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      1 /*
      2  * Copyright 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
     18 #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
     19 
     20 #include <gui/BufferQueueDefs.h>
     21 #include <gui/IGraphicBufferProducer.h>
     22 
     23 namespace android {
     24 
     25 class BufferSlot;
     26 
     27 class BufferQueueProducer : public BnGraphicBufferProducer,
     28                             private IBinder::DeathRecipient {
     29 public:
     30     friend class BufferQueue; // Needed to access binderDied
     31 
     32     BufferQueueProducer(const sp<BufferQueueCore>& core);
     33     virtual ~BufferQueueProducer();
     34 
     35     // requestBuffer returns the GraphicBuffer for slot N.
     36     //
     37     // In normal operation, this is called the first time slot N is returned
     38     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
     39     // flags indicating that previously-returned buffers are no longer valid.
     40     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
     41 
     42     // setBufferCount updates the number of available buffer slots.  If this
     43     // method succeeds, buffer slots will be both unallocated and owned by
     44     // the BufferQueue object (i.e. they are not owned by the producer or
     45     // consumer).
     46     //
     47     // This will fail if the producer has dequeued any buffers, or if
     48     // bufferCount is invalid.  bufferCount must generally be a value
     49     // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
     50     // (inclusive).  It may also be set to zero (the default) to indicate
     51     // that the producer does not wish to set a value.  The minimum value
     52     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
     53     // ...).
     54     //
     55     // This may only be called by the producer.  The consumer will be told
     56     // to discard buffers through the onBuffersReleased callback.
     57     virtual status_t setBufferCount(int bufferCount);
     58 
     59     // dequeueBuffer gets the next buffer slot index for the producer to use.
     60     // If a buffer slot is available then that slot index is written to the
     61     // location pointed to by the buf argument and a status of OK is returned.
     62     // If no slot is available then a status of -EBUSY is returned and buf is
     63     // unmodified.
     64     //
     65     // The outFence parameter will be updated to hold the fence associated with
     66     // the buffer. The contents of the buffer must not be overwritten until the
     67     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
     68     // written immediately.
     69     //
     70     // The width and height parameters must be no greater than the minimum of
     71     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
     72     // An error due to invalid dimensions might not be reported until
     73     // updateTexImage() is called.  If width and height are both zero, the
     74     // default values specified by setDefaultBufferSize() are used instead.
     75     //
     76     // The pixel formats are enumerated in graphics.h, e.g.
     77     // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
     78     // will be used.
     79     //
     80     // The usage argument specifies gralloc buffer usage flags.  The values
     81     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
     82     // will be merged with the usage flags specified by setConsumerUsageBits.
     83     //
     84     // The return value may be a negative error value or a non-negative
     85     // collection of flags.  If the flags are set, the return values are
     86     // valid, but additional actions must be performed.
     87     //
     88     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
     89     // producer must discard cached GraphicBuffer references for the slot
     90     // returned in buf.
     91     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
     92     // must discard cached GraphicBuffer references for all slots.
     93     //
     94     // In both cases, the producer will need to call requestBuffer to get a
     95     // GraphicBuffer handle for the returned slot.
     96     virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async,
     97             uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
     98 
     99     // See IGraphicBufferProducer::detachBuffer
    100     virtual status_t detachBuffer(int slot);
    101 
    102     // See IGraphicBufferProducer::detachNextBuffer
    103     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
    104             sp<Fence>* outFence);
    105 
    106     // See IGraphicBufferProducer::attachBuffer
    107     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
    108 
    109     // queueBuffer returns a filled buffer to the BufferQueue.
    110     //
    111     // Additional data is provided in the QueueBufferInput struct.  Notably,
    112     // a timestamp must be provided for the buffer. The timestamp is in
    113     // nanoseconds, and must be monotonically increasing. Its other semantics
    114     // (zero point, etc) are producer-specific and should be documented by the
    115     // producer.
    116     //
    117     // The caller may provide a fence that signals when all rendering
    118     // operations have completed.  Alternatively, NO_FENCE may be used,
    119     // indicating that the buffer is ready immediately.
    120     //
    121     // Some values are returned in the output struct: the current settings
    122     // for default width and height, the current transform hint, and the
    123     // number of queued buffers.
    124     virtual status_t queueBuffer(int slot,
    125             const QueueBufferInput& input, QueueBufferOutput* output);
    126 
    127     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
    128     // queue it for use by the consumer.
    129     //
    130     // The buffer will not be overwritten until the fence signals.  The fence
    131     // will usually be the one obtained from dequeueBuffer.
    132     virtual void cancelBuffer(int slot, const sp<Fence>& fence);
    133 
    134     // Query native window attributes.  The "what" values are enumerated in
    135     // window.h (e.g. NATIVE_WINDOW_FORMAT).
    136     virtual int query(int what, int* outValue);
    137 
    138     // connect attempts to connect a producer API to the BufferQueue.  This
    139     // must be called before any other IGraphicBufferProducer methods are
    140     // called except for getAllocator.  A consumer must already be connected.
    141     //
    142     // This method will fail if connect was previously called on the
    143     // BufferQueue and no corresponding disconnect call was made (i.e. if
    144     // it's still connected to a producer).
    145     //
    146     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
    147     virtual status_t connect(const sp<IProducerListener>& listener,
    148             int api, bool producerControlledByApp, QueueBufferOutput* output);
    149 
    150     // disconnect attempts to disconnect a producer API from the BufferQueue.
    151     // Calling this method will cause any subsequent calls to other
    152     // IGraphicBufferProducer methods to fail except for getAllocator and connect.
    153     // Successfully calling connect after this will allow the other methods to
    154     // succeed again.
    155     //
    156     // This method will fail if the the BufferQueue is not currently
    157     // connected to the specified producer API.
    158     virtual status_t disconnect(int api);
    159 
    160     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
    161     //
    162     // A sideband stream is a device-specific mechanism for passing buffers
    163     // from the producer to the consumer without using dequeueBuffer/
    164     // queueBuffer. If a sideband stream is present, the consumer can choose
    165     // whether to acquire buffers from the sideband stream or from the queued
    166     // buffers.
    167     //
    168     // Passing NULL or a different stream handle will detach the previous
    169     // handle if any.
    170     virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
    171 
    172     // See IGraphicBufferProducer::allocateBuffers
    173     virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
    174             uint32_t format, uint32_t usage);
    175 
    176 private:
    177     // This is required by the IBinder::DeathRecipient interface
    178     virtual void binderDied(const wp<IBinder>& who);
    179 
    180     // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
    181     // block if there are no available slots and we are not in non-blocking
    182     // mode (producer and consumer controlled by the application). If it blocks,
    183     // it will release mCore->mMutex while blocked so that other operations on
    184     // the BufferQueue may succeed.
    185     status_t waitForFreeSlotThenRelock(const char* caller, bool async,
    186             int* found, status_t* returnFlags) const;
    187 
    188     sp<BufferQueueCore> mCore;
    189 
    190     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
    191     BufferQueueDefs::SlotsType& mSlots;
    192 
    193     // This is a cached copy of the name stored in the BufferQueueCore.
    194     // It's updated during connect and dequeueBuffer (which should catch
    195     // most updates).
    196     String8 mConsumerName;
    197 
    198     uint32_t mStickyTransform;
    199 
    200 }; // class BufferQueueProducer
    201 
    202 } // namespace android
    203 
    204 #endif
    205