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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
      6 #define CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
      7 
      8 #include <vector>
      9 
     10 #include "base/callback.h"
     11 #include "base/compiler_specific.h"
     12 #include "base/containers/hash_tables.h"
     13 #include "base/containers/scoped_ptr_hash_map.h"
     14 #include "base/memory/ref_counted.h"
     15 #include "base/memory/scoped_ptr.h"
     16 #include "base/memory/weak_ptr.h"
     17 #include "base/stl_util.h"
     18 #include "base/synchronization/lock.h"
     19 #include "cc/output/context_provider.h"
     20 #include "cc/test/ordered_texture_map.h"
     21 #include "cc/test/test_texture.h"
     22 #include "third_party/khronos/GLES2/gl2.h"
     23 #include "ui/gfx/rect.h"
     24 
     25 namespace cc {
     26 class TestContextSupport;
     27 
     28 class TestWebGraphicsContext3D {
     29  public:
     30   static scoped_ptr<TestWebGraphicsContext3D> Create();
     31 
     32   virtual ~TestWebGraphicsContext3D();
     33 
     34   void set_context_lost_callback(const base::Closure& callback) {
     35     context_lost_callback_ = callback;
     36   }
     37 
     38   virtual void reshapeWithScaleFactor(int width,
     39                                       int height,
     40                                       float scale_factor);
     41 
     42   virtual bool isContextLost();
     43 
     44   virtual void discardFramebufferEXT(GLenum target,
     45                                      GLsizei num_attachments,
     46                                      const GLenum* attachments) {}
     47 
     48   virtual void activeTexture(GLenum texture) {}
     49   virtual void attachShader(GLuint program, GLuint shader);
     50   virtual void bindFramebuffer(GLenum target, GLuint framebuffer);
     51   virtual void bindRenderbuffer(GLenum target, GLuint renderbuffer);
     52   virtual void bindTexture(GLenum target, GLuint texture_id);
     53 
     54   virtual void texParameteri(GLenum target, GLenum pname, GLint param);
     55   virtual void getTexParameteriv(GLenum target, GLenum pname, GLint* value);
     56   virtual void asyncTexImage2DCHROMIUM(GLenum target,
     57                                        GLint level,
     58                                        GLenum internalformat,
     59                                        GLsizei width,
     60                                        GLsizei height,
     61                                        GLint border,
     62                                        GLenum format,
     63                                        GLenum type,
     64                                        const void* pixels) {}
     65   virtual void asyncTexSubImage2DCHROMIUM(GLenum target,
     66                                           GLint level,
     67                                           GLint xoffset,
     68                                           GLint yoffset,
     69                                           GLsizei width,
     70                                           GLsizei height,
     71                                           GLenum format,
     72                                           GLenum type,
     73                                           const void* pixels) {}
     74   virtual void waitAsyncTexImage2DCHROMIUM(GLenum target) {}
     75   virtual void releaseTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
     76 
     77   virtual GLenum checkFramebufferStatus(GLenum target);
     78 
     79   virtual void clear(GLbitfield mask) {}
     80   virtual void clearColor(GLclampf red,
     81                           GLclampf green,
     82                           GLclampf blue,
     83                           GLclampf alpha) {}
     84   virtual void clearStencil(GLint s) {}
     85   virtual void compressedTexImage2D(GLenum target,
     86                                     GLint level,
     87                                     GLenum internal_format,
     88                                     GLsizei width,
     89                                     GLsizei height,
     90                                     GLint border,
     91                                     GLsizei image_size,
     92                                     const void* data) {}
     93   virtual GLint getUniformLocation(GLuint program, const GLchar* name);
     94   virtual GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
     95 
     96   virtual GLboolean isBuffer(GLuint buffer);
     97   virtual GLboolean isEnabled(GLenum cap);
     98   virtual GLboolean isFramebuffer(GLuint framebuffer);
     99   virtual GLboolean isProgram(GLuint program);
    100   virtual GLboolean isRenderbuffer(GLuint renderbuffer);
    101   virtual GLboolean isShader(GLuint shader);
    102   virtual GLboolean isTexture(GLuint texture);
    103 
