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    Searched defs:renderthread (Results 1 - 19 of 19) sorted by null

  /frameworks/base/libs/hwui/renderthread/
RenderTask.cpp 27 namespace renderthread { namespace in namespace:android::uirenderer
36 } /* namespace renderthread */
RenderProxy.h 45 namespace renderthread { namespace in namespace:android::uirenderer
49 class RenderThread;
102 RenderThread& mRenderThread;
119 } /* namespace renderthread */
TimeLord.cpp 20 namespace renderthread { namespace in namespace:android::uirenderer
44 } /* namespace renderthread */
TimeLord.h 23 namespace renderthread { namespace in namespace:android::uirenderer
25 class RenderThread;
36 friend class RenderThread;
45 } /* namespace renderthread */
CanvasContext.h 33 #include "RenderThread.h"
47 namespace renderthread { namespace in namespace:android::uirenderer
56 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
80 static void trimMemory(RenderThread& thread, int level);
82 static void invokeFunctor(RenderThread& thread, Functor* functor);
88 ANDROID_API static void setTextureAtlas(RenderThread& thread,
110 RenderThread& mRenderThread;
129 } /* namespace renderthread */
DrawFrameTask.cpp 28 #include "RenderThread.h"
32 namespace renderthread { namespace in namespace:android::uirenderer
46 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) {
149 } /* namespace renderthread */
DrawFrameTask.h 37 namespace renderthread { namespace in namespace:android::uirenderer
40 class RenderThread;
58 void setContext(RenderThread* thread, CanvasContext* context);
76 RenderThread* mRenderThread;
90 } /* namespace renderthread */
EglManager.h 26 namespace renderthread { namespace in namespace:android::uirenderer
28 class RenderThread;
57 friend class RenderThread;
59 EglManager(RenderThread& thread);
67 RenderThread& mRenderThread;
84 } /* namespace renderthread */
RenderTask.h 27 namespace renderthread { namespace in namespace:android::uirenderer
34 * RenderThread will only invoke RenderTask::run(). It is the responsibility
96 } /* namespace renderthread */
RenderThread.h 41 namespace renderthread { namespace in namespace:android::uirenderer
72 class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
74 // RenderThread takes complete ownership of tasks that are queued
96 friend class Singleton<RenderThread>;
100 RenderThread();
101 virtual ~RenderThread();
137 } /* namespace renderthread */
EglManager.cpp 23 #include "RenderThread.h"
33 namespace renderthread { namespace in namespace:android::uirenderer
67 EglManager::EglManager(RenderThread& thread)
297 } /* namespace renderthread */
CanvasContext.cpp 24 #include "RenderThread.h"
38 namespace renderthread { namespace in namespace:android::uirenderer
40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
255 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
329 void CanvasContext::trimMemory(RenderThread& thread, int level) {
356 void CanvasContext::setTextureAtlas(RenderThread& thread,
361 } /* namespace renderthread */
RenderProxy.cpp 21 #include "RenderThread.h"
30 namespace renderthread { namespace in namespace:android::uirenderer
55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
62 : mRenderThread(RenderThread::getInstance())
94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
211 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
218 RenderThread& thread = RenderThread::getInstance();
257 RenderThread::getInstance().queue(task);
260 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context)
    [all...]
RenderThread.cpp 17 #include "RenderThread.h"
31 using namespace uirenderer::renderthread;
32 ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
35 namespace renderthread { namespace in namespace:android::uirenderer
130 RenderThread* mRenderThread;
132 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
139 RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
149 run("RenderThread");
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  /frameworks/base/libs/hwui/
IContextFactory.h 22 namespace renderthread { namespace in namespace:android::uirenderer
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
RenderState.h 32 namespace renderthread { namespace in namespace:android::uirenderer
34 class RenderThread;
68 void registerCanvasContext(renderthread::CanvasContext* context) {
72 void unregisterCanvasContext(renderthread::CanvasContext* context) {
77 friend class renderthread::RenderThread;
88 std::set<renderthread::CanvasContext*> mRegisteredContexts;
TreeInfo.h 29 namespace renderthread { namespace in namespace:android::uirenderer
99 renderthread::CanvasContext* canvasContext;
111 // This is set to true if there is an animation that RenderThread cannot
  /frameworks/base/tests/RenderThreadTest/src/com/example/renderthread/
SubActivity.java 17 package com.example.renderthread;
MainActivity.java 2 package com.example.renderthread;

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