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  /frameworks/base/core/java/android/view/
GraphicBuffer.aidl 19 parcelable GraphicBuffer;
IAssetAtlas.aidl 19 import android.view.GraphicBuffer;
41 GraphicBuffer getBuffer();
GraphicBuffer.java 26 * Simple wrapper for the native GraphicBuffer class.
31 public class GraphicBuffer implements Parcelable {
32 // Note: keep usage flags in sync with GraphicBuffer.h and gralloc.h
65 // If set to true, this GraphicBuffer instance cannot be used anymore
69 * Creates new <code>GraphicBuffer</code> instance. This method will return null
77 * @return A <code>GraphicBuffer</code> instance or null
79 public static GraphicBuffer create(int width, int height, int format, int usage) {
82 return new GraphicBuffer(width, height, format, usage, nativeObject);
90 private GraphicBuffer(int width, int height, int format, int usage, long nativeObject) {
220 * @return True if this <code>GraphicBuffer</code> is in a destroyed state
    [all...]
  /frameworks/base/core/jni/
android_view_GraphicBuffer.h 17 #include <ui/GraphicBuffer.h>
24 // object must be an instance of android.view.GraphicBuffer
25 extern sp<GraphicBuffer> graphicBufferForJavaObject(JNIEnv* env, jobject obj);
  /hardware/intel/img/hwcomposer/common/buffers/
GraphicBuffer.cpp 17 #include <GraphicBuffer.h>
22 GraphicBuffer::GraphicBuffer(uint32_t handle)
28 void GraphicBuffer::resetBuffer(uint32_t handle)
34 bool GraphicBuffer::isProtectedUsage(uint32_t usage)
43 bool GraphicBuffer::isProtectedBuffer(GraphicBuffer *buffer)
52 bool GraphicBuffer::isCompressionUsage(uint32_t usage)
61 bool GraphicBuffer::isCompressionBuffer(GraphicBuffer *buffer
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  /hardware/intel/img/hwcomposer/ips/common/
GrallocBufferBase.h 19 #include <GraphicBuffer.h>
24 class GrallocBufferBase : public GraphicBuffer {
  /hardware/intel/img/hwcomposer/include/
GraphicBuffer.h 25 class GraphicBuffer : public DataBuffer {
32 GraphicBuffer(uint32_t handle);
33 virtual ~GraphicBuffer() {}
41 static bool isProtectedBuffer(GraphicBuffer *buffer);
44 static bool isCompressionBuffer(GraphicBuffer *buffer);
  /frameworks/native/libs/gui/
GraphicBufferAlloc.cpp 20 #include <ui/GraphicBuffer.h>
34 sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
36 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
37 status_t err = graphicBuffer->initCheck();
39 if (err != 0 || graphicBuffer->handle == 0) {
41 GraphicBuffer::dumpAllocationsToSystemLog();
45 w, h, strerror(-err), graphicBuffer->handle);
48 return graphicBuffer;
    [all...]
IGraphicBufferAlloc.cpp 25 #include <ui/GraphicBuffer.h>
45 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
54 sp<GraphicBuffer> graphicBuffer;
57 graphicBuffer = new GraphicBuffer();
58 result = reply.read(*graphicBuffer);
64 return graphicBuffer;
78 * GraphicBuffer until it is destroyed (that is, until
82 sp<GraphicBuffer> buffer
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  /frameworks/native/include/ui/
GraphicBuffer.h 37 // GraphicBuffer
40 class GraphicBuffer
41 : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >,
42 public Flattenable<GraphicBuffer>
44 friend class Flattenable<GraphicBuffer>;
72 GraphicBuffer();
75 GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
78 GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage,
82 GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);
121 ~GraphicBuffer();
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  /frameworks/base/libs/hwui/
Image.h 26 #include <ui/GraphicBuffer.h>
32 * A simple wrapper that creates an EGLImage and a texture for a GraphicBuffer.
41 Image(sp<GraphicBuffer> buffer);
  /frameworks/native/include/gui/
GraphicBufferAlloc.h 30 class GraphicBuffer;
36 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
ConsumerBase.h 22 #include <ui/GraphicBuffer.h>
114 // initialized this will release the reference to the GraphicBuffer in that
167 const sp<GraphicBuffer> graphicBuffer,
170 // returns true iff the slot still has the graphicBuffer in it.
171 bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer);
179 const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
181 const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence)
    [all...]
IGraphicBufferAlloc.h 30 class GraphicBuffer;
37 /* Create a new GraphicBuffer for the client to use.
39 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
GLConsumer.h 27 #include <ui/GraphicBuffer.h>
170 sp<GraphicBuffer> getCurrentBuffer() const;
249 const sp<GraphicBuffer> graphicBuffer,
253 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
254 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
286 EglImage(sp<GraphicBuffer> graphicBuffer);
298 const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer;
    [all...]
BufferItem.h 33 class GraphicBuffer;
54 sp<GraphicBuffer> mGraphicBuffer;
BufferSlot.h 21 #include <ui/GraphicBuffer.h>
47 sp<GraphicBuffer> mGraphicBuffer;
  /frameworks/webview/chromium/plat_support/
graphic_buffer_impl.cpp 17 // Provides the implementation of the GraphicBuffer interface in
27 : mBuffer(new android::GraphicBuffer(w, h, PIXEL_FORMAT_RGBA_8888,
28 android::GraphicBuffer::USAGE_HW_TEXTURE |
29 android::GraphicBuffer::USAGE_SW_READ_OFTEN |
30 android::GraphicBuffer::USAGE_SW_WRITE_OFTEN)) {
81 usage = android::GraphicBuffer::USAGE_SW_READ_OFTEN;
84 usage = android::GraphicBuffer::USAGE_SW_WRITE_OFTEN;
87 usage = android::GraphicBuffer::USAGE_SW_READ_OFTEN |
88 android::GraphicBuffer::USAGE_SW_WRITE_OFTEN;
graphic_buffer_impl.h 17 // Provides the implementation of the GraphicBuffer interface in
23 #include <ui/GraphicBuffer.h>
48 sp<android::GraphicBuffer> mBuffer;
  /frameworks/native/libs/ui/
GraphicBuffer.cpp 17 #define LOG_TAG "GraphicBuffer"
26 #include <ui/GraphicBuffer.h>
44 GraphicBuffer::GraphicBuffer()
56 GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
70 GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
85 GraphicBuffer::GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership
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  /frameworks/rs/
rsGrallocConsumer.h 22 #include <ui/GraphicBuffer.h>
63 sp<GraphicBuffer> mGraphicBuffer;
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsGrallocConsumer.h 22 #include <ui/GraphicBuffer.h>
63 sp<GraphicBuffer> mGraphicBuffer;
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsGrallocConsumer.h 22 #include <ui/GraphicBuffer.h>
63 sp<GraphicBuffer> mGraphicBuffer;
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsGrallocConsumer.h 22 #include <ui/GraphicBuffer.h>
63 sp<GraphicBuffer> mGraphicBuffer;
  /frameworks/av/include/media/stagefright/
MediaBuffer.h 31 class GraphicBuffer;
55 MediaBuffer(const sp<GraphicBuffer>& graphicBuffer);
74 sp<GraphicBuffer> graphicBuffer() const;
107 sp<GraphicBuffer> mGraphicBuffer;

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