    104   virtual void useProgram(GLuint program);
    105 
    106   virtual void viewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
    107 
    108   virtual void genBuffers(GLsizei count, GLuint* ids);
    109   virtual void genFramebuffers(GLsizei count, GLuint* ids);
    110   virtual void genRenderbuffers(GLsizei count, GLuint* ids);
    111   virtual void genTextures(GLsizei count, GLuint* ids);
    112 
    113   virtual void deleteBuffers(GLsizei count, GLuint* ids);
    114   virtual void deleteFramebuffers(GLsizei count, GLuint* ids);
    115   virtual void deleteRenderbuffers(GLsizei count, GLuint* ids);
    116   virtual void deleteTextures(GLsizei count, GLuint* ids);
    117 
    118   virtual GLuint createBuffer();
    119   virtual GLuint createFramebuffer();
    120   virtual GLuint createRenderbuffer();
    121   virtual GLuint createTexture();
    122 
    123   virtual void deleteBuffer(GLuint id);
    124   virtual void deleteFramebuffer(GLuint id);
    125   virtual void deleteRenderbuffer(GLuint id);
    126   virtual void deleteTexture(GLuint id);
    127 
    128   virtual GLuint createProgram();
    129   virtual GLuint createShader(GLenum);
    130   virtual GLuint createExternalTexture();
    131 
    132   virtual void deleteProgram(GLuint id);
    133   virtual void deleteShader(GLuint id);
    134 
    135   virtual void texStorage2DEXT(GLenum target,
    136                                GLint levels,
    137                                GLuint internalformat,
    138                                GLint width,
    139                                GLint height) {}
    140 
    141   virtual GLuint createQueryEXT();
    142   virtual void deleteQueryEXT(GLuint query) {}
    143   virtual void beginQueryEXT(GLenum target, GLuint query) {}
    144   virtual void endQueryEXT(GLenum target);
    145   virtual void getQueryObjectuivEXT(GLuint query, GLenum pname, GLuint* params);
    146 
    147   virtual void scissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
    148 
    149   virtual void texImage2D(GLenum target,
    150                           GLint level,
    151                           GLenum internalformat,
    152                           GLsizei width,
    153                           GLsizei height,
    154                           GLint border,
    155                           GLenum format,
    156                           GLenum type,
    157                           const void* pixels) {}
    158 
    159   virtual void texSubImage2D(GLenum target,
    160                              GLint level,
    161                              GLint xoffset,
    162                              GLint yoffset,
    163                              GLsizei width,
    164                              GLsizei height,
    165                              GLenum format,
    166                              GLenum type,
    167                              const void* pixels) {}
    168 
    169   virtual void genMailboxCHROMIUM(GLbyte* mailbox);
    170   virtual void produceTextureCHROMIUM(GLenum target,
    171                                       const GLbyte* mailbox) { }
    172   virtual void consumeTextureCHROMIUM(GLenum target,
    173                                       const GLbyte* mailbox) { }
    174 
    175   virtual void loseContextCHROMIUM(GLenum current, GLenum other);
    176 
    177   virtual void bindTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
    178 
    179   virtual void drawArrays(GLenum mode, GLint first, GLsizei count) {}
    180   virtual void drawElements(GLenum mode,
    181                             GLsizei count,
    182                             GLenum type,
    183                             GLintptr offset) {}
    184   virtual void disable(GLenum cap) {}
    185   virtual void enable(GLenum cap) {}
    186   virtual void finish();
    187   virtual void flush();
    188   virtual void shallowFlushCHROMIUM() {}
    189 
    190   virtual void getAttachedShaders(GLuint program,
    191                                   GLsizei max_count,
    192                                   GLsizei* count,
    193                                   GLuint* shaders) {}
    194   virtual GLint getAttribLocation(GLuint program, const GLchar* name);
    195   virtual void getBooleanv(GLenum pname, GLboolean* value) {}
    196   virtual void getBufferParameteriv(GLenum target, GLenum pname, GLint* value) {
    197   }
    198   virtual GLenum getError();
    199   virtual void getFloatv(GLenum pname, GLfloat* value) {}
    200   virtual void getFramebufferAttachmentParameteriv(GLenum target,
    201                                                    GLenum attachment,
    202                                                    GLenum pname,
    203                                                    GLint* value) {}
    204 
    205   virtual void getIntegerv(GLenum pname, GLint* value);
    206 
