1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef WebGLFramebuffer_h 27 #define WebGLFramebuffer_h 28 29 #include "bindings/v8/ScriptWrappable.h" 30 #include "core/html/canvas/WebGLContextObject.h" 31 #include "core/html/canvas/WebGLSharedObject.h" 32 #include "wtf/PassRefPtr.h" 33 #include "wtf/RefCounted.h" 34 35 namespace WebCore { 36 37 class WebGLRenderbuffer; 38 class WebGLTexture; 39 40 class WebGLFramebuffer FINAL : public WebGLContextObject, public ScriptWrappable { 41 public: 42 class WebGLAttachment : public RefCounted<WebGLAttachment> { 43 public: 44 virtual ~WebGLAttachment(); 45 46 virtual GLsizei width() const = 0; 47 virtual GLsizei height() const = 0; 48 virtual GLenum format() const = 0; 49 // For texture attachment, type() returns the type of the attached texture. 50 // For renderbuffer attachment, the type of the renderbuffer may vary with GL implementation. 51 // To avoid confusion, it would be better to not implement type() for renderbuffer attachment and 52 // we should always use the internalformat of the renderbuffer and avoid using type() API. 53 virtual GLenum type() const = 0; 54 virtual WebGLSharedObject* object() const = 0; 55 virtual bool isSharedObject(WebGLSharedObject*) const = 0; 56 virtual bool valid() const = 0; 57 virtual void onDetached(blink::WebGraphicsContext3D*) = 0; 58 virtual void attach(blink::WebGraphicsContext3D*, GLenum attachment) = 0; 59 virtual void unattach(blink::WebGraphicsContext3D*, GLenum attachment) = 0; 60 61 protected: 62 WebGLAttachment(); 63 }; 64 65 virtual ~WebGLFramebuffer(); 66 67 static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContextBase*); 68 69 void setAttachmentForBoundFramebuffer(GLenum attachment, GLenum texTarget, WebGLTexture*, GLint level); 70 void setAttachmentForBoundFramebuffer(GLenum attachment, WebGLRenderbuffer*); 71 // If an object is attached to the currently bound framebuffer, remove it. 72 void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*); 73 // If a given attachment point for the currently bound framebuffer is not null, remove the attached object. 74 void removeAttachmentFromBoundFramebuffer(GLenum); 75 WebGLSharedObject* getAttachmentObject(GLenum) const; 76 77 GLenum colorBufferFormat() const; 78 79 // This should always be called before drawArray, drawElements, clear, 80 // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is 81 // currently bound. 82 // Return false if the framebuffer is incomplete. 83 bool onAccess(blink::WebGraphicsContext3D*, const char** reason); 84 85 // Software version of glCheckFramebufferStatus(), except that when 86 // FRAMEBUFFER_COMPLETE is returned, it is still possible for 87 // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED, 88 // depending on hardware implementation. 89 GLenum checkStatus(const char** reason) const; 90 91 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 92 93 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 94 95 bool hasStencilBuffer() const; 96 97 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. 98 void drawBuffers(const Vector<GLenum>& bufs); 99 100 GLenum getDrawBuffer(GLenum); 101 102 protected: 103 WebGLFramebuffer(WebGLRenderingContextBase*); 104 105 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE; 106 107 private: 108 WebGLAttachment* getAttachment(GLenum) const; 109 bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment, const char** reason) const; 110 111 // Check if the framebuffer is currently bound. 112 bool isBound() const; 113 114 // attach 'attachment' at 'attachmentPoint'. 115 void attach(GLenum attachment, GLenum attachmentPoint); 116 117 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. 118 void drawBuffersIfNecessary(bool force); 119 120 typedef WTF::HashMap<GLenum, RefPtr<WebGLAttachment> > AttachmentMap; 121 122 AttachmentMap m_attachments; 123 124 bool m_hasEverBeenBound; 125 126 Vector<GLenum> m_drawBuffers; 127 Vector<GLenum> m_filteredDrawBuffers; 128 }; 129 130 } // namespace WebCore 131 132 #endif // WebGLFramebuffer_h 133