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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef RENDERTHREAD_H_
     18 #define RENDERTHREAD_H_
     19 
     20 #include "RenderTask.h"
     21 
     22 #include <memory>
     23 #include <set>
     24 
     25 #include <cutils/compiler.h>
     26 #include <utils/Looper.h>
     27 #include <utils/Mutex.h>
     28 #include <utils/Singleton.h>
     29 #include <utils/Thread.h>
     30 
     31 #include "TimeLord.h"
     32 
     33 namespace android {
     34 
     35 class DisplayEventReceiver;
     36 
     37 namespace uirenderer {
     38 
     39 class RenderState;
     40 
     41 namespace renderthread {
     42 
     43 class CanvasContext;
     44 class DispatchFrameCallbacks;
     45 class EglManager;
     46 class RenderProxy;
     47 
     48 class TaskQueue {
     49 public:
     50     TaskQueue();
     51 
     52     RenderTask* next();
     53     void queue(RenderTask* task);
     54     void queueAtFront(RenderTask* task);
     55     RenderTask* peek();
     56     void remove(RenderTask* task);
     57 
     58 private:
     59     RenderTask* mHead;
     60     RenderTask* mTail;
     61 };
     62 
     63 // Mimics android.view.Choreographer.FrameCallback
     64 class IFrameCallback {
     65 public:
     66     virtual void doFrame() = 0;
     67 
     68 protected:
     69     ~IFrameCallback() {}
     70 };
     71 
     72 class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
     73 public:
     74     // RenderThread takes complete ownership of tasks that are queued
     75     // and will delete them after they are run
     76     ANDROID_API void queue(RenderTask* task);
     77     ANDROID_API void queueAtFront(RenderTask* task);
     78     void queueDelayed(RenderTask* task, int delayMs);
     79     void remove(RenderTask* task);
     80 
     81     // Mimics android.view.Choreographer
     82     void postFrameCallback(IFrameCallback* callback);
     83     void removeFrameCallback(IFrameCallback* callback);
     84     // If the callback is currently registered, it will be pushed back until
     85     // the next vsync. If it is not currently registered this does nothing.
     86     void pushBackFrameCallback(IFrameCallback* callback);
     87 
     88     TimeLord& timeLord() { return mTimeLord; }
     89     RenderState& renderState() { return *mRenderState; }
     90     EglManager& eglManager() { return *mEglManager; }
     91 
     92 protected:
     93     virtual bool threadLoop();
     94 
     95 private:
     96     friend class Singleton<RenderThread>;
     97     friend class DispatchFrameCallbacks;
     98     friend class RenderProxy;
     99 
    100     RenderThread();
    101     virtual ~RenderThread();
    102 
    103     void initThreadLocals();
    104     void initializeDisplayEventReceiver();
    105     static int displayEventReceiverCallback(int fd, int events, void* data);
    106     void drainDisplayEventQueue(bool skipCallbacks = false);
    107     void dispatchFrameCallbacks();
    108     void requestVsync();
    109 
    110     // Returns the next task to be run. If this returns NULL nextWakeup is set
    111     // to the time to requery for the nextTask to run. mNextWakeup is also
    112     // set to this time
    113     RenderTask* nextTask(nsecs_t* nextWakeup);
    114 
    115     sp<Looper> mLooper;
    116     Mutex mLock;
    117 
    118     nsecs_t mNextWakeup;
    119     TaskQueue mQueue;
    120 
    121     DisplayEventReceiver* mDisplayEventReceiver;
    122     bool mVsyncRequested;
    123     std::set<IFrameCallback*> mFrameCallbacks;
    124     // We defer the actual registration of these callbacks until
    125     // both mQueue *and* mDisplayEventReceiver have been drained off all
    126     // immediate events. This makes sure that we catch the next vsync, not
    127     // the previous one
    128     std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
    129     bool mFrameCallbackTaskPending;
    130     DispatchFrameCallbacks* mFrameCallbackTask;
    131 
    132     TimeLord mTimeLord;
    133     RenderState* mRenderState;
    134     EglManager* mEglManager;
    135 };
    136 
    137 } /* namespace renderthread */
    138 } /* namespace uirenderer */
    139 } /* namespace android */
    140 #endif /* RENDERTHREAD_H_ */
    141