    207   virtual void getProgramiv(GLuint program, GLenum pname, GLint* value);
    208 
    209   virtual void getRenderbufferParameteriv(GLenum target,
    210                                           GLenum pname,
    211                                           GLint* value) {}
    212 
    213   virtual void getShaderiv(GLuint shader, GLenum pname, GLint* value);
    214 
    215   virtual void getShaderPrecisionFormat(GLenum shadertype,
    216                                         GLenum precisiontype,
    217                                         GLint* range,
    218                                         GLint* precision);
    219 
    220   virtual void getTexParameterfv(GLenum target, GLenum pname, GLfloat* value) {}
    221   virtual void getUniformfv(GLuint program, GLint location, GLfloat* value) {}
    222   virtual void getUniformiv(GLuint program, GLint location, GLint* value) {}
    223   virtual void getVertexAttribfv(GLuint index, GLenum pname, GLfloat* value) {}
    224   virtual void getVertexAttribiv(GLuint index, GLenum pname, GLint* value) {}
    225 
    226   virtual void bindBuffer(GLenum target, GLuint buffer);
    227   virtual void bufferData(GLenum target,
    228                           GLsizeiptr size,
    229                           const void* data,
    230                           GLenum usage);
    231   virtual void* mapBufferCHROMIUM(GLenum target,
    232                                   GLenum access);
    233   virtual GLboolean unmapBufferCHROMIUM(GLenum target);
    234 
    235   virtual GLuint createImageCHROMIUM(GLsizei width,
    236                                      GLsizei height,
    237                                      GLenum internalformat,
    238                                      GLenum usage);
    239   virtual void destroyImageCHROMIUM(GLuint image_id);
    240   virtual void getImageParameterivCHROMIUM(GLuint image_id,
    241                                            GLenum pname,
    242                                            GLint* params);
    243   virtual void* mapImageCHROMIUM(GLuint image_id);
    244   virtual void unmapImageCHROMIUM(GLuint image_id);
    245   virtual void texImageIOSurface2DCHROMIUM(GLenum target,
    246                                            GLsizei width,
    247                                            GLsizei height,
    248                                            GLuint io_surface_id,
    249                                            GLuint plane) {}
    250 
    251   virtual unsigned insertSyncPoint();
    252   virtual void waitSyncPoint(unsigned sync_point);
    253 
    254   unsigned last_waited_sync_point() const { return last_waited_sync_point_; }
    255 
    256   const ContextProvider::Capabilities& test_capabilities() const {
    257     return test_capabilities_;
    258   }
    259 
    260   void set_context_lost(bool context_lost) { context_lost_ = context_lost; }
    261   void set_times_bind_texture_succeeds(int times) {
    262     times_bind_texture_succeeds_ = times;
    263   }
    264   void set_times_end_query_succeeds(int times) {
    265     times_end_query_succeeds_ = times;
    266   }
    267 
    268   // When set, mapImageCHROMIUM and mapBufferCHROMIUM will return NULL after
    269   // this many times.
    270   void set_times_map_image_chromium_succeeds(int times) {
    271     times_map_image_chromium_succeeds_ = times;
    272   }
    273   void set_times_map_buffer_chromium_succeeds(int times) {
    274     times_map_buffer_chromium_succeeds_ = times;
    275   }
    276 
    277   size_t NumTextures() const;
    278   GLuint TextureAt(int i) const;
    279 
    280   size_t NumUsedTextures() const { return used_textures_.size(); }
    281   bool UsedTexture(int texture) const {
    282     return ContainsKey(used_textures_, texture);
    283   }
    284   void ResetUsedTextures() { used_textures_.clear(); }
    285 
    286   void set_have_extension_io_surface(bool have) {
    287     test_capabilities_.gpu.iosurface = have;
    288     test_capabilities_.gpu.texture_rectangle = have;
    289   }
    290   void set_have_extension_egl_image(bool have) {
    291     test_capabilities_.gpu.egl_image_external = have;
    292   }
    293   void set_have_post_sub_buffer(bool have) {
    294     test_capabilities_.gpu.post_sub_buffer = have;
    295   }
    296   void set_have_discard_framebuffer(bool have) {
    297     test_capabilities_.gpu.discard_framebuffer = have;
    298   }
    299   void set_support_compressed_texture_etc1(bool support) {
    300     test_capabilities_.gpu.texture_format_etc1 = support;
    301   }
    302   void set_support_texture_storage(bool support) {
    303     test_capabilities_.gpu.texture_storage = support;
    304   }
    305   void set_support_sync_query(bool support) {
    306     test_capabilities_.gpu.sync_query = support;
    307   }
    308 
    309   // When this context is lost, all contexts in its share group are also lost.
