/frameworks/base/libs/hwui/renderthread/ |
RenderTask.cpp | 27 namespace renderthread { namespace in namespace:android::uirenderer 36 } /* namespace renderthread */
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RenderProxy.h | 45 namespace renderthread { namespace in namespace:android::uirenderer 49 class RenderThread; 102 RenderThread& mRenderThread; 119 } /* namespace renderthread */
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TimeLord.cpp | 20 namespace renderthread { namespace in namespace:android::uirenderer 44 } /* namespace renderthread */
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TimeLord.h | 23 namespace renderthread { namespace in namespace:android::uirenderer 25 class RenderThread; 36 friend class RenderThread; 45 } /* namespace renderthread */
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CanvasContext.h | 33 #include "RenderThread.h" 47 namespace renderthread { namespace in namespace:android::uirenderer 56 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 80 static void trimMemory(RenderThread& thread, int level); 82 static void invokeFunctor(RenderThread& thread, Functor* functor); 88 ANDROID_API static void setTextureAtlas(RenderThread& thread, 110 RenderThread& mRenderThread; 129 } /* namespace renderthread */
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DrawFrameTask.cpp | 28 #include "RenderThread.h" 32 namespace renderthread { namespace in namespace:android::uirenderer 46 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) { 149 } /* namespace renderthread */
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DrawFrameTask.h | 37 namespace renderthread { namespace in namespace:android::uirenderer 40 class RenderThread; 58 void setContext(RenderThread* thread, CanvasContext* context); 76 RenderThread* mRenderThread; 90 } /* namespace renderthread */
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EglManager.h | 26 namespace renderthread { namespace in namespace:android::uirenderer 28 class RenderThread; 57 friend class RenderThread; 59 EglManager(RenderThread& thread); 67 RenderThread& mRenderThread; 84 } /* namespace renderthread */
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RenderTask.h | 27 namespace renderthread { namespace in namespace:android::uirenderer 34 * RenderThread will only invoke RenderTask::run(). It is the responsibility 96 } /* namespace renderthread */
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RenderThread.h | 41 namespace renderthread { namespace in namespace:android::uirenderer 72 class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> { 74 // RenderThread takes complete ownership of tasks that are queued 96 friend class Singleton<RenderThread>; 100 RenderThread(); 101 virtual ~RenderThread(); 137 } /* namespace renderthread */
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EglManager.cpp | 23 #include "RenderThread.h" 33 namespace renderthread { namespace in namespace:android::uirenderer 67 EglManager::EglManager(RenderThread& thread) 297 } /* namespace renderthread */
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CanvasContext.cpp | 24 #include "RenderThread.h" 38 namespace renderthread { namespace in namespace:android::uirenderer 40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, 255 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { 329 void CanvasContext::trimMemory(RenderThread& thread, int level) { 356 void CanvasContext::setTextureAtlas(RenderThread& thread, 361 } /* namespace renderthread */
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RenderProxy.cpp | 21 #include "RenderThread.h" 30 namespace renderthread { namespace in namespace:android::uirenderer 55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, 62 : mRenderThread(RenderThread::getInstance()) 94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) { 211 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { 218 RenderThread& thread = RenderThread::getInstance(); 257 RenderThread::getInstance().queue(task); 260 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) [all...] |
RenderThread.cpp | 17 #include "RenderThread.h" 31 using namespace uirenderer::renderthread; 32 ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread); 35 namespace renderthread { namespace in namespace:android::uirenderer 130 RenderThread* mRenderThread; 132 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {} 139 RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>() 149 run("RenderThread"); [all...] |
/frameworks/base/libs/hwui/ |
IContextFactory.h | 22 namespace renderthread { namespace in namespace:android::uirenderer 30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
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RenderState.h | 32 namespace renderthread { namespace in namespace:android::uirenderer 34 class RenderThread; 68 void registerCanvasContext(renderthread::CanvasContext* context) { 72 void unregisterCanvasContext(renderthread::CanvasContext* context) { 77 friend class renderthread::RenderThread; 88 std::set<renderthread::CanvasContext*> mRegisteredContexts;
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TreeInfo.h | 29 namespace renderthread { namespace in namespace:android::uirenderer 99 renderthread::CanvasContext* canvasContext; 111 // This is set to true if there is an animation that RenderThread cannot
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/frameworks/base/tests/RenderThreadTest/src/com/example/renderthread/ |
SubActivity.java | 17 package com.example.renderthread;
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MainActivity.java | 2 package com.example.renderthread;
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