/frameworks/av/cmds/screenrecord/ |
Program.h | 78 static status_t compileShader(GLenum shaderType, const char* src,
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Program.cpp | 117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); 121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); 137 status_t Program::compileShader(GLenum shaderType, const char* src,
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
ANGLETest.h | 58 static GLuint compileShader(GLenum type, const std::string &source);
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ANGLETest.cpp | 72 GLuint ANGLETest::compileShader(GLenum type, const std::string &source) 104 GLuint vs = compileShader(GL_VERTEX_SHADER, vsSource); 105 GLuint fs = compileShader(GL_FRAGMENT_SHADER, fsSource);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 24 gl->compileShader = &glCompileShader;
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glwInitES20.inl | 24 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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glwInitES30Direct.inl | 24 gl->compileShader = &glCompileShader;
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glwFunctions.inl | 116 glCompileShaderFunc compileShader;
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glwInitES30.inl | 24 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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glwInitES31.inl | 24 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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glwInitGL30.inl | 114 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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glwInitGL31.inl | 114 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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glwInitGL32.inl | 114 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
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/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 154 gl.compileShader(vertexShader); 158 gl.compileShader(fragmentShader);
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teglPreservingSwapTests.cpp | 156 m_gl.compileShader(vtxShader); 157 m_gl.compileShader(fragShader);
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teglNativeColorMappingTests.cpp | 119 gl.compileShader(vertexShader); 123 gl.compileShader(fragmentShader);
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teglNativeCoordMappingTests.cpp | 119 gl.compileShader(vertexShader); 123 gl.compileShader(fragmentShader);
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/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 304 static bool compileShader(GLenum shaderType, const char* src, 364 bool result = compileShader(shaderType, src, outShader);
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 478 bool compileShader (deUint32 shader) const; 652 bool compileShader (deUint32 shader) const; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 478 bool compileShader (deUint32 shader) const; 652 bool compileShader (deUint32 shader) const; [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 24 dst->compileShader = src.compileShader;
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gluShaderProgram.cpp | 83 gl.compileShader(m_shader);
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/external/deqp/modules/glshared/ |
glsLongStressCase.cpp | 238 static inline bool compileShader (const deUint32 shaderGL) 745 const bool vertCompileOk = compileShader(m_vertShaderGL); 746 const bool fragCompileOk = compileShader(m_fragShaderGL); [all...] |
/external/chromium_org/content/shell/renderer/test_runner/ |
TestPlugin.cpp | 547 m_context->compileShader(shader);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
MockWebGraphicsContext3D.h | 95 virtual void compileShader(WebGLId shader) { }
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