    310   void add_share_group_context(TestWebGraphicsContext3D* context3d) {
    311     shared_contexts_.push_back(context3d);
    312   }
    313 
    314   void set_max_texture_size(int size) { max_texture_size_ = size; }
    315 
    316   static const GLuint kExternalTextureId;
    317   virtual GLuint NextTextureId();
    318   virtual void RetireTextureId(GLuint id);
    319 
    320   virtual GLuint NextBufferId();
    321   virtual void RetireBufferId(GLuint id);
    322 
    323   virtual GLuint NextImageId();
    324   virtual void RetireImageId(GLuint id);
    325 
    326   void SetMaxTransferBufferUsageBytes(size_t max_transfer_buffer_usage_bytes);
    327   size_t max_used_transfer_buffer_usage_bytes() const {
    328     return max_used_transfer_buffer_usage_bytes_;
    329   }
    330 
    331   void set_test_support(TestContextSupport* test_support) {
    332     test_support_ = test_support;
    333   }
    334 
    335   int width() const { return width_; }
    336   int height() const { return height_; }
    337   bool reshape_called() const { return reshape_called_; }
    338   void clear_reshape_called() { reshape_called_ = false; }
    339   float scale_factor() const { return scale_factor_; }
    340 
    341   enum UpdateType {
    342     NoUpdate = 0,
    343     PrepareTexture,
    344     PostSubBuffer
    345   };
    346 
    347   gfx::Rect update_rect() const { return update_rect_; }
    348 
    349   UpdateType last_update_type() { return last_update_type_; }
    350 
    351  protected:
    352   struct TextureTargets {
    353     TextureTargets();
    354     ~TextureTargets();
    355 
    356     void BindTexture(GLenum target, GLuint id);
    357     void UnbindTexture(GLuint id);
    358 
    359     GLuint BoundTexture(GLenum target);
    360 
    361    private:
    362     typedef base::hash_map<GLenum, GLuint> TargetTextureMap;
    363     TargetTextureMap bound_textures_;
    364   };
    365 
    366   struct Buffer {
    367     Buffer();
    368     ~Buffer();
    369 
    370     GLenum target;
    371     scoped_ptr<uint8[]> pixels;
    372     size_t size;
    373 
    374    private:
    375     DISALLOW_COPY_AND_ASSIGN(Buffer);
    376   };
    377 
    378   struct Image {
    379     Image();
    380     ~Image();
    381 
    382     scoped_ptr<uint8[]> pixels;
    383 
    384    private:
    385     DISALLOW_COPY_AND_ASSIGN(Image);
    386   };
    387 
    388   struct Namespace : public base::RefCountedThreadSafe<Namespace> {
    389     Namespace();
    390 
    391     // Protects all fields.
    392     base::Lock lock;
    393     unsigned next_buffer_id;
    394     unsigned next_image_id;
    395     unsigned next_texture_id;
    396     base::ScopedPtrHashMap<unsigned, Buffer> buffers;
    397     base::ScopedPtrHashMap<unsigned, Image> images;
    398     OrderedTextureMap textures;
    399 
    400    private:
    401     friend class base::RefCountedThreadSafe<Namespace>;
    402     ~Namespace();
    403     DISALLOW_COPY_AND_ASSIGN(Namespace);
    404   };
    405 
    406   TestWebGraphicsContext3D();
    407 
    408   void CreateNamespace();
    409   GLuint BoundTextureId(GLenum target);
    410   scoped_refptr<TestTexture> BoundTexture(GLenum target);
    411   void CheckTextureIsBound(GLenum target);
    412 
    413   unsigned context_id_;
    414   ContextProvider::Capabilities test_capabilities_;
    415   int times_bind_texture_succeeds_;
    416   int times_end_query_succeeds_;
    417   bool context_lost_;
    418   int times_map_image_chromium_succeeds_;
    419   int times_map_buffer_chromium_succeeds_;
    420   int current_used_transfer_buffer_usage_bytes_;
    421   int max_used_transfer_buffer_usage_bytes_;
    422   base::Closure context_lost_callback_;
    423   base::hash_set<unsigned> used_textures_;
    424   unsigned next_program_id_;
    425   base::hash_set<unsigned> program_set_;
    426   unsigned next_shader_id_;
    427   base::hash_set<unsigned> shader_set_;
    428   std::vector<TestWebGraphicsContext3D*> shared_contexts_;
    429   int max_texture_size_;
    430   bool reshape_called_;
    431   int width_;
    432   int height_;
    433   float scale_factor_;
    434   TestContextSupport* test_support_;
    435   gfx::Rect update_rect_;
    436   UpdateType last_update_type_;
    437   unsigned next_insert_sync_point_;
    438   unsigned last_waited_sync_point_;
    439 
    440   unsigned bound_buffer_;
    441   TextureTargets texture_targets_;
    442 
    443   scoped_refptr<Namespace> namespace_;
    444   static Namespace* shared_namespace_;
    445 
    446   base::WeakPtrFactory<TestWebGraphicsContext3D> weak_ptr_factory_;
    447 };
    448 
    449 }  // namespace cc
    450 
    451 #endif  // CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
    452