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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_shader.cpp 145 bool uniform = stage == MESA_SHADER_FRAGMENT; local
148 input, output, temp, uniform);
brw_vec4.cpp 402 * vector. The goal is to make elimination of unused uniform
409 if (inst->src[i].file != UNIFORM)
436 /* Find which uniform vectors are actually used by the program. We
444 if (inst->src[i].file != UNIFORM)
453 /* Now, figure out a packing of the live uniform vectors into our
465 /* Find the lowest place we can slot this uniform in. */
500 if (inst->src[i].file != UNIFORM)
616 /* Only allow 32 registers (256 uniform components) as push constants,
625 * look for the most infrequently used uniform vec4s, but leave
634 /* Try to find an existing copy of this uniform in the pul
673 int uniform = inst->src[i].reg; local
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brw_vec4_visitor.cpp 227 * writemask, note that uniform packing and register allocation
457 * get stored, rather than in some global gl_shader_program uniform
492 /* Track the size of this uniform vector, for future packing of
544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
840 /* Track how big the whole uniform variable is, in case we need to put a
2624 int uniform = inst->src[i].reg; local
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.cpp 145 bool uniform = stage == MESA_SHADER_FRAGMENT; local
148 input, output, temp, uniform);
brw_vec4.cpp 402 * vector. The goal is to make elimination of unused uniform
409 if (inst->src[i].file != UNIFORM)
436 /* Find which uniform vectors are actually used by the program. We
444 if (inst->src[i].file != UNIFORM)
453 /* Now, figure out a packing of the live uniform vectors into our
465 /* Find the lowest place we can slot this uniform in. */
500 if (inst->src[i].file != UNIFORM)
616 /* Only allow 32 registers (256 uniform components) as push constants,
625 * look for the most infrequently used uniform vec4s, but leave
634 /* Try to find an existing copy of this uniform in the pul
673 int uniform = inst->src[i].reg; local
    [all...]
brw_vec4_visitor.cpp 227 * writemask, note that uniform packing and register allocation
457 * get stored, rather than in some global gl_shader_program uniform
492 /* Track the size of this uniform vector, for future packing of
544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
840 /* Track how big the whole uniform variable is, in case we need to put a
2624 int uniform = inst->src[i].reg; local
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  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; local
90 decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable()->getType()));
glsUniformBlockCase.cpp 21 * \brief Uniform block case.
186 // Uniform implementation.
188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags)
594 const Uniform& uniform = *uniformIter; local
595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags()));
612 // Compute active uniform set for block
1081 const Uniform& uniform = *uniformIter; local
1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderUniformDetailsProvider.java 60 IGLProperty uniform = getShaderUniformProperty(state); local
61 if (uniform instanceof GLCompositeProperty) {
62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_texture.c 113 boolean uniform = TRUE; local
259 uniform = uniform && desc->channel[0].size == desc->channel[i].size;
262 /* Non-uniform formats. */
263 if (!uniform) {
310 /* And finally, uniform formats. */
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  /external/deqp/framework/randomshaders/
rsgUtils.cpp 41 const ShaderInput* uniform = *i; local
42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end())
44 addedUniforms.insert(uniform->getVariable()->getName());
45 uniforms.push_back(uniform);
119 const ShaderInput* uniform = *i; local
120 values.push_back(VariableValue(uniform->getVariable()));
121 computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange());
  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.c 113 boolean uniform = TRUE; local
259 uniform = uniform && desc->channel[0].size == desc->channel[i].size;
262 /* Non-uniform formats. */
263 if (!uniform) {
310 /* And finally, uniform formats. */
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  /external/opencv/cv/src/
cvthresh.cpp 208 bool uniform = false; local
236 uniform = true;
244 if( uniform )
268 if( uniform )
cvhistogram.cpp 45 cvCreateHist( int dims, int *sizes, CvHistType type, float** ranges, int uniform )
79 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform ));
93 float *data, float **ranges, int uniform )
114 if( !uniform )
115 CV_ERROR( CV_StsBadArg, "Only uniform bin ranges can be used here "
117 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform ));
721 cvSetHistBinRanges( CvHistogram* hist, float** ranges, int uniform )
740 if( uniform )
1128 int uniform = CV_IS_UNIFORM_HIST(hist); local
1819 int uniform = CV_IS_UNIFORM_HIST(hist); local
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  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/
random.py 5 uniform within range
15 uniform
27 circular uniform
51 __all__ = ["Random","seed","random","uniform","randint","choice","sample",
353 ## -------------------- uniform distribution -------------------
355 def uniform(self, a, b): member in class:Random
390 # variables using the ratio of uniform deviates", ACM Trans
442 to a uniform random angle over the range 0 to 2*pi.
447 # if kappa = 0 generate uniform random angle
882 uniform = _inst.unifor variable
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  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/
random.py 5 uniform within range
15 uniform
27 circular uniform
51 __all__ = ["Random","seed","random","uniform","randint","choice","sample",
353 ## -------------------- uniform distribution -------------------
355 def uniform(self, a, b): member in class:Random
390 # variables using the ratio of uniform deviates", ACM Trans
442 to a uniform random angle over the range 0 to 2*pi.
447 # if kappa = 0 generate uniform random angle
882 uniform = _inst.unifor variable
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  /external/chromium_org/third_party/angle/src/libGLESv2/
validationES.cpp 969 // Silently ignore the uniform command
978 LinkedUniform *uniform = programBinary->getUniformByLocation(location); local
980 // attempting to write an array to a non-array uniform is an INVALID_OPERATION
981 if (uniform->elementCount() == 1 && count > 1)
986 *uniformOut = uniform;
992 // Check for ES3 uniform entry points
998 LinkedUniform *uniform = NULL; local
999 if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
1005 bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT);
1006 if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type
1030 LinkedUniform *uniform = NULL; local
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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 71 "uniform sampler2D tex_sampler_0;\n" +
204 GLToolbox.checkGlError("Initializing uniform");
321 GLToolbox.checkGlError("Set uniform value (" + uniformName + ")");
328 GLToolbox.checkGlError("Set uniform value (" + uniformName + ")");
332 ProgramUniform uniform = getProgramUniform(uniformName, true); local
335 switch (uniform.getType()) {
337 checkUniformAssignment(uniform, len, 1);
338 GLES20.glUniform1iv(uniform.getLocation(), len, values, 0);
341 checkUniformAssignment(uniform, len, 2);
342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0)
361 ProgramUniform uniform = getProgramUniform(uniformName, true); local
745 ProgramUniform uniform = new ProgramUniform(mProgram, i); local
746 mUniforms.put(uniform.getName(), uniform); local
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
r600_texture.c 847 boolean uniform = TRUE; local
1014 uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1017 /* Non-uniform formats. */
1018 if (!uniform) {
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  /external/mesa3d/src/gallium/drivers/r600/
r600_texture.c 847 boolean uniform = TRUE; local
1014 uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1017 /* Non-uniform formats. */
1018 if (!uniform) {
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  /external/chromium_org/gpu/command_buffer/service/
program_manager_unittest.cc 595 Program::UniformInfo* uniform = const_cast<Program::UniformInfo*>( local
597 ASSERT_TRUE(uniform != NULL && kUniform3Size == 2);
598 EXPECT_EQ(kUniform3Size, uniform->size);
599 uniform->element_locations[1] = -1;
710 // Check that we skipped the "gl_" uniform.
714 // as the "gl_" uniform we skipped.
1070 Program::UniformInfo* uniform = const_cast<Program::UniformInfo*>( local
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  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.cpp 165 mInterfaceBlockRegister = 2; // Reserve registers for the default uniform block and driver constants
221 const std::vector<gl::Uniform> &OutputHLSL::getUniforms()
568 const TIntermSymbol &uniform = *uniformIt->second; local
569 const TType &type = uniform.getType();
570 const TString &name = uniform.getSymbol();
576 uniforms += "uniform " + samplerString(type) + " sampler_" + decorateUniform(name, type) + arrayString(type) +
579 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
593 uniforms += "uniform " + typeName + " " + decorateUniform(name, type) + arrayString(type) + " : " + registerString + ";\n";
801 out << "uniform float3 dx_DepthRange : register(c0);";
806 out << "uniform float4 dx_ViewCoords : register(c1);\n"
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/
si_state.c 1070 boolean uniform = TRUE; local
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  /external/chromium_org/third_party/mesa/src/src/glsl/
ast.h 369 unsigned uniform:1; member in struct:ast_type_qualifier::__anon17871::__anon17872
541 * Flag indicating that these declarators are in a uniform block,
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_state.c 1070 boolean uniform = TRUE; local
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