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    Searched refs:attachBuffer (Results 1 - 14 of 14) sorted by null

  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 77 status_t MonitoredProducer::attachBuffer(int* outSlot,
79 return mProducer->attachBuffer(outSlot, buffer);
MonitoredProducer.h 44 virtual status_t attachBuffer(int* outSlot,
  /frameworks/native/include/gui/
BufferQueueProducer.h 106 // See IGraphicBufferProducer::attachBuffer
107 virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
BufferQueueConsumer.h 55 // See IGraphicBufferConsumer::attachBuffer
56 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
IGraphicBufferConsumer.h 159 // attachBuffer attempts to transfer ownership of a buffer to the buffer
173 virtual status_t attachBuffer(int *outSlot,
IGraphicBufferProducer.h 209 // attachBuffer attempts to transfer ownership of a buffer to the buffer
214 // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
233 virtual status_t attachBuffer(int* outSlot,
  /frameworks/native/libs/gui/tests/
BufferQueue_test.cpp 243 ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(NULL, safeToClobberBuffer));
244 ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(&newSlot, NULL));
246 ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, buffer));
300 ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(NULL, safeToClobberBuffer));
301 ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(&newSlot, NULL));
302 ASSERT_EQ(OK, mConsumer->attachBuffer(&newSlot, item.mGraphicBuffer));
350 ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, item.mGraphicBuffer));
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h 107 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
VirtualDisplaySurface.cpp 408 status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */,
410 VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface");
  /frameworks/native/libs/gui/
StreamSplitter.cpp 152 status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
230 status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
IGraphicBufferConsumer.cpp 245 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
448 int result = attachBuffer(&slot, buffer);
IGraphicBufferProducer.cpp 159 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
348 int result = attachBuffer(&slot, buffer);
BufferQueueConsumer.cpp 206 status_t BufferQueueConsumer::attachBuffer(int* outSlot,
211 BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
214 BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
236 BQ_LOGE("attachBuffer(P): max acquired buffer count reached: %d "
242 BQ_LOGE("attachBuffer(P): could not find free buffer slot");
248 BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot);
BufferQueueProducer.cpp 461 status_t BufferQueueProducer::attachBuffer(int* outSlot,
466 BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
469 BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
478 // TODO: Should we provide an async flag to attachBuffer? It seems
481 status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
489 BQ_LOGE("attachBuffer(P): no available buffer slots");
495 BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
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