         depthStencil = context->createTexture();
    125         context->bindTexture(GL_TEXTURE_2D, depthStencil);
    126         context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer);
    127     }
    128     Platform3DObject depth = 0;
    129     if (supportsDepth) {
    130         depth = context->createTexture();
    131         context->bindTexture(GL_TEXTURE_2D, depth);
    132         context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
    133     }
    134 
    135     Vector<Platform3DObject> colors;
    136     bool ok = true;
    137     GLint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments);
    138     for (GLint i = 0; i < maxAllowedBuffers; ++i) {
    139         Platform3DObject color = context->createTexture();
    140         colors.append(color);
    141         context->bindTexture(GL_TEXTURE_2D, color);
    142         context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
    143         context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0);
    144         if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
    145             ok = false;
    146             break;
    147         }
    148         if (supportsDepth) {
    149             context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
    150             if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
    151                 ok = false;
    152                 break;
    153             }
    154             context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
    155         }
    156         if (supportsDepthStencil) {
    157             context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
    158             context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
    159             if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
    160                 ok = false;
    161                 break;
    162             }
    163             context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
    164             context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
    165         }
    166     }
    167 
    168     webglContext->restoreCurrentFramebuffer();
    169     context->deleteFramebuffer(fbo);
    170     webglContext->restoreCurrentTexture2D();
    171     if (supportsDepth)
    172         context->deleteTexture(depth);
    173     if (supportsDepthStencil)
    174         context->deleteTexture(depthStencil);
    175     for (size_t i = 0; i < colors.size(); ++i)
    176         context->deleteTexture(colors[i]);
    177     return ok;
    178 }
    179 
    180 } // namespace WebCore
    181