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  /external/chromium_org/ui/gfx/geometry/
vector2d_f.cc 49 double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs) {
vector3d_f.cc 75 float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
vector2d_f.h 97 GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
vector3d_f.h 108 GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs);
matrix3_f.cc 221 if (DotProduct(e1, e2) < 0)
224 if (DotProduct(e1, e3) < 0)
vector3d_unittest.cc 179 TEST(Vector3dTest, DotProduct) {
199 float actual = gfx::DotProduct(tests[i].input1, tests[i].input2);
  /external/chromium_org/third_party/skia/include/core/
SkPoint.h 145 static int32_t DotProduct(const SkIPoint& a, const SkIPoint& b) {
435 static SkScalar DotProduct(const SkPoint& a, const SkPoint& b) {
450 return DotProduct(*this, vec);
454 return DotProduct(*this, *this);
  /external/skia/include/core/
SkPoint.h 145 static int32_t DotProduct(const SkIPoint& a, const SkIPoint& b) {
435 static SkScalar DotProduct(const SkPoint& a, const SkPoint& b) {
450 return DotProduct(*this, vec);
454 return DotProduct(*this, *this);
  /external/ceres-solver/include/ceres/
rotation.h 192 T DotProduct(const T x[3], const T y[3]);
397 const T theta2 = DotProduct(angle_axis, angle_axis);
577 T DotProduct(const T x[3], const T y[3]) {
583 const T theta2 = DotProduct(angle_axis, angle_axis);
  /frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
sparse_weight_vector.h 141 double DotProduct(const SparseWeightVector<Key, Hash> &s) const;
stochastic_linear_ranker.h 177 const double dot = weight_.DotProduct(sample);
sparse_weight_vector.cpp 194 double SparseWeightVector<Key, Hash>::DotProduct(
  /external/chromium_org/ash/wm/maximize_mode/
maximize_mode_controller.cc 75 return acos(gfx::DotProduct(base, other) /
90 if (gfx::DotProduct(cross, normal) > 0.0f)
  /external/chromium_org/third_party/skia/src/core/
SkStrokerPriv.cpp 121 SkScalar dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
164 SkScalar dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
SkStroke.cpp 29 return SkPoint::DotProduct(norm0, norm1) <= kFlatEnoughNormalDotProd;
43 SkScalar dot = SkPoint::DotProduct(norm0, norm1);
271 SkScalar dot = SkPoint::DotProduct(unitNormalAB, *unitNormalBC);
349 SkScalar dot = SkPoint::DotProduct(unitNormalAB, unitBC);
352 dot = SkPoint::DotProduct(*unitNormalCD, unitBC);
SkPoint.cpp 247 SkScalar uDotV = SkPoint::DotProduct(u, v);
  /external/skia/src/core/
SkStrokerPriv.cpp 121 SkScalar dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
164 SkScalar dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
SkStroke.cpp 29 return SkPoint::DotProduct(norm0, norm1) <= kFlatEnoughNormalDotProd;
43 SkScalar dot = SkPoint::DotProduct(norm0, norm1);
271 SkScalar dot = SkPoint::DotProduct(unitNormalAB, *unitNormalBC);
349 SkScalar dot = SkPoint::DotProduct(unitNormalAB, unitBC);
352 dot = SkPoint::DotProduct(*unitNormalCD, unitBC);
SkPoint.cpp 247 SkScalar uDotV = SkPoint::DotProduct(u, v);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dvec.inl 115 return v.x*v.x + v.y*v.y + v.z*v.z; /* DotProduct(v, v) */
128 inline D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
  /external/chromium_org/cc/trees/
layer_sorter.cc 250 float d = gfx::DotProduct(layer_normal, z_axis);
251 float n = -gfx::DotProduct(layer_normal, w);
  /external/pdfium/core/include/fxcrt/
fx_coordinates.h 163 baseType DotProduct(baseType x, baseType y) const
167 baseType DotProduct(const FXT_VECTOR &v) const
182 baseType t = DotProduct(x, y);
209 FX_FLOAT dotProduct = v1.DotProduct(v2);
210 return dotProduct / (FX_FLOAT)FXSYS_sqrt(v1.SquareLength() * v2.SquareLength());
  /external/chromium_org/cc/animation/
transform_operation.cc 264 if (gfx::DotProduct(axis, other_axis) < 0.f)
307 origin + gfx::ScaleVector3d(normal, gfx::DotProduct(to_point, normal));
  /external/chromium_org/content/renderer/input/
input_handler_proxy.cc 71 if (gfx::DotProduct(current_fling_velocity, dx) < 0)
95 if (gfx::DotProduct(current_fling_velocity, new_fling_velocity) < 0)
  /external/chromium_org/cc/base/
math_util.cc 529 double dot_product = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length();
538 gfx::DotProduct(source, destination) / destination.LengthSquared();

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