/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_shader.cpp | 145 bool uniform = stage == MESA_SHADER_FRAGMENT; local 148 input, output, temp, uniform);
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brw_vec4.cpp | 402 * vector. The goal is to make elimination of unused uniform 409 if (inst->src[i].file != UNIFORM) 436 /* Find which uniform vectors are actually used by the program. We 444 if (inst->src[i].file != UNIFORM) 453 /* Now, figure out a packing of the live uniform vectors into our 465 /* Find the lowest place we can slot this uniform in. */ 500 if (inst->src[i].file != UNIFORM) 616 /* Only allow 32 registers (256 uniform components) as push constants, 625 * look for the most infrequently used uniform vec4s, but leave 634 /* Try to find an existing copy of this uniform in the pul 673 int uniform = inst->src[i].reg; local [all...] |
brw_vec4_visitor.cpp | 227 * writemask, note that uniform packing and register allocation 457 * get stored, rather than in some global gl_shader_program uniform 492 /* Track the size of this uniform vector, for future packing of 544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms); 831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms); 840 /* Track how big the whole uniform variable is, in case we need to put a 2624 int uniform = inst->src[i].reg; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_shader.cpp | 145 bool uniform = stage == MESA_SHADER_FRAGMENT; local 148 input, output, temp, uniform);
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brw_vec4.cpp | 402 * vector. The goal is to make elimination of unused uniform 409 if (inst->src[i].file != UNIFORM) 436 /* Find which uniform vectors are actually used by the program. We 444 if (inst->src[i].file != UNIFORM) 453 /* Now, figure out a packing of the live uniform vectors into our 465 /* Find the lowest place we can slot this uniform in. */ 500 if (inst->src[i].file != UNIFORM) 616 /* Only allow 32 registers (256 uniform components) as push constants, 625 * look for the most infrequently used uniform vec4s, but leave 634 /* Try to find an existing copy of this uniform in the pul 673 int uniform = inst->src[i].reg; local [all...] |
brw_vec4_visitor.cpp | 227 * writemask, note that uniform packing and register allocation 457 * get stored, rather than in some global gl_shader_program uniform 492 /* Track the size of this uniform vector, for future packing of 544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms); 831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms); 840 /* Track how big the whole uniform variable is, in case we need to put a 2624 int uniform = inst->src[i].reg; local [all...] |
/external/deqp/modules/glshared/ |
glsRandomShaderProgram.cpp | 89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; local 90 decl << sglr::pdec::Uniform(uniform->getVariable()->getName(), mapToBasicType(uniform->getVariable()->getType()));
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glsUniformBlockCase.cpp | 21 * \brief Uniform block case. 186 // Uniform implementation. 188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags) 594 const Uniform& uniform = *uniformIter; local 595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags())); 612 // Compute active uniform set for block 1081 const Uniform& uniform = *uniformIter; local 1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local 1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
ShaderUniformDetailsProvider.java | 60 IGLProperty uniform = getShaderUniformProperty(state); local 61 if (uniform instanceof GLCompositeProperty) { 62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_texture.c | 113 boolean uniform = TRUE; local 259 uniform = uniform && desc->channel[0].size == desc->channel[i].size; 262 /* Non-uniform formats. */ 263 if (!uniform) { 310 /* And finally, uniform formats. */ [all...] |
/external/deqp/framework/randomshaders/ |
rsgUtils.cpp | 41 const ShaderInput* uniform = *i; local 42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end()) 44 addedUniforms.insert(uniform->getVariable()->getName()); 45 uniforms.push_back(uniform); 119 const ShaderInput* uniform = *i; local 120 values.push_back(VariableValue(uniform->getVariable())); 121 computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange());
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_texture.c | 113 boolean uniform = TRUE; local 259 uniform = uniform && desc->channel[0].size == desc->channel[i].size; 262 /* Non-uniform formats. */ 263 if (!uniform) { 310 /* And finally, uniform formats. */ [all...] |
/external/opencv/cv/src/ |
cvthresh.cpp | 208 bool uniform = false; local 236 uniform = true; 244 if( uniform ) 268 if( uniform )
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cvhistogram.cpp | 45 cvCreateHist( int dims, int *sizes, CvHistType type, float** ranges, int uniform ) 79 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform )); 93 float *data, float **ranges, int uniform ) 114 if( !uniform ) 115 CV_ERROR( CV_StsBadArg, "Only uniform bin ranges can be used here " 117 CV_CALL( cvSetHistBinRanges( hist, ranges, uniform )); 721 cvSetHistBinRanges( CvHistogram* hist, float** ranges, int uniform ) 740 if( uniform ) 1128 int uniform = CV_IS_UNIFORM_HIST(hist); local 1819 int uniform = CV_IS_UNIFORM_HIST(hist); local [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/ |
random.py | 5 uniform within range 15 uniform 27 circular uniform 51 __all__ = ["Random","seed","random","uniform","randint","choice","sample", 353 ## -------------------- uniform distribution ------------------- 355 def uniform(self, a, b): member in class:Random 390 # variables using the ratio of uniform deviates", ACM Trans 442 to a uniform random angle over the range 0 to 2*pi. 447 # if kappa = 0 generate uniform random angle 882 uniform = _inst.unifor variable [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/ |
random.py | 5 uniform within range 15 uniform 27 circular uniform 51 __all__ = ["Random","seed","random","uniform","randint","choice","sample", 353 ## -------------------- uniform distribution ------------------- 355 def uniform(self, a, b): member in class:Random 390 # variables using the ratio of uniform deviates", ACM Trans 442 to a uniform random angle over the range 0 to 2*pi. 447 # if kappa = 0 generate uniform random angle 882 uniform = _inst.unifor variable [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
validationES.cpp | 969 // Silently ignore the uniform command 978 LinkedUniform *uniform = programBinary->getUniformByLocation(location); local 980 // attempting to write an array to a non-array uniform is an INVALID_OPERATION 981 if (uniform->elementCount() == 1 && count > 1) 986 *uniformOut = uniform; 992 // Check for ES3 uniform entry points 998 LinkedUniform *uniform = NULL; local 999 if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform)) 1005 bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT); 1006 if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type 1030 LinkedUniform *uniform = NULL; local [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 71 "uniform sampler2D tex_sampler_0;\n" + 204 GLToolbox.checkGlError("Initializing uniform"); 321 GLToolbox.checkGlError("Set uniform value (" + uniformName + ")"); 328 GLToolbox.checkGlError("Set uniform value (" + uniformName + ")"); 332 ProgramUniform uniform = getProgramUniform(uniformName, true); local 335 switch (uniform.getType()) { 337 checkUniformAssignment(uniform, len, 1); 338 GLES20.glUniform1iv(uniform.getLocation(), len, values, 0); 341 checkUniformAssignment(uniform, len, 2); 342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0) 361 ProgramUniform uniform = getProgramUniform(uniformName, true); local 745 ProgramUniform uniform = new ProgramUniform(mProgram, i); local 746 mUniforms.put(uniform.getName(), uniform); local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/ |
r600_texture.c | 847 boolean uniform = TRUE; local 1014 uniform = uniform && desc->channel[0].size == desc->channel[i].size; 1017 /* Non-uniform formats. */ 1018 if (!uniform) { [all...] |
/external/mesa3d/src/gallium/drivers/r600/ |
r600_texture.c | 847 boolean uniform = TRUE; local 1014 uniform = uniform && desc->channel[0].size == desc->channel[i].size; 1017 /* Non-uniform formats. */ 1018 if (!uniform) { [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
program_manager_unittest.cc | 595 Program::UniformInfo* uniform = const_cast<Program::UniformInfo*>( local 597 ASSERT_TRUE(uniform != NULL && kUniform3Size == 2); 598 EXPECT_EQ(kUniform3Size, uniform->size); 599 uniform->element_locations[1] = -1; 710 // Check that we skipped the "gl_" uniform. 714 // as the "gl_" uniform we skipped. 1070 Program::UniformInfo* uniform = const_cast<Program::UniformInfo*>( local [all...] |
/external/chromium_org/third_party/angle/src/compiler/translator/ |
OutputHLSL.cpp | 165 mInterfaceBlockRegister = 2; // Reserve registers for the default uniform block and driver constants 221 const std::vector<gl::Uniform> &OutputHLSL::getUniforms() 568 const TIntermSymbol &uniform = *uniformIt->second; local 569 const TType &type = uniform.getType(); 570 const TString &name = uniform.getSymbol(); 576 uniforms += "uniform " + samplerString(type) + " sampler_" + decorateUniform(name, type) + arrayString(type) + 579 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) + 593 uniforms += "uniform " + typeName + " " + decorateUniform(name, type) + arrayString(type) + " : " + registerString + ";\n"; 801 out << "uniform float3 dx_DepthRange : register(c0);"; 806 out << "uniform float4 dx_ViewCoords : register(c1);\n" [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/ |
si_state.c | 1070 boolean uniform = TRUE; local [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/ |
ast.h | 369 unsigned uniform:1; member in struct:ast_type_qualifier::__anon17871::__anon17872 541 * Flag indicating that these declarators are in a uniform block,
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
si_state.c | 1070 boolean uniform = TRUE; local [all...] |