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Searched
refs:attachBuffer
(Results
1 - 14
of
14
) sorted by null
/frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp
77
status_t MonitoredProducer::
attachBuffer
(int* outSlot,
79
return mProducer->
attachBuffer
(outSlot, buffer);
MonitoredProducer.h
44
virtual status_t
attachBuffer
(int* outSlot,
/frameworks/native/include/gui/
BufferQueueProducer.h
106
// See IGraphicBufferProducer::
attachBuffer
107
virtual status_t
attachBuffer
(int* outSlot, const sp<GraphicBuffer>& buffer);
BufferQueueConsumer.h
55
// See IGraphicBufferConsumer::
attachBuffer
56
virtual status_t
attachBuffer
(int* slot, const sp<GraphicBuffer>& buffer);
IGraphicBufferConsumer.h
159
//
attachBuffer
attempts to transfer ownership of a buffer to the buffer
173
virtual status_t
attachBuffer
(int *outSlot,
IGraphicBufferProducer.h
209
//
attachBuffer
attempts to transfer ownership of a buffer to the buffer
214
// If
attachBuffer
returns the RELEASE_ALL_BUFFERS flag, the caller is
233
virtual status_t
attachBuffer
(int* outSlot,
/frameworks/native/libs/gui/tests/
BufferQueue_test.cpp
243
ASSERT_EQ(BAD_VALUE, mProducer->
attachBuffer
(NULL, safeToClobberBuffer));
244
ASSERT_EQ(BAD_VALUE, mProducer->
attachBuffer
(&newSlot, NULL));
246
ASSERT_EQ(OK, mProducer->
attachBuffer
(&newSlot, buffer));
300
ASSERT_EQ(BAD_VALUE, mConsumer->
attachBuffer
(NULL, safeToClobberBuffer));
301
ASSERT_EQ(BAD_VALUE, mConsumer->
attachBuffer
(&newSlot, NULL));
302
ASSERT_EQ(OK, mConsumer->
attachBuffer
(&newSlot, item.mGraphicBuffer));
350
ASSERT_EQ(OK, mProducer->
attachBuffer
(&newSlot, item.mGraphicBuffer));
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h
107
virtual status_t
attachBuffer
(int* slot, const sp<GraphicBuffer>& buffer);
VirtualDisplaySurface.cpp
408
status_t VirtualDisplaySurface::
attachBuffer
(int* /* outSlot */,
410
VDS_LOGE("
attachBuffer
is not available for VirtualDisplaySurface");
/frameworks/native/libs/gui/
StreamSplitter.cpp
152
status = (*output)->
attachBuffer
(&slot, bufferItem.mGraphicBuffer);
230
status = mInput->
attachBuffer
(&consumerSlot, tracker->getBuffer());
IGraphicBufferConsumer.cpp
245
virtual status_t
attachBuffer
(int* slot, const sp<GraphicBuffer>& buffer) {
448
int result =
attachBuffer
(&slot, buffer);
IGraphicBufferProducer.cpp
159
virtual status_t
attachBuffer
(int* slot, const sp<GraphicBuffer>& buffer) {
348
int result =
attachBuffer
(&slot, buffer);
BufferQueueConsumer.cpp
206
status_t BufferQueueConsumer::
attachBuffer
(int* outSlot,
211
BQ_LOGE("
attachBuffer
(P): outSlot must not be NULL");
214
BQ_LOGE("
attachBuffer
(P): cannot attach NULL buffer");
236
BQ_LOGE("
attachBuffer
(P): max acquired buffer count reached: %d "
242
BQ_LOGE("
attachBuffer
(P): could not find free buffer slot");
248
BQ_LOGV("
attachBuffer
(C): returning slot %d", *outSlot);
BufferQueueProducer.cpp
461
status_t BufferQueueProducer::
attachBuffer
(int* outSlot,
466
BQ_LOGE("
attachBuffer
(P): outSlot must not be NULL");
469
BQ_LOGE("
attachBuffer
(P): cannot attach NULL buffer");
478
// TODO: Should we provide an async flag to
attachBuffer
? It seems
481
status_t status = waitForFreeSlotThenRelock("
attachBuffer
(P)", false,
489
BQ_LOGE("
attachBuffer
(P): no available buffer slots");
495
BQ_LOGV("
attachBuffer
(P): returning slot %d flags=%#x",
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