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    Searched defs:mipLevels (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
RenderTarget11.cpp 21 static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
30 *mipLevels = texDesc.MipLevels;
43 *mipLevels = texDesc.MipLevels;
56 *mipLevels = texDesc.MipLevels;
120 unsigned int mipLevels, samples;
121 getTextureProperties(resource, &mipLevels, &samples);
123 return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
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TextureStorage11.h 69 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) = 0;
107 SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false);
112 int mipLevels;
164 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
195 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
228 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
264 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
TextureStorage11.cpp 49 TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle)
50 : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle)
57 mipLevels == rhs.mipLevels &&
198 unsigned int mipLevels = mipmapping ? (samplerState.maxLevel - samplerState.baseLevel) : 1;
200 // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0)
201 mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - samplerState.baseLevel);
208 SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired)
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  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp 453 int Texture::mipLevels() const
839 int levelCount = mipLevels();
994 int levelCount = mipLevels